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Talk:Conker's Bad Fur Day
There's alot more unused content in the game than the page says, like sound effects, objects, cutscenes, and a lot more. This page i'm currently working on might be worthwhile including here:
http://alliehimself.wordpress.com/cbfd-vault/cbfd-explored/pal-version/ That page is now redundant. All the info there is slightly out of date, and I'am unlikely to ever update it. This page from now on will be the one I update the most: http://conkerhomeland.zymichost.com/cbfdexplored.html ConkerGuru 06:53, 20 March 2012 (EDT)
Contents
- 1 Hidden Stone Wall
- 2 Unused Music
- 3 New Conker website
- 4 Whenever the alternative/early cutscenes get added about the prototypes...
- 5 ECTS
- 6 Partially unused music
- 7 Pikachu cutscene and Request to admins to make debug ROM page
- 8 Fulgore Sounds
- 9 Top of the Wind Mill
- 10 About time to add the other stuff now
- 11 Socks pictures
- 12 Multiplayer Zombie Behavior
- 13 Conker Animations
Hidden Stone Wall
Anyone have thoughts on what that wall is there for?
My two theories are:
- The layout of the Windy level was different at some point in development
- The wall was going to be used as a door for the tunnel that leads to Bat's Tower (its pretty close to the entrance)
--JetForceGemini64 23:41, 22 March 2012 (EDT)
I noticed this as well. By it being very close to the entrance, i think the latter theory sounds more correct. Yet the game doesn't seem to do anything with that wall, which is odd. --ConkerGuru 06:14, 23 March 2012 (EDT)
Unused Music
Not here on the Wiki, nor is it documented on Conkerguru's website, but I think I found an unused version of the song that plays when Conker is inside the Tediz' base and first sees them. It's called "War" in Live & Reloaded's soundtrack. It starts out normal, but then there's this strange part near the end where you hear these high-pitched violin-like instruments before the song suddenly stops. I recall the trumpets being louder in this version, too.
Then there's also another song that's already been uploaded to Youtube which sounds very similar to the instruments used in the song I was talking about. I'm pretty sure the two were meant to play together, but where were they supposed to go? They could've worked well for the part where you had to free the soldier in the electric chair (builds up a lot of suspense, and the first song sounds like it was meant for a cutscene given it's abrupt ending, and most cutscene songs don't loop).
Both songs were included in Josh W.'s .USF Soundtrack rip of the game, and I went ahead and gave them names so I wouldn't have to manually search through them. I just need to upload them to the Wiki in .ogg format. Just leaving this here for others to see and as a mental "to-do". --Daluigi208 18:24, 2 January 2013 (EST)
New Conker website
Just for everyones attention, I'm no longer updating any of the info on my blog. I already transferred over all the info there to my new Conker website, and that site will now be home for anything new I find: http://conkerhomeland.zymichost.com
Site navigation could maybe see some improvement, but the pages are there: http://conkerhomeland.zymichost.com/cbfdexplored.html
Still have to rewrite some of the pages, but it has more stuff than what's currently on my other website. ConkerGuru 14:56, 9 February 2013 (EST)
Whenever the alternative/early cutscenes get added about the prototypes...
http://www.youtube.com/watch?v=NO4LuS_PzAY
@ around 9:00 in
In this developer commentary, they explain that in the final game, the Tediz have a short cutscene where they're talking in high-brow, and then they say 'Quick! Get back into character!' and become hostile. In the prototype, they are operating on a live squirrel, likely a reference to the various German and Japanese experiments on live subjects. The commentary explains that Nintendo forced them to remove this live-surgery cutscene, but that the "Get back into character!" scene was originally going to be part of the redesigned end credits, which would have gone through various cutscenes and events of the game and shown blooper-like cuts of them, similar to the end of the first 'Toy Story' movie.
This would be worth mentioning (in a much clearer form) whenever we detail that cutscene difference between the proto and the final scene.--Celice 00:36, 29 May 2013 (EDT)
ECTS
Shouldn't the info relating to the ECTS build be on a prototype page? -- Zerker 02:05, 17 September 2013 (EDT)
- Does any one know why the Ects demo crashes on project64? --Addablestone13 07:01, 16 May 2015 (EDT)
- The Ects demo best plays on Project64 Verson2.2.0.3 --Addablestone13 21:15, 17 May 2015 (EDT)
Partially unused music
"File:CBFD-War Alt.ogg"
An alternate version of one of the songs in the It's War chapter. To be more precise, the song that plays when Conker first meets the Tediz inside their base. This version is much shorter, does not loop, and has a high-pitched violin-like instrument near the end that slowly picks up in volume. This song was cut/censored, along with its equivalent cutscene, late in the game's development cycle, as seen above.
That is inaccurate. As heard here, this is used when the milk falls from the table in the very beggining of the game. However, it isn't the entire song that is used, since the first 32 (I think) seconds are cut and only the last 4 seconds are heard in the cutscene. I'm not sure if it is a separate track, but I'm almost sure that it isn't. TempleofDreams (talk) 19:20, 4 November 2013 (EST)
Pikachu cutscene and Request to admins to make debug ROM page
Hey guys, first of all, could we add the Don Weaso Pikachu voice to the wiki? Here's the source: https://www.youtube.com/watch?v=ZRyuverQG60 . Considering the date of the YouTube video, and it matches PERFECTLY with the later leaked ECTS demo, we should by now add it to the main page. Secondly to the Administrators, do you guys mind if I make a page on the Debug ROM? I have it on my Everdrive64, and I'm ALREADY seeing some differences (considering the build date, there should be not that much more). -Hexatendo (talk)
Fulgore Sounds
Sounds 0688 and 0689 seem to be Killer Instinct's Fulgore sound effects, maybe left overs? Althrough they seem to be used for some robot characters (Haybot, Tedi-Girl Experiment) SimisageJittens
Nevermind, i realized these were used on Henrich the alien's voice in the final battle. SimisageJittens
Top of the Wind Mill
The wind mill in windy has detail on the top of the wind mill, but no where in the game was it ever used beside's the 1st part of the heist chapter where is it was destroyed. When entered from the entrance outside the federal reserved bank, the loading zone set's the game to nighttime and a much later point in the game.
My theories are:
- It may have meant to entered at some point, because there are place's for loading zone's on the tower none of witch are there
- It was just left there when the game was called Twelve Tail's Conker
--Addablestone13 17:33, 5 May 2015 (EDT)
About time to add the other stuff now
Suppose I've been off the radar on here for a while again. But that's not the point; I have recently uncovered lots of small leftovers from Twelve Tales; Conker 64 that haven't yet been added to the wiki. I'll be adding them today along with other unused sounds, graphics and bits.
I basically abandoned my old website on Wordpress by now, and I'm no longer updating anything on there. The url to my Conker fansite has also changed, and the page with all the unused stuff is now located at http://conkershomeland.lajnus.com/hiddenthings.html which is where many of my most recent findings comes from. ConkerGuru (talk) 10:59, 16 July 2015 (EDT)
Socks pictures
A bit of nitpicking, but unless there's some hint in the texture filename or something about socks, I believe they are more likely to resemble arm plaster cast - which would explain the drawings on them.--LittleSkullKid (talk) 08:41, 1 February 2016 (EST)
- I think you're right there. I've corrected the entry now. ConkerGuru (talk) 10:51, 2 June 2018 (EDT)
Multiplayer Zombie Behavior
Through hacking the Raptor mode replacing the Dino character with any other, it seems like it would behave like a zombie. Probably one scrapped mode with Villagers and Zombies was planned? ...or just a random programing? SimisageJittens (talk) 18:33, 26 August 2016 (EDT)
Conker Animations
The mention about those unused animations of Conker supposedly "petting" the Pikachu Pokemon is no longer valid, and hasn't ever been since the discovery of the unfinished Pikachu cutscene in the ECTS prototype back in 2013(there's no character animations related to that cutscene in the ROM whatsoever, not what I know of anyway). I now believe that these animations could have been meant for something entirely different, and from what I've seen so far they remain unused all the way from ECTS to retail. Would it be alright if I delete that bit by now because the theory about the unused "petting" animations have since been debunked? ConkerGuru (talk) 10:00, 2 June 2018 (EDT)