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Roblox (Windows, Mac OS X)

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This page is a translated version of the page Roblox (Windows, Mac OS X) and the translation is 3% complete.
Outdated translations are marked like this.
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Roblox

Développeur: Roblox Corporation
Platforms: Windows, Mac OS X
Sorti internationalement: 2005


CopyrightIcon.png Ce jeu a des crédits de développeur cachés.
ObjectIcon.png Ce jeu contient des objets inutilisés.
GraphicsIcon.png Ce jeu a des graphismes inutilisés.
ModelsIcon.png Ce jeu a des modèles inutilisés.
SoundIcon.png Ce jeu a des sons inutilisés.
DebugIcon.png Ce jeu a du matériel de débogage.


<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Un jeu à double-ender où vous pouvez apprendre LUA et de construire des trucs créatifs en même temps! ROBLOX est tristement célèbre pour sa communauté pauvre, quantité excessive de dateurs en ligne, et la mauvaise modération.
Hmmm...
To do:
  • Créer des pages prototypes pour le a récemment découvert la version 2007 du moteur de jeu, as well as the 2008 build.
    • We could also maybe document the crash canyon build that was released during the 2013 Virtual BLOXcon.
  • Separate website content from content that was actually integrated in the engine at some point.

Roblox est une plate-forme de création de jeux en ligne qui permet aux utilisateurs de concevoir leurs propres jeux et de jouer à un large éventail de types de jeux créés par le développeur ou d'autres utilisateurs.

Malgré son statut notoirement toxique dans d'autres communautés en ligne, le moteur de jeu lui-même est un exploit impressionnant, doté d'outils très puissants et flexibles qui permettent le développement sur toutes sortes de matériels.

As the game engine itself is constantly receiving new features and content, this article will be focused on features and content that have been removed from the game engine over the years, as well as the really old builds that have been hard to come by.

Also, note that games created in the engine can use the textures and sounds listed here, therefore while unused in the CoreScripts and other official game engine code, they may be used in Roblox games.

Comme le moteur de jeu lui-même constantly reçoit constamment de nouvelles fonctionnalités et contenus, cet article se concentrera sur les fonctionnalités et les contenus supprimés du moteur de jeu au fil des années, ainsi que sur les versions très anciennes difficiles à trouver.

Contents

Subpages

Roblox-Dhtml icon.png
Fonctions supprimées
fonctionnalités qui ont été supprimées du moteur de jeu
Roblox Character.png
Contenu supprimé
Fichiers supprimés complètement de Roblox
Roblox UnusedPluginIcon.png
Textures de studio inutilisées
Images incorporées dans Roblox Studio qui sont actuellement inutilisées.

Graphiques Inutilisés

Bien que ces graphismes ne soient pas utilisés par les développeurs actuels de Roblox, tout le monde peut les utiliser dans leurs jeux. Lorsque le jeu a reçu une énorme restauration d'interface utilisateur, de nombreux graphiques antérieurs à la restauration de l'interface utilisateur sont restés dans les fichiers du jeu.

Icône Tix Inutilisée

Bien que peu important, le jeu avait auparavant une autre devise appelée Tix, qui existe depuis 2007. La devise a été supprimée en 2016, laissant cette texture inutilisée.

RobuxIcon.png

An earlier version of the Robux currency icon, which was replaced in 2019. Since then this texture has never been used.

clb_robux_20.png

Appears to be an early redesign for what would replace the older icon (seen above) for the Robux currency.

Clb robux 20.png

icon_premium-16.png

Shiny!

It seems like the player list icon for Roblox Premium (the membership that replaced Builders Club) was originally going to be a diamond, but it was replaced with a P.

VRChatBackground.png

This image is a gray square with rounded corners. It can be assumed that this is a 9-square image, which is used in Roblox development to give objects rounded corners, as up until recently, the GUI engine did not natively support rounded corners. The image was probably going to give the chat box rounded corners when the user is in VR, however, this wasn't used and the chat box is the same as the desktop and mobile chat box, with square corners.

The Roblox logo was included in the game files which was used in a loading screen for about a week during 2014 which replaced the simple loading status text in the middle of the screen. An example of this screen can be seen in videos from the time, for example, this one, This was replaced with a much simpler loading screen, which only included the game's name and its creator.

LoadingSpinner.png

RobloxWindows-LoadingSpinner.png

As mentioned above, from 2014 to July 24, 2017, this spinner was the status indicator that appeared on the loading screen, it had "Loading..." written in the middle of it. It eventually became unused and a spinning Roblox logo took its place.

Unused Microphone Icon

An icon for a microphone exists in the game's files. This is assumed to be used when Roblox adds voice chat, however this feature is still in development.

RobloxMicIcon.png

Visages Inutilisés

Dans le but de s'éloigner progressivement de son style artistique de programmeur, Roblox a tenté de proposer de nouveaux styles de visage et personnages cartoony vers 2012.
En raison des commentaires extrêmement négatifs de la communauté, ces styles de visage ont été abandonnés (visage ont été au moins supprimés ...), mais ils restent toujours téléchargés sur le catalogue. Les visages Sarge, Missy et Max ont été montrés dans un post sur le blog ROBLOX.

Textures d'essai

Roblox test texture.JPG Roblox test2 texture.JPG

test_texture.jpg et test2_texture.jpg sont deux textures inutilisés destinés à tester quelque chose, la plupart des matériaux susceptibles (Materials) ou décalcomanies (Decals)

Détonateur

CoolClips.com

Detonator.png est une image clipart d'un détonateur.

2005 Leftovers (Besoin de vérifier si le mot Leftover ont un mot français)

ROBLOX avait une interface utilisateur différente en 2005, et il ya beaucoup leftover sur ROBLOX

Misc.

Rayons de soleil

Rblx-sun-rays.jpg

Faces inutilisés


Trophy

At one point, while badges were still in development, they were going to be a full-on customized mesh rather than just a shiny block with a circle-cropped image of whatever you uploaded as the icon on it. This texture seems to have been designed in such a way that it could be easily retextured by the player, however, it's anyone's guess as to what was originally intended by the texture.

Sons inutilisés

  • bfsl-minifigfoots2.mp3 is low-quality walking sound.

Here is a mockup of what it would look like in-game with a badge texture.

  • Kid saying Ouch.wav is a kid saying ouch at very low quality, probably a very early death sound.

Lego Tree

A Lego tree mesh with an unknown purpose.

ROBLOX-TreeMesh.png

Egg Hunts

The annual Egg Hunts usually have some cut content, as do a lot of events, due to the approaching deadlines.

Egg Hunt 2008

Inviter Egg

RobloxInviterEgg.png

This Egg is the oldest canceled egg (that we have knowledge of) that exists. It was supposed to be used in the 2008 Egg Drop. It can be assumed that this egg was used in the now-defunct Invite a Friend program, where users could email friends invite links to gain an Inviter badge on their profile.

Egg Hunt 2012

StackingDoll Egg

Roblox-StackingDollEgg.png

The StackingDoll Egg is an unused egg for the 2012 Egg Hunt. The model is split into two halves, like a real stacking doll.

Egg Hunt 2013

ColoredDotEgg

Roblox-ColoredDotEgg.png

There is a texture titled ColoredDotEgg that was created around the time of the 2013 Egg Hunt. The background of the texture hides CommanderVideo from the Bit Trip series..

Battle Egg

RobloxRobloxBattleEgg.png

An egg meant for the 2013 Egg Hunt based on another Roblox game called "Roblox Battle", It might have been a cross-promotion with Roblox Battle.

Egg Hunt 2014

Friend Egg

RobloxFriendEgg.png

The Friend Egg was supposed to be used during the 2014 Egg Hunt. It is unknown how you would have obtained this egg but it might have been obtained by playing with a friend or making friends during the event.

Golden Mercurial Egg

Roblox Mercurial Egg.png

An unused gold egg with a hat and wings.

Egg of Time (Original Version)

Roblox Egg Of Time Original.png

An early version of the Egg of Time egg from Egg Hunt 2014.

Egg Hunt 2015

Mad Egg (Original Version)

RobloxMadEggOriginal.png

This is the early version of the Mad Egg that was used in the 2015 Egg Hunt. This was replaced with a dark red egg with three fancy knives stuffed in the top part.

Billy The Egg (Original Version)

Roblox BillytheEggoriginal.png

This is an early version of Billy the Egg from the 2015 Egg Hunt.

Egg Hunt 2016

TerribleKorbloxAncientBox

RobloxTerribleKorbloxAncientox.png

This egg-shaped box is an early version of the Terrible Gift of Korblox Ancients.

Egg Hunt 2018

Egg Hunt 2018 has quite a lot of unused eggs.

Gross Egg

RobloxGrossEgg.png

The Gross Egg was supposed to be used in Egg Hunt 2018 that was cut. It is actually a retexture of the Malicious Egg from Egg Hunt 2014. There are also 2 other retextures of the Malicious Egg: one orange, the other purple. This is one of the few canceled eggs to be put on the catalog.

Eggsteriod

RobloxEggsteroid.png

Another Egg meant for the 2018 Egg Hunt, It is unknown which world this egg was supposed to be collected in if this was a randomly spawning egg or an egg that you had to do a quest to obtain. This is one of the few canceled eggs to be put on the catalog.

Dragon Scale Egg

RobloxDragonScalegg.png

Yet another egg meant for 2018, It looks rather unfinished so it was probably cut early and replaced by the Dreggon.

Recycled Bloom Egg

Roblox Recycled Bloom Egg.png

An unused egg from 2018, which is an egg with a flower on it made of newspaper. There is an error with the egg where part of its mesh is missing. It was likely meant to appear in Hardboiled City. It may have been replaced by the Newsie Egg.

Wonderland Minor Egg

Roblox Wonderland Minor Egg.png

A version of the Treasured Egg of Wonderland that is missing the crystals on it.

Hardboiled Minor Egg

Roblox Hardboiled Minor Egg.png

Another minor egg, this time for Hardboiled City. Unlike the Wondlerland Grove egg, this has one crystal.

Unused Sounds

Filename Description Sound
snap.wav A sound of a loud snap.

Developer Credits

In several game scripts, developer credits are present.

Hmmm...
To do:
Get the other scripts here.

CoreScripts\LoadingScript.lua

-- Creates the generic "ROBLOX" loading screen on startup
-- Written by ArceusInator & Ben Tkacheff, 2014

CoreScripts\ServerStarterScript.lua

--[[
		// Filename: ServerStarterScript.lua
		// Version: 1.0
		// Description: Server core script that handles core script server side logic.
]]--

CoreScripts\StarterScript.lua

-- Creates all neccessary scripts for the gui on initial load, everything except build tools
-- Created by Ben T. 10/29/10
-- Please note that these are loaded in a specific order to diminish errors/perceived load time by user

CoreScripts\CoreScripts\BlockPlayerPromp.lua

--[[
	// Filename: BlockPlayerPrompt.lua
	// Version 1.0
	// Written by: TheGamer101
	// Description: Handles prompting the blocking and unblocking of Players.
]]--

CoreScripts\CoreScripts\ContextActionTouch.lua

-- ContextActionTouch.lua
-- Copyright ROBLOX 2014, created by Ben Tkacheff
-- this script controls ui and firing of lua functions that are bound in ContextActionService for touch inputs
-- Essentially a user can bind a lua function to a key code, input type (mousebutton1 etc.) and this

CoreScripts\CoreScripts\FriendPlayerPrompt.lua

--[[
	// Filename: FriendPlayerPrompt.lua
	// Version 1.0
	// Written by: TheGamer101
	// Description: Can prompt a user to send a friend request or unfriend a player.
]]--

CoreScripts\CoreScripts\GamepadMenu.lua & GamepadMenuOld.lua

--[[
		Filename: GamepadMenu.lua
		Written by: jeditkacheff
		Version 1.1
		Description: Controls the radial menu that appears when pressing menu button on gamepad
--]]

--NOTICE: This file has been branched! If you're implementing changes in this file, please consider also implementing them in the other
--version.

CoreScripts\CoreScripts\HealthScript.lua

--[[ 
	This script controls the gui the player sees in regards to his or her health.
	Can be turned with Game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Health,false)
	Copyright ROBLOX 2014. Written by Ben Tkacheff.
--]]

CoreScripts\CoreScripts\NotificationScript2.lua

--[[
		Filename: NotificationScript2.lua
		Version 1.1
		Written by: jmargh
		Description: Handles notification gui for the following in game ROBLOX events
			Badge Awarded
			Player Points Awarded
			Friend Request Recieved/New Friend
			Graphics Quality Changed
			Teleports
			CreatePlaceInPlayerInventoryAsync
--]]

CoreScripts\CoreScripts\PerformanceStatsManagerScript.lua

--[[
		Filename: PerformanceStatsManagerScript.lua
		Written by: dbanks
		Description: Handles performance stats gui.
--]]

CoreScripts\CoreScripts\PurchasePromptScript2.lua

--[[
		// Filename: PurchasePromptScript2.lua
		// Version 1.0
		// Release 186
		// Written by: jeditkacheff/jmargh
		// Description: Handles in game purchases
]]--

CoreScripts\CoreScripts\Topbar.lua

--[[
	// FileName: Topbar.lua
	// Written by: SolarCrane
	// Description: Code for lua side Top Menu items in ROBLOX.
]]

CoreScripts\CoreScripts\VehicleHud.lua

--[[
		// Filename: VehicleHud.lua
		// Version 1.0
		// Written by: jmargh
		// Description: Implementation of the VehicleSeat HUD

		// TODO:
			Once this is live and stable, move to PlayerScripts as module
]]

PlayerScripts\StarterCharacterScripts\Sound.server.lua

--[[
	Author: @spotco
	This script creates sounds which are placed under the character head.
	These sounds are used by the "LocalSound" script.
	
	To modify this script, copy it to your "StarterPlayer/StarterCharacterScripts" folder keeping the same script name ("Sound").
	The default Sound script loaded for every character will then be replaced with your copy of the script.
]]--

PlayerScripts\StarterCharacterScripts\Sound\LocalSound.client.lua

--[[

	Author: @spotco

	This script runs locally for the player of the given humanoid.

	This script triggers humanoid sound play/pause actions locally.

	

	The Playing/TimePosition properties of Sound objects bypass FilteringEnabled, so this triggers the sound

	immediately for the player and is replicated to all other players.

	

	This script is optimized to reduce network traffic through minimizing the amount of property replication.

]]--

PlayerScripts\StarterPlayerScripts\ControlScript.lua

--[[
	// FileName: ControlScript.lua
	// Version 1.1
	// Written by: jmargh and jeditkacheff
	// Description: Manages in game controls for both touch and keyboard/mouse devices.
	
	// This script will be inserted into PlayerScripts under each player by default. If you want to
	// create your own custom controls or modify these controls, you must place a script with this
	// name, ControlScript, under StarterPlayer -> PlayerScripts.
	
	// Required Modules:
		ClickToMove
		DPad
		KeyboardMovement
		Thumbpad
		Thumbstick
		TouchJump
		MasterControl
		VehicleController
--]]

PlayerScripts\StarterPlayerScripts\ControlScript\MasterControl.lua

--[[
	// FileName: MasterControl
	// Version 1.0
	// Written by: jeditkacheff
	// Description: All character control scripts go thru this script, this script makes sure all actions are performed
--]]

Debug Information

The game has couple of debugging tools built in which can be enabled and disabled on command.

Key Combination Result Screenshot
Ctrl+Shift+F1-Ctrl+Shift+F7 Shows various things about the game like the physics engine. Can't be interacted with.

F1 shows general information. F2 shows graphics information. F3 shows network information. F4 shows performance information. F5 shows a cutdown version of F4. F6 shows a modified microprofiler that is configured to work with Roblox. F7 shows the 'Performance Stats' (also can be enabled in the game's options).

The information that these pages shows differs based on platform.

RBLX ClassicDebug.png
F9 or typing /console into chat Shows the game's Lua script logs, to determine what is going on in the background. Intended for game developers to debug their games online.

Log shows the log of the client, which shows script errors and debug logs produced by the individual game scripts. Game developers also see the 'Server' tab, which allows them to see the output of the server console, and run Lua code on the game server as it is running.

Memory allows developers to see what individual features (such as textures, physics) and game scripts are using the most memory. Game developers also see the 'server' tab which allows developers to see the same information on the server.

Network (game owners only) allows developers to see what HTTP requests the client & server are making to external servers.

Scripts (game owners only) allows developers to see how much time (a.k.a CPU %) each server script is using.

DataStores (game owners only) allows developers to see the amount of DataStore calls made for each method.

ServerStats (game owners only)) allows developers too see the average ping and data throughput for the server.

ActionBindings (game owners only) allows the developers to see what keybindings created using the ContextActionService

ServerJobs (game owners only) is similar to ServerStats how it is more focused on internal Roblox functions.

MicroProfiler (game server only) allows developers to enable MicroProfiler on the client, and also record a ServerProfile which is a flame chart, which is stored as a HTML file on the clients computer

RBLX LoggerDebug.png

Interestingly enough, the F1-F7 debug menus are the only remnants remaining of Roblox's legacy hard-coded UI system, from the ages prior to late 2009.
Almost all of the old built-in UI elements have been removed from the engine, in favor of using the publicly accessible, Lua player GUIs.