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Rain World
Rain World |
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Developer:
Videocult
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This article has just been started and needs the article basics added. Help us out and add them. |
Rain World is an indie survival-platformer where you have to survive as a Slugcat. It's brutally hard and doesn't hold your hand for any of it.
To do:
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Contents
Unused Graphics
These are decals intended as in-game background graffiti.
BigM(B&W)
BlueBrown
Iterators
junkGraffiti3
PH
PointyArrows
RedFace
VerticalBlackTag
Unused Code
To do: Can we get some text for this to describe what they are? |
An unused ghost/echo(?) for the top of The Wall left in the code.
An unused pipe transition, only seen in a gameplay trailer (https://www.youtube.com/watch?v=bMRWjjKm0YY).
Debug Labels
To do: Find out and clarify what some of the values displayed mean in terms of the creature's actual behaviour, especially the scavenger ones |
Debug labels are pieces of text that can be displayed as part of the graphics of certain objects (lizards, the slugcat, scavengers, vultures) that give creature-specific debug information. There is no code in the game to create debug labels, but if code that adds them is run by modding the game, unused code that IS in the game will activate, and cause the debug labels to function.
By default, the labels are displayed in magenta (#FF00FF) text, at the position of the object's main body chunk plus a certain offset (the offsets are specified in the creation of the debug labels).
Lizards display how much they like the player, their current relationship with the player (type and intensity), their current behaviour and run speed, and the location they are "migrating" to (if there are multiple players they use the first one). Slugcats display their current body mode and animation (i.e. internal movement information), and the X and Y positions of each of their 2 body chunks. Scavengers display their movement mode, behaviour, animation, information about the place they are "committed to move" to, their "drop" value (pathing information), their "idle counter", their agitation and scared values, and "like" values. Vultures display their position and behaviour.
DefaultTile
Rooms have a "DefaultTile" field which, if it isn't null, is used for any tiles that are outside of the room. This field is read in the code for getting tiles, but it is never assigned anything other than null, meaning that in practice it does nothing (tiles outside the edge of the room will become the closest tile that is in the room instead).
- Games developed by Videocult
- Games published by Adult Swim Games
- Windows games
- Games released in 2017
- Games with unused areas
- Games with unused code
- Games with unused game types
- Games with unused graphics
- Games with unused items
- Games with unused music
- Games with unused sounds
- Games with debugging functions
- Games with revisional differences
- Articles needing basics
- To do
Cleanup > Articles needing basics
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused code
Games > Games by content > Games with unused game types
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Videocult
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Adult Swim Games
Games > Games by release date > Games released in 2017