Mail has been fixed; you should now be able to confirm your e-mail address, watch pages, and the like.
Please report any issues on Discord.

Super Bases Loaded 3: License to Steal

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Super Bases Loaded 3: License to Steal

Also known as: Super Moero!! Pro Yakyuu (JP)
Developer: TOSE
Publisher: Jaleco
Platform: SNES
Released in JP: December 23, 1994
Released in US: February 1995


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.


Debug Mode

Sbl3-debug.png

Start the game with Pro Action Replay code 8081FB02 (US version 1.0) active to enter the debug mode, which contains a character graphic viewer and sound test.

Pressing Start from here will start a new game with preselected teams, while pressing Reset will proceed to the title screen like normal.

Character Test

Sbl3-chara.png

The character test screen is used to view various player graphics. The available options are:

  • SCR MODE: Select a group of sprites (3DB = batter, 3DP = pitcher, 3DC = catcher, 3DA = umpire). "2D" can also be selected, but has no viewable graphics.
  • TEAM NUM: Select uniform colors.
  • FORM NUM: Select a sprite from the current group.
  • PATT NUM: Select one of the current sprite's animations.
  • FLAM (frame) NUM: Select a frame from the current animation.

Switching DISP MODE from MAN (manual) to AUT (automatic) will play the entire selected animation, then switch back to manual mode.

Sound Test

Sbl3-sound.png

The sound test screen contains three options. Use the D-Pad and A to select a new value for each option.

To play music, set "NOTE" to a value of 04 or higher, then set "MUSIC" to 01 to start the music or 02 to stop it. Playing sound effects is more straightforward: just set "SE" to any value to hear the sound effect. The same sound effects are available no matter what "NOTE" is currently set to.

(Source: Original TCRF research)

Regional Differences

The credits in the Japanese version were omitted for the US one. Unlike Super Bases Loaded II, where the credits were excised despite having already been in English, in this case the credits used hiragana and katakana.