We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
RayStorm (PlayStation)
Jump to navigation
Jump to search
Cleanup > To investigate
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Square Enix > Games developed by Taito
Games > Games by platform > PlayStation games
Games > Games by publisher
Games > Games by publisher > Games published by Sony > Games published by Sony Interactive Entertainment > Games published by Sony Computer Entertainment > Games published by SCEE
Games > Games by publisher > Games published by Square Enix > Games published by Taito
Games > Games by publisher > Games published by Working Designs
Games > Games by release date > Games released in 1997
Games > Games by series > Ray series
Raystorm |
---|
Developer:
Taito
|
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Is there any noticeable difference between the used ZT_XA2.STR file and the one used as a padding file in folder ZZDUMMY? |
A port of the Arcade release.
In the far future, under strict martial law, a rebellion grew so strong that it wants to destroy Earth, and the player's goal is to prevent it from happening by blasting down everything.
Contents
Unused Graphic
Among the Player Select screen graphics, at DATA/PSEL/ROMPSEL.BIN, is an English graphic from the original Arcade version, which is never displayed.
(Source: tikal.)
Regional Differences
Movie Order
- In the original Japanese release, the opening cinematic is displayed after the mode is selected. This was changed in the localizations so that the movie displays before the mode selection screen.
Title Screen
- In the localizations, there is more cooldown time between the title screen and the demo sequence.
Options
- The original Japanese release has the difficulty threshold set to 2 in all levels by default. While the American release increases it to 4, the value was not changed in the European localization.
- Additionally, in the American release, setting the difficulty of an individual stage below the threshold or the life setting above the default value forces the game into "Training Mode", which ends the game after Stage 3 is completed.
- The localizations feature a limited number of plays under normal conditions; the American release defaults to 7, and the European release to 9.
Player Select
- In both localizations, the HUD elements were moved further from the screen borders.
Japan | US |
---|---|
![]() |
![]() |
- The arcade joystick/button controller graphics were not preserved in the localizations, being changed to resemble the PlayStation gamepad.
Japan | US/Europe |
---|---|
![]() |
![]() |
![]() |
![]() |
- The lock-on indicator graphic received a new translation for the American release; the European localization uses the text from the original Arcade version (which can also be found unused in the Japanese release).
US | Europe |
---|---|
![]() |
![]() |
Demo Sequence/Gameplay
- As with the Player Select screen, the HUD elements were moved further from the screen borders in both localizations.
- Much like the Player Select screen as well, the arcade joystick/button controller graphics were not preserved in the localizations.
Japan | US/Europe |
---|---|
![]() |
![]() |
Ending
- In the localizations, after the game is completed, the screen fades to black, revealing a detailed sequence with the player's final score and stats, then proceeding to the name entry/game over sequences. In the original Japanese release, the screen never fades to black, and the detailed stats sequence is not shown.
The Ray series | |
---|---|
Arcade | RayCrisis |
Sega Saturn | Galactic Attack |
PlayStation | RayStorm • RayCrisis The Double Shooting: RayStorm & RayCrisis |
Cleanup > To investigate
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Square Enix > Games developed by Taito
Games > Games by platform > PlayStation games
Games > Games by publisher
Games > Games by publisher > Games published by Sony > Games published by Sony Interactive Entertainment > Games published by Sony Computer Entertainment > Games published by SCEE
Games > Games by publisher > Games published by Square Enix > Games published by Taito
Games > Games by publisher > Games published by Working Designs
Games > Games by release date > Games released in 1997
Games > Games by series > Ray series