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Super Mario Sunshine/Prerender Differences

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This is a sub-page of Super Mario Sunshine.

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Hmmm...
To do:
More oddities documented here

Some of the prerenders were apparently captured using pre-release builds.

Cutscenes

Hmmm...
To do:
Add comparison audio rips.

Auto Demo

The auto demo was recorded very close to release, as there are little to no changes. The only significant changes are in audio, as:

  • Mario makes a few noises that don't appear in-game.
  • Mario makes damaged noises whilst jumping off walls, rather than jumping noises.
  • The blue coin lets out a normal coin sound.
  • Bullet Bill textures are slightly different.

Start-Up Movie

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically: Context about the Spaceworld 2001 Isle Defino, the handmade sculpt, who Koizumi is.
Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Image comparisons for the last paragraph.
  • The unused cloud layer is present in the background.

SMS-intro-screen far.pngSMS-intro-screen close.png

  • There are actually two different versions of Isle Delfino's map here: the first one, seen when the characters are looking at the big monitor, seems to be a slightly modified version of the Spaceworld 2001 version of the map, also seen on a poster in Hotel Delfino. The second map, shown when the camera zooms in on the screen, seems to be based on Koizumi's handmade sculpt of Isle Delfino, though this version lacks the bridge to Pinna Park and also lacks a small island near Pinna Park that was in the original sculpt.
    • In the Super Mario 3D All-Stars version of Sunshine, when Isle Delfino first appears on the big monitor the bridge to Pinna Park is cut off, making it look as if its island is actually part of the main island, which is even less accurate to the final game than the original version was.
  • There are a few barrels under the open window behind the Pianta actors and Grand Pianta Statue. Barrels can also be seen in some pre-release screenshots in the same spot.
  • Mario can be seen in Bianco Hills at the bottom-right.
  • In Delfino Plaza: the two bells have graffiti, the Bianco Hills portal is present, and the Shine Gate's Shine Sprite is spawned with the Shine monument faced away from its default position.

Arrival

  • The unused cloud layer is present in a few scenes.
  • In the first two scenes with Mario and Toadsworth out on the runway, Peach's earrings use her eye texture.
  • The Polluted Piranha is missing in the scene where the Toads share their opinions, making the full goop map visible.
  • Once it switches back to Peach after showing Shadow Mario, her earrings are low poly.

FLUDD Introduction

  • Corona Mountain has an earlier design seen in some pre-release screenshots.
  • Delfino Plaza seen in the distance seems to sport an earlier design.
  • The trees sport an older texture seen in pre-release media.
  • KART is misspelled as KIRT in the callbacks.
  • A chair can be seen behind Mario.
  • There are a few Piantas near the plane.

Courtroom Scene

  • Toadsworth's glasses and frames' colors are swapped in the first scene.
  • Mario's right eye is misaligned for a few frames while looking backward towards Toadsworth.
  • The left side window is completely open.
  • The trees in the plaza sport the older texture.
  • The lilypad island is missing the pipe and has a different tree.
  • Where the "Benvenuto" sign would be on the building north of the jail is an unused "Dolpic" sign which is seen in pre-release media.
  • The building to the west of the Grand Pianta Statue where a Shine Sprite would normally be has unbreakable blue saloon door textures. This is also the case in the flooded Delfino Plaza.
  • There is a Rocket Nozzle stone tab on top of Pianta Village's pipe on the Shine Gate. In the final game, only the lighthouse has a stone tab on top of it.
  • A pineapple is in the Dolphin fountain when the camera is zooming in on the Shine Gate.

FLUDD's Post-Trial Talk

  • There is a different fruit basket Pianta next to the building with Sirena Beach's pipe.

Culprit Uncovered

  • Shadow Mario is shown reflecting Bianco Hills for a few seconds.
  • One of the triangle graffitis can be seen on the building behind the palm tree leaves when Shadow Mario turns to look at Peach.

Peach Kidnapped

  • Shadow Mario is reflecting the beginning where he kidnaps Peach. However, she is missing her parasol similar to pre-release material.

Petey Introduction

  • The common sky model is used instead of the one specific to Bianco Hills.
  • The unused cloud layer is present in the sky.

Mecha-Bowser Appears

  • Shadow Mario is reflecting an earlier version of Pinna Park.
  • Mario can be seen sleeping on the Yoshi-Go-Round when the camera switches to Shadow Mario's point of view.
  • The ferris wheel is red.

Bowser Jr. Introduction

  • Shadow Mario/Bowser Jr. is still reflecting early Pinna Park.
  • In the top right when Peach's reaction is shown, the unused cloud layer can be seen.

Ending

  • The Red Coin Bird Field pipe is colorless in some scenes.
  • The Pinna Park cannon has its lid on, which never happens in-game.
  • A red graffiti X is on the wall near the pachinko level.
  • The ferris wheel in the background is red.
  • Bowser's eye is see-through.
  • On Sirena Beach, not only is the red ferris wheel present, but another wheel with more polygons is as well.
  • Toadsworth's glasses and frames' colors are swapped once more.
  • The old Noki can be seen twice.
  • The boat in Delfino Plaza is of a different design.

Credits

  • In the photo where Peach and Toadsworth are getting splashed, the Pinna Park ferris wheel is missing.

Level Preview Videos

Hmmm...
To do:
Split up the video into each level, and do comparison images/videos


Japanese International Switch
SMSlevelJP.gif SMSlevelNA.gif

The video that plays in the graffiti portal to Bianco Hills was re-rendered for the international releases. In the Japanese version, there is a strange red box on the left side of the windmill, which may be the reason for the change. This box could be a remnant of an older design, or a debug display included by accident (there is an invisible piranha head spawner object in place of the box during actual gameplay). The camera makes a much wider circle around the windmill in the international versions, but neither video loops properly.

The Gelato Beach video is the same in both versions, but note the prominently-featured Sand Bird Tower walkway columns. These seem to have been removed very late in development for some reason, as they can be seen in many other locations.

As a result of the higher-resolution video in the Switch version, you can see the Sand Bird Tower pillars more clearly. In addition, you can see that in Ricco Harbor, the Pinna Park Ferris wheel is orange as seen in pre-release media and the unused cloud layer is present.

Textures

"Dolpic" Poster

SuperMarioSunshine-Dolpic.PNG

The "Dolpic" poster in Hotel Delfino shows an early version of Isle Delfino. Notable diferences include: Pinna Park's island being connected to Isle Delfino, which makes sense considering Pinna Park was planned to have a train station early in development. Another thing to note is that there appear to be an island connected with a bridge in the lower-right section of the island, which appears very similar to the early Delfino Plaza from the Spaceworld 2001 trailer.

Noki Houses

Early Clay Sculpture of Isle Delfino Dolphin on Noki Houses
ClayIsleDelfino.jpg SMS-Noki Bay Platform.png

The texture on the top of these Noki houses appears to actually depict the early version of Isle Delfino, only it's facing the wrong direction. The three giveaways are the small island between the head and the tail, the tail being connected to the rest of the island, and even what appears to be the airstrip connected to the plaza.