Also known as: X-treme Racing SSX (JP)
This game has unused code.
The pure riding, jibbing, action, and tricks-galore extreme snowboarding game series needed a start somehow.
As an exclusive launch title for the PlayStation 2 in the US (reportably because Sony actually sent engineers to EA Canada to help them, in exchange for making the game a exclusive for the PS2), which itself started development as a Dreamcast title, before Electronic Arts completely dipped out of making/publishing Dreamcast games, this was it. AND IT KICKS.
Welcome to SSX.
| Unused Gamemodes|
Unused and completely removed gamemodes.
| Unused Textures And Oddities|
Unused textures, and odd or unused things in used textures.
At the following addresses in the table, there are two separate build date and build time strings.
|Region/Version||Date/Time Addresses||Build Date/Time|
|US/SLUS-20095||0x002B3490 (Date)/0x002B34A0 (Time)||Aug 30 2000 11:11:36|
The strings are actually used to compose a "ALPHA CDROM" version string, which can be seen in memory both as the raw format string and the finalized build string.
Enabling the below code will enable a framerate display for the frontend in the top-left corner. This code only works while in the game's initial menus.
USA SLUS-20095 code: Enable Frame Rate Display 101660D8 00009E66
Another framerate display exists which is part of the gameflow class.
It can be re-enabled by setting the 4-byte value at the following address to non-zero, depending on game region/version.
|PAL/SLPM-60124 (PlayStation 2 Demo Disc)||0x00286300|
There is evidence of two large debug menus being once embedded in the pause menu.
No main routine in the game enables the sub-menus to these menus.
The cDebugMenu class, and other submenu classes still exist in game code, however.
One of cDebugMenu's unique thiscall functions (presumably the function for actually registering the menu) has been completely dummied out, and as such, the menu doesn't work.
Several cheats that currently have unknown effects can be input while in the options menu from the main menu.
While in the options menu, hold L1 + L2 + R1 + R2 and press the following:
|Square, Triangle, Circle (×4), Square (×4)||Unknown.|
|Square, Circle, X, Triangle, X, Triangle, X, Triangle, X, Triangle||Unknown.|
|Square, Left, X (×8)||Unknown.|
|Square, Up, X (×7), Square||Unknown.|
|Square, Right, Circle, X, Circle, X, Circle, X, Circle, X||Display all hints.|
|Square, Down, Circle (×5), X, Triangle, Square||Unknown.|
Additionally, there are two dummy cheats in the game that contain an invalid input, rendering them disabled.
To re-enable them, apply the below code for the USA SLUS-20095 version of the game.
Re-enable Dummy Cheats 202B07E8 00000000 202B0818 00000000
|Square (×2), X (×7), Triangle||Unlock everything.|
|Square (×2), X (×4), Triangle (×4)||Same as above?|
The SSX series
|GameCube||SSX 3 (Prototypes)|
|PlayStation 2||SSX (2000) • SSX Tricky • SSX 3 (Prototypes)|
|Xbox||SSX 3 (Prototypes)|