Talk:Conker's Bad Fur Day
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Contents
- 1 More Stuff
- 2 Hidden Stone Wall
- 3 Unused Music
- 4 New Conker website
- 5 Whenever the alternative/early cutscenes get added about the prototypes...
- 6 ECTS
- 7 Partially unused music
- 8 Pikachu cutscene and Request to admins to make debug ROM page
- 9 Fulgore Sounds
- 10 Top of the Wind Mill
- 11 About time to add the other stuff now
- 12 Socks pictures
- 13 Multiplayer Zombie Behavior
- 14 Conker Animations
- 15 An cutscene viewer
- 16 Are there any Twelve Tales: Conker 64 prototypes around?
More Stuff
There's alot more unused content in the game than the page says, like sound effects, objects, cutscenes, and a lot more. This page i'm currently working on might be worthwhile including here:
http://alliehimself.wordpress.com/cbfd-vault/cbfd-explored/pal-version/ That page is now redundant. All the info there is slightly out of date, and I'am unlikely to ever update it. This page from now on will be the one I update the most: http://conkerhomeland.zymichost.com/cbfdexplored.html ConkerGuru 06:53, 20 March 2012 (EDT)
Hidden Stone Wall
Anyone have thoughts on what that wall is there for?
My two theories are:
- The layout of the Windy level was different at some point in development
- The wall was going to be used as a door for the tunnel that leads to Bat's Tower (its pretty close to the entrance)
--JetForceGemini64 23:41, 22 March 2012 (EDT)
- I noticed this as well. By it being very close to the entrance, i think the latter theory sounds more correct. Yet the game doesn't seem to do anything with that wall, which is odd. --ConkerGuru 06:14, 23 March 2012 (EDT)
Unused Music
Not here on the Wiki, nor is it documented on Conkerguru's website, but I think I found an unused version of the song that plays when Conker is inside the Tediz' base and first sees them. It's called "War" in Live & Reloaded's soundtrack. It starts out normal, but then there's this strange part near the end where you hear these high-pitched violin-like instruments before the song suddenly stops. I recall the trumpets being louder in this version, too.
Then there's also another song that's already been uploaded to Youtube which sounds very similar to the instruments used in the song I was talking about. I'm pretty sure the two were meant to play together, but where were they supposed to go? They could've worked well for the part where you had to free the soldier in the electric chair (builds up a lot of suspense, and the first song sounds like it was meant for a cutscene given it's abrupt ending, and most cutscene songs don't loop).
Both songs were included in Josh W.'s .USF Soundtrack rip of the game, and I went ahead and gave them names so I wouldn't have to manually search through them. I just need to upload them to the Wiki in .ogg format. Just leaving this here for others to see and as a mental "to-do". --Daluigi208 18:24, 2 January 2013 (EST)
New Conker website
Just for everyones attention, I'm no longer updating any of the info on my blog. I already transferred over all the info there to my new Conker website, and that site will now be home for anything new I find: http://conkerhomeland.zymichost.com
Site navigation could maybe see some improvement, but the pages are there: http://conkerhomeland.zymichost.com/cbfdexplored.html
Still have to rewrite some of the pages, but it has more stuff than what's currently on my other website. ConkerGuru 14:56, 9 February 2013 (EST)
Whenever the alternative/early cutscenes get added about the prototypes...
http://www.youtube.com/watch?v=NO4LuS_PzAY
@ around 9:00 in
In this developer commentary, they explain that in the final game, the Tediz have a short cutscene where they're talking in high-brow, and then they say 'Quick! Get back into character!' and become hostile. In the prototype, they are operating on a live squirrel, likely a reference to the various German and Japanese experiments on live subjects. The commentary explains that Nintendo forced them to remove this live-surgery cutscene, but that the "Get back into character!" scene was originally going to be part of the redesigned end credits, which would have gone through various cutscenes and events of the game and shown blooper-like cuts of them, similar to the end of the first 'Toy Story' movie.
This would be worth mentioning (in a much clearer form) whenever we detail that cutscene difference between the proto and the final scene.--Celice 00:36, 29 May 2013 (EDT)
ECTS
Shouldn't the info relating to the ECTS build be on a prototype page? -- Zerker 02:05, 17 September 2013 (EDT)
- Does any one know why the Ects demo crashes on project64? --Addablestone13 07:01, 16 May 2015 (EDT)
- The Ects demo best plays on Project64 Verson2.2.0.3 --Addablestone13 21:15, 17 May 2015 (EDT)
Partially unused music
"File:CBFD-War Alt.ogg"
An alternate version of one of the songs in the It's War chapter. To be more precise, the song that plays when Conker first meets the Tediz inside their base. This version is much shorter, does not loop, and has a high-pitched violin-like instrument near the end that slowly picks up in volume. This song was cut/censored, along with its equivalent cutscene, late in the game's development cycle, as seen above.
That is inaccurate. As heard here, this is used when the milk falls from the table in the very beggining of the game. However, it isn't the entire song that is used, since the first 32 (I think) seconds are cut and only the last 4 seconds are heard in the cutscene. I'm not sure if it is a separate track, but I'm almost sure that it isn't. TempleofDreams (talk) 19:20, 4 November 2013 (EST)
Pikachu cutscene and Request to admins to make debug ROM page
Hey guys, first of all, could we add the Don Weaso Pikachu voice to the wiki? Here's the source: https://www.youtube.com/watch?v=ZRyuverQG60 . Considering the date of the YouTube video, and it matches PERFECTLY with the later leaked ECTS demo, we should by now add it to the main page. Secondly to the Administrators, do you guys mind if I make a page on the Debug ROM? I have it on my Everdrive64, and I'm ALREADY seeing some differences (considering the build date, there should be not that much more). -Hexatendo (talk)
Fulgore Sounds
Sounds 0688 and 0689 seem to be Killer Instinct's Fulgore sound effects, maybe left overs? Althrough they seem to be used for some robot characters (Haybot, Tedi-Girl Experiment) SimisageJittens
Nevermind, i realized these were used on Henrich the alien's voice in the final battle. SimisageJittens
Top of the Wind Mill
The wind mill in windy has detail on the top of the wind mill, but no where in the game was it ever used beside's the 1st part of the heist chapter where is it was destroyed. When entered from the entrance outside the federal reserved bank, the loading zone set's the game to nighttime and a much later point in the game.
My theories are:
- It may have meant to entered at some point, because there are place's for loading zone's on the tower none of witch are there
- It was just left there when the game was called Twelve Tail's Conker
--Addablestone13 17:33, 5 May 2015 (EDT)
About time to add the other stuff now
Suppose I've been off the radar on here for a while again. But that's not the point; I have recently uncovered lots of small leftovers from Twelve Tales; Conker 64 that haven't yet been added to the wiki. I'll be adding them today along with other unused sounds, graphics and bits.
I basically abandoned my old website on Wordpress by now, and I'm no longer updating anything on there. The url to my Conker fansite has also changed, and the page with all the unused stuff is now located at http://conkershomeland.lajnus.com/hiddenthings.html which is where many of my most recent findings comes from. ConkerGuru (talk) 10:59, 16 July 2015 (EDT)
Socks pictures
A bit of nitpicking, but unless there's some hint in the texture filename or something about socks, I believe they are more likely to resemble arm plaster cast - which would explain the drawings on them.--LittleSkullKid (talk) 08:41, 1 February 2016 (EST)
- I think you're right there. I've corrected the entry now. ConkerGuru (talk) 10:51, 2 June 2018 (EDT)
Multiplayer Zombie Behavior
Through hacking the Raptor mode replacing the Dino character with any other, it seems like it would behave like a zombie. Probably one scrapped mode with Villagers and Zombies was planned? ...or just a random programing? SimisageJittens (talk) 18:33, 26 August 2016 (EDT)
Conker Animations
The mention about those unused animations of Conker supposedly "petting" the Pikachu Pokemon is no longer valid, and hasn't ever been since the discovery of the unfinished Pikachu cutscene in the ECTS prototype back in 2013(there's no character animations related to that cutscene in the ROM whatsoever, not what I know of anyway). I now believe that these animations could have been meant for something entirely different, and from what I've seen so far they remain unused all the way from ECTS to retail. Would it be alright if I delete that bit by now because the theory about the unused "petting" animations have since been debunked? ConkerGuru (talk) 10:00, 2 June 2018 (EDT)
- Ok, since nobody seems to have taken any action in correcting the things mentioned above, I might as well go ahead and do it myself. It kinda bothers me that the thing about "Conker petting Pikachu" are still mentioned in the article despite the fact we now know it isn't true. ConkerGuru (talk) 22:08, 7 July 2022 (UTC)
An cutscene viewer
Someone somehow got into the files enough to gain access into a cutscene viewer. Which it contains more unused cutscenes like The puppet was going to explain the buzzsaw thing and multiple shots of certain stuff like if The experiment grabs the tank, If the bull runs over the cow, and many more. I might try and add some stuff from the video like the planned 4th phase of the Expirement boss fight. https://www.youtube.com/watch?v=XTSqGGIRHJE https://www.youtube.com/watch?v=qFSs7mshxiU https://www.youtube.com/watch?v=mIKw8TOQ8Zk https://www.youtube.com/watch?v=mIKw8TOQ8Zk — The preceding unsigned comment was added by Michale (talk • contribs) 14:51, 28 January 2022 (UTC)
- Just wanted to say that I was the one who did that cutscene viewer hack, in case you didn't know. I created it from scratch; there is no such function leftover in the game files or anything.
- Anyway, I recently saw that an section over unused cutscenes had been started, along with a todo regarding getting videos without the text from the editor. The latter point motivated me to pick up my old cutscene viewer gameshark code and improve it a bit so the editor are hidden during cutscenes, and also make a shorter version with the text printing removed entirely. I'll post just the NTSC codes for the time being to make it take less space here. The full code is indeed quite long, which is why I thought the shorter version might be more preferable for this site.
- For the original code, up and down on D-pad changes the level number, and L Trigger plus D-Pad up and down changes the cutscene number. D-pad right starts a level with the cutscene specfied, while D-pad left resets the level the player currently is in(in case the player gets stuck on a black screen after certain cutscenes fade to black). For the shorter version of the code only the D-pad left and right controls are available.
- Cutscene Viewer 1/2 (NTSC)
- 813FFC00 27BD
- 813FFC02 FFD8
- 813FFC04 AFBF
- 813FFC06 0024
- 813FFC08 3C01
- 813FFC0A 8004
- 813FFC0C 3C10
- 813FFC0E 8040
- 813FFC10 9604
- 813FFC12 FD28
- 813FFC14 9205
- 813FFC16 FD2A
- 813FFC18 0080
- 813FFC1A E025
- 813FFC1C 942A
- 813FFC1E 2A14
- 813FFC20 2408
- 813FFC22 0800
- 813FFC24 1148
- 813FFC26 0009
- 813FFC28 2408
- 813FFC2A 0400
- 813FFC2C 1148
- 813FFC2E 000A
- 813FFC30 2408
- 813FFC32 0820
- 813FFC34 1148
- 813FFC36 000B
- 813FFC38 2408
- 813FFC3A 0420
- 813FFC3C 1148
- 813FFC3E 000C
- 813FFC44 1000
- 813FFC46 000D
- 813FFC4C 2484
- 813FFC4E 0001
- 813FFC50 1000
- 813FFC52 0008
- 813FFC58 2484
- 813FFC5A FFFF
- 813FFC5C 1000
- 813FFC5E 0005
- 813FFC64 24A5
- 813FFC66 0001
- 813FFC68 1000
- 813FFC6A 0003
- 813FFC70 24A5
- 813FFC72 FFFF
- 813FFC74 A604
- 813FFC76 FD28
- 813FFC78 A205
- 813FFC7A FD2A
- 813FFC7C 3C01
- 813FFC7E 800C
- 813FFC80 942A
- 813FFC82 E930
- 813FFC84 2408
- 813FFC86 0200
- 813FFC88 1548
- 813FFC8A 0003
- 813FFC90 2402
- 813FFC92 0002
- 813FFC94 A022
- 813FFC96 E615
- 813FFC98 3C01
- 813FFC9A 800C
- 813FFC9C 902A
- 813FFC9E 35EA
- 813FFCA0 1540
- 813FFCA2 001A
- 813FFCA8 942A
- 813FFCAA E930
- 813FFCAC 2408
- 813FFCAE 0100
- 813FFCB0 1548
- 813FFCB2 0008
- 813FFCB8 AC3B
- 813FFCBA E9F0
- Cutscene Viewer 2/2 (NTSC)
- 813FFCBC 9604
- 813FFCBE FD28
- 813FFCC0 9205
- 813FFCC2 FD2A
- 813FFCC4 0D40
- 813FFCC6 74D2
- 813FFCC8 2407
- 813FFCCA 0001
- 813FFCCC 3C10
- 813FFCCE 800E
- 813FFCD0 A200
- 813FFCD2 0B94
- 813FFCD4 2404
- 813FFCD6 00FF
- 813FFCD8 2405
- 813FFCDA 00FF
- 813FFCDC 2406
- 813FFCDE 00FF
- 813FFCE0 0D41
- 813FFCE2 0CCB
- 813FFCE4 2407
- 813FFCE6 00FF
- 813FFCE8 2404
- 813FFCEA 00DC
- 813FFCEC 2405
- 813FFCEE 00A4
- 813FFCF0 2406
- 813FFCF2 0001
- 813FFCF4 AFBC
- 813FFCF6 0010
- 813FFCF8 9203
- 813FFCFA FD2A
- 813FFCFC 0060
- 813FFCFE E025
- 813FFD00 AFBC
- 813FFD02 0014
- 813FFD04 0D41
- 813FFD06 0B65
- 813FFD08 2607
- 813FFD0A FD30
- 813FFD0C 0C00
- 813FFD0E 8B70
- 813FFD14 8FBF
- 813FFD16 0024
- 813FFD18 03E0
- 813FFD1A 0008
- 813FFD1C 27BD
- 813FFD1E 0028
- 81024E28 0C0F
- 81024E2A FF00
- 813FFD30 6375
- 813FFD32 7473
- 813FFD34 6365
- 813FFD36 6E65
- 813FFD38 2076
- 813FFD3A 6965
- 813FFD3C 7765
- 813FFD3E 720A
- 813FFD40 6C76
- 813FFD42 6C20
- 813FFD44 6964
- 813FFD46 3A20
- 813FFD48 2530
- 813FFD4A 3478
- 813FFD4C 0A73
- 813FFD4E 6365
- 813FFD50 6E65
- 813FFD52 2025
- 813FFD54 3032
- 813FFD56 7800
- Cutscene Viewer shorter version (NTSC)
- 813FFC00 27BD
- 813FFC02 FFD8
- 813FFC04 AFBF
- 813FFC06 0024
- 813FFC08 3C01
- 813FFC0A 800C
- 813FFC0C 942A
- 813FFC0E E930
- 813FFC10 2408
- 813FFC12 0200
- 813FFC14 1548
- 813FFC16 0003
- 813FFC1C 2402
- 813FFC1E 0002
- 813FFC20 A022
- 813FFC22 E615
- 813FFC24 3C01
- 813FFC26 800C
- 813FFC28 902A
- 813FFC2A 35EA
- 813FFC2C 1540
- 813FFC2E 000B
- 813FFC34 942A
- 813FFC36 E930
- 813FFC38 2408
- 813FFC3A 0100
- 813FFC3C 1548
- 813FFC3E 0008
- 813FFC44 AC3B
- 813FFC46 E9F0
- 813FFC48 2404
- 813FFC4A XXXX
- 813FFC4C 2405
- 813FFC4E 00YY
- 813FFC50 0D40
- 813FFC52 74D2
- 813FFC54 2407
- 813FFC56 0001
- 813FFC58 3C10
- 813FFC5A 800E
- 813FFC5C A200
- 813FFC5E 0B94
- 813FFC60 0C00
- 813FFC62 8B70
- 813FFC68 8FBF
- 813FFC6A 0024
- 813FFC6C 03E0
- 813FFC6E 0008
- 813FFC70 27BD
- 813FFC72 0028
- 81024E28 0C0F
- 81024E2A FF00
- XXXX is the level ID, and YY is the cutscene number. ConkerGuru (talk) 21:59, 7 July 2022 (UTC)
Are there any Twelve Tales: Conker 64 prototypes around?
Mainly playable ones that can played by players, after being dumped online. If it does have some, we could see what the game played like before it was changed to the game it was known as now.--Nidoking (talk) 16:07, 10 February 2022 (UTC)
- No, none have been dumped yet, we only have 30+ mins of footage to go off of. --Turbulation (talk) 16:35, 10 February 2022 (UTC)
- Maybe one day, we could get one. We just gotta wait and see, because we already got a prototype from a another one of Rare's games called Dinosaur Planet (Which was originally going to be a original game on the N64 at one point, until being recycled to be Star Fox Adventures) Maybe we could get one from former Rare Employees, but very unlikely. --Nidoking (talk) 16:44, 10 February 2022 (UTC)