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Talk:Big Rigs: Over the Road Racing

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This is the talk page for Big Rigs: Over the Road Racing.
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Doing stuff

So, first things first, the music IS used, but you have to have the CD in a drive for it to play, and its one of the few things that actually works properly in the game. So, that's been removed from the page, as its fully functional. I also added more information on the vehicles and images, information on the Free Camera mode (Which can be considered, a simply forgotten debug feature, and considering the rest of the game, its likely it wasn't really intended to be used.) and the screens from Stellar Stone's next game, Midnight Race Club: Supercharged!. --Bannanawaffles (talk) 15:29, 13 December 2013 (EST)

If memory serves, the patch also enables the music in-game. -nensondubois (talk) 20:58, 14 December 2013 (EST)
The patch enables the sound effects, but the music plays fine on un-patched copies as long as the disk is inserted and it is installed in its default location.
I'm currently nailing down everything that the patch does, as there are a few things not mentioned here or elsewhere on the web. --Bannanawaffles (talk) 14:21, 16 December 2013 (EST)

found a cube map in the files and it looks like... an old microsoft building from the 1990's!?

BigRigsCubeMap.png
It's probably one of the default textures that came from a DirectX SDK (notice the old logo on the bottom). --From: CounterDiving (talk) 23:31, 28 April 2020 (UTC)


THING 2: ELECTRIC OVER-DONE JOKEALOO

that gradient appears when a texture is missing. like the lamposts in forgotten road or whatever. here is some footage of big rigs without carz.res.

The preceding unsigned comment was added by Qwertyuiop (talk • contribs)