Shuujin he no Peret-em-Heru
Shuujin he no Peret-em-Heru |
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Developer: Makoto Serise This game has unused graphics. |
Oh wow. Sometimes, you have no idea how morbid the things in these pages can be. This page contains content that is not safe for life, whether it be you or anyone in proximity to you. Such as: Contains gore/body horror from a successful suicide attempt and half a body crushed. |
Shuujin he no Peret-em-Heru is a horror RPG set in the Great Pyramid of Giza in Egypt in the year 1998. Archaeologist Tetsuya Tsuchida and Dr. Koji Kuroe discover a huge set of ruins underneath the Great Pyramid filled with booby traps. Wanting to uncover the deeper parts of the pyramid, Professor Tsuchida sought out eight tourists and their tour guide for one hell of a sightseeing tour they'll never forget. This game was made by Makoto Serise using RPG Tkool Dante 98 II, and the music was composed by Kei Mizuho.
The American fan translation group Memories of Fear translated this game (as Peret em Heru: For the Prisoners) and released it on September 26, 2014.
To do: Upload all the early/unused content! |
Contents
Unused Character Icons
Early character icons. Everyone except for Tsuchida, Mitsuru Koeiji and Soji Mizumi changed to fit the artstyle of the final build.
Unused Maps
MAP047.DAT
A huge, unused map. This might've been the map where you could descend down from the inaccessible stairs in the middle of the blessed child trial, rather than following the guidance of the bronze children that would determine Rin Tsukihara's fate.
MAP102.DAT
The map itself is the gas chamber where the tourists have to hold their breaths and run at the same time to get past the room without inhaling too much toxic gas, however, the map contains a mummy that is never present in said chamber. In the final build, Ayuto either pulls Mitsuru out of the room, or everybody forgets him and Mitsuru, unable to open the chamber doors dies of hypothermia. Ayuto is then forced to kill him during the pyramid escape with a head stomp. There is no mention of a monster.
Perhaps akin to Sae Otogi's judgement, you were supposed to fight this creature to save him?
MAP140.DAT
A map that's never shown in normal gameplay. This is the only map that contains text for an early version of Nei's trial.
MAP140.DAT Text Leftover text from an earlier build. |
Reanimated Drafts
MCP006.ECD
MCP008.ECD
Sae and Saori Shinoda both have a draft of their deaths that is stored inside the MCP files. Most likely references to add in the horror details.
Unused Cutscene Images
Ayuto Asaki
MCP058.ECD
This seems to be an older Ayuto image inside MCP058.ECD.
MCP092.ECD
Ayuto, Nei, Kyosuke, and Yoko confronting an unknown villain.
Nei Ichikawa
MCP060.ECD
A CG of Nei's early design. It was changed because Makoto felt her expression was too dark.
MCP070.ECD
Another CG of her early design. Her clothes on the left lacks shading and details while on the right side, her hair is unfinished.
MCP091.ECD
A chart of how much Nei has changed during the process of creating this game.
MCP080.ECD
In a wooden cabin in the urban streets of Cairo, Ayuto and Nei were planning out their next strategy.
Kyosuke Hino
MCP087.ECD
Unfinished CG. Kyosuke Hino's face has a softer expression than in the final version.
Yoko Nogisaka
MCP047.ECD
A different Yoko design not present in the game.
The man next to her was supposed to be a part of the group. He was described to be a destructive person with violent tendencies that easily gets riled up. Most likely, he was scrapped because then the game would have too many characters.
MCP061.ECD
An even earlier Yoko CG.
MCP067.ECD
Unfinished CG.
Soji Mizumi
MCP095.ECD
As with Sae, the image to the left is the only one present during all conversation options involving Soji, including the ending where he lives. The right side is never used.
Sae Otogi
MCP052.ECD
There is Sae with orange clothing, for some strange reason.
MCP053.ECD
Only the left side is used whenever Ayuto is conversing with her, and in all the ending variants where Sae survives. Her shirt and bandana palette is corrected here.
Rin Tsukihara
MCP044.ECD
The right side is not used in any of the ending variants where Rin lives. Only the left image is shown whenever Ayuto is conversing with her and in the ending where she lives.
Mitsuru Koeiji
MCP084.ECD
An even earlier CG of Mitsuru back when he was a lolicon otaku. He was trialed for pursuing children like Rin. In the final version, he is judged for being lazy.
A development chart of Mitsuru.
Saori Shinoda
MCP052.ECD
In the same frame as the orange shirted Sae, this would be the CG where Saori demands you to give back her Takashi in the ending. It's never shown in any variants where she lives.
Tetsuya Tsuchida
MCP043.ECD
Tsuchida can never be recruited to Ayuto's team through "Recruit Teammate", as his name will always be crossed out, leaving the right side obsolete. When talking to him, he'll always show the sprite that's on the left.
MCP096.ECD
Ending CGs of the Professor exists which is rather interesting due to that in the final game, he dies to Pharaoh Khufu judging him for the murder of Koji no matter what choice you make for each individual character trials, making these two images unused as you can never save them in normal gameplay.
Koji Kuroe
MCP054.ECD
Ending CGs of Koji are also present in the game files, but they can never be triggered in a regular gameplay as he dies instantaneously in the temple. The background is also incorrect. His shirt and skin color are also slightly different. Here's what he looks like when attempting to pull him in the party.
MCP057.ECD
The left image was most likely to be used whenever Ayuto was hurt and needed healing. The right side is an older draft of Koji where he had shorter hair. Makoto later changed this to give him more individuality among the cast.
Scrapped Characters
Makoto created a lot of characters to be used in the game, but they were later dropped during development to avoid having too many characters.
Shinoda
MCP069.ECD
MCP103.ECD
Shinoda (not to be confused with Saori Shinoda, who was originally Saori Kawamoto) was supposed to be Soji's assistant.
Professor's Assistant
MCP064.ECD
MCP088.ECD
MCP104.ECD
This unnamed character was originally Tsuchida's assistant. Since Makoto felt an indignant type of character was too strong for a woman, she was replaced with Koji.
Takashi
MCP094.ECD
Takashi, Saori's boyfriend, was originally going to be a part of the group, but he was later scrapped since Makoto only wanted one good-natured boy in the group.
Boyish Girl
MCP093.ECD
A tomboy that was supposed to be a part of the group, but was scrapped for being too similar to Nei.
Hidden Characters
Characters that have no names and were dropped during development yet remain hidden inside the game files.
MCP055.ECD
A child character. Perhaps a previous version of Rin.
MCP073.ECD
CHR040.ECD
A collection of character portraits for civilians, created in an RPG-making engine called Chimes Quest. Upon the release of RPG Tkool Dante 98, Makoto transferred the drafts of these characters over into Shuujin he no Peret-em-Heru.
Kyosuke's Memory Fragments
Memory fragments are a concept where a character has to overcome a traumatic experience that would have also had an accompanying flashback. Most likely, these would have been experienced through Kyosuke’s psychic powers. Makoto noted that creating at least one CG for every character in the game was too much of an ordeal and scrapped it.
Mitsuru Koeiji
MCP046.ECD
MCP049.ECD
Mitsuru, while being stuck in the gas chamber, was supposed to recall a scenario in high school where he was bullied harshly (possibly for his weight) by two classmates named Yabuta and Fukada in the school bathroom.
Yoko Nogisaka
MCP056.ECD
Yoko's younger sister had drifted out into the open sea and Yoko nearly drowned rescuing her. It was originally planned in the game for Yoko to be faced with a similar situation where she must overcome her fear of drowning and rescue someone once more. A part of this backstory was still retained in the final version where Kyosuke mentions that Yoko cannot swim.
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