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User talk:CounterDiving

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Audio File Rename

How can I rename already existing audiofile? For example, [this]. The preceding unsigned comment was added by Fission Power (talk) • (contribs)

There should be a move button on the top bar. I moved the file and another one for you. --From: CounterDiving (talk) 22:21, 25 November 2019 (EST)

Multiple images

Hello! Really sorry, but something went wrong when I was uploading this image. Since there's a few duplicates on there taking up space, could you delete the others please? https://tcrf.net/File:JB-DawnPatrol1.png The preceding unsigned comment was added by RadSpyro (talk) • (contribs)

Done. You can just refresh the page a few times until the proper image appears (or clear the browser cache). --From: divingkataetheweirdo (talk) 13:47, 4 August 2019 (EDT)
Awesome, will give it a hard refresh next time. Thanks! RadSpyro (talk) 13:48, 4 August 2019 (EDT)
May as well ask here, but are LionKingPre-Advert2.jpg and LionKingPre-Advert1.jpg prerelease images showing up for you? The full link seems to work, but the thumbnails aren't showing when I preview the article, even after a hard refresh. The original files were JPG, but I can switch them to PNG if necessary. RadSpyro (talk) 12:15, 10 October 2019 (EDT)
Works here. --From: CounterDiving (talk) 21:25, 10 October 2019 (EDT)

Fallout: New Vegas DLC icons

How can I get the new icons I uploaded for the DLCs of Fallout: New Vegas to display properly? I asked on the talk page but haven't gotten a response. rjd1922 (talk) 21:39, 8 August 2019 (EDT)

They'll likely need to be recompressed with PNGCrush or something. It's clear that the compressor you're using is corrupting the thumbnails. --From: CounterDiving (talk) 21:57, 8 August 2019 (EDT)
I fixed the Honest Hearts and Old World Blues icons, but I can't fix the Lonesome Road one. I tried reuploading it uncompressed after recoloring this icon gray in GIMP, but it still has the same problem. PNGCrush didn't work on it, compressed or uncompressed. rjd1922 (talk) 00:55, 9 August 2019 (EDT)
Thanks for fixing it! rjd1922 (talk) 06:36, 10 August 2019 (EDT)
And it's tinier than ever. You're welcome. --From: CounterDiving (talk) 11:13, 10 August 2019 (EDT)

Renaming my Username.

Hello CounterDiving, I would like to rename my username to PaperClip. --「ペーパーカット?!PapercutsExist 12:25, 11 September 2019 (EDT)

Done. --From: CounterDiving (talk) 22:27, 11 September 2019 (EDT)

Sup, How do I change my username --Betadude meh (talk) 20:38, 9 April 2020 (UTC)

What do you want to change your username to? I, or a select few others, can change it for you. --From: CounterDiving (talk) 21:51, 9 April 2020 (UTC)

MajiidMiimes please -Betadude meh (talk) 22:58, 9 April 2020 (UTC)

Changed complete. --From: CounterDiving (talk) 01:03, 10 April 2020 (UTC)
Thanks -MajiidMiimes (talk) 10:00, 10 April 2020 (UTC)

Deletion of The Blackout Club.jpg

I'm here to appeal.
The reason you provided was to the effect of "Please upload an image of the title screen, not the boxart". There is no title screen in this game. You boot the game up, there's an intro cutscene while the game loads, and then you're put in the lobby. There's no title screen.
Furthermore, the game is a digital distribution. The image that was used is of the PCGamingWiki's graphic representing the game's article. And, the last time I checked, it's the image used for Steam's store page of the game, with the bottom third of the image (representing an antagonist) cropped off.
Please advise. Nox13last (talk) 00:52, 19 September 2019 (EDT)

We don't use promo images for the Bob. The next best thing I can suggest is to see if the game has a log-in screen (or you can just use any place within the game that shows the game's name before going straight into gameplay). This seems to be the closest thing as to what represents a title scren here. As a last resort, you can simply just add a "noscreen" argument to the Bob. --From: CounterDiving (talk) 00:58, 19 September 2019 (EDT)
I'll see what I can rustle up. The game *does* have a splash screen while the engine is initialising. But it's identical to the image used on the Steam Store Page. Would that count? Nox13last (talk) 01:02, 19 September 2019 (EDT)
If it's as a last resort, probably. But also make sure it's a PNG, unless the game's files already stores it as JPEG. In the latter case, use {{alreadyJPEG}} --From: CounterDiving (talk) 01:05, 19 September 2019 (EDT)
I'm in the game files. The intro files do not have any sort of branding for the game - only the developer and the publisher logos. The game does not actually have *any* kind of meta-branding within its environment whatsoever. The game also doesn't have any sort of login infrastructure that requires input from the player - seeming to take place seamlessly behind the intro cutscenes and dev/pub MP4s. The game's pre-init splash is in BMP.
I admit to having only just noticed the Softpedia image you linked. In theory, that seems to fit your criteria best of all, but in the time I have played this game, I haven't seen anything resembling that (or I would have used that instead). It might have sat between the intro cutscene and the loadout lobby (where control is given to the player), but as of at least a few months ago, that screen has not existed, and the player has not been expected to perform any sort of action before engaging the game. the "Logged into server" message happens when control is given. I also do not know who or what 'Lightheal' is.
Would this image of yours still be preferable to the other candidates (the old image, the pre-init splash (converted appropriately), the Steam store image, or noscreen)? Nox13last (talk) 01:24, 19 September 2019 (EDT)
"the pre-init splash (converted appropriately)" Admittedly, the Softpedia image appears to be for the PS4 release. --From: CounterDiving (talk) 01:29, 19 September 2019 (EDT)
This is the pre-init splash screen. Is this an acceptable thing to put in the Bob? I kind of want to get it right this time. I also was not aware that there was a Playstation 4 release. Seems I did not do my due diligence. I'll change the article accordingly. Nox13last (talk) 01:43, 19 September 2019 (EDT)
That looks fine. No need to add the PS4 release until someone looks into that version.--From: CounterDiving (talk) 21:58, 20 September 2019 (EDT)
OK. I couldn't find this game on the Playstation Store, but could confirm that it has an Xbone release. I have changed the system parameter of the Bob accordingly. Thanks for your assistance. Nox13last (talk) 18:14, 21 September 2019 (EDT)

Minecraft Beta 1.9 Deletion

Since you are a frequent editor and a mod around this place, I was wondering if you could delete this page. I've written a much more comprehensive list of Beta 1.9 here, due to the update being merged with 1.0.0 and not some "lost update". If you can't or simply don't want to, I understand. Along with that, another copy of the same thing is on the prototype page as well. --kaidigem (talk) 14:15, 10 October 2019 (EDT)

I deleted that extraneous copy. That said, I also moved the Beta 1.9 pages all over here, since these are technically builds made before Minecraft's proper release. --From: CounterDiving (talk) 21:25, 10 October 2019 (EDT)
Ah, that makes sense, yeah. Thanks! --kaidigem (talk) 07:31, 11 October 2019 (EDT)

Two Ninja Assault Banks in A52??

I noticed when looking through Action 52’s ROM, that there are two banks (or whatever term is accurate) that have Ninja Assault in it. One of them (at 0x7AFE3) has the game over text string “THE END” and the other (at 0x72FB7) has “GAME OVER”, which every other game has. Both are in their own separate banks, and the “THE END” one was actually used in the game. I suspect that there’s an early version of Ninja Assault in this game, like there is with French Baker (differentiated by the “THE” being used in the title). What do you think? Could it be possible to copy over the data from the “unused” bank into the used bank? --Sultanofswag89 (talk) 18:48, 19 October 2019 (EST)

It might be possible if the code offsets are similar. --From: CounterDiving (talk) 18:57, 19 October 2019 (EDT)
Huh. Who should I ask to figure out how to overwrite the “the end” bank with the “game over” bank? Or would you happen to know? Because a guy named Cheetahmen92 described where to overwrite French Baker with an alternate version of this game called “The French Baker”, and I’m not sure from where to where I should cut and paste the ”alternate” Ninja Assault.—Sultanofswag89 (talk) 21:49, 25 October 2019 (EST)
If you have an emulator with a code logger, that should help you find the proper offset. --From: CounterDiving (talk) 21:56, 25 October 2019 (EDT)


Noted a very recent (!) edit regarding a thing. Since people apparently need to check that Best Sellers Series disc and I had that at hand and was able to actually ISO it - is here. As fas as I know - this is the only legit way of having the demo outside of having the sole demo disc itself. And it's there like any Custom Game. Have fun. --PSXDRIVERPLAYER OUT. (talk) 11:18, 22 October 2019 (EDT)

Changing my username

Hey there CounterDiving want to change my username again to "FireWallBarrier" Why?R A S H E DP A P E R C L I PJust Why? (TALK TO ME | EMAIL ME) 09:54, 30 December 2019 (EST)

Permission to add fangame

Hi I have been seeing the rules and I realized that fangames were allowed with an administrator's permissions (I made a page with a fangame, but I had overlooked that,sorry) and wanted to see if you could accept a fangame which has unused content? (specifically I Wanna Kill The Guy) and the thing about the broken rule sorry won't happen again. --Nabil83 (talk) 17:13, 30 December 2019 (EST)

You do not have permission to add "I Wanna Kill The Guy". --From: CounterDiving (talk) 20:00, 2 January 2020 (EST)

Risky Woods Page Naming Scheme

Okay. So. Here's the problems, as I see them, with what you just did to the Risky Woods (PC) page…

  1. I renamed the Amiga page based on the page for Doom which, as you can see, is simply "PC."
    (If you aren't aware, "PC" means "personal computer" – which the Amiga, DOS-based systems, and the Atari ST all are.)
  2. The prototype page title is now very misleading. That prototype is exclusively on the Amiga. I'm not even sure prototypes for DOS or the Atari ST even exist.
  3. Let's be honest. "Game (PC)" looks a lot cleaner than "Game (DOS, Linux, Amiga, Atari ST, ZX Spectrum, BBC Micro, etc.)," wouldn't you say?

The alternative-alternative to this, of course, is to make pages for each individual version of the game, as per say… Bubble Bobble or Double Dragon. But, as the games are almost virtually identical – unlike the Sega 16-bit version, I thought it was best to just lump all the information together and show off the various differences (and similarities).

And, yes. I did check the Creating Articles help page for reference. It's entirely possible that my cited example of Doom might be breaking the stated rules, as it simply says to "only include platforms in the bob that pertain to the article contents." So, it's entirely possible that the Doom page should be renamed to "Doom (DOS, Windows, Linux, Mac OS Classic)," even if it looks ugly as sin.

~ Jo Li (Info|Chat|Edits) 01:31, 6 January 2020 (EST)

I did this mainly because the PC space is mostly for games spread across more than 3 computer platforms. Doom fits the bill since the game is open source, thus allowing for a multitude of platforms to be supported both officially and unofficially, and many (near) identical versions can be played across both consoles and computers. --From: CounterDiving (talk) 21:25, 6 January 2020 (EST)
Hm. I guess that makes sense. Thank you for taking the time to explain.
~ Jo Li (Info|Chat|Edits) 02:13, 7 January 2020 (EST)

New Username

Hello famous user of the "The Cutting Room Floor" Web Site. I would like to humbly request that you change my username to "amazydaisy", because I have changed my name in The Real. Thank you for your time, Mr. Diving. --💗Daisy💗 (Talk) - Remember, you are loved!! 07:10, 27 January 2020 (EST)

The DIG hex editor messages in EXE

On the page for LucasArts' The DIG there's a "Developer Text" section which says "Hidden inside the game's main executable, DIG.EXE, at 0x72939: 'Aric disabled Monkey saves for some DIG thang!'"

I actually opened The DIG's DIG.EXE in a text editor (HxD) and the characters extend only to hex offset 71260 or so, while this text string quoted above is absent. --ATMachine (talk) 21:18, 16 May 2020 (UTC)

That string came from the DOS version of the game, specifically from the "Lucas Arts Archives Vol. III" CD. It's at 0x4C848 in the Windows version. --From: CounterDiving (talk) 21:39, 16 May 2020 (UTC)
What text editor & settings do you use? For me with HxD the 0x4C848 offset of DIG.EXE (on the original 1.0 game release) is gibberish. - ATMachine (talk) 23:22, 16 May 2020 (UTC)
OK, I found that text string in the DIG95.EXE from the later combined DOS/Windows release. For some reason it's absent though in the original version 1.0 DIG.EXE that shipped with the initial DOS-only release of the game. ATMachine (talk) 00:46, 17 May 2020 (UTC)


This is on the main page, but is using center element tag instead of CSS, see the FA code which is correct: <div style="border: 1px solid #fcc; background: #fee; padding: 0.5em 1em 0.5em 1em; font-weight: bold; text-align: center; margin-bottom: 0.5em;">Welcome to The Cutting Room Floor.

Can you update? As it's protected. Ty.--Robossnik (talk) 13:17, 17 June 2020 (UTC)

Also, Template:FeaturedRandom is not protected.--Robossnik (talk) 13:30, 17 June 2020 (UTC)
Both have been fixed. --From: CounterDiving (talk) 14:12, 17 June 2020 (UTC)

About screenshots

Hello! Thanks for letting me know about the wrong screenshots resolutions. (I actually thought that applied to title-screens only, for some reason)

The screenshots at native resolution look a bit tiny and, as a result, quite pixelated. I was wondering if using PCSX2's FXAA would be fine to smooth the image a little bit, or not. --SimonBestia (talk) 21:36, 17 June 2020 (UTC)

I don't think FXAA will work with native resolution. We're not particularly bothered with pixelation if it's how the game displayed on the PS2 originally. --From: CounterDiving (talk) 01:43, 18 June 2020 (UTC)

On unlockable sound tests in obscure games

Hi, I wanted to ask what the policy was on sound tests here? Do used but obscure ones count? (and if not I'm unsure if this one belongs here). I found a sound test in Koguru Guruguru: Guruguru to Nakayoshi after using cheat codes to complete everything and used BGB to fill the SRAM and unlock an island for it on the map, but it might be used. (I think the code to load the graphics for it is in bank 14 and in theory you can change the cursor on the map to the musical note island to do it with cheats. 01xx76DB also lets you play music automatically) Thanks. Torchickens (talk) 23:23, 30 July 2020 (UTC)