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Rust (Legacy)

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Title Screen

Rust (Legacy)

Developer: Facepunch Studios
Publisher: Facepunch Studios
Platform: Windows
Released internationally: December 11, 2013


EnemyIcon.png This game has unused enemies.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article

See, this is why game preservation is important.
This game is defunct.
Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen.
Cactus feels all lost and stuff.
This page covers the Legacy version of the game, and not the current version.

Rust Legacy is an old version of current Rust. It sadly got removed completely from Steam on December 8th, 2016 because Facepunch didn't want to pay to keep it alive. It's completely understandable considering the player base was already really low for it. However, there are still multiple ways to play it.

Unused Items

Ammunition

Two types of ammo still exist in the item data. They can be spawned using the inv.giveplayer "UserName" "ItemName" command.

On February of 2018, the official Rust twitter uploaded a video showing how the ammo crafting originally worked. We never got to play this specific build but this is how it worked.

Empty ammunition casings - These empty casings were intended to be primed and then crafted into the bullet you wanted. This feature probably got scrapped because wasting 5 metal fragments on a single bullet was totally worth it, Garry.

Primed ammunition casing - And these are the primed bullets.

Kits

Hmmm...
To do:
Find out if the repair kit has any other data besides textures.

Recycle Kit - A green version of the Research Kit exists. The difference here is that you needed paper (how revolutionary) to learn the item you wanted.

Recycle Kit Research Kit
RustLegacy Recycle.png RustLegacy Research.png

Repair Kit

A repair kit item exists, as well.

Repair Kit Research Kit
Rust legacy repair kit.png RustLegacy Research.png

Parts

Parts served the simple purpose of simply making crafting more complex.

Weapon Part 1-7 - Parts for weapons.

Armor Part 1-7 - Parts for armor.

Unknown yellow box On a video released on February of 2018, Garry (or one of the other devs at the time) is seen walking around a radtown. Besides the prototype-ish view bob or really early radtown, in the third slot the player is carrying some strange yellow box. It isn't known what it does, nor is there an icon for it in the game.

Unused Gather Text

For a while legacy had text on resources/dead animals that let new players know how to collect them. Later it got removed for unknown reasons.

Rust legacy unused hatchet to gather text.png

Oddities

9mm Pistol

Icon In-Game Model
RustLegacy CZSportIcon.png RustLegacy IngamePistol.png

The 9mm pistol's icon is of an CZ-75 Tactical Sport instead of the actual Beretta 92FS featured in game. The world model is also a CZ-75 Tactical Sport, which looks really similar to a Colt 1911 .45 ACP.

Wooden Crates

Wooden crates spawn incorrectly, which causes them to be inside a platform. Although, sometimes it still can be seen in its "real" state.

Slots

Weapons can rarely spawn with 5 weapon mod slots. It isn't know if this is an overlook by the devs or another slot for an unused attachment.

Models

There's a lot of unused models, some of these being listed as test_modelname_numbername.obj. Bones are stored in a different file, meaning no animated parts.

Rust Legacy Unused Pistol Model.PNG Seems to be a gun with a dot sight.

Rust Legacy Unused Shovel Model.PNG A shovel. Another melee weapon, perhaps?

Rust Unused Flashlight Model.PNG A flashlight. An identical copy can be found in v_flashlight_2.obj.

Unused Objects/Entities

Barrels

Barrels originally were furnaces. They got removed later on and actual furnaces were added. However one little barrel survived till late 2014.

Zombies

Zombies were basically the same as wolves and bears. Difference being they had physical ragdolls when shot. They also used actual hitboxes so whenever you shot them in the head they died. There were three types of zombies: Standard - It had no color overlay added to it and a single hit to the head could kill it. Slow zombies - Really slow with a dark color overlay, three headshots from an M4 could kill it. And finally the fast zombies - Really fast with a red color overlay. Their animations bugged out if you shot them from a long distance.

Cars

In earlier versions, admins had the ability to spawn in car entities with the command vehicle.spawn. Problem is that the versions that most players have archived have the cars handling completely disabled. You can't steer it, you can't go forward or backwards. You can't even leave the car. It isn't completely known why this was done by the devs, although guesses are that it was to avoid admin abuse with them. The car has front lights, and they function somewhat familiar to the flashlight mod for your weapon. You can't turn it off. After entering the car its hydraulics get enabled and the car bounces up a little. The car can be destroyed with any weapon of your choice. After it gets destroyed it makes an explosion sound (Doesn't do any damage if the player is next to the car.) and bits of the car fly out.

Unused Sounds

Hmmm...
To do:
There are lots more to upload here. If anyone has free time you are free to upload them yourself. Thanks!

bullet_snap.ogg

Used when finishing your ammunition. This can still be heard if you spawn in the unused primed ammo and drag some metal fragments on the item.

Gunpowder_pour.ogg

Was used when pouring gunpowder into your empty ammo casings. This cannot be heard as ammo crafting, priming specifically, is broken.

workbench_start.ogg

Never used anywhere, but as the name suggests it was supposed to be used when crafting on the workbench. Got later re-used for the Rust reboot and then removed again. craft_start.ogg gets used instead every time you craft.

waterpipe_fire2.ogg

Was used in older versions of the game, then when zombies got removed, sounds started to change and the waterpipe got its sound changed too.

mp5_fire1.ogg

Never used.

mp5_fire2.ogg

Was used in the web proto and early steam release. After that it never got used again.

ocean_loop.ogg

Never used. It would've nicely fit with rust_island_2013's atmosphere.

Unused Textures

Unused Armor Textures

The green armor parts originally started as anti-rad armor before we got our white armor parts with a little radiation sign next to them. These icon were used in the web proto before being scrapped forever. The green vest texture is corrupted so opening it will show a blank image. The helmet and vest below these are from the original CS. It isn't known what their purpose was.

The green vest was actually shown during a presentation of item stacking, though it never got used after that.

Rust Benchmark Green Vest Tease.PNG

Unused Weapon Textures

Weapons Mags

There are two unused weapon mag textures in the files.

Pistol Mag M4 Mag
Rust-Legacy-Pistol mag.png Rust-Legacy-M4 mag.png

This might be because, for example, the P250 and the 9mm Pistol don't share the same bullet capacity. So, for example giving a 12 bullet mag to a 8 bullet pistol didn't make sense, so the feature got scrapped.

Weapon Crosshair

Crosshair.

Was used in the Web prototype before being scrapped forever.

Unused Roads

Look! Six unused road textures, with one being a leftover from the prototype.

Other Textures