We have upgraded to the latest version of MediaWiki and now support TLS1.2 and transcoding!
Please contact us via Discord or Twitter if you experience any problems.

Receiver 2

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Receiver 2

Developers: Wolfire Games
Publishers: Wolfire Games
Platforms: Windows, Mac OS X, Linux
Released internationally: April 14, 2020

AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
To do:
Fully document debug features
Document the unused compound level

Debug Menu


It is possible to enable the debug menu by pressing CTRL-F12 while on the start screen and accessible while the game is paused.

Target Range

There is a target range accessible from the debug menu (File>Shooting Range). The area includes a starting room with all the guns and ammo in the game, a target range on the right from the starting room and a time-based target game on the left.

Unused Enemies

There are a few unused enemies with varying levels of functionality. They can be spawned from debug mode using the Level Generator Editor.


A small circular mine which would attach to a wall and is fully functional. When triggered, the mine explodes into several bullets after a few seconds.

Bomb Bot

A regular turret base with a large red bomb and a light on top of it. When the player is within range, the light on the bot will flash on and off, and nothing else appears to happen. Shooting it will multiple times will break the game, causing some sounds to be inaudible and bullets to pass through everything.

Based on an unused explanation tape, the Bomb Bot was intended to a nuclear bomb that would detonate after detecting the player and trigger an immediate game over. The bot could be disabled either by shooting the bomb unit itself or the motion sensor on top of the bomb.

Power Leech Bot

A large bug-like bot that attaches to a wall. The bot emits sparks and drains the player's health if they get too close.

Boss Enemies

To do:
These can be spawned in some rooms

There are numerous boss enemies that were cut from the game, however incomplete versions of them remain in the game's code. These enemies include:

  • Evil Device
  • Stealth Bot
  • Sniper Bot
  • Gunship

Unused Models

Sneak Bot


A basic, incomplete model of the cut Sneak Bot/Stealth Bot boss enemy.

Unused Tapes

Tape audio can be found in \Receiver2_Data\StreamingAssets\Sounds\VoiceTapes\

Fallback Tape

A fallback tape intended to be used in the event of an invalid tape file being loaded. This audio is used throughout multiple unused files, such as Aum.ogg, CreepyBot.ogg and Superhot.ogg

Placeholder Compound Tapes

A placeholder tape intended to contain information about the Mindkill, this tape can be found in the cut Receiver Compound level.

Placeholder Enemy Tapes

A bunch of placeholder tapes which simple state the name of a type of enemy. Presumably, these would have been intended to explain each enemy to the player and would appear during the cut Receiver Compound level.

Bomb Bot Tape

A tape explaining the cut bomb bot enemy.

Placeholder Textures

Unused Ending Cutscene

To do:
There's other unused ending cutscenes

In the release version, the ending consists of a final message before the game closes itself. However, there is an unfinished ending cutscene that can be accessed from the debug mode (Debug>Load Level>Receiver2WinScene). This was patched out after v2.0.0, but the files for it still remain in the game's code.

The ending consists of a simple sequence showing 3 drawings by a child named Audrey without any audio, before transitioning back to the first level. The drawings illustrate the work that her dad does as a Receiver. It is unknown what the ending was intended to convey, although it is possible that the child was intended to be the main character's daughter.