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SuperTuxKart

From The Cutting Room Floor
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Title Screen

SuperTuxKart

Platforms: Windows, Mac OS X, Linux, Solaris
Released internationally: 2004


GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.


<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!

SuperTuxKart is the successor to the Linux-exclusive TuxKart. It's essentially Mario Kart 64 with FOSS mascots instead of Mario characters. It's also one of the best open-source racing games available.

Unused Graphics

TestBlok

SuperTuxKart TestBlok.png

A simple model named TestBlok.b3d can be found in Minigolf Mischief's track folder. Judging by its name and appearance, it's just a test object.

TinyTux

SuperTuxKart Tinytux.png

A small, slightly squished image of Tux. Doesn't show up in-game, but there doesn't seem to be a place where it would.

Wood Texture

SuperTuxKart-Woodtex.jpg

An early wood texture.

Stone Wall

SuperTuxKart-StoneWall.png

An early texture for a stone wall.

JumpBomb

SuperTuxKart JumpBomb.jpg

The texture for a bomb. It has no corresponding model.

Reset Button

SuperTuxKart Reset.png SuperTuxKart Reset Obj.png

A reset button, complete with model and icon. It's unknown what it would have reset.

Unused Dialogue

Tux has some unique unused dialog. No other characters have dialog, so Tux's dialog was probably cut early on in development.

"Hey, move it!"


"Ow, that hurts!"


"Ew."


"All right!" This seems to be done by a totally different voice actor.


"Later!"


"Uh-oh."


"I'm the winner."


"Yeah!"


"Woo!"