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Strife

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Title Screen

Strife

Also known as: Strife: Quest for the Sigil
Developers: Rogue Entertainment (original),
Night Dive Studios (Veteran Edition)
Publishers: Velocity (original),
Night Dive Studios (Veteran Edition)
Platforms: DOS, Windows, Mac OS X, Linux, Nintendo Switch
Released internationally: December 12, 2014 (Veteran Edition)
Released in US: May 31, 1996
Released in EU: 1996


GraphicsIcon.png This game has unused graphics.
Sgf2-unusedicon1.png This game has unused abilities.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Strife is an early FPS/RPG hybrid game created by Rogue Entertainment, using a modified version of the Doom engine.

An updated release featuring additional content and based on a reverse-engineered fan-made source port, The Original Strife: Veteran Edition, was released by Night Dive Studios in 2014. Since it includes the unaltered WAD files from the original release and merely patches over them with an add-on WAD at run-time, this page also applies to that version.

Hmmm...
To do:
  • Add unused resources from VOICES.wad.
  • Make a subpage on STRIFE0.wad.
  • Take a look at revisional differences.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Text

COPYRITE: A text lump containing a copyright notice.

copyright 1995 ROGUE Entertainment

SERIAL: A text lump containing a serial number, only checked by an unused beta version time bomb routine.

960416


LOG75: Unused "Judgment Call time" log which has a matching BlackBird voice. Of note is that the game's endings (good, neutral, and bad) branches off here, and the game might be hinting you have a choice in the matter.

JUDGMENT CALL TIME... THE ORACLE WANTED US BACK FOR ANOTHER VISIT, BUT NOW THAT WE'VE
GOT TWO PIECES, WE MIGHT WANT TO RETURN TO BASE.

LOG88: Unused "Up to my hips in blood" log which has a matching BlackBird voice.

I'M SORRY, AFTER BEING UP TO MY HIPS IN BLOOD I CAN'T THINK OF ANYTHING WITTY TO SAY RIGHT NOW. LET'S JUST GET BACK TO MACIL.

T1TEXT: Text for ending of demo version, unused by retail.

Congratulations!  
You have completed the Strife demo.

C1TEXT: Text for an unused intermission after defeating the Programmer. This is used in the v1.1 Beta.

A FLASH OF METAL CALLS YOU TO THE CORPSE OF THE PROGRAMMER. LYING ON THE GROUND BEFORE HIM, IS A PIECE OF THE SIGIL OF THE ONE GOD.
AS YOU REACH DOWN TO RETRIEVE IT, A CHARGE COURSES THROUGH YOUR BODY.  BEFORE YOU CAN QUESTION THIS REACTION, THE TEMPLE BEGINS TO
COLLAPSE.  NARROWLY ESCAPING THE DESTRUCTION, YOU ARE GREETED BY THE GRIM FACES OF YOUR FELLOW SOLDIERS.  THRUSTING THE SIGIL PIECE
IN THE AIR DRAWS A DEAFENING CHEER THAT FOLLOWS YOU INTO UNCONSCIOUSNESS.

Unused Sprites

Art you won't see during your romp in Tarnhill.

RBPYA0-D0

Strife RBPYA0.png

Unused HUD for torpedo weapon.

Screens

Graphics meant for intermissions and NPC dialog STARTUP0

Strife STARTUP0.png

The logos at the bottom are never visible in-game. The image is cropped to LOGO portion for display during startup.

VELLOGO

Strife VELLOGO.png

Velocity nag screen which only appears in the demo version.

M_PRISNR

Strife M PRISNR.png

Unused and unfinished prisoner dialogue character portrait.

Items

World & Inventory sprites that go un-pickup-ed by Strifeguy.


I_BKPK

Strife I BKPK.png

An inventory/ammo screen icon for the backpack.

I_CHST

Strife I CHST.png

Inventory icon for a box of gold.

BOATA0

Strife BOATA0.png

Unknown. We can tell it's an item because...

I_BOAT

Strife I BOAT.png

...it has an inventory sprite.

I_RATT

We prey at night, we stalk at night...

Inventory icon for "Rat Buddy", not a collectible in any known version of the game.

FLGRA0/FLGGA0/FLGBA0

Unused objects, given their names, it may have been a flag for an intended "Capture the Chalice" mode. In Strife: Veteran Edition it finds a home as three talismans, which grant the player a berserk power-up when all three are collected, which is present (albeit unobtainable without using a cheat code) in the original version. Veteran Edition also reintroduces Capture the Chalice, but uses the Offering Chalice alongside a blue version of said chalice.

Strife FLGRA0.pngStrife FLGGA0.pngStrife FLGBA0.png

Story Items

Assorted keys and objects not used in the final.


I_REPT

Sign here, here, and here.

"Report" icon.

I_CRYS

Strife I CRYS.png

An inventory sprite for a Power Crystal.

I_EPI1

Strife I EPI1.png

"Episode 1" key ring.

I_EPI2

Strife I EPI2.png

"Episode 2" key ring.

Gas Grenades

An unused ammo type for the Grenade Launcher.

I_GASG

Strife I GASG.png

Ammo icon for gas grenades.

GASGA0

Strife GASGA0.png

Pickup sprite for gas grenades.

GRENG0-I0

Strife GRENG0.png

Idle frames for gas grenade weapon.

GREFE0-F0

Strife GREFE0.png

Firing frames for gas grenade weapon.

GASGB0-C0

Strife GASGB0.png

Projectile states for gas grenades.

GASCA0-H0

Strife GASCH0.png

"Death" (damaging) states for gas grenades.

Objects

Things for Strifeguy to bump into.


TRAYA0

Strife TRAYA0.png

A metal tray.

DIE1A0/DIE2A0/DEADA0

Unused bloody gibs.

Strife DIE1A0.pngStrife DIE2A0.pngStrife DEADA0.png

SHRDA0-C0

Unused green glass shard sprites meant to pop out when you destroy a computer monitor.

Strife SHRDA0.pngStrife SHRDB0.pngStrife SHRDC0.png

SPIDM1-SPIDM8

Rotations for the Stalker's unused bullet attack.

Strife SPIDM1.pngStrife SPIDM2.pngStrife SPIDM3.pngStrife SPIDM4.png

Strife SPIDM5.pngStrife SPIDM6.pngStrife SPIDM7.pngStrife SPIDM8.png

Unused Textures

Skies, walls, & flats that have yet to be seen.

Skies

It's a bird! It's a plane! No, it's an unused graphic!


P_MNT

Strife P MNT.png

Unused dusky sky texture.

P_BROWN1-P_BROWN4

Patches for dark storm clouds sky textures.

Strife P BROWN1.png:Strife P BROWN2.png

Strife P BROWN3.png:Strife P BROWN4.png

Walls

Wall textures you won't be able to hump.


P_BANR02

Eagle, Steel Ingot, Green Rectangle, Finish Line, Pyramid, Also Pyramid, Pistol, Gauntlet, Crystal Ball, and a mountain.

Green banner texture.

P_BANR03

Strife P BANR03.png

"Movement" sword banner texture.

P_RFLAG1

Strife P RFLAG1.png

"Movement" flag texture.

P_COORD1/2

"X/Y coordinates" switch texture.

Where the hood- where the hood- where the hood at?:Ah, thanks.

P_MEDIC1

The Order promotes brushing your teeth twice a day!

Chart of Acolyte anatomical study.

P_LOCKR

Strife P LOCKR.png

Locker texture.

P_BIGGUY

Strife P BIGGUY.png

Texture of huge vaguely human silhouette.

P_WEAP1

Strife P WEAP1.png

Unused wall patch version of firing range target sprite.

Flats

Sky textures never meant to be above the player.


F_SKY001

Strife F SKY001.png

Placeholder sky flat that never appears in-game, "Happy Sun!".

F_SKYLIT

Strife F SKYLIT.png

Unused blue sky light flat.

Unused Sounds

DSPSDTHB

Unused peasant death, contains a Zombie death sound from Doom.

DSPSDTHC

Same as the last sound, but using a different Zombie death sound from Doom.

DSSWSTON

Giant stone switch sound, never used.

DSSNTDTH

End of Sentinel sound is never heard in-game, cut off by premature end of death animation.

SUR4A1

Found in voices.wad. Consists of a group of people saying "Surprise!"

PRO7

Also found in voices.wad. An unused part of the intro saying "Sworn to conquer the order and reclaim our world for ourselves and our children, so we all might have a future."