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Rise of the Triad: Ludicrous Edition

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Title Screen

Rise of the Triad: Ludicrous Edition

Developers: Night Dive Studios, New Blood Interactive, Apogee Software
Publishers: Night Dive Studios, New Blood Interactive, Apogee Software
Platforms: Windows
Released internationally: July 31, 2023


GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


The HUNT Continues for one more ludicrous ride around the sun with restored prototype content, an all-new episode, a built-in level editor and more tweaks and fixes than you can shake an Excalibat at.

Most of the content listed on this wiki for the original game is still present and accounted for, unless it's been promoted to fully functioning form.

Developer Message and Unused Achievements

The achievements section of RottEX.kpf/loc_english.txt has a little tip of the hat, and a friendly heads-up:

/// Achievements - Hello data miners, not all of these are in the game.

Sure enough, the following achievements have text defined but are not implemented in the game:

ach_name_collect_em_all = "Gotta' Collect Em' All"
ach_desc_collect_em_all = "Collect all Triad tokens in any COMM-BAT map."
ach_name_know_code = "Know the Code"
ach_desc_know_code = "Find a hidden message in \"Eight Ways to Hell\"."

Developer Texture

ROTTLEtestgrid.png

This texture, aptly named TESTGRID, is fully accessible in the built-in level editor, but is understandably not used in any of the official maps.

Revisional Differences

Hmmm...
To do:
Everything except the Apogee logo.
Note: This section just covers changes and revisions exclusive to the Ludicrous Edition.

Original Release

MS-DOS Version Ludicrous Edition
RiseoftheTriad-DOS-v10 AP TITL.png RiseoftheTriad-Windows-Ludi AP TITL.png
  • The Apogee splash screen has an updated logo.
  • The game now natively supports widescreen resolutions and uncapped frame rates.
  • The game now natively supports custom campaign packs.
  • Alternate sound effects and the 2013 soundtrack, both by Andrew Hulshult, are available as options.
  • The "alternate guards" function from the prototype has been fully restored and added!

5 August 2023

  • Added "-editor" command to directly launch map editor.
  • OPL sound engine can now be customized.
  • Various bugfixes and tiny tweaks to this and that.
(Source: Steam Page - "Ludicrous Thanks!")

12 April 2024

  • Cross-platform multiplayer.
  • Added the final alternate actor, the lightning guard.
  • A new setting that allows players to prevent automatically switching weapons on pickup.
  • Text chat button has been added to multiplayer menus.
  • Level statistics: such as kill and secret counts, have been added to the map screen.
  • Added support for connection to a LAN address from the interface on PC.
  • Level editor now has a music jukebox.
  • Lobby invitations on PC can now be sent to friends from the main lobby screen.
  • Add confirmation for starting a COMM-BAT game while playing single-player on PC.
  • Added support for `-file` parameter for loading custom KPF files.
  • Old `-file` parameter has been changed to `-file0`.
  • A new network stats option has been added to the options menu on PC.
  • Fonts now have slashed 0's to make them easier to read.
  • Online timeout has been adjusted to 20 seconds.
  • Better default sound settings that are less ear-splitting.
  • Scanning for lobbies on PCnow tells you what is going on with the scan - if it's still scanning or if it's complete.
  • Significant performance improvements when looking at floor or ceiling textures on Switch and PlayStation
  • Various rendering glitches that were noticed at higher resolutions have been fixed.
  • Significant improvements to online lobbies have been made, making connections more reliable.
  • Numerous shortcomings with the netcode have been addressed, especially in instances of low bandwidth.
  • It is no longer possible to get stuck in the game upon connection to a server that shuts down during level load.
  • Booting into the editor now no longer has messed-up camera controls.
  • Platform icon is no longer stretched in the scoreboard.
  • Killing Big John with a flamewall or god ball no longer softlocks the game.
  • Many instances of menu stack corruption have been addressed, solving various softlocks.
  • Title screen has many fewer missing pixels at the bottom of each column of pixels.
  • Rumble no longer persists between levels.
  • Default music tracks no longer cause excess CPU usage.
  • Disabling freelook now snaps the view to the horizon.
  • Using the "No target" cheat code during the oscuro battle no longer crashes the game.
  • HUD Preview is now properly cleared when the menu is exited via unconventional means.
  • Default binds on consoles are now no longer merged with user-provided binds.
  • Music on PlayStation no longer stops playing in instances where it incorrectly stopped.
  • Going from docked to handheld mode on Switch no longer prevents controllers from being used.
  • Rumble now properly works in online games on PC.
  • Invitations to join a game on PC can now be accepted in more places.
  • Joining from an invite on PC no longer potentially causes a hang.
  • Old lobbies are now cleared when lobbies are re-scanned on PC.
  • Level editor verification has undergone several improvements.
  • Invalid screen sizes no longer cause the game to refuse to launch.
  • Custom gravity no longer carries over from multiplayer games on PC.
  • Disconnections on PC have been made more reliable and are less likely to freeze up controls.
  • Online lobbies are now a little more helpful in telling the user why the lobby died.
  • Prevent the scoreboard from being stuck in an enabled state between matches on PC.
  • Various lightning levels should now work in COMM-BAT mode.
  • Instances where player color and character could be switched in the menu without taking effect ingame have been addressed.
  • Items that spawn in midair are now properly respawned at their correct Z height.
  • Voice chat options no longer show up in a LAN lobby.
  • Violence is now always forced to HIGH in a lobby, for consistency.
  • Returning to the lobby in the middle of a game no longer has the potential to crash the server.
  • Shooting another player point-blank will now always hit them.
(Source: Steam Page - "Ludicrous Edition v1.1")