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Rust (Legacy)
Rust (Legacy) |
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Developer: Facepunch Studios This game has unused areas. This game has a prototype article This game has a notes page |
This page covers the Legacy version of the game, and not the current version. |
This game is defunct. Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen. |
To do: Move all references to the Web version prototype to the Prototype page. |
Rust Legacy is an old version of the current Rust. It sadly got removed completely from Steam on December 8th, 2016 because Facepunch didn't want to pay to keep it alive, which is understandable considering the player base was already really low. Thankfully, there are still multiple ways to play it.
Contents
Sub-Pages
Prototype Info |
Notes |
Unused Audio In its early days Rust Legacy had A LOT of unused sounds. |
Unused Rad Towns
Please elaborate. Having more detail is always a good thing. |
Factory Area 2
Unused Items
Ammunition
Two types of ammo still exist in the item data. They can be spawned using the inv.giveplayer "UserName" "ItemName" command.
In February 2018, the official Rust Twitter uploaded a video showing how the ammo crafting originally worked in an unknown build.
These empty casings were intended to be primed and then crafted into the bullet you wanted. This feature probably got scrapped because wasting 5 metal fragments on a single bullet was totally worth it, Garry.
And these are the primed bullets.
Kits
To do: Find out if the repair kit has any other data besides textures. |
Recycle Kit
A green version of the Research Kit exists. The difference here is that you needed paper (how revolutionary) to learn the item you wanted.
Recycle Kit | Research Kit |
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Repair Kit
A repair kit item exists, as well.
Repair Kit | Research Kit |
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Parts
Parts served the "simple" purpose of making crafting more complex.
There are seven parts for weapons...
...and seven parts for armor as well.
Unknown Yellow Box
To do: Find out what this box did, and see if it was in any version of the game. This may be something more fitting for the prototype section, also? |
In another video released in February 2018, Garry (or one of the other devs at the time) is seen walking and in the third slot the player is carrying some strange yellow box. It isn't known what it does, nor is there an icon for it in the game.
Unused Models
To do: While this might be everything the final build has, the game went through multiple updates. Older versions might have more or less so it's worth having a look at them. |
There are several unused models, some of these being listed as test_modelname_numbername.obj. Bones are stored in a different file, meaning no animated parts.
Seems to be a gun with a dot sight.
A shovel. Another melee weapon, perhaps?
A flashlight. An identical copy can be found in v_flashlight_2.obj.
Unused Prefabs
There's a lot of unused prefabs, without any use in-game.
Unused Objects/Entities
Barrels
Barrels were originally furnaces until they were removed and replaced with actual furnaces. However, one small barrel like this was still in the game until some time in 2014.
Zombies
Zombies were basically the same as wolves and bears, difference being they had physical ragdolls when shot. They also used actual hitboxes so whenever you shot them in the head they died. There were three types of zombies:
- Standard - It had no color overlay added to it and a single hit to the head could kill it.
- Slow zombies - Very slow zombies with a dark color overlay. Three headshots from an M4 could kill it.
- Fast zombies - Very fast zombies with a red color overlay. Their animations bugged out if you shot them from a long distance.
Cars
In earlier versions, admins had the ability to spawn in car entities with the command vehicle.spawn. While this object has been archived, the versions that most players have archived have the cars handling completely disabled. You can't steer it or go forward or backwards. You can't even leave the car. It isn't completely known why this was done by the devs. The car has front lights, and they function somewhat like the flashlight weapon mods, but can't be turned off. After entering the car its hydraulics get enabled and the car bounces up a little. The car can be destroyed with any weapon. After it gets destroyed it makes an explosion sound and bits of the car fly out. This won't damage any players around the car.
Unused Textures
Armor
The green armor parts originally started as anti-rad armor before the white armor parts with a little radiation sign next to them were added. These icons were used in the Web proto before being scrapped entirely. The green vest texture is corrupted, so opening it will show a blank image.
There are also helmet and vest sprites that seem to be from the original Counter Strike. It isn't known what their purpose was.
The green vest was actually shown during a presentation of item stacking, though it was never used after that.
Weapons
Weapons Mags
There are two unused weapon mag textures in the files.
Pistol Mag | M4 Mag |
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This might be because, for example, the P250 and the 9mm Pistol don't share the same bullet capacity. So, for example giving a 12 bullet mag to a 8 bullet pistol didn't make sense, so the feature got scrapped.
Crosshair
This crosshair was used in the Web prototype.
Roads
There are six unused road textures, with one being a leftover from the prototype (Asset Easy Roads).
Misc. Textures
Removed Gather Text
For a while, text would appear over resources/dead animals to let newer players know how to collect them. It was later removed for unknown reasons.
Oddities
9mm Pistol
Icon | In-Game Model |
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The 9mm pistol's icon is of an CZ-75 Tactical Sport instead of the actual Beretta 92FS featured in-game. The world model is also a CZ-75 Tactical Sport, which looks really similar to a Colt 1911 .45 ACP.
Weapon Mod Slots
Weapons can rarely spawn with 5 weapon mod slots. It's unknown if this was an oversight by the devs or another slot for an unused attachment.
- Pages missing developer references
- Games developed by Facepunch Studios
- Pages missing publisher references
- Games published by Facepunch Studios
- Windows games
- Pages missing date references
- Games released in 2013
- Games released in December
- Games released on December 11
- Games with unused areas
- Games with unused enemies
- Games with unused objects
- Games with unused graphics
- Games with unused models
- Games with unused items
- Games with unused sounds
- Games with revisional differences
- Defunct games
- To do
- Articles requiring elaboration
Cleanup > Articles requiring elaboration
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Defunct games
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused models
Games > Games by content > Games with unused objects
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Facepunch Studios
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Facepunch Studios
Games > Games by release date > Games released in 2013
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 11