If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Strife
| Strife |
|---|
|
Also known as: Strife: Quest for the Sigil
|
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
| This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Strife is an early FPS/RPG hybrid game created by Rogue Entertainment, using a modified version of the Doom engine.
An updated release featuring additional content and based on a reverse-engineered fan-made source port, The Original Strife: Veteran Edition, was released by Night Dive Studios in 2014. Since it includes the unaltered WAD files from the original release and merely patches over them with an add-on WAD at run-time, this page also applies to that version.
To do:
|
Sub-Page
| Prototype Info |
Unused Text
COPYRITE: A text lump containing a copyright notice.
copyright 1995 ROGUE Entertainment
SERIAL: A text lump containing a serial number, only checked by an unused beta version time bomb routine.
960416
LOG75: Unused "Judgment Call time" log which has a matching BlackBird voice.
JUDGMENT CALL TIME... THE ORACLE WANTED US BACK FOR ANOTHER VISIT, BUT NOW THAT WE'VE GOT TWO PIECES, WE MIGHT WANT TO RETURN TO BASE.
LOG88: Unused "Up to my hips in blood" log which has a matching BlackBird voice.
I'M SORRY, AFTER BEING UP TO MY HIPS IN BLOOD I CAN'T THINK OF ANYTHING WITTY TO SAY RIGHT NOW. LET'S JUST GET BACK TO MACIL.
T1TEXT: Text for ending of demo version, unused by retail.
Congratulations! You have completed the Strife demo.
C1TEXT: Text for an unused intermission after defeating the Programmer. This is used in the v1.1 Beta.
A FLASH OF METAL CALLS YOU TO THE CORPSE OF THE PROGRAMMER. LYING ON THE GROUND BEFORE HIM, IS A PIECE OF THE SIGIL OF THE ONE GOD. AS YOU REACH DOWN TO RETRIEVE IT, A CHARGE COURSES THROUGH YOUR BODY. BEFORE YOU CAN QUESTION THIS REACTION, THE TEMPLE BEGINS TO COLLAPSE. NARROWLY ESCAPING THE DESTRUCTION, YOU ARE GREETED BY THE GRIM FACES OF YOUR FELLOW SOLDIERS. THRUSTING THE SIGIL PIECE IN THE AIR DRAWS A DEAFENING CHEER THAT FOLLOWS YOU INTO UNCONSCIOUSNESS.
Unused Graphics
STARTUP0
The logos at the bottom are never visible in-game. The image is cropped to LOGO portion for display during startup.
VELLOGO
Velocity nag screen which only appears in the demo version.
M_PRISNR
Unused and unfinished prisoner dialogue character portrait.
I_BKPK
An inventory/ammo screen icon for the backpack.
I_CHST
Inventory icon for gold chest.
I_REPT
"Report" icon.
I_GASG
Ammo icon for gas grenades.
I_BOAT
Unknown.
I_CRYS
Possibly an inventory icon for a Power Station Power Crystal object.
I_EPI1
"Episode 1" key ring.
I_EPI2
"Episode 2" key ring.
I_RATT
Inventory icon for "Rat Buddy", not a collectible in any known version of the game.
TRAYA0
"Tray" object.
GASGA0
Pickup sprite for gas grenades.
BOATA0
Unknown.
GRENG0-I0
Idle and attack frames for gas grenade weapon.
GREFE0-F0
Firing frames for gas grenade weapon.
RBPYA0-D0
Unused HUD for torpedo weapon.
GASGB0-C0
Projectile states for gas grenades.
GASCA0-H0
"Death" (damaging) states for gas grenades.
DIE1A0/DIE2A0/DEADA0
Unused bloody gibs.
SHRDA0-C0
Unused green glass shard sprites.
SPIDM1-SPIDM8
8 rotations for a bullet attack for the Stalker (only has melee in-game).
FLGRA0/FLGGA0/FLGBA0
Unused objects, given their names, it may have been a flag for an intended Capture the Flag mode. In Strife: Veteran Edition it finds a home as three talismans, which grant the player a berserk power-up when all three are collected, which is present albeit unobtainable without using a cheat code in the original version.
P_MNT
Unused dusky sky texture.
P_BROWN1-P_BROWN4
Patches for dark storm clouds sky textures.
P_BANR02
Green banner texture.
P_BANR03
"Movement" sword banner texture.
P_RFLAG1
"Movement" flag texture.
P_COORD1/2
"X/Y coordinates" switch texture.
P_MEDIC1
Chart of Acolyte anatomical study.
P_LOCKR
Locker texture.
P_BIGGUY
Texture of huge vaguely human silhouette.
P_WEAP1
Unused wall patch version of firing range target sprite.
F_SKY001
Placeholder sky flat that never appears in-game, "Happy Sun!".
F_SKYLIT
Unused blue sky light flat.
Unused Sounds
DSPSDTHB
Unused peasant death, contains a Zombie death sound from Doom.
DSPSDTHC
Same as the last sound, but using a different Zombie death sound from Doom.
DSSWSTON
Giant stone switch sound, never used.
DSSNTDTH
End of Sentinel sound is never heard in-game, cut off by premature end of death animation.
SUR4A1
Found in voices.wad. Consists of a group of people saying "Surprise!"
- Games developed by Rogue Entertainment
- Games published by Night Dive Studios
- Games published by Velocity
- DOS games
- Windows games
- Mac OS X games
- Linux games
- Nintendo Switch games
- Games released in 1996
- Games with unused graphics
- Games with unused abilities
- Games with unused sounds
- Games with unused text
- Games with revisional differences
- Works In Progress
- Stubs
- To do
Cleanup > Stubs
Cleanup > To do
Cleanup > Works In Progress
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Rogue Entertainment
Games > Games by platform > DOS games
Games > Games by platform > Linux games
Games > Games by platform > Mac OS X games
Games > Games by platform > Nintendo Switch games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Night Dive Studios
Games > Games by publisher > Games published by Velocity
Games > Games by release date > Games released in 1996






























