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This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: About four pixels' worth of dystopian Amazonian future nipple.
Strider Hiryuu is here to overthrow an evil dictatorship. Mostly by swinging his sword very fast at anything that moves.
There's code at 0x71E10 (Offset is for the strider set in MAME) that would enable an extra option, "CHARACTER", on the test menu if input 0x04 was held down before the menu popped up. Unfortunately, 0x04 corresponds to 1P Coin, and both 1P and 2P Coin inputs are disabled in the test menu. Put the following code in MAME's strider.xml cheat file to change 1P Coin to 1P Start:
<cheat desc="Fix Full Test Menu Access"> <script state="run"> <action>maincpu.mw@071E16=0040</action> </script> <script state="off"> <action>maincpu.mw@071E16=0004</action> </script> </cheat>
From there, just choose "CHARACTER" to access the tile viewer menu. Pick "OBJECT" for sprites, "SCROLL1" for the game's font, "SCROLL2" for the game's foreground tiles, and "SCROLL3" for background tiles.
- Up: Scroll down.
- Down: Scroll up.
- Left / Right: Scroll through available palettes.
- Button 1: Toggle vertical flipping.
- Button 2: Toggle horizontal flipping.
- 1P Start: Toggle between a simple and complex tile display.
- 2P Start: Loads the next level's palette group.
Track Name: 3ST ST3
Seems to be an alternate version of the intro tune for Stage 4.
The following tracks do not exist in the ROM, but have unique IDs and track names in the Output Test. They all point to Track 00, the Stage 1-1 music.
|1E||4ST DEMO||Stage 3 cutscene track.|
|21||ENDING||Ending Credits track.|
|23||TIMEOVER||Music for when time is running out.|
The Amazon enemies have their left breasts exposed in the stored graphics. This is covered with a separate green leaf sprite in the final game. Add the code in strider.xml to check it.
<cheat desc="Uncensored"> <script state="on"> <action>maincpu.mw@02E46A=0888</action> <action>maincpu.mw@02E470=0888</action> <action>maincpu.mw@02E476=0888</action> <action>maincpu.mw@02E47C=0888</action> <action>maincpu.mw@02F2EA=0888</action> <action>maincpu.mw@02F2F0=0888</action> <action>maincpu.mw@02F2F6=0888</action> <action>maincpu.mw@02F2FC=0888</action> </script> <script state="off"> <action>maincpu.mw@02E46A=16F0</action> <action>maincpu.mw@02E470=16F1</action> <action>maincpu.mw@02E476=16F2</action> <action>maincpu.mw@02E47C=1E84</action> <action>maincpu.mw@02F2EA=16F0</action> <action>maincpu.mw@02F2F0=16F1</action> <action>maincpu.mw@02F2F6=16F2</action> <action>maincpu.mw@02F2FC=1E84</action> </script> </cheat>
What appear to be graphics for a test tileset. Includes every possible surface type and hexadecimal 16x16 blocks.
|Sound 82||Sound 83|
|Sound 84||Sound 85|
Various utterances and grunts from Hiryuu that aren't used in any version of the game.
Unused Developer Text
Two pieces of text giving the full names of the game's programmers can be found in the game memory.
The first is at 0x0039AA:
Porgrammed by Yamauchi & Komatsu
The second starts at 0x004542:
Programing by Tae Komatsu Toshihiro Yamauchi Toshihiko Miki
In the credits, Tae Komatsu is "TAE 250R".
Toshihiro Yamauchi is "T+MARUCHI".
Toshihiko Miki is "MIKKUN".
Miscellaneous Debug Text
Text exists for a Scroll Test (like the one found in Ghouls 'n Ghosts) though there's no known way to access it.
Text starts at 0x00407D in memory.
SCROLL TEST 1. SCROLL 2. MAPPING ENTER A SHOT EXIT C SHOT
MAPPING 1. SCROLL1 2. SCROLL2 3. SCROLL3 ENTER A SHOT EXIT C SHOT
SELECT STAGE 1. STAGE1 2. STAGE2 3. STAGE3 4. STAGE4 5. STAGE5 ENTER A SHOT
In the Japanese versions of the game, Hiryuu makes a "Hah!" sound every time he swings his sword. This was removed from the North American game.
The earliest versions of the Japanese and North American game are missing many pieces of music. The stage 1-1 music is used in their place. This mostly affects the 3rd and 5th stages.
|18||4ST BGM1||The first section of Stage 3.|
|19||4ST BGM2||Second section of Stage 3 - Inside the Ballog.|
|1A||4ST BIG||The final section of Stage 3.|
|1B||5ST BGM1||The first section of Stage 5 - Outside of Third Moon.|
|1C||5ST BGM1||The second section of Stage 5 - Inside Third Moon.|
|1D||5ST BIG||Music for the final boss.|
|1F||5ST DEMO||Intro to Stage 5.|
|20||CLEAR||Stage 5 Clear music.|
|22||RANKING||High Score theme.|
|The Strider series|
|Sega Master System||Strider|
|Genesis||Strider Returns: Journey from Darkness|