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Red Dead Redemption 2

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Title Screen

Red Dead Redemption 2

Developer: Rockstar Games
Publisher: Rockstar Games
Platforms: PlayStation 4, Xbox One, Windows
Released internationally: October 26, 2018 (PS4/XB1), November 5, 2019 (Windows)


AnimationsIcon.png This game has unused animations.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

Red Dead Redemption 2 is a retcon-filled prequel to the previous-generation console-exclusive Red Dead Redemption. It covers the Van der Linde gang's desperate attempt for survival, and it has an epilogue where you play as some guy who Rockstar's "attention to detail" couldn't make his model look like John Marston.

This game is another impressive technical achievement in video games, but sadly, with every update its story mode keeps getting more content removed and becomes buggier due to Rockstar's huge neglect of it.

Hmmm...
To do:
Many things:
  • Please remember to add filenames when putting game assets to show here.
  • Unused Nuevo Paraiso leftover models from the first Red Dead Redemption, found only in the console versions' files.
  • Unused textures for Arthur's New Austin journal drawings. John also has cut drawings for all the Guarma animals and a Tennessee Walker, Shire, Rabbit, and Deer.
  • Grand Theft Auto V leftovers, and probably some unused props as the map priority code is still set to "medium".
  • GTA 6/Americas leftovers?
  • Unused text, including:
    • Arthur's journal entries for New Austin.
    • Scrapped interactions in Guarma.
    • Cut text involving finding Princess Isabeau and putting her in an Annesburg cell.
    • Horse paper forgers/fences in most cities.
    • Dishes.
  • Way too many scrapped trinkets.
  • Unused Guarma relics.
  • Check the horses compendium photos and the fish compendium icon for cut ones. Also the green sea turtle may have an unused compendium photo (it can be studied, but it does not appear in the compendium.) Add the cut fish textures. Add pictures for all applicable cut animals.
  • Add pictures for all cut character outfits, models, etc.
  • Add videos and photos for the cut missions when applicable.
  • Add icons and pictures for all cut items.
  • Add pictures for Crow's Garlic and Salt Bush.
  • Add photos for the cut train cars and stagecoach.

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info
SoundIcon.png
Unused Audio
Tired of listening to Dutch's plans? Here are other things to hear.
TextIcon.png
Unused Text
This is going to take a while to telegraph...

Unused Animations

Hmmm...
To do:
  • The animations for "ind2".
  • Add more non-cutscene animations.

The game's animations are located in anim_0.rpf\anim.

Cutscenes

An unused cutscene for the credits sequence, showing Archer Fordham and Edgar Ross interrogating Sheriff Hanley next to the Strawberry Jail. It was meant to be shown taking place after the cutscene where Micah's corpse is found at Mount Hagen, but instead the game skips this and shows the one with the people in the Valentine saloon being interrogated, which was meant to be preceeded by this one.

Filename Cutscene
fin2_ext_p7_t02.ycd

This The Gilded Cage" mid-mission cutscene where Arthur, Dutch, and Hosea get out of the Saint Denis tailor with their suits for the mayor's party was meant to be shown before a cut part where the trio went to the stagecoach that takes them to the mayor's house, as shown by unused dialogue. The actual game instead skips all that and after the intro cutscene it jumps directly to the gang arriving to the mayor's house party. Its audio and subtitles are still present and the cutscene can be triggered in-game via mods.

Filename Cutscene
ind1_mcs_1.ycd

An unused prison break cutscene. In the actual game, Charles never gets Arthur out of the jail in Annesburg. Its audio is present and its subtitles can both be found.

Filename Cutscene
jbo6_ext.ycd

A "Bare Knuckle Friendships" mid-mission cutscene that takes place after a cut objective where the player rides from Beecher's Hope to Riggs Station, this shows John and Uncle boarding the train that takes them to Saint Denis. In the actual game, after the intro cutscene this mission skips directly to John and Uncle arriving by train to Saint Denis. Its subtitles are present in mar6aud.yldb, but unfortunately its audio got deleted.

Filename Cutscene
mar6_rsc2.ycd

The intro cutscene for a Chapter 4 that involved Charles leaving camp and then Arthur meeting him later to help free Eagle Flies' men from being transferred to reform school. This would've been the first mission in the Native strand, "ntv1" being the Chapter 6 mission "Archeology for Beginners". This cutscene's audio got deleted from the files, however, the subtitle file, ntv0aud.yldb, was left.

A brief snippet of this cutscene was shown in the game's second trailer at 0:49, but with a Charles line from another mission playing over it. And curiously, the events of this mission are still canon in the final game, because after the mission got scrapped this cutscene was turned into a Chapter 4 scripted event where the dialogue is almost the same except Charles declines Arthur's offer to help.

Filename Cutscene
ntv0_int.ycd

A cutscene for "A New Future Imagined", showing John and Abigail returning to Beecher's Hope after their trip to Blackwater. In the actual game, the game skips this and goes directly to the ending cutscene after John proposes to Abigail. Its audio got deleted, but abi3aud.yldb has the subtitles.

Filename Cutscene
rabi3_rsc2.ycd

A cutscene for a cut Epilogue - Part 2 mission that took place before "Trying Again" (rjck2), it shows John entering Jack's room and handing him a book before walking out. The context of this is unknown and according to the filename this was just one of the mid-mission cutscenes, but only this one was left in the files for the mission. Its audio was deleted along with the mission's text files.

Filename Cutscene
rjck1_rsc5.ycd

In-game

Hmmm...
To do:
Put the filename.

An animation to make male horses urinate.

Unused Textures

Carved text saying "IS IT STRENGTH OR TRUE WEAKNESS?", a scrapped cheat code. It's unknown what was meant to be the effect of this cheat.

Location Filename Texture
levels_3.rpf\levels\rdr3\props\lev_des\s_lev_des_mission.rpf\s_cheatcode_iisotw+hidr.ytd s_cheatcode_generic_light_abs_cheatcode_strengthorweak_al RDR2-s lev des mission-s cheatcode generic light abs cheatcode strengthorweak al.png

The texture of an unused photograph that was meant to be given to the player in "The Noblest of Men, and a Woman" and was related to a cut fifth gunslinger mission of said strand, which involved Frank Heck, who still has various mentions in the final game and even his Cigarette Card and comic book. Curiously, the text hints the player to look for Heck in Saint Denis, but other leftovers of the mission indicates the mission was instead going to take place in the Tumbleweed Saloon, so it seems the its location was changed during development.

Here is a transcript of the text in this texture:

-FRANK HECK-
'THE ARMADILLO KID'
SHOOTER AT 6, KILLER AT 9
"ALL SMILES 'TIL YOU BEAT HIM AT SNAP,
THEN HE'D SHOOT YOU DEAD"

FATHER = UNKNOWN
MOTHER = WOUNDED AT FAMILY DESPUTE

LESS NEWSPAPER INK ONCE YOUNGER
SHOOTISTS APPEAR ON THE SCENE

LATE TEENAGE YEARS UNACCOUNTED FOR
KNOWN TO FREQUENT CARE ROOMS OF
SAINT DENIS

OBSTINATE INTERVIEWEE
NOTE: DO NOT CALL HIM KID

Location Filename Texture
levels_3.rpf\levels\rdr3\props\lev_des\s_set_pieces.rpf\s_pic_gunslingerfrank01x+hidr.ytd s_pic_gunslingerfrank01x_ab RDR2-s set pieces-s pic gunslingerfrank01x ab.png

Leftover mission markers from Grand Theft Auto V's multiplayer mode Grand Theft Auto Online.

Location Filename Texture
textures_0.rpf\textures\script_txds.rpf\mpmissmarkers256.ytd air_race_icon
RDR2-mpmissmarkers256-air race icon.png
textures_0.rpf\textures\script_txds.rpf\mpmissmarkers256.ytd arm_wrestling_icon
RDR2-mpmissmarkers256-arm wrestling icon.png
textures_0.rpf\textures\script_txds.rpf\mpmissmarkers256.ytd basejump_icon
RDR2-mpmissmarkers256-basejump icon.png
textures_0.rpf\textures\script_txds.rpf\mpmissmarkers256.ytd bike_race_icon
RDR2-mpmissmarkers256-bike race icon.png
textures_0.rpf\textures\script_txds.rpf\mpmissmarkers256.ytd capture_the_flag_icon
RDR2-mpmissmarkers256-capture the flag icon.png
textures_0.rpf\textures\script_txds.rpf\mpmissmarkers256.ytd corona_marker
RDR2-mpmissmarkers256-corona marker.png
textures_0.rpf\textures\script_txds.rpf\mpmissmarkers256.ytd corona_point
RDR2-mpmissmarkers256-corona point.png
textures_0.rpf\textures\script_txds.rpf\mpmissmarkers256.ytd corona_shade RDR2-mpmissmarkers256-corona shade.png
textures_0.rpf\textures\script_txds.rpf\mpmissmarkers256.ytd custom_icon
RDR2-mpmissmarkers256-custom icon.png
textures_0.rpf\textures\script_txds.rpf\mpmissmarkers256.ytd darts_icon
RDR2-mpmissmarkers256-darts icon.png
textures_0.rpf\textures\script_txds.rpf\mpmissmarkers256.ytd deathmatch_marker_256
RDR2-mpmissmarkers256-deathmatch marker 256.png
textures_0.rpf\textures\script_txds.rpf\mpmissmarkers256.ytd foot_race_icon
RDR2-mpmissmarkers256-foot race icon.png
textures_0.rpf\textures\script_txds.rpf\mpmissmarkers256.ytd gangattack_icon
RDR2-mpmissmarkers256-gangattack icon.png
textures_0.rpf\textures\script_txds.rpf\mpmissmarkers256.ytd golf_icon
RDR2-mpmissmarkers256-golf icon.png
textures_0.rpf\textures\script_txds.rpf\mpmissmarkers256.ytd land_race_icon
RDR2-mpmissmarkers256-land race icon.png
textures_0.rpf\textures\script_txds.rpf\mpmissmarkers256.ytd last_team_standing_icon
RDR2-mpmissmarkers256-last team standing icon.png
textures_0.rpf\textures\script_txds.rpf\mpmissmarkers256.ytd off_road_race_icon
RDR2-mpmissmarkers256-off road race icon.png
textures_0.rpf\textures\script_txds.rpf\mpmissmarkers256.ytd pilot_school_icon
RDR2-mpmissmarkers256-pilot school icon.png
textures_0.rpf\textures\script_txds.rpf\mpmissmarkers256.ytd sea_race_icon
RDR2-mpmissmarkers256-sea race icon.png
textures_0.rpf\textures\script_txds.rpf\mpmissmarkers256.ytd shooting_range_icon
RDR2-mpmissmarkers256-shooting range icon.png
textures_0.rpf\textures\script_txds.rpf\mpmissmarkers256.ytd survival_icon
RDR2-mpmissmarkers256-survival icon.png
textures_0.rpf\textures\script_txds.rpf\mpmissmarkers256.ytd teamdeathmatch_icon
RDR2-mpmissmarkers256-teamdeathmatch icon.png
textures_0.rpf\textures\script_txds.rpf\mpmissmarkers256.ytd tennis_icon
RDR2-mpmissmarkers256-tennis icon.png
textures_0.rpf\textures\script_txds.rpf\mpmissmarkers256.ytd vehicledeathmatch_icon
RDR2-mpmissmarkers256-vehicledeathmatch icon.png

A map blip for a riverboat. Its purpose is unknown, but maybe the Grand Korrigan, which is always marked on the map, was meant to have a purpose in freeroam?

Location Filename Texture
hd_0.rpf\hd\textures\ui_textures.rpf\blips.ytd blip_ambient_riverboat RDR2-hd 0-blips-blip ambient riverboat.png
textures_0.rpf\textures\ui_textures.rpf\blips.ytd blip_ambient_riverboat RDR2-textures 0-blips-blip ambient riverboat.png

A map blip for Fence Building, which, as shown by unused text, was a minigame that got cut.

Location Filename Texture
hd_0.rpf\hd\textures\ui_textures.rpf\blips.ytd blip_fence_building RDR2-hd 0-blips-blip fence building.png
textures_0.rpf\textures\ui_textures.rpf\blips.ytd blip_fence_building RDR2-textures 0-blips-blip fence building.png

A map blip for dropped plants. In the actual game, plants are not items that can be dropped on the ground.

Location Filename Texture
hd_0.rpf\hd\textures\ui_textures.rpf\blips.ytd blip_plant RDR2-hd 0-blips-blip plant.png
textures_0.rpf\textures\ui_textures.rpf\blips.ytd blip_plant RDR2-textures 0-blips-blip plant.png

The banks around the map were supposed to be marked with this blip because, as shown by unused text, they were supposed to have the purpose to let the player exchange gold for money.

Location Filename Texture
hd_0.rpf\hd\textures\ui_textures.rpf\blips.ytd blip_proc_bank RDR2-hd 0-blips-blip proc bank.png
textures_0.rpf\textures\ui_textures.rpf\blips.ytd blip_proc_bank RDR2-textures 0-blips-blip proc bank.png

A map blip for locked houses. There actually are some houses with locked doors that the player can use the Lock Breaker to get past them, but it's unknown if this blip was meant for those places.

Location Filename Texture
hd_0.rpf\hd\textures\ui_textures.rpf\blips.ytd blip_proc_home_locked RDR2-hd 0-blips-blip proc home locked.png
textures_0.rpf\textures\ui_textures.rpf\blips.ytd blip_proc_home_locked RDR2-textures 0-blips-blip proc home locked.png

As also shown by unused text, the blacksmiths around the map were meant to be places where the player could shop at, and they were meant to be marked with this blip.

Location Filename Texture
hd_0.rpf\hd\textures\ui_textures.rpf\blips.ytd blip_shop_blacksmith RDR2-hd 0-blips-blip shop blacksmith.png
textures_0.rpf\textures\ui_textures.rpf\blips.ytd blip_shop_blacksmith RDR2-textures 0-blips-blip shop blacksmith.png

A map blip that, has shown by unused text, was meant to mark Saint Denis Market. This implies that the place was meant to have more purposes besides being the location of a Butcher and a Trapper.

Location Filename Texture
hd_0.rpf\hd\textures\ui_textures.rpf\blips.ytd blip_shop_market_stall RDR2-hd 0-blips-blip shop market stall.png
textures_0.rpf\textures\ui_textures.rpf\blips.ytd blip_shop_market_stall RDR2-textures 0-blips-blip shop market stall.png

A map blip meant for the Epilogue chapters and that, as shown by unused text, was related to feeding animals. There are Chores in Beecher's Hope about feeding animals, but this seems to have been a separate activity.

Location Filename Texture
hd_0.rpf\hd\textures\ui_textures.rpf\blips.ytd blip_summer_feed RDR2-hd 0-blips-blip summer feed.png
textures_0.rpf\textures\ui_textures.rpf\blips.ytd blip_summer_feed RDR2-textures 0-blips-blip summer feed.png

A map blip for the Epilogue chapters. Its exact purpose is unknown, but unused text labels it as "Ranching".

Location Filename Texture
hd_0.rpf\hd\textures\ui_textures.rpf\blips.ytd blip_summer_guard RDR2-hd 0-blips-blip summer guard.png
textures_0.rpf\textures\ui_textures.rpf\blips.ytd blip_summer_guard RDR2-textures 0-blips-blip summer guard.png

Inventory icon for a cut consumable item: a health serum.

Location Filename Texture
hd_0.rpf\hd\textures\ui_textures.rpf\inventory_items.ytd consumable_health_serum
RDR2-hd 0-inventory items-consumable health serum.png
textures_0.rpf\textures\ui_textures.rpf\inventory_items.ytd consumable_health_serum
RDR2-textures 0-inventory items-consumable health serum.png

Inventory icon for a cut consumable item: a poison tonic.

Location Filename Texture
hd_0.rpf\hd\textures\ui_textures.rpf\inventory_items.ytd consumable_poison_tonic
RDR2-hd 0-inventory items-consumable poison tonic.png
textures_0.rpf\textures\ui_textures.rpf\inventory_items.ytd consumable_poison_tonic
RDR2-textures 0-inventory items-consumable poison tonic.png

In the actual game, shaving kits are only available at the player's caravan/homes, but this inventory icon indicates that it was planned for there to be a shaving kit that the player could have set up at any location like with the camp kit.

Location Filename Texture
hd_0.rpf\hd\textures\ui_textures.rpf\inventory_items.ytd kit_shaving_kit
RDR2-hd 0-inventory items-kit shaving kit.png
textures_0.rpf\textures\ui_textures.rpf\inventory_items.ytd kit_shaving_kit
RDR2-textures 0-inventory items-kit shaving kit.png

Inventory icon a cut item: a chicken egg.

Location Filename Texture
hd_0.rpf\hd\textures\ui_textures.rpf\inventory_items.ytd provision_chicken_egg
RDR2-hd 0-inventory items-provision chicken egg.png
textures_0.rpf\textures\ui_textures.rpf\inventory_items.ytd provision_chicken_egg
RDR2-textures 0-inventory items-provision chicken egg.png

Inventory icon showing one of the Guarma relics of which their models are unused. There are no icons depicting the other three relics, so whether this one was meant to be shared between all four of them is unknown.

Location Filename Texture
hd_0.rpf\hd\textures\ui_textures.rpf\inventory_items.ytd provision_lost_relic
RDR2-hd 0-inventory items-provision lost relic.png
textures_0.rpf\textures\ui_textures.rpf\inventory_items.ytd provision_lost_relic
RDR2-provision lost relic.png

Inventory icon for a cut item: regular pirate rum. In the actual game, only Aged Pirate Rum can be found.

Location Filename Texture
hd_0.rpf\hd\textures\ui_textures.rpf\inventory_items.ytd provision_pirate_rum
RDR2-hd 0-inventory items-provision pirate rum.png
textures_0.rpf\textures\ui_textures.rpf\inventory_items.ytd provision_pirate_rum
RDR2-textures 0-inventory items-provision pirate rum.png

Inventory icon for reading glasses, a cut Valuable item that, despite not being in the final game, is still mentioned in the camp ledger as something that gets donated by the Van der Linde gang.

Location Filename Texture
textures_0.rpf\textures\ui_textures.rpf\inventory_items.ytd provision_reading_glasses
RDR2-hd 0-inventory items-provision reading glasses.png
textures_0.rpf\textures\ui_textures.rpf\inventory_items.ytd provision_reading_glasses
RDR2-provision reading glasses.png

Inventory icon for a cut item: rotten meat.

Location Filename Texture
hd_0.rpf\hd\textures\ui_textures.rpf\inventory_items.ytd provision_rotten_meat
RDR2-hd 0-inventory items-provision rotten meat.png
textures_0.rpf\textures\ui_textures.rpf\inventory_items.ytd provision_rotten_meat
RDR2-textures 0-inventory items-provision rotten meat.png

"Compendium Updated" icon for a bobcat, an animal that is present in the first Red Dead Redemption but didn't make it into this game's vast amount of animals.

Location Filename Texture
hd_0.rpf\hd\textures\ui_textures.rpf\satchel_textures.ytd animal_bobcat
RDR2-hd 0-satchel textures-animal bobcat.png
textures_0.rpf\textures\ui_textures.rpf\satchel_textures.ytd animal_bobcat
RDR2-animal bobcat.png

"Compendium Updated" icons for two species of shark, a hammerhead one and a tiger shark, both of which were cut. However, their models do appear in the actual game, unseen due to them being present in normally-unreachable parts of Guarma, and they can't be interacted with, so these icons are not seen at all. Selection icons and photo textures for them cannot be found in the files.

Location Filename Texture
hd_0.rpf\hd\textures\ui_textures.rpf\satchel_textures.ytd animal_shark_hammerhead
RDR2-hd 0-satchel textures-animal shark hammerhead.png
hd_0.rpf\hd\textures\ui_textures.rpf\satchel_textures.ytd animal_shark_tiger
RDR2-hd 0-satchel textures-animal shark tiger.png
textures_0.rpf\textures\ui_textures.rpf\satchel_textures.ytd animal_shark_hammerhead
RDR2-animal shark hammerhead.png
textures_0.rpf\textures\ui_textures.rpf\satchel_textures.ytd animal_shark_tiger
RDR2-animal shark tiger.png

Pick up icon for a cut item: the Bobcat Claw, which was obviously meant to be received from the cut bobcat animal, as it did in the first Red Dead Redemption.

Location Filename Texture
hd_0.rpf\hd\textures\ui_textures.rpf\satchel_textures.ytd provision_bobcat_claws
RDR2-hd 0-satchel textures-provision bobcat claws.png
textures_0.rpf\textures\ui_textures.rpf\satchel_textures.ytd provision_bobcat_claws
RDR2-textures 0-satchel textures-provision bobcat claws.png

Pick up icon for another cut item that was meant to be gotten from the also-cut bobcat animal: the Bobcat Fur.

Location Filename Texture
hd_0.rpf\hd\textures\ui_textures.rpf\satchel_textures.ytd provision_bobcat_fur
RDR2-hd 0-satchel textures-provision bobcat fur.png
textures_0.rpf\textures\ui_textures.rpf\satchel_textures.ytd provision_bobcat_fur
RDR2-textures 0-satchel textures-provision bobcat fur.png

A location HUD icon for Tempest Rim, the part of Ambarino that the player is not able to reach by normal means. Even if the players manages to reach that area, this icon does not appear due to it not being programmed in.

Location Filename Texture
hd_0.rpf\hd\textures\ui\ui_hud.rpf\feed_location.ytd landmark_tempest_rim RDR2-hd 0-feed location-landmark tempest rim.png
textures_1.rpf\textures\ui\ui_hud.rpf\feed_location.ytd landmark_tempest_rim RDR2-textures 1-feed location-landmark tempest rim.png

A location HUD icon for "Tallulah Jetty", a settlement place that, as it says here, was meant to be in Roanoke Ridge but is nowhere to be found in the final game. This location can be seen marked on an early map that got leaked before the game's release, where it's shown it was planned to be the hideout of an enemy gang, and despite that no longer being the case, there is still a mention of this in the final game by a newspaper with an article labeled "Tallulah Jetty Gang Killed".

Location Filename Texture
hd_0.rpf\hd\textures\ui\ui_hud.rpf\feed_location.ytd settlement_tallulah_jetty RDR2-hd 0-feed location-settlement tallulah jetty.png
textures_1.rpf\textures\ui\ui_hud.rpf\feed_location.ytd settlement_tallulah_jetty RDR2-feed location-settlement tallulah jetty.png

The Log menu blip for the cut mission of "The Noblest of Men, and a Woman" strand, "FH" obviously standing for Frank Heck (duh). This is the only "RGUN4" blip that did not get deleted from the files.

Location Filename Texture
textures_1.rpf\textures\ui\ui_hud.rpf\toast_log_blips.ytd blip_rc_gunslinger_4
RDR2-toast log blips-blip rc gunslinger 4.png

A different version of the Billy Midnight Photograph item received in "The Noblest of Men, and a Woman". Apart from Midnight's photo itself being different, it also has different text that shows his mission had its plot changed during development: instead of him being on the train and the player going to Rhodes Station to search for him, originally Midnight was running an establishment in Annesburg and the player had to visit him there. Midnight's Saloon, the place that was going to be property of this gunslinger, got renamed and in the final game it's called Mitternachtsbierhalle.

Here is a transcription of this photo's text:

-BILLY MIDNIGHT-
(FORMERLY WILHELM SCHNELL)

THE MAN WHO KILLED RABBIT MATTHEWS
LITTLE KNOWN ABT. MIDNIGHT BEF. KILLING
THOUGHT TO HAVE BEEN MATTHEW'S RIFLE
CLEANER & STABLE BOY

OVERNIGHT SENSATION/GAINED NATIONAL
CELEBRITY
SPEAKING TOURS THEN RE-ENACTMENTS
FROM NEW YORK TO SAINT DENIS SAN
FRAN ETC.

OWNER & PROPRIETOR MIDNIGHT'S
SALOON, ANNESBURG

RECLUSE?

Location Filename Texture
textures_1.rpf\textures\ui\ui_itemviewer.rpf\ui_doc_gunslinger3_note.ytd ui_doc_gunslinger3_note RDR2-ui itemviewer.rpf-ui doc gunslinger3 note.png

The Animals Compendium selection icon for the cut bobcat animal. No photo texture for it can be found in the files.

Location Filename Texture
textures_1.rpf/textures/ui/ui_pausemenu.rpf/cmpndm_animals.ytd animal_bobcat
RDR2-cmpndm animals-animal bobcat.png

A Weapons Compendium photo for the cannon seen at Fort Wallace during the mission "The King's Son". No selection icon for it can be found in the files.

Location Filename Texture
textures_1.rpf/textures/ui/ui_pausemenu.rpf/cmpndm_weapons.ytd cmpndm_breach_cannon_photo RDR2-cmpndm breach cannon photo.png

Weapons Compendium photo and selection icon for the Electrostatic Detector used in the Stranger mission "A Bright Bouncing Boy - II".

Location Filename Texture
textures_1.rpf/textures/ui/ui_pausemenu.rpf/cmpndm_weapons.ytd cmpndm_electrostatic_detector_photo RDR2-cmpndm electrostatic detector photo.png
textures_1.rpf/textures/ui/ui_pausemenu.rpf/cmpndm_weapons.ytd weapon_kit_detector
RDR2-cmpndm weapons-weapon kit detector.png

A Weapons Compendium photo for the Gatling Guns found at Fort Mercer during the gang hideout there. No selection icon for it can be found in the files.

Location Filename Texture
textures_1.rpf/textures/ui/ui_pausemenu.rpf/cmpndm_weapons.ytd cmpndm_gatling_gun_photo RDR2-cmpndm gatling gun photo.png

A Weapons Compendium photo for the Maxim Gun that's seen in multiple missions. No selection icon for it can be found in the files.

Location Filename Texture
textures_1.rpf/textures/ui/ui_pausemenu.rpf/cmpndm_weapons.ytd cmpndm_maxim_gun_photo RDR2-cmpndm maxim gun photo.png

Weapons Compendium photo and selection icon for the Moonshine Jug used in the mission "The Fine Joys of Tobacco".

Location Filename Texture
textures_1.rpf/textures/ui/ui_pausemenu.rpf/cmpndm_weapons.ytd cmpndm_moonshine_jug_photo RDR2-cmpndm moonshine jug photo.png
textures_1.rpf/textures/ui/ui_pausemenu.rpf/cmpndm_weapons.ytd weapon_moonshinejug
RDR2-cmpndm weapons-weapon moonshinejug.png

A Weapons Compendium photo for the cannon that's seen at Cinco Torres during the mission "Hell Hath No Fury". No selection icon for it can be found in the files.

Location Filename Texture
textures_1.rpf/textures/ui/ui_pausemenu.rpf/cmpndm_weapons.ytd cmpndm_revolving_cannon_photo RDR2-cmpndm revolving cannon photo.png

A thumbnail for a cut Chapter 4 mission that took place between "The Gilded Cage" (ind1) and "A Fine Night of Debauchery" (ind3) and, as other leftovers show, it involved setting up the bank heist in Saint Denis, with Arthur and Micah helping Hosea and Abigail to test the police response as a way to contribute to the gang's reconnaissance (which is mentioned by Dutch but happens off-screen in the final game). This shows a small glimpse of what the mission looked like, with Arthur being seen planting in one of the pillars of the dock below the Cornwall Freight and Commodities building.

Location Filename Texture
textures_1.rpf/textures/ui/ui_pausemenu.rpf/sp_missions_5.ytd mission_ind2 RDR2-mission ind2.png

Note that this is NOT the same thumbnail used for the mission "Archeology for Beginners", that is seperate texture located in sp_missions_9.ytd. This is supposed to be the thumbnail for the aforementioned removed "NTV0" mission, but for unknown reasons, instead of showing a screenshot of said mission the texture itself is a duplicate of the thumbnail of "Archeology for Beginners".

Location Filename Texture
textures_1.rpf\textures\ui\ui_pausemenu.rpf\sp_missions_6.ytd mission_ntv0 RDR2-sp missions 6.ytd-mission ntv0.png

A thumbnail for a cut Chapter 5 mission that was meant to be the first one in the Smuggler strand and took place before "Hell Hath No Fury" (smg2). Arthur's actor Roger Clark mentioned in an interview that the mission involved the gang saving Leon Fuentes' niece, which fits this image showing her in a boat alongside Arthur and Bill.

Location Filename Texture
textures_1.rpf/textures/ui/ui_pausemenu.rpf/sp_missions_7.ytd mission_smg1 RDR2-mission smg1.png

The thumbnail for the cut Frank Heck mission of "The Noblest of Men, and a Woman" strand. As this image and other leftovers show, the mission took place inside the Tumbleweed saloon.

Location Filename Texture
textures_1.rpf/textures/ui/ui_pausemenu.rpf/sp_missions_16.ytd mission_rgun4 RDR2-mission rgun4.png

Thumbnails for scrapped item requests. They have placeholder textures that did not get updated to show in-game screenshots like the other requests. Two of these are for item requests that would've been given by Strauss and Trelawny, who don't give item requests in the final game. As previously mentioned, the reading glasses that Strauss would've requested are not an item in the final game. The image for the Susan request seen here is a different one from the one used in the actual game for her seasoning herbs request (mission_irsuse), so whether this was a placeholder of that texture and was for some reason made a separate one or this was for a seperate request is unknown.

Location Filename Texture
textures_1.rpf/textures/ui/ui_pausemenu.rpf/sp_missions_22.ytd mission_irstrg RDR2-mission irstrg.png
textures_1.rpf/textures/ui/ui_pausemenu.rpf/sp_missions_22.ytd mission_irsuyr RDR2-mission irsuyr.png
textures_1.rpf/textures/ui/ui_pausemenu.rpf/sp_missions_22.ytd mission_irtret RDR2-mission irtret.png

Revisional Differences

Hmmm...
To do:
  • Document the notorious case of John having a more character-accurate Epilogue model in 1.00
  • If a difference here does not have a version specified, try to find out when said change was made.

Rockstar being Rockstar, those "patches" involve breaking story mode features and removing content post-release. —Arthur Morgan

Notes:

  • Versions 1.00 through 1.13 are exclusive to the console releases.
  • To play version 1.00 in the physical releases, it's required to uninstall the game, install it again, and avoid downloading the latest patch afterwards.

Lasso Kill Lowering Animal Quality

In the unpatched console releases (1.00), killing animals with a knife after lassoing them drops the quality of pelt/carcass to 1 star. Patches changed this and now killing animals with this method doesn't affect the quality.

Facial Hair Growth System

Originally, all parts of Arthur/John's facial grew evenly, but this mechanic later became broken in an update and now each section of facial hair has a different length during the process of growing.

Newspaper Vendors and "Letter to Ma" Document

In version 1.00, the unattackable newspaper vendeors are not invincible. And while it's not the easiet thing to pull off, it's possible to knock out the one in Valentine by pushing him under the stairs of the gunsmith building, and looting the body gives the player the Document item "Letter to Ma". This item is programmed to be given by any looted newspaper vendor, but there aren't any methods to knock out the ones outside of Valentine.

Ever since 1.02 they became completely invincible and getting them under the stairs gets them teleported out of there, but this was a rather reckless move by the developers as it resulted in the "Letter to Ma" item becoming completely unobtainable by normal means. It's possible to get this Document in the patched console versions or the PC release by using a save editor.
RDR2-Ver1.00NewspaperVendorLetterToMa1.png RDR2-Ver1.00NewspaperVendorLetterToMa2.png

Here is the texture and the text for "Letter to Ma".

Location Filename Texture
textures_1.rpf\textures\ui\ui_itemviewer.rpf\ ui_letter_newsboy RDR2-ui letter newsboy.png
american_rel.rpf brazilian_rel.rpf chinesesimp_rel.rpf

DOCUMENT_LETTER_NEWSPAPERBOY = Letter to Ma

DOCUMENT_LETTER_NEWSPAPERBOY_DESC = An unfinished letter home.

UI_LETTER_NEWSBOY = Dear Ma~n~You worry too much. Nothing is going to happen to me out there. I will be perfectly safe and I will probably come back a rich man. You can plan on stopping work. You're going to be a gold miner's mother. This country is so beautiful and the people I've met so far have been real nice. I've got to go. The train is pulling into the station. More later.

DOCUMENT_LETTER_NEWSPAPERBOY = Carta para a Mãe

DOCUMENT_LETTER_NEWSPAPERBOY_DESC = Uma carta inacabada para a família.

UI_LETTER_NEWSBOY = Querida mamãe~n~Você se preocupa demais. Nada vai acontecer comigo lá fora. Ficarei perfeitamente seguro e eu provavelmente serei um homem rico quando voltar. Você pode começar a pensar em parar de trabalhar, pois será a mãe de um garimpeiro. Este país é tão bonito e as pessoas que conheci até agora têm sido muito gentis. Eu tenho que ir. O trem está chegando à estação. Escreverei mais quando puder.

DOCUMENT_LETTER_NEWSPAPERBOY = 写给妈妈的信

DOCUMENT_LETTER_NEWSPAPERBOY_DESC = 一封未完成的家书。

UI_LETTER_NEWSBOY = 亲爱的妈妈~n~您操心过多了。我在那里不会有事的。我会注意安全,将来说不定还能发大财呢。您就可以考虑不用工作了。您将成为一名淘金者的母亲。这个地方非常美丽,到目前为止,我遇到的人都很友善。我得走了。火车快进站了。有机会再说。

chinesetrad_rel.rpf french_rel.rpf german_rel.rpf

DOCUMENT_LETTER_NEWSPAPERBOY = 給媽媽的信

DOCUMENT_LETTER_NEWSPAPERBOY_DESC = 未寫完的家書。

UI_LETTER_NEWSBOY = 親愛的媽~n~您想太多了。我在那裡不會出什麼事的。我會很安全,而且再回來時,可能就是個有錢人了。您可以考慮辭職了。我將讓您變成淘金者的母親。這個國家非常美麗,而我至今遇到的人也都很友善。我得走了。火車要進站了。之後再連絡吧。

DOCUMENT_LETTER_NEWSPAPERBOY = Lettre à maman

DOCUMENT_LETTER_NEWSPAPERBOY_DESC = Lettre inachevée adressée à la famille.

UI_LETTER_NEWSBOY = Ma petite maman~n~Tu t'inquiètes trop. Il ne va rien m'arriver de mal. Tout va bien se passer et je deviendrai sans doute très riche. Tu peux déjà te préparer : bientôt, tu ne travailleras plus. Tu seras la mère d'un chercheur d'or. Ce pays est tellement beau et les gens que j'ai rencontrés jusqu'à présent sont très gentils. Je dois y aller. Le train arrive en gare. À plus tard.

DOCUMENT_LETTER_NEWSPAPERBOY = Brief an Ma

DOCUMENT_LETTER_NEWSPAPERBOY_DESC = Ein unvollendeter Brief an die Familie.

UI_LETTER_NEWSBOY = Liebe Mama,~n~du machst dir zu viele Sorgen. Mir wird hier draußen schon nichts passieren. Ich bin vollkommen sicher und werde vermutlich als reicher Mann zurückkommen. Du kannst aufhören, zu arbeiten. Du wirst die Mutter eines Goldschürfers sein. Dieses Land ist so wunderschön und die Leute, die ich getroffen habe, sind sehr freundlich. Ich muss zum Ende kommen. Mein Zug fährt in den Bahnhof ein. Mehr später.

italian_rel.rpf japanese_rel.rpf korean_rel.rpf

DOCUMENT_LETTER_NEWSPAPERBOY = Lettera per mamma

DOCUMENT_LETTER_NEWSPAPERBOY_DESC = Una lettera per casa incompleta.

UI_LETTER_NEWSBOY = Cara mamma,~n~tu ti preoccupi troppo. Non mi succederà un bel nulla, quaggiù. Sarò perfettamente al sicuro e probabilmente tornerò arricchito. Puoi anzi già pensare di smettere di lavorare. Diventerai la madre di un cercatore d'oro. Questo Paese è meraviglioso e tutta la gente che ho incontrato finora si è rivelata gentilissima. Devo andare. Il treno sta per arrivare in stazione. Ti aggiornerò.

DOCUMENT_LETTER_NEWSPAPERBOY = 母親宛ての手紙

DOCUMENT_LETTER_NEWSPAPERBOY_DESC = 家に宛てて書いた未完成の手紙。

UI_LETTER_NEWSBOY = 母さん~n~心配し過ぎだよ。ここでの暮らしに、危険なことなんか何もない。安全に過ごして、お金持ちになって帰るよ。そしたら母さんも仕事を辞めていい。採金者の母親になるんだからね。ここは素晴らしい国で、今まで出会った人達もいい人ばかりだ。もう行かなくちゃ。もうすぐ列車が駅に入って来る。また手紙を書くよ。

DOCUMENT_LETTER_NEWSPAPERBOY = 엄마에게 쓴 편지

DOCUMENT_LETTER_NEWSPAPERBOY_DESC = 작성이 끝나지 않은 편지입니다.

UI_LETTER_NEWSBOY = 엄마에게~n~엄마는 걱정이 너무 많아. 뭐 나쁜 일이 생길 거라고 그래? 무사히 잘 지내다가 부자가 돼서 돌아올게. 일 그만둘 준비나 하고 있어. 자식이 금을 잔뜩 캐는데 일할 필요는 없잖아. 이 나라는 정말 아름답고, 사람들도 다 잘해 줘. 인제 그만 가 봐야겠다. 열차가 들어오고 있거든. 또 편지할게.

mexican_rel.rpf polish_rel.rpf russian_rel.rpf

DOCUMENT_LETTER_NEWSPAPERBOY = Carta a mamá

DOCUMENT_LETTER_NEWSPAPERBOY_DESC = Una carta sin terminar para la familia.

UI_LETTER_NEWSBOY = Querida mamá:~n~Te preocupas demasiado. No me va a pasar nada. No correré ningún peligro y es probable que vuelva siendo un hombre rico. Ya puedes pensar en dejar de trabajar, porque vas a ser la madre de un buscador de oro. Este país es muy bonito y la gente que he conocido se ha portado muy bien conmigo. Tengo que dejarte. El tren está entrando en la estación. Luego te escribo.

DOCUMENT_LETTER_NEWSPAPERBOY = List do domu

DOCUMENT_LETTER_NEWSPAPERBOY_DESC = Niedokończony list do domu.

UI_LETTER_NEWSBOY = Droga mamo,~n~za bardzo się martwisz. Nic mi się tam nie stanie. Będę zupełnie bezpieczny i zapewne wrócę bogaty. Możesz już planować rzucenie pracy. Będziesz matką poszukiwacza złota. Ta kraina jest tak piękna, a napotykani dotąd ludzie niezwykle mili. Muszę już iść. Pociąg zajeżdża na peron. Więcej napiszę już wkrótce.

DOCUMENT_LETTER_NEWSPAPERBOY = Письмо маме

DOCUMENT_LETTER_NEWSPAPERBOY_DESC = Незаконченное письмо домой.

UI_LETTER_NEWSBOY = Дорогая мама!~n~Ты чересчур переживаешь. Со мною здесь ничего не случится. Я в полной безопасности и, вероятно, вернусь богатым человеком. Готовься к новой жизни, в которой тебе не придется работать. Ты станешь матерью золотодобытчика. Эта страна очень красива, а люди, которых я встречаю, исключительно приятные. Мне пора. Поезд уже подъезжает к станции. Подробности напишу в другой раз.

spanish_rel.rpf

DOCUMENT_LETTER_NEWSPAPERBOY = Carta a mamá

DOCUMENT_LETTER_NEWSPAPERBOY_DESC = Una carta inacabada para su familia.

UI_LETTER_NEWSBOY = Querida mamá:~n~Te preocupas demasiado. No me va a pasar nada. No correré ningún peligro y es probable que vuelva siendo un hombre rico. Ya puedes pensar en dejar de trabajar, porque vas a ser la madre de un buscador de oro. Este país es muy bonito y la gente que he conocido se ha portado muy bien conmigo. Tengo que dejarte. El tren está entrando en la estación. Luego te escribo.

Bounty Hunter Kill Lowering Honor

In version 1.00, killing a bounty hunter results in the player losing Honor. Starting from the launch day patch, 1.02, bounty hunters are not a type of character that makes the player lose Honor upon killing.

Player Fall Impact Face Animation

Arthur and John originally had an animation that their face did when hitting the ground after a fall. In a patch that came out later, intentionally or not, this animation got disabled and Arthur/John do not react to falling anymore and instead have their regular expression painted on their face when it happens.

Oddities

"An Honest Mistake" Uncle's John O'Creagh voice

As mentioned by Roger Clark in multiple interviews, initially John O'Creagh was the actor of Uncle but after he passed away during the game's development James McBride was brought to do the rest of the acting. This also resulted in the majority of O'Creagh's performance getting replaced, but not everything was updated and small bits of O'Creagh's voice made it to the final game.

In the mission "An Honest Mistake", Uncle can be heard saying these few lines voiced by John O'Creagh due to the developers seemingly missing them during the process of updating the dialogue to have James McBride's voice.

Filenames Audio american_rel.rpf brazilian_rel.rpf chinesesimp_rel.rpf

CRN1_BUAB_01

CRN1_ECAA_01

CRN1_BRNSHOUT1_2 = ~z~Can't you keep your fat feet still for ten goddamn seconds?

CRN1_HIDE_1 = ~z~~sl:0.0:0.8~Woah...~sl:0.2:1.7~Let-let-let's hide in here...~sl:0.3~quick.

CRN1_BRNSHOUT1_2 = ~z~Não consegue ficar quieto por dez malditos segundos?

CRN1_HIDE_1 = ~z~~sl:0.0:0.8~Oh... ~sl:0.2:1.7~Vamos nos esconder aqui... ~sl:0.3~rápido!

CRN1_BRNSHOUT1_2 = ~z~你就不能稳住你的猪蹄子别动,就该死的十秒可以吗?

CRN1_HIDE_1 = ~z~~sl:0.0:0.8~吁......~sl:0.2:1.7~我们、我们还是躲进去吧......~sl:0.3~快点!

chinesetrad_rel.rpf french_rel.rpf german_rel.rpf italian_rel.rpf japanese_rel.rpf

CRN1_BRNSHOUT1_2 = ~z~你那雙肥腳不能維持十秒鐘不動嗎?

CRN1_HIDE_1 = ~z~~sl:0.0:0.8~哦喔!~sl:0.2:1.7~我......我們就躲在這吧......~sl:0.3~快點!

CRN1_BRNSHOUT1_2 = ~z~Tu peux pas rester tranquille pendant dix putains de secondes ?

CRN1_HIDE_1 = ~z~~sl:0.0:0.8~Oh !~sl:0.2:1.7~Là-dedans !~sl:0.3~Vite !

CRN1_BRNSHOUT1_2 = ~z~Kannst du nicht mal für elende zehn Sekunden die Füße stillhalten?

CRN1_HIDE_1 = ~z~~sl:0.0:0.8~Ha!~sl:0.2:1.7~Wir ... Wir sollten uns hier drin verstecken ...~sl:0.3~schnell!

CRN1_BRNSHOUT1_2 = ~z~Perché non stai mai attento a dove metti i piedi?

CRN1_HIDE_1 = ~z~~sl:1.0:1.7~N-nascondiamoci qui,~sl:0.3~svelti.

CRN1_BRNSHOUT1_2 = ~z~ちょっとぐらい ジッとしてられんのか? お前は

CRN1_HIDE_1 = ~z~~sl:0.0:0.8~よし...~sl:0.2:1.7~ここに隠れよう...~sl:0.3~急げ!

korean_rel.rpf mexican_rel.rpf polish_rel.rpf russian_rel.rpf spanish_rel.rpf

CRN1_BRNSHOUT1_2 = ~z~넌 어떻게 그 잠깐도 조용히 못 서있냐?

CRN1_HIDE_1 = ~z~~sl:0.0:0.8~워...~sl:0.2:1.7~이, 이 안에 숨자...~sl:0.3~어서!

CRN1_BRNSHOUT1_2 = ~z~¿No puedes dejar de mover las patas ni diez segundos?

CRN1_HIDE_1 = ~z~~sl:1.0:1.7~Vamos a escondernos ahí,~sl:0.3~¡rápido!

CRN1_BRNSHOUT1_2 = ~z~Możesz przez dziesięć pieprzonych sekund nie przebierać racicami?

CRN1_HIDE_1 = ~z~~sl:0.0:0.8~~sl:0.2:1.7~S-schowajmy się tutaj... ~sl:0.3~Szybko!

CRN1_BRNSHOUT1_2 = ~z~Ты не можешь десять секунд спокойно на месте постоять?

CRN1_HIDE_1 = ~z~~sl:0.0:0.8~Тпру! ~sl:0.2:1.7~Давайте... давайте тут спрячемся... ~sl:0.3~Скорее!

CRN1_BRNSHOUT1_2 = ~z~¿No puedes quedarte quieto durante diez malditos segundos?

CRN1_HIDE_1 = ~z~~sl:0.0:0.8~Eh...~sl:0.2:1.7~Vamos a escondernos ahí,~sl:0.3~¡rápido!

Beaver Hollow Flashback FIN1_MCS7 Removed Dialogue

One of the flashback sounds heard in the Epilogue when visiting the former camp location in Beaver Hollow has the audio of the "Red Dead Redemption" cutscene that happens before the camp shootout (FIN1_MCS7), and it's interesting because a part that got removed from the actual cutscene can be heard: in it, Dutch called John "my precious boy", which would've drawn parallel with how Rains Fall previously used that same phrase in the intro cutscene of "My Last Son".

Filename Audio Transcript
ES_CM_BEAVER_HOLLOW_04

John: You left me to die!

Dutch: My boy... my precious boy... I didn't have a choice.

Character "Murmur" Sounds

Some of the Van der Linde gang's members have murmur sounds which are located in audio\sfx\S_VOFX.rpf and are heard in the distance when the player walks around the camps.

JACK_MURMUR.awc
Jack's murmur sounds have a different actor voicing the 1899 version of this character, and he arguably sounds like a more authentic 4 year old than the voice he has in the final game (though whether he is being voiced by an actual child in these sounds is unknown).

Filename Audio
0x0C3F1FF4
0x0E97E4A4
0x1C2BBFCD
0x10D7A926
0x16EA754A
0x039D8E3C
0x056AD24B

UNCLE_MURMUR.awc
Uncle's murmur sounds have more of John O'Creagh's performance. Here it can be seen that this actor was potraying the character in a way that was more similar to the grumpy tone of Spider Madison, Uncle's actor in the first Red Dead Redemption, whereas in the final game James McBride gave different and overall more cheerful line delivery for the character.

Filename Audio
0x00E8E8F9
0x0A1B7B57
0x0DD203AC
0x1A021E4A
0x1A60DBE7
0x1C5BDFD8
0x1C9EA063
0x02AC6D62
0x03A66F54
0x04CC319D
0x06BCB7BD
0x09FF7E42
0x12EE1020
0x14BA9184
0x057D321C
0x082CF77F
0x120A0E57
0x179E965F
0x185DDAFF
0x01272A58
0x1371CEED
0x1681D508
0x1572920C
0x11260974
0x15069212

Aberdeen Grandmother/Mother Picture

The picture in Aberdeen Pig Farm that the player interacts with to retrieve the money stolen during said location's encounter has a painting of a woman that is referred by Bray and Tammy's dialogue as "Momma". However, the picture's textures have "grandma" in their name, which possibly implies that originally this was meant to be the Aberdeen couple's grandmother.

Location Filename Texture
levels_3.rpf\levels\rdr3\props\lev_des\s_set_pieces.rpf\s_abe_grandmapic01x+hidr.ytd s_abe_grandmapic01x_ab2 RDR2-s set pieces-s abe grandmapic01x ab2.png