Red Dead Redemption 2
Red Dead Redemption 2 |
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Developer: Rockstar Games
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Red Dead Redemption 2 is a retcon-filled prequel to the previous-gen console-exclusive Red Dead Redemption, covering the Van der Linde gang's desperate attempt for survival.
It's a good prequel if you can look past some serious gameplay flaws. the lore inconsistencies with the previous game, and the fact that the story mode keeps getting buggier with every update due to Rockstar's huge neglect of it.
To do: Many things:
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Subpages
Characters History won't remember them. |
Locations Mexico. All's I'm sayin'. |
Items Who needs treasure when there are trinkets for everything? |
Missions Poker and artifacts, bounty hunters from Boston and more. |
Audio Dutch has a plan. It's a good one. |
Text This is going to take awhile to telegraph... |
Animals Everything from a camel to monkeys, and even the Loch Ness Monster. |
Unused Textures
Location | Filename | Texture |
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textures_0.rpf\textures\ui_textures.rpf\inventory_items.ytd | provision_lost_relic |
UI icon showing one of the Guarma "relics" of which their models are unused. There are no icons for the other three relics, so whether this icon was shared for all four of them is unknown.
Location | Filename | Texture |
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textures_0.rpf\textures\ui_textures.rpf\inventory_items.ytd | provision_reading_glasses |
UI icon for reading glasses, a cut Valuable item that despite not being in the final game, is still mentioned in the camp ledger as something that gets donated by the Van der Linde gang.
Location | Filename | Texture |
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textures_0.rpf\textures\ui_textures.rpf\satchel_textures.ytd | animal_bobcat |
UI icon for a bobcat, an animal that is present in the first Red Dead Redemption but didn't make it into this game's vast amount of animals. There's also unused text relating to this cut animal.
Location | Filename | Texture |
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textures_0.rpf\textures\ui_textures.rpf\satchel_textures.ytd | animal_shark_hammerhead | |
textures_0.rpf\textures\ui_textures.rpf\satchel_textures.ytd | animal_shark_tiger |
UI icons for two species of shark, both of which were cut but their models appear in the actual game, unseen due to being present in normally-unreachable parts of Guarma, and they can't be interacted with.
Location | Filename | Texture |
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textures_1.rpf/textures/ui/ui_pausemenu.rpf/cmpndm_animals.ytd | animal_bobcat |
The Animals Compendium selection icon for the cut bobcat animal.
Location | Filename | Texture |
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textures_1.rpf/textures/ui/ui_pausemenu.rpf/cmpndm_weapons.ytd | cmpndm_breach_cannon_photo | ![]() |
A Weapons Compendium photo for the cannon seen at Fort Wallace during the mission "The King's Son". No selection icon for it can be found in the files.
Weapons Compendium photo and selection icon for the Electrostatic Detector used in the Stranger mission "A Bright Bouncing Boy - II".
Location | Filename | Texture |
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textures_1.rpf/textures/ui/ui_pausemenu.rpf/cmpndm_weapons.ytd | cmpndm_gatling_gun_photo | ![]() |
A Weapons Compendium photo for the Gatling Guns found at Fort Mercer during the gang hideout there. No selection icon for it can be found in the files.
Location | Filename | Texture |
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textures_1.rpf/textures/ui/ui_pausemenu.rpf/cmpndm_weapons.ytd | cmpndm_maxim_gun_photo | ![]() |
A Weapons Compendium photo for the Maxim Gun that's seen in multiple missions. No selection icon for it can be found in the files.
Location | Filename | Texture |
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textures_1.rpf/textures/ui/ui_pausemenu.rpf/cmpndm_weapons.ytd | cmpndm_moonshine_jug_photo | ![]() |
textures_1.rpf/textures/ui/ui_pausemenu.rpf/cmpndm_weapons.ytd | weapon_moonshinejug |
Weapons Compendium photo and selection icon for the Moonshine Jug used in the mission "The Fine Joys of Tobacco".
Location | Filename | Texture |
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textures_1.rpf/textures/ui/ui_pausemenu.rpf/cmpndm_weapons.ytd | cmpndm_revolving_cannon_photo | ![]() |
A Weapons Compendium photo for the cannon that's seen at Cinco Torres during the mission "Hell Hath No Fury". No selection icon for it can be found in the files.
Location | Filename | Texture |
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textures_1.rpf/textures/ui/ui_pausemenu.rpf/sp_missions_5.ytd | mission_ind2 | ![]() |
A mission image for the cut ind2 mission for Chapter 4.
Location | Filename | Texture |
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textures_1.rpf/textures/ui/ui_pausemenu.rpf/sp_missions_7.ytd | mission_smg1 | ![]() |
A mission image for the cut smg1 Chapter 5 mission.
Location | Filename | Texture |
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textures_1.rpf/textures/ui/ui_pausemenu.rpf/sp_missions_16.ytd | mission_rgun4 | ![]() |
An image for the cut fifth gunslinger mission of the "The Noblest of Men, and a Woman" strand, which would've involved Frank Heck.
Images for cut item requests. They have placeholder textures and were not updated to show in-game screenshots like the other requests. Two of these are for item requests that would've been given by Strauss and Trelawny, who don't have item requests in the final game. The reading glasses that Strauss would've requested are not in the final game. The image for the Susan request seen here is a different one from the one used in the actual game for her seasoning herbs request (named mission_irsuse), so whether this was a placeholder of that texture and was for some reason made a separate one or this was for a cut second request where she also asked for seasoning plants is unknown.
Unused Audio
GUA1.awc
Filename | Audio | Transcript |
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GUA1_BLAA_01 | Arthur: Hey... | |
GUA1_BMAA_01 | Arthur: Heeeey! | |
GUA1_BNAA_01 | Arthur: Heeeeeeeeeey! | |
GUA1_BOAA_01 | Arthur: Heeeeeeeey! Heeeeeeey!... Heeeeeeeey! | |
GUA1_BPAA_01 | Arthur: I'm lost! I'm lost!... Ehhh, I'm lost! |
An entirely unused audio container meant for "Lost and Not Quite Found", the Chapter 5 mission that is only a cutscene in the final game. It seems these quotes would've been for a cut gameplay sequence with Arthur in the water soon after the ship sinks.
WNT3.awc
Filename | Audio | Transcript |
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WNT3_GGAA_01 | Arthur: *grunt* |
An entirely unused audio container for a cut Chapter 1 mission that took place between "Enter, Pursued by a Memory" (WNT2) and "Who the Hell is Leviticus Cornwall?" (WNT4), the only remaining quote in it is this one of Arthur making a grunting noise and which its context is unknown.
Cutscenes
An unused "The Gilded Cage" mid-mission cutscene that was going to happen after a cut objective where Arthur went with Dutch to the Saint Denis tailor to get their suits for the mayor's house party. The subtitle file for it is also present, and the cutscene can be triggered in-game via mods.
Due to the ability to access New Austin as Arthur being for some reason restricted late in development, the second part of the side quests "A Test of Faith" and "A Fisher of Fish", both of which have unlocking conditions involving New Austin, can only be done by John in the Epilogue, leaving the Arthur versions of the cutscenes' audio unused.
Using mods on PC or certain glitches on the unpatched console versions, the player can collect all the dinosaur bones in New Austin as Arthur without getting one-hit killed by the invisible snipers. Mailing the bones will unlock the ability to visit Deborah and gain the Jawbone Knife with Arthur too.
The Arthur version of the opening cutscene audio for "A Fisher of Fish - II". Unlike "A Test of Faith - II", this mission cannot be unlocked with Arthur at all; even mailing all of the Legendary Fish as Arthur won't do anything.
While there is audio for the opening and ending cutscenes, there is no Arthur variation in the files for the mid-mission cutscene (internally named RCFSH_RSC3_MASTERED_ONLY.awc) that plays when arriving with Jeremy Gill to the fishing location.
The cut Chapter 4 that involved Charles leaving camp and then Arthur meeting him later to help free Eagle Flies' men, the only remaining quotes in it are two that would've led to the intro cutscene.
There exists a cutscene of Archer Fordham and Edgar Ross interrogating Sheriff Hanley, intended for the end credits sequence.
In this cutscene, John hands Jack a book at Beecher's Hope before walking out.
This cutscene would've occurred when Charles broke Arthur out from being imprisoned in Annesburg.
The Red Dead series
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PlayStation 2, Xbox | Red Dead Revolver (Prototype) |
PlayStation 3, Xbox 360 | Red Dead Redemption |
PlayStation 4, Xbox One, Windows | Red Dead Redemption II |
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- Games with unused sounds
- Games with unused text
- To do
- Red Dead series
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Cleanup > To do
Games > Games by content > Games with unused graphics
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Games > Games by publisher > Games published by Rockstar Games
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Games > Games by series > Red Dead series