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Quest 64

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Title Screen

Quest 64

Also known as: Holy Magic Century (EU), Eltale Monsters (JP)
Developer: Imagineer
Publishers: Konami (EU), THQ (US), Imagineer (JP)
Platform: Nintendo 64
Released in JP: July 9, 1999
Released in US: June 1, 1998
Released in EU: September 30, 1998


AreasIcon.png This game has unused areas.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.


NotesIcon.png This game has a notes page

Hmmm...
To do:
  • Document the beta version of the game. Source
  • More Japanese differences. Source

Quest 64 was the first RPG for the Nintendo 64, with a lot of hype before its release. The game was rushed before its release and it shows. The game lacks many features that are core elements in other RPGs such as money and shops but has some innovative elements as well.

Unused Music

This game has a bunch of unused tracks, many of which are remixes of used ones. Using the GameShark code 8008FCC1 00??, one can play a desired song by replacing the question marks with the values below that are in bold and parentheses.


(1C) A short jingle.


(1D) You can also use the GameShark code D008FCC1 001E 8008FCC1 001D to replace the game over music with this song. By doing so, you can see it fits perfectly with the timing.


(04) A much slower variation of Melrode's theme with a more melancholy instrumentation.


(10) A slower variation on the Melrode Monastery theme, using percussion instruments.


(11) A sinister tune resembling a minor-key version of the Melrode Monastery theme.


(13) Limelin's theme played on flutes.


(20) An alternate version of Mammon's theme.


(28) A very upbeat version of the ending theme when you talk to Shannon.


(2A) A song does not loop and sounds like it was meant to be for a credit sequence especially at the ending. This song was later used for the added Japanese ending despite it not looping, resulting in some awkward silence.

Unused Maps

Several unused maps were left in the game, including two that were meant to be part of the World of Mammon.

World of Mammon Monastery

Quest64-World of Mammon Monastery.png

This map is a copy of the Melrode Monastery outdoors map but with the World of Mammon's creepy atmosphere applied to it. It would seem that prior to creating the concept of the "Floating Monastery" which exists in the final game, the developers simply copied over the original monastery exterior and adjusted the scenery to place it within the World of Mammon environment. The door to the Monastery leads to one of the forest areas in the World of Mammon.

This map can be accessed with the following GameShark codes:

80084EEF 0004
80084EF3 0000

World of Mammon Windmills

Quest64-World of Mammon Windmills.png

These maps are similar to the interiors of the Normoon windmills except they were given a World of Mammon makeover as well. These maps feature different geometry from the final windmills, which suggests that prior to release, this is what the windmills in Normoon looked like (except without the World of Mammon lighting). These maps also don't have any collision data or doors and play the music for being indoors.

These two maps can be accessed with the following GameShark codes:

Windmill 1

80084EEF 0013
80084EF3 0000

Windmill 2

80084EEF 0013
80084EF3 0001

Celtland Map

Quest64-Celtland Map Room.png

This map is completely empty except for a model of a map of Celtland floating in space. This is an early version of the map model that can be found in Brannoch Castle. This map can be accessed with the following GameShark codes:

80084EEF 001E
80084EF3 000B

Pointless Blue Cave to Glencoe Forest Shortcut

Glencoe Forest Blue Cave
Quest 64 (N64)-Glencoe Forest.png Quest 64 (N64)-Blue Cave.png

In the Blue Cave there's a dead end blocked off by a boulder. Similarly, Glencoe Forest has a ditch with a boulder in it. Upon further examination with the walk through walls GameShark code (US: 8007BAA0 0000, JP: 8007A9F0 0000) in the ditch, past the boulder is textures from the Blue Cave. Obviously it was planned that Brian would be able to move the boulder at one point as a means of a short cut to the Blue Cave. This shortcut is almost completely useless as the game is completely linear and there is no point in backtracking unless the player missed a chest or spirit.

Regional Differences

Hmmm...
To do:
The Japanese version adds critical hits and has NPCs giving you different things. You can also examine objects.

For the Japanese release, many changes were made to fix the little quirks in the gameplay.

Battle Octagons

In the international versions, octagons determine the boundaries of the battle field, Brian's movement, and the enemies movement. In the Japanese version, these octagons were changed to more pleasing circles, except for the battle boundary. The ball vertexes were removed from the Japanese version.

International Japan
Quest 64 US battle circle.png Quest 64 JPN battle circle.png

Stat Up

Hmmm...
To do:
The images below have been scaled up and need to be replaced.

In the Japanese version, whenever a stat increases, a colored mist will surround Brian and a metallic sound will play to inform players of the increase. The color determines what stat was increased.

HP MP
Quest 64 JPN stat up health.png Quest 64 JPN stat up mp.png
Defense Agility
Quest 64 JPN stat up def.png Quest 64 JPN stat up.png

Ending

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Notes: Continue translation. The ending translation can be found here.

In the international versions, the ending consisted of a scene with Shannon and a text scroll; however, the Japanese version has a totally different ending.

Additionally, the Japanese credits are accompanied by places in the game, while the international versions just has a bland sky as the background.


(Source: Speedrun.com)

Title Screen

US Europe Japan
Gotta have '64' at the end of every American N64 game! Quest 64 EU title screen.png Quest 64 J title screen.png

The game was released under a different title in each region. The American version, Quest 64, was actually the first version released, despite the game's Japanese origins. Quest 64 was retitled Holy Magic Century in Europe and was eventually released in Japan as Eltale Monsters. Interestingly, the copyright for the Japanese version is dated 1998, despite the fact that it was published in 1999, a year after the other versions. The French and German versions have a mostly-identical title screen to the European one, with the "Press Start" text translated. That said, it was translated with a noticeable typo in the German version: the text should read "Start drücken"; "dücken", on the other hand, is nonsense.

Other Differences

  • The first boss deals less damage in the Japanese version.
  • Bosses give both HP and MP when defeated in the Japanese version, but only HP in the international versions.
  • The Japanese version has new music for the save menu.
  • Brian is called Aryon in the European version and Jean-Jacques in the Japanese version.