Superliminal/Version Differences
This is a sub-page of Superliminal.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do:
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Note: In these sub-pages, the images/videos which are labelled as being captured on a version which is lost will have instead been captured on the most relevant accessible version (usually 1.05.2019.12.13.185 or 1.10.2020.7.6.877). There is a small chance that some of the changes listed as being made in version 1.10.2020.7.6.877 or the lost versions which came before it are attributed to the wrong version, but almost all changes have been checked with videos so this is unlikely.
Environmental Differences All environments perceived during I-LIDS should reflect a typical mental state. |
Collectables Wait, what do you mean it's inside of a wall? |
Text Revisions Dr. Glenn Piece |
Platform Differences There's a mobile port! |
Contents
- 1 Update History
- 1.1 Version 1.0.2019.11.11.963
- 1.2 Version 1.0.2019.11.12.1005
- 1.3 Version 1.0.2019.11.15.70 (lost)
- 1.4 Version 1.0.2019.11.19.10 (lost)
- 1.5 Version 1.05.2019.12.6.1064 (lost)
- 1.6 Version 1.05.2019.12.9.797 (lost)
- 1.7 Version 1.05.2019.12.13.185 (lost)
- 1.8 Version 1.10.2020.7.6.877
- 1.9 Version 1.10.2020.11.4.1036
- 1.10 Version 1.10.2020.11.11.1354
- 1.11 Version 1.10.2020.11.20.951
- 1.12 Version 1.10.2020.11.24.1126 (lost)
- 1.13 Version 1.10.2020.12.3.1217
- 1.14 Version 1.10.2020.12.10.971
- 1.15 Version 1.10.2021.4.18.111
- 1.16 Version 1.10.2021.5.10.791
- 1.17 Version 1.10.2021.11.5.550.43
- 1.18 Version 1.10.2021.11.12.858.39 (7705875)
- 1.19 Version 1.10.2021.11.12.858.39 (7767071)
- 1.20 Version 1.10.2021.12.16.1298.39
- 1.21 Version 1.10.2021.12.20.828.57
- 1.22 Version 1.10.2022.2.20.838.2 (8242454)
- 1.23 Version 1.10.2022.2.20.838.2 (8245107)
- 1.24 Version 1.10.2022.12.19.1005.12
- 1.25 Version 1.10.2023.2.17.882.59
Update History
This list contains an overview of the changes made in every full PC release of the game.
- For more detail on these changes, see the sub-pages linked above.
- For a list of every version, including demos, development builds and versions on other platforms, see the notes page.
- For an overview of the changes made in the demos and development builds, see the prototype page.
Version 1.0.2019.11.11.963
Initial release.
Version 1.0.2019.11.12.1005
To do:
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playtimeData.txt
In the root folder of the game, there is a text file called playtimeData.txt that tracks playtime and does have initial starting data that is different from the version before.
Version 1.0.2019.11.11.963 | Version 1.0.2019.11.12.1005 |
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Previous Level Play Time: [00:00:02.4524461] CYCLE TIME: [00:00:02.4504514] [11/11/2019 4:19:29 PM] Starting Level: "StartScreen_Live" |
Previous Level Play Time: [00:00:02.1499472] CYCLE TIME: [00:00:02.1479525] [11/12/2019 5:03:04 PM] Starting Level: "StartScreen_Live" |
General MonoBehaviour.json Differences
resources.assets/I2Languages.json
...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! Notes: Find out the specific translation errors. For Italian: Options/[Option] Off & Options/[Option] On. |
Term | Version 1.0.2019.11.11.963 | Version 1.0.2019.11.12.1005 | Notes |
---|---|---|---|
Credits/Composer | Composer | Composer & Sound Designer | |
Levels/Save Warning | Avertissement: La sélection d'un niveau écrasera votre progression actuelle. | Avertissement: La sélection d'un niveau effacera votre progression actuelle. | French translation line. The word "écrasera" was changed to "effacera", both share the same meaning but "effacera" is more direct. |
Options/[Option] Off | De | Non | French translation error. "De" can be translated as "Off" and can be used in French to say that an object is not/no longer on something (e.g. fell off - tombé de), not to say that the option is disabled, so this line was mistranslated. The word has been replaced by "Non", which can be translated as "No", which is more correct. |
Via | No | Italian translation error. | |
Apagado | No | Spanish translation error. Changed to "No" be consistent with [Option] On's "Sí". | |
Fora | Inativo | Portuguese translation error. Changed to "Inativo", which means "Disabled", to be consistent with [Option] On's "Ativo". | |
Options/[Option] On | Sur | Oui | French translation error. "Sur" can be translated as "On" and is used in French to say that an object is on another, not to say that the option is enabled, so this line was mistranslated. The word has been replaced by "Oui", which can be translated as "Yes", which is more correct. |
Sopra | Sì | Italian translation error. | |
En | Sí | Spanish translation error. Same exact error as the French translation. The word has been replaced by "Sí", which means "Yes". | |
Em | Ativo | Portuguese translation error. Same exact error as the French translation. The word has been replaced by "Ativo", which means "Enabled". |
Intro Cutsecene
- There is an added render of the Somnasculpt advert video that shows in the Intro cutscene that's compressed for usage with computers using Windows 7.
SuperliminalAdvert_FinalCut4x3.mp4 | SuperliminalAdvert_FinalCut4x4_Win7.m4v | |
---|---|---|
Video | ||
Video properties differences | Data: Size: 175MB Video: Data rate: 33972kbps Total bitrate: 34291kbps Audio: Bit rate: 318kbps Origin Media created: 11/10/2019 7:16 PM (UTC) |
Data: Size: 31.4MB Video: Data rate: 6024kbps Total bitrate: 6122kbps Audio: Bit rate: 97kbps Origin Media created: 11/12/2019 11:05 PM (UTC) |
MonoBehaviour.json differences
HxVolumetricCamera.json
To do: Find out what these mean. |
Version 1.0.2019.11.11.963 | Version 1.0.2019.11.12.1005 | |
---|---|---|
BlitMatrix | "eo0": 0.51111174 | "eo0": 0.54571486 |
BlitMatrixMV | "eo0": 0.51111174 | "eo0": 0.54571486 |
BlitMatrixMVP | "eo0": 0.51111174 "e03": -4.7683716E-07 |
"eo0": 0.54571486 "e03": 2.9802322E-07 |
BlitScale | "x": 0.51111174 | "x": 0.54571486 |
MatrixVP | "e00": 2.0974321 "e03": -19.925606 |
"e00": 1.9644364 "e03": -18.662146 |
LastMatrixVP | "e00": 2.0974321 "e03": -19.925606 |
"e00": 1.9644364 "e03": -18.662146 |
Dollhouse
- The CloudVideoRoom video gets replaced with a compressed version that's compatible with Windows 7.
CloudTimelapse03_WithColorTest03.mp4 (Deleted) | CloudTimelapse03_WithColorTest03.m4v (New) | |
---|---|---|
Video | ||
Video properties differences | Data: Size: 15.3MB Video: Data rate: 10345kbps Total bitrate: 10673kbps Audio: Bit rate: 328kbps Origin Media created: 10/21/2019 6:49 PM (UTC) |
Data: Size: 11.7MB Video: Data rate: 8131kbps Total bitrate: 8198kbps Audio: Bit rate: 66kbps Origin Media created: 11/12/2019 11:06 PM (UTC) |
Version 1.0.2019.11.15.70 (lost)
- Optical: The barrier at the entrance to the green king room can no longer have objects grabbed through it
- Optical: Made the invisible walls on the walkway taller, preventing players from climbing up and reaching the end of the level early
- Clone: Added a limit to how many times an object can be cloned
- Clone: Fixed the performance issue when retracting clones
- Made portals less "sensitive":
- This fixes most portal glitches, where the player could become extremely large and get outside the world
- This introduces most portal slides, where the player can get outside the world by repeatedly entering and re-entering a portal
- Barriers have been made more effective, though objects can still be pushed through them
Version 1.0.2019.11.19.10 (lost)
- Blackout: Fixed crashes caused by memory texture issues
- Labyrinth: Addressed glitch issues with infinite hallways sequence *
- Whitespace: Added a checkpoint after the checkerboard
- The checkpoint loading issues were apparently not actually fixed until the next update
Version 1.05.2019.12.6.1064 (lost)
Seems to contain all the changes that Pillow Castle listed as being added in 1.05.2019.12.9.797.
- Labyrinth: Removed railings in the pool room, forcing the player to pick up the cube
- Labyrinth: Changed the lighting in the white room to be less yellow
- Controller support
- Input remapping
- Quality and FOV settings
- Added a photosensitivity warning
- Fixed checkpoint loading occasionally causing the player to appear in the wrong place
- Added Polish, Ukrainian and Turkish and fixed various translation issues
Version 1.05.2019.12.9.797 (lost)
- Unknown changes (the changes listed on Twitter were added in 1.05.2019.12.6.1064)
Version 1.05.2019.12.13.185 (lost)
- Unknown changes
Version 1.10.2020.7.6.877
- Blackout: The teleport near the start of the level now activates earlier and more consistently
- Dollhouse: The barriers entering and exiting the bouncy castle room can no longer have objects grabbed through them
- Labyrinth: The opening dialogue was separated so that the player must walk through the entire hallway to listen to it all (this also makes the dialogue shorter, and makes parts of it skippable)
- Labyrinth: The barrier at the entrance to the exit sign puzzle can no longer have objects grabbed through it
- Labyrinth: The fake queen can no longer activate the button for a frame
- Whitespace: The light switch can now be clicked from further away
- Whitespace: The doorway to exit the astral city is now broken, preventing the player from walking through it initially
- Retrospect: The screen now goes black and slowly fades after clicking the alarm clock
- Retrospect: The fire extinguishers in the Whitespace segment can no longer be clicked, matching the rest of the level
- A large amount of minor changes were made to the environments of every level
- Added collectables
- Removed and added various fire extinguishers, fire alarms and blueprints
- Added achievements
- Added secret objects
- Added secret rooms
- Added a camera shake option
- Removed various out of bounds objects (possibly changed in an earlier update)
- Fixed an issue where pausing during certain loads would cause the game to freeze
- Gravity is now changed based on the size of the player
- The FPS is now tied to the UPS, essentially meaning that the way the game's physics act now depends on framerate
- Level boundaries in Optical and Whitespace now appear when the player gets close to them
- Adjusted the volume of various sound effects (e.g footsteps are much quieter)
- Added a mechanic which makes it so that a voice line will only play once all other voice lines have finished playing
Version 1.10.2020.11.4.1036
- Clone: Added a trigger below the level to delete objects (the same as in all other levels except for Labyrinth and Whitespace)
- Clone: Removed two fire alarms from the beginning of the level in order to avoid spoiling the cloning mechanic, replacing them with two new fire alarms located before the clock room and sign room respectively
- Clone: Replaced the large ramp with two sets of stairs to further discourage excessive cloning
- Clone: Added a hole for the apple clones to fall into in the room that the ramp was removed from
- Dollhouse: The exit sign above the exit to the bouncy castle room was moved upwards
- Labyrinth: Added sound indicators to the exit sign puzzle
- Whitespace: Jungles' Bistro will now only open after the game has been completed at least once
- Whitespace: Added two more exit signs to the walls either side of the player after clicking the light switch
- Whitespace: Fixed the doorway to exit the astral city which was broken in the previous update
- Added Developer Commentary
- Added Challenge Mode
- Added Somnasculpt Workshop
- Added a speedrun timer
- Added a derealisation warning
- Changed the scripting backend from IL2CPP to Mono
- Added Mac and Linux support
- Moved the Continue button to the top of the main menu options
- Translation fixes, including changing "SomnaSculpt" to "Somnasculpt"
Version 1.10.2020.11.11.1354
- Induction: Fixed various colliders
- Induction: Made the cube that is dropped over the wall heavier, meaning it is less likely to bounce off of the button
- Optical (Challenge Mode): Fixed the 2nd challenge's exit gate not registering
- Cubism: Fixed the ramp collider on the stairs
- Blackout: Added "a little treat" *
- Labyrinth: Adjusted the floor break collision
- Whitespace: Fixed the cursor occasionally disappearing *
- Workshop: Fixed Random Soda not restoring *
- Workshop: Altered the lighting
- Workshop: Moved private items closer together to better fit on the table *
- Workshop: Remade the vending machine to make its functionality more obvious
- Increased the look sensitivity maximum by 2x
- Fixed an issue where Developer Commentary would exist during Challenge Mode if it had been played earlier in the session
- Fixed an issue where Challenge Mode would act as if you were still in a challenge when starting a new level *
- Improved the speedrun timer
- Changed the timer to start when walking through the first doorway, instead of upon loading into Induction
- Fixed an issue where the setting for the timer would randomly become disabled
- Fixed an issue where the timer would reset to 0 after resetting to checkpoint
- Fixed the restart level button not working after playing Challenge Mode
- Changed the background of the Workshop button in the Extras menu
Version 1.10.2020.11.20.951
- Induction: Fixed a collider
- Optical: Added in missing doorframes
- Optical: Removed a misplaced vase from the door illusion room
- Cubism: Fixed the ramp collider on the stairs (again?)
- Blackout: Added a calendar next to the generator
- Clone: Fixed the fire alarm before the clock room being invisible
- Labyrinth: Altered the sign in the exit sign puzzle
- Whitespace: Fixed the cursor occasionally disappearing (again?)
- Workshop: Changed the date that dream construction would be unlocked from "December 1, 2020" to "Early December, 2020"
- Added the time since hitting the last checkpoint to the pause menu
- Added numbers to the sliders in the options menu
- Translation fixes
Version 1.10.2020.11.24.1126 (lost)
- Fixed an issue where achievements would register but not appear
- Fixed "a few other issues" *
Version 1.10.2020.12.3.1217
- Blackout: The wall to the left of the vending machine after the box maze is now broken and can have objects placed through it
- Clone: Removed another fire alarm from the beginning of the level (leaving behind a broken texture on the wall), replacing it with a new fire alarm located after the sign room
- Clone: Fixed the fire alarm before the sign room being invisible
- Workshop: Unlocked the level editor
- Added six new achievements relating to the extra modes
Version 1.10.2020.12.10.971
- Optical: Fixed a collider
- Labyrinth: Fixed a collider
- Whitespace: Fixed a collider
- Whitespace: The barrier at the entrance to the outside area with the deception clinic can no longer have objects grabbed through it
- Workshop: Added a HUD to the level editor
- Workshop: Added magnetic snapping to the level editor
- Workshop: Added various new objects to the level editor
- Workshop: Adjusted geometry in the level editor
- Workshop: Fixed fly mode allowing you to get out of the world
- Workshop: Enabling fly mode now teleports the player to the level editor area
- Workshop: Added size and rotation reset options to the level editor
- Workshop: Fixed the level editor allowing levels which had not been completed to be updated if an object was deleted
- Workshop: Reduced the snap threshold and normalised across the world-space grid in the level editir
- Workshop: Fixed items occasionally disappearing in the level editor
- Workshop: Added a save icon after saving a level in the level editor
- Workshop: Changed the lava material in the level editor to prevent motion sickness
- Workshop: Removed the ability to play levels if they do not have a start flag
- Workshop: Removed the beep sound when starting a level
- Various localisation fixes and additions
- Fixed the Challenge Mode achievement not properly triggering and sometimes requiring a challenge to be re-completed
- Fixed various crashes on Linux
- Fixed mouse cursor issues on Linux *
Version 1.10.2021.4.18.111
- Optical: The barrier at the entrance to the walkway can no longer have objects grabbed through it
- Cubism: Fixed an issue where the player could get launched into the air near the end of the level
- Blackout: Fixed the wall to the left of the vending machine after the box maze which was broken in 1.10.2020.12.3.1217
- Clone: Fixed the broken texture on the wall behind the first grabbable door that had been left behind after the fire alarm was removed
- Dollhouse: Prevented the movable portals at the end of the level from spawning until the portal that you entered the room with has disappeared
- Whitespace: Slightly moved the cheese
- Workshop: Removed the limits for subscribed and private items
- Workshop: Changed doors to open only when all tagged buttons are pressed in the level editor
- Workshop: Added more button/door tags options
- Workshop: Added more warnings on object import
- Workshop: Fixed bugs which were causing longer level load times
- Workshop: The "New Dream" button is now in Arabic regardless of which language is selected
- Added Arabic localisation and fixed other missing translations
- Added an X-axis inversion option
- The size of the text on the Extra Modes menu was decreased
- Removed the hole from the top of the wall in every ending corridor
- Fixed an issue where players could fall out of portals on lower end machines
- Fixed a graphical bug on Macs with Apple M1 chips
- Fixed UI elements getting cut off on wide aspect ratios
- Fixed the Challenge Mode and level editor HUDs displaying over the top of the options menu, which could sometimes prevent navigation
- The "Reset to Checkpoint", "Restart Level", "Options" and "Save & Quit" pause menu buttons were all slightly squished, moving the start of the text 1 pixel to the right
Version 1.10.2021.5.10.791
- Workshop: The "New Dream" button now displays in the correct language
Version 1.10.2021.11.5.550.43
- Optical: Removed the reflection from the window in the green king room
- Cubism: The sliding cubes can now sometimes slide through each other if the bottom cube is only slightly above the floor (possibly a bug?)
- Cubism: Altered the physics of the cube sides, meaning that they can no longer stand upright
- Cubism: Made the lighting in the exploding cube corridor brighter
- Blackout: Added a secret ending
- Dollhouse: Changed the patterns on the walls in the hallway leading up to the bouncy castle
- Labyrinth: The fake queen is now broken and does not get projected correctly, instead floating midair
- Whitespace: The chess pieces on the checkerboard will now sometimes activate adjacent tiles (possibly a bug?)
- Blueprints can no longer be clicked from far away if the player is larger than normal, mostly affecting the final blueprint in Dollhouse
- Changed the gameplay warning to display upon opening the game rather than when clicking New Game
- The version number in the bottom left of the options menu now has "BUILD:" in front of it
- Added multiplayer
Version 1.10.2021.11.12.858.39 (7705875)
- Labyrinth: Fixed the fake queen which was broken in the previous update
- Multiplayer: The menu option now says "Battle Royale"
- Multiplayer: Added the new room "Dome Projection"
- Multiplayer: Added a region selector
- Multiplayer: Made games automatically launch if there are enough players and the lobby is public
- Multiplayer: Added new objects to the lobby
- Multiplayer: Added resetting to checkpoint
- Multiplayer: Adjusted the visuals for objects that you cannot grab
- Multiplayer: Improved the cosmetic panel and win screens
- Multiplayer: Fixed the "Portal-To-First-Place" powerup not always working
- Multiplayer: Added an indication of who triggered "Anti-Gravity" and "Shrink" powerups
- Multiplayer: Fixes and improvements for the "Duck Bucket" and "Clone Shield" powerups
- Multiplayer: Added up and down control to the "Anti-Gravity" powerup
- Multiplayer: Fixed a sound bug for the "Evil Soda Can" powerup
- Multiplayer: Improved the art and lighting in various rooms
- Multiplayer: Altered the "Ledge" room to make it more challenging
- Multiplayer: Removed cubes from the "Whitespace Stairs" room
- Multiplayer: Improved the room randomisation to make seeing the same rooms less likely
- Multiplayer: Added mustache cosmetic
- Multiplayer: Added "bottomless pit technology" *
- Blueprints can be clicked from far away again
Version 1.10.2021.11.12.858.39 (7767071)
- Multiplayer: Removed the need to manually choose a region
Version 1.10.2021.12.16.1298.39
- Optical: Made the lighting in the door illusion room brighter
- Multiplayer: Changed the menu option back to saying "Multiplayer"
- Multiplayer: Added custom player names which are generated if the game isn't launched through Steam/EGS/etc
- Multiplayer: Added the new rooms "Ballpit", "Revolve", "TowerClimb", "Escher" and "ClimbProMax"
- Multiplayer: Added the new power-up "Invisibility"
- Multiplayer: Added new cosmetics
- Multiplayer: Remade the lobby to be Christmas themed
- Multiplayer: Added the ability to join games which are in progress
- Multiplayer: Added announcement voicelines for global powerups
- Multiplayer: Added a new ending hallway for the third round
- Multiplayer: Changed the way that dreamcoins are earnt
- Added co-op
Version 1.10.2021.12.20.828.57
- Unknown changes
Version 1.10.2022.2.20.838.2 (8242454)
Steam patch notes (This update that was only available for seven hours and twenty-two minutes)
- Multiplayer: Added the new rooms "Waverace" and "Tinydesk"
- Multiplayer: Removed the room "Escher"
- Multiplayer: Added the new cosmetics "Beans", "Coffee Mug" and "Lampshade"
- Multiplayer: Changed the lobby back to normal
Version 1.10.2022.2.20.838.2 (8245107)
- Unknown changes
Version 1.10.2022.12.19.1005.12
- Multiplayer: Changed the lobby back to being Christmas themed
- Multiplayer: Re-added winter cosmetics
Version 1.10.2023.2.17.882.59
Steam patch notes (Latest Build)
- Multiplayer: Changed the lobby back to normal
- Multiplayer: Improved the selection screen
- Multiplayer: Fixed Steam Deck issues
- Multiplayer: Fixed description overlaps *
- Multiplayer: Adjusted the auto-timer *
- Multiplayer: Fixed geometry, collider and reflection probe issues in the lobby
- Co-op: Fixed an issue where the host has no unlocked levels *
- Removed the ability to click menu items during the gameplay warning screen
- Adjusted the UI to scale better with different screen dimensions