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Red Dead Redemption II

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Title Screen

Red Dead Redemption II

Developer: Rockstar Games
Publisher: Rockstar Games
Platforms: PlayStation 4, Xbox One, Windows
Released internationally: October 26, 2018 (PS4/XB1), November 5, 2019 (Windows), December 5, 2019 (Steam)


GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.


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This game is receiving new content, by way of Expansion Packs and/or Downloadable Content.
Be aware that any unused content you find may become used in the future. If this does happen, please specify as such!

Red Dead Redemption II is a prequel to the previous-gen console-exclusive Red Dead Redemption, featuring almost as much cut content as it does story inconsistencies and retcons.

Hmmm...
To do:
Many things:

Unused Textures

Filename Texture
animal_bobcat
RDR2-animal bobcat.png

Present inside textures_0.rpf\textures\ui_textures.rpf\satchel_textures.ytd is an Animals Compendium icon for a cut animal, a Bobcat. Despite having been left out from this game's vast amount of animals, Bobcats are present in the first Red Dead Redemption. There's still unused text relating to this animal.

Unused Cutscene Audio

Due to the ability to access New Austin as Arthur being disabled late in development, the second part of the side quests "A Test of Faith" and "A Fisher of Fish", both of which have unlocking conditions involving New Austin, can only be done by John in the Epilogue, leaving the Arthur versions of the cutscenes' audio unused.

A Test of Faith - II

Using mods on PC or certain glitches on the unpatched console versions, the player can collect all the Dinosaur Bones in New Austin as Arthur without getting killed by the invisible snipers. Mailing the bones will unlock the ability to visit Deborah and gain the Jawbone Knife with Arthur too.

RCDIN_RSC2

Filename Audio
0x1BAC6686

A Fisher of Fish - II

Unlike "A Test of Faith - II", this mission cannot be unlocked with Arthur at all; even mailing all of the Legendary Fish as Arthur won't do anything. Oddly enough, while there is audio for the opening and ending cutscenes, there is no Arthur variation in the files for the mid-mission cutscene (internally named RCFSH_RSC3) that plays when arriving with Jeremy Gill at the fishing location.

Opening Cutscene (RCFSH_RSC2)

Filename Audio
0x0257BAEF

Ending Cutscene (RCFSH_EXT)

Filename Audio
0x198B6E30