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Super Bases Loaded II

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Title Screen

Super Bases Loaded II

Also known as: Super 3D Baseball (JP), Hanguk Pro Yagu (KR)
Developer: TOSE
Publishers: Jaleco (US/JP), Hyundai (KR)
Platform: SNES
Released in JP: August 7, 1992
Released in US: February 1994
Released in KR: 1994


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
RegionIcon.png This game has regional differences.
PiracyIcon.png This game has anti-piracy features.


Debug Modes

Pro Action Replay (PAR) code 849254?? (US version) will replace the Options menu with one of the following screens:

  • 00: Field viewer
  • 02: Player viewer
  • 04: Mode 7 test
  • 11: Sound test

Field Viewer

Sbl-fieldview.png

The field viewer, simply enough, allows you to pan over the entire 2D view of the field. Hold the D-Pad to scroll in any direction, or press A/B/X/Y to move a few pixels at a time.

Depending on whether or not a game has already been played, you may have to scroll through lots of garbage tiles before actually seeing the field. The best way to use this screen is to start any type of game (Exhibition is probably the easiest), then resetting as soon as the players begin running out onto the field.

Player Viewer

Sbl-playerview.png

This screen is used to view player animations. Pressing B or A selects the next/previous animation, and holding Y or X will play the animation forwards or backwards on a loop.

Mode 7 Test

Sbl2-mode7.png

This screen is used to test the Mode 7 effect used during pitches and the "Series Champion" animation.

Press L/R to rotate the stands back and forth, and the D-Pad to adjust the viewing angle. B begins moving the view forward as in the "Series Champion" animation, and A returns you to home plate.

Sound Test

Hmmm...
To do:
Controls.
Sbl2-soundtest.png

It's a sound test. Surprise!

(Source: Original TCRF research)

Regional Differences

Title Screen

Japan US Korea
Super 3D Baseball (Japan) title.png Super Bases Loaded 2-title.png Hanguk Pro Yagu (Korea) title.png

Team Select

Japan US Korea
Super 3D Baseball (Japan) teams.png Super Bases Loaded 2 (USA) team.png Hanguk Pro Yagu (Korea) team.png

Stadiums

Japan US Korea
Super 3D Baseball (Japan) stadiums.png Super Bases Loaded 2 (USA) stadiums.png Hanguk Pro Yagu (Korea) stadiums.png

Anti-Piracy

SBL3-antipiracy.png

The game performs an SRAM test to verify that exactly 8KB of SRAM is present. If the test fails, the game will display the above message on boot and hang. Cartridge copiers typically contain more SRAM in order to support a wide variety of games which trips the anti-piracy measure. This same method of anti-piracy detection would also be used for Super Bases Loaded 3: License to Steal.

(Source: Original TCRF research)

Region Error

SBL2 RegionError.png

Attempting to run the game on a PAL console will hang the game on the above message on boot.

(Source: Original TCRF research)

Miscellaneous

Before and after each game, a presenter is shown next to a screen. This was removed for the western version.

Japan US
Super 3D Baseball (Japan) presenter.png Super 3D Baseball (Japan) presenter 2.png Super bases loaded 2 presenter.png

Ending

Japan US
Super 3D Baseball (Japan) ending.png Super bases loaded 2 ending.png


Credits

The Japanese version has credits that were omitted from the US release, even though they are all in English.

Staff

Planning 
Kujaku

Main Programmer
Gerushi

Sub Programmer
Yone P
PSG

OBJ Designer
Youseiou
Hinoruru

BG Designer
Shin
Shimakuma
N.Y

Composer
CMS

Super Viser
Take P

Supporter
Toshimi
8TA

Debug
Bug Hunter
Richo

Coordinator
Sahe Chan

Presented by
Jaleco