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Roblox (Windows, Mac OS X)

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This page is a translated version of the page Roblox (Windows, Mac OS X) and the translation is 5% complete.
Outdated translations are marked like this.
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Roblox

Développeur: Roblox Corporation
Plateformes: Windows, Mac OS X
Sortie internationale: 2005


CopyrightIcon.png Ce jeu possède des credits cachés des developpeurs.
ObjectIcon.png Ce jeu possède des éléments inutilisés.
GraphicsIcon.png Ce jeu possède des graphismes inutilisés.
ModelsIcon.png Ce jeu possède des modèles inutilisés.
SoundIcon.png Ce jeu possède des sons inutilisés.
DebugIcon.png Ce jeu possède du contenu de débug.


<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Un jeu à double-ender où vous pouvez apprendre LUA et de construire des trucs créatifs en même temps! ROBLOX est tristement célèbre pour sa communauté pauvre, quantité excessive de dateurs en ligne, et la mauvaise modération.
Hmmm...
To do:
  • Créer des pages prototypes pour le a récemment découvert la version 2007 du moteur de jeu, as well as the 2008 build.
    • We could also maybe document the crash canyon build that was released during the 2013 Virtual BLOXcon.
  • Separate website content from content that was actually integrated in the engine at some point.

Roblox est une plate-forme de création de jeux en ligne qui permet aux utilisateurs de concevoir leurs propres jeux et de jouer à un large éventail de types de jeux créés par le développeur ou d'autres utilisateurs.

  • It would also be worth documenting the leaked build of the ROBLOX Compute Cloud Service (RCCService), the server software.

}} Roblox is an online game creation platform that allows users to design their own games and play a wide variety of different types of games created by all kinds of users.

Malgré son statut notoirement toxique dans d'autres communautés en ligne, le moteur de jeu lui-même est un exploit impressionnant, doté d'outils très puissants et flexibles qui permettent le développement sur toutes sortes de matériels.

As the game engine itself is constantly receiving new features and content, this article will be focused on features and content that have been removed from the game engine over the years, as well as the really old builds that have been hard to come by.

Also, note that games created in the engine can use the textures and sounds listed here, therefore while unused in the CoreScripts and other official game engine code, they may be used in Roblox games.

Comme le moteur de jeu lui-même constantly reçoit constamment de nouvelles fonctionnalités et contenus, cet article se concentrera sur les fonctionnalités et les contenus supprimés du moteur de jeu au fil des années, ainsi que sur les versions très anciennes difficiles à trouver.

Subpages

Roblox-Dhtml icon.png
Fonctions supprimées
fonctionnalités qui ont été supprimées du moteur de jeu
Roblox Character.png
Contenu supprimé
Fichiers supprimés complètement de Roblox
Roblox UnusedPluginIcon.png
Textures de studio inutilisées
Images incorporées dans Roblox Studio qui sont actuellement inutilisées.

Graphiques Inutilisés

Bien que ces graphismes ne soient pas utilisés par les développeurs actuels de Roblox, tout le monde peut les utiliser dans leurs jeux. Lorsque le jeu a reçu une énorme restauration d'interface utilisateur, de nombreux graphiques antérieurs à la restauration de l'interface utilisateur sont restés dans les fichiers du jeu.

Icône Tix Inutilisée

Bien que peu important, le jeu avait auparavant une autre devise appelée Tix, qui existe depuis 2007. La devise a été supprimée en 2016, laissant cette texture inutilisée.

RobuxIcon.png

An earlier version of the Robux currency icon, which was replaced in 2019. Since then this texture has never been used.

clb_robux_20.png

Appears to be an early redesign for what would replace the older icon (seen above) for the Robux currency.

Clb robux 20.png

icon_premium-16.png

Shiny!

It seems like the player list icon for Roblox Premium (the membership that replaced Builders Club) was originally going to be a diamond, but it was replaced with a P.

VRChatBackground.png

This image is a gray square with rounded corners. It can be assumed that this is a 9-square image, which is used in Roblox development to give objects rounded corners, as up until recently, the GUI engine did not natively support rounded corners. The image was probably going to give the chat box rounded corners when the user is in VR, however, this wasn't used and the chat box is the same as the desktop and mobile chat box, with square corners.

robloxlogo.png

The old Roblox logo (before its simplicity design in 2015) was included in the game files, which was used in a loading screen for about a week during 2014 this replaced the simple loading status text in the middle of the screen. Videos around the time have this loading screen, for example, this one. This was replaced with a much simpler loading screen, which only included the game's name and its creator.

LoadingSpinner.png

RobloxWindows-LoadingSpinner.png

As mentioned above, from 2014 to July 24, 2017, this spinner was the status indicator that appeared on the loading screen, it had "Loading..." written in the middle of it. It eventually became unused and a spinning Roblox logo took its place.

mic_icon.png

An icon for a microphone exists in the game's files. Roblox uses a different microphone icon for Voice Chat.

RobloxMicIcon.png

Developer Credits

In several game scripts, developer credits are present.

Hmmm...
To do:
Get the other scripts here.

CoreScripts\LoadingScript.lua

-- Creates the generic "ROBLOX" loading screen on startup
-- Written by ArceusInator & Ben Tkacheff, 2014

CoreScripts\ServerStarterScript.lua

--[[
		// Filename: ServerStarterScript.lua
		// Version: 1.0
		// Description: Server core script that handles core script server side logic.
]]--

CoreScripts\StarterScript.lua

-- Creates all neccessary scripts for the gui on initial load, everything except build tools
-- Created by Ben T. 10/29/10
-- Please note that these are loaded in a specific order to diminish errors/perceived load time by user

CoreScripts\CoreScripts\BlockPlayerPromp.lua

--[[
	// Filename: BlockPlayerPrompt.lua
	// Version 1.0
	// Written by: TheGamer101
	// Description: Handles prompting the blocking and unblocking of Players.
]]--

CoreScripts\CoreScripts\ContextActionTouch.lua

-- ContextActionTouch.lua
-- Copyright ROBLOX 2014, created by Ben Tkacheff
-- this script controls ui and firing of lua functions that are bound in ContextActionService for touch inputs
-- Essentially a user can bind a lua function to a key code, input type (mousebutton1 etc.) and this

CoreScripts\CoreScripts\FriendPlayerPrompt.lua

--[[
	// Filename: FriendPlayerPrompt.lua
	// Version 1.0
	// Written by: TheGamer101
	// Description: Can prompt a user to send a friend request or unfriend a player.
]]--

CoreScripts\CoreScripts\GamepadMenu.lua & GamepadMenuOld.lua

--[[
		Filename: GamepadMenu.lua
		Written by: jeditkacheff
		Version 1.1
		Description: Controls the radial menu that appears when pressing menu button on gamepad
--]]

--NOTICE: This file has been branched! If you're implementing changes in this file, please consider also implementing them in the other
--version.

CoreScripts\CoreScripts\HealthScript.lua

--[[ 
	This script controls the gui the player sees in regards to his or her health.
	Can be turned with Game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Health,false)
	Copyright ROBLOX 2014. Written by Ben Tkacheff.
--]]

CoreScripts\CoreScripts\NotificationScript2.lua

--[[
		Filename: NotificationScript2.lua
		Version 1.1
		Written by: jmargh
		Description: Handles notification gui for the following in game ROBLOX events
			Badge Awarded
			Player Points Awarded
			Friend Request Recieved/New Friend
			Graphics Quality Changed
			Teleports
			CreatePlaceInPlayerInventoryAsync
--]]

CoreScripts\CoreScripts\PerformanceStatsManagerScript.lua

--[[
		Filename: PerformanceStatsManagerScript.lua
		Written by: dbanks
		Description: Handles performance stats gui.
--]]

CoreScripts\CoreScripts\PurchasePromptScript2.lua

--[[
		// Filename: PurchasePromptScript2.lua
		// Version 1.0
		// Release 186
		// Written by: jeditkacheff/jmargh
		// Description: Handles in game purchases
]]--

CoreScripts\CoreScripts\Topbar.lua

--[[
	// FileName: Topbar.lua
	// Written by: SolarCrane
	// Description: Code for lua side Top Menu items in ROBLOX.
]]

CoreScripts\CoreScripts\VehicleHud.lua

--[[
		// Filename: VehicleHud.lua
		// Version 1.0
		// Written by: jmargh
		// Description: Implementation of the VehicleSeat HUD

		// TODO:
			Once this is live and stable, move to PlayerScripts as module
]]

PlayerScripts\StarterCharacterScripts\Sound.server.lua

--[[
	Author: @spotco
	This script creates sounds which are placed under the character head.
	These sounds are used by the "LocalSound" script.
	
	To modify this script, copy it to your "StarterPlayer/StarterCharacterScripts" folder keeping the same script name ("Sound").
	The default Sound script loaded for every character will then be replaced with your copy of the script.
]]--

PlayerScripts\StarterCharacterScripts\Sound\LocalSound.client.lua

--[[

	Author: @spotco

	This script runs locally for the player of the given humanoid.

	This script triggers humanoid sound play/pause actions locally.

	

	The Playing/TimePosition properties of Sound objects bypass FilteringEnabled, so this triggers the sound

	immediately for the player and is replicated to all other players.

	

	This script is optimized to reduce network traffic through minimizing the amount of property replication.

]]--

PlayerScripts\StarterPlayerScripts\ControlScript.lua

--[[
	// FileName: ControlScript.lua
	// Version 1.1
	// Written by: jmargh and jeditkacheff
	// Description: Manages in game controls for both touch and keyboard/mouse devices.
	
	// This script will be inserted into PlayerScripts under each player by default. If you want to
	// create your own custom controls or modify these controls, you must place a script with this
	// name, ControlScript, under StarterPlayer -> PlayerScripts.
	
	// Required Modules:
		ClickToMove
		DPad
		KeyboardMovement
		Thumbpad
		Thumbstick
		TouchJump
		MasterControl
		VehicleController
--]]

PlayerScripts\StarterPlayerScripts\ControlScript\MasterControl.lua

--[[
	// FileName: MasterControl
	// Version 1.0
	// Written by: jeditkacheff
	// Description: All character control scripts go thru this script, this script makes sure all actions are performed
--]]

Debug Information

The game has couple of debugging tools built in which can be enabled and disabled on command.

Key Combination Result Screenshot
Shift+F1-Shift+F7 (Ctrl+F1-Ctrl+F7 on older versions) Shows various things about the game like the physics engine. Can't be interacted with.

F1 shows general information. F2 shows graphics information. F3 shows network information. F4 shows performance information. F5 shows a cutdown version of F4. F6 shows a modified microprofiler that is configured to work with Roblox. F7 shows the 'Performance Stats' (also can be enabled in the game's options).

The information that these pages shows differs based on platform.

RBLX ClassicDebug.png


Roblox 2017CDebug.png

ROBLOX 2008CDebug.png

F9 or typing /console into chat Shows the game's Lua script logs, to determine what is going on in the background. Intended for game developers to debug their games online.

Log shows the log of the client, which shows script errors and debug logs produced by the individual game scripts. Game developers also see the 'Server' tab, which allows them to see the output of the server console, and run Lua code on the game server as it is running.

Memory allows developers to see what individual features (such as textures, physics) and game scripts are using the most memory. Game developers also see the 'server' tab which allows developers to see the same information on the server.

Network (game owners only) allows developers to see what HTTP requests the client & server are making to external servers.

Scripts (game owners only) allows developers to see how much time (a.k.a CPU %) each server script is using.

DataStores (game owners only) allows developers to see the amount of DataStore calls made for each method.

ServerStats (game owners only)) allows developers too see the average ping and data throughput for the server.

ActionBindings (game owners only) allows the developers to see what keybindings created using the ContextActionService

ServerJobs (game owners only) is similar to ServerStats how it is more focused on internal Roblox functions.

MicroProfiler (game server only) allows developers to enable MicroProfiler on the client, and also record a ServerProfile which is a flame chart, which is stored as a HTML file on the clients computer

RBLX LoggerDebug.png

The F1-F7 debug menus were the only remnants of Roblox's legacy hard-coded GUI system, from the ages prior to late 2009. These were changed in 2018 to use a different GUI system, that serves the same purpose.
Almost all of the old built-in UI elements have been removed from the engine, in favor of using the publicly accessible, Lua player GUIs.