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Talk:Conker's Bad Fur Day

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More Stuff

There's alot more unused content in the game than the page says, like sound effects, objects, cutscenes, and a lot more. This page i'm currently working on might be worthwhile including here: http://alliehimself.wordpress.com/cbfd-vault/cbfd-explored/pal-version/ That page is now redundant. All the info there is slightly out of date, and I'am unlikely to ever update it. This page from now on will be the one I update the most: http://conkerhomeland.zymichost.com/cbfdexplored.html ConkerGuru 06:53, 20 March 2012 (EDT)

Hidden Stone Wall

Anyone have thoughts on what that wall is there for?

My two theories are:

  • The layout of the Windy level was different at some point in development
  • The wall was going to be used as a door for the tunnel that leads to Bat's Tower (its pretty close to the entrance)

--JetForceGemini64 23:41, 22 March 2012 (EDT)

I noticed this as well. By it being very close to the entrance, i think the latter theory sounds more correct. Yet the game doesn't seem to do anything with that wall, which is odd. --ConkerGuru 06:14, 23 March 2012 (EDT)

Unused Music

Not here on the Wiki, nor is it documented on Conkerguru's website, but I think I found an unused version of the song that plays when Conker is inside the Tediz' base and first sees them. It's called "War" in Live & Reloaded's soundtrack. It starts out normal, but then there's this strange part near the end where you hear these high-pitched violin-like instruments before the song suddenly stops. I recall the trumpets being louder in this version, too.

Then there's also another song that's already been uploaded to Youtube which sounds very similar to the instruments used in the song I was talking about. I'm pretty sure the two were meant to play together, but where were they supposed to go? They could've worked well for the part where you had to free the soldier in the electric chair (builds up a lot of suspense, and the first song sounds like it was meant for a cutscene given it's abrupt ending, and most cutscene songs don't loop).

Both songs were included in Josh W.'s .USF Soundtrack rip of the game, and I went ahead and gave them names so I wouldn't have to manually search through them. I just need to upload them to the Wiki in .ogg format. Just leaving this here for others to see and as a mental "to-do". --Daluigi208 18:24, 2 January 2013 (EST)

New Conker website

Just for everyones attention, I'm no longer updating any of the info on my blog. I already transferred over all the info there to my new Conker website, and that site will now be home for anything new I find: http://conkerhomeland.zymichost.com

Site navigation could maybe see some improvement, but the pages are there: http://conkerhomeland.zymichost.com/cbfdexplored.html

Still have to rewrite some of the pages, but it has more stuff than what's currently on my other website. ConkerGuru 14:56, 9 February 2013 (EST)

Whenever the alternative/early cutscenes get added about the prototypes...

http://www.youtube.com/watch?v=NO4LuS_PzAY

@ around 9:00 in

In this developer commentary, they explain that in the final game, the Tediz have a short cutscene where they're talking in high-brow, and then they say 'Quick! Get back into character!' and become hostile. In the prototype, they are operating on a live squirrel, likely a reference to the various German and Japanese experiments on live subjects. The commentary explains that Nintendo forced them to remove this live-surgery cutscene, but that the "Get back into character!" scene was originally going to be part of the redesigned end credits, which would have gone through various cutscenes and events of the game and shown blooper-like cuts of them, similar to the end of the first 'Toy Story' movie.

This would be worth mentioning (in a much clearer form) whenever we detail that cutscene difference between the proto and the final scene.--Celice 00:36, 29 May 2013 (EDT)

ECTS

Shouldn't the info relating to the ECTS build be on a prototype page? -- Zerker 02:05, 17 September 2013 (EDT)

Does any one know why the Ects demo crashes on project64? --Addablestone13 07:01, 16 May 2015 (EDT)
The Ects demo best plays on Project64 Verson2.2.0.3 --Addablestone13 21:15, 17 May 2015 (EDT)

Partially unused music

"File:CBFD-War Alt.ogg"

An alternate version of one of the songs in the It's War chapter. To be more precise, the song that plays when Conker first meets the Tediz inside their base. This version is much shorter, does not loop, and has a high-pitched violin-like instrument near the end that slowly picks up in volume. This song was cut/censored, along with its equivalent cutscene, late in the game's development cycle, as seen above.

That is inaccurate. As heard here, this is used when the milk falls from the table in the very beggining of the game. However, it isn't the entire song that is used, since the first 32 (I think) seconds are cut and only the last 4 seconds are heard in the cutscene. I'm not sure if it is a separate track, but I'm almost sure that it isn't. TempleofDreams (talk) 19:20, 4 November 2013 (EST)

Pikachu cutscene and Request to admins to make debug ROM page

Hey guys, first of all, could we add the Don Weaso Pikachu voice to the wiki? Here's the source: https://www.youtube.com/watch?v=ZRyuverQG60 . Considering the date of the YouTube video, and it matches PERFECTLY with the later leaked ECTS demo, we should by now add it to the main page. Secondly to the Administrators, do you guys mind if I make a page on the Debug ROM? I have it on my Everdrive64, and I'm ALREADY seeing some differences (considering the build date, there should be not that much more). -Hexatendo (talk)

Fulgore Sounds

Sounds 0688 and 0689 seem to be Killer Instinct's Fulgore sound effects, maybe left overs? Althrough they seem to be used for some robot characters (Haybot, Tedi-Girl Experiment) SimisageJittens

Nevermind, i realized these were used on Henrich the alien's voice in the final battle. SimisageJittens

Top of the Wind Mill

The wind mill in windy has detail on the top of the wind mill, but no where in the game was it ever used beside's the 1st part of the heist chapter where is it was destroyed. When entered from the entrance outside the federal reserved bank, the loading zone set's the game to nighttime and a much later point in the game.

My theories are:

  • It may have meant to entered at some point, because there are place's for loading zone's on the tower none of witch are there
  • It was just left there when the game was called Twelve Tail's Conker

--Addablestone13 17:33, 5 May 2015 (EDT)

About time to add the other stuff now

Suppose I've been off the radar on here for a while again. But that's not the point; I have recently uncovered lots of small leftovers from Twelve Tales; Conker 64 that haven't yet been added to the wiki. I'll be adding them today along with other unused sounds, graphics and bits.

I basically abandoned my old website on Wordpress by now, and I'm no longer updating anything on there. The url to my Conker fansite has also changed, and the page with all the unused stuff is now located at http://conkershomeland.lajnus.com/hiddenthings.html which is where many of my most recent findings comes from. ConkerGuru (talk) 10:59, 16 July 2015 (EDT)

Socks pictures

A bit of nitpicking, but unless there's some hint in the texture filename or something about socks, I believe they are more likely to resemble arm plaster cast - which would explain the drawings on them.--LittleSkullKid (talk) 08:41, 1 February 2016 (EST)

I think you're right there. I've corrected the entry now. ConkerGuru (talk) 10:51, 2 June 2018 (EDT)

Multiplayer Zombie Behavior

Through hacking the Raptor mode replacing the Dino character with any other, it seems like it would behave like a zombie. Probably one scrapped mode with Villagers and Zombies was planned? ...or just a random programing? SimisageJittens (talk) 18:33, 26 August 2016 (EDT)

Conker Animations

The mention about those unused animations of Conker supposedly "petting" the Pikachu Pokemon is no longer valid, and hasn't ever been since the discovery of the unfinished Pikachu cutscene in the ECTS prototype back in 2013(there's no character animations related to that cutscene in the ROM whatsoever, not what I know of anyway). I now believe that these animations could have been meant for something entirely different, and from what I've seen so far they remain unused all the way from ECTS to retail. Would it be alright if I delete that bit by now because the theory about the unused "petting" animations have since been debunked? ConkerGuru (talk) 10:00, 2 June 2018 (EDT)

Ok, since nobody seems to have taken any action in correcting the things mentioned above, I might as well go ahead and do it myself. It kinda bothers me that the thing about "Conker petting Pikachu" are still mentioned in the article despite the fact we now know it isn't true. ConkerGuru (talk) 22:08, 7 July 2022 (UTC)

An cutscene viewer

Someone somehow got into the files enough to gain access into a cutscene viewer. Which it contains more unused cutscenes like The puppet was going to explain the buzzsaw thing and multiple shots of certain stuff like if The experiment grabs the tank, If the bull runs over the cow, and many more. I might try and add some stuff from the video like the planned 4th phase of the Expirement boss fight. https://www.youtube.com/watch?v=XTSqGGIRHJE https://www.youtube.com/watch?v=qFSs7mshxiU https://www.youtube.com/watch?v=mIKw8TOQ8Zk https://www.youtube.com/watch?v=mIKw8TOQ8Zk The preceding unsigned comment was added by Michale (talk • contribs) 14:51, 28 January 2022‎ (UTC)

Just wanted to say that I was the one who did that cutscene viewer hack, in case you didn't know. I created it from scratch; there is no such function leftover in the game files or anything.
Anyway, I recently saw that an section over unused cutscenes had been started, along with a todo regarding getting videos without the text from the editor. The latter point motivated me to pick up my old cutscene viewer gameshark code and improve it a bit so the editor are hidden during cutscenes, and also make a shorter version with the text printing removed entirely. I'll post just the NTSC codes for the time being to make it take less space here. The full code is indeed quite long, which is why I thought the shorter version might be more preferable for this site.
For the original code, up and down on D-pad changes the level number, and L Trigger plus D-Pad up and down changes the cutscene number. D-pad right starts a level with the cutscene specfied, while D-pad left resets the level the player currently is in(in case the player gets stuck on a black screen after certain cutscenes fade to black). For the shorter version of the code only the D-pad left and right controls are available.
Cutscene Viewer 1/2 (NTSC)
813FFC00 27BD
813FFC02 FFD8
813FFC04 AFBF
813FFC06 0024
813FFC08 3C01
813FFC0A 8004
813FFC0C 3C10
813FFC0E 8040
813FFC10 9604
813FFC12 FD28
813FFC14 9205
813FFC16 FD2A
813FFC18 0080
813FFC1A E025
813FFC1C 942A
813FFC1E 2A14
813FFC20 2408
813FFC22 0800
813FFC24 1148
813FFC26 0009
813FFC28 2408
813FFC2A 0400
813FFC2C 1148
813FFC2E 000A
813FFC30 2408
813FFC32 0820
813FFC34 1148
813FFC36 000B
813FFC38 2408
813FFC3A 0420
813FFC3C 1148
813FFC3E 000C
813FFC44 1000
813FFC46 000D
813FFC4C 2484
813FFC4E 0001
813FFC50 1000
813FFC52 0008
813FFC58 2484
813FFC5A FFFF
813FFC5C 1000
813FFC5E 0005
813FFC64 24A5
813FFC66 0001
813FFC68 1000
813FFC6A 0003
813FFC70 24A5
813FFC72 FFFF
813FFC74 A604
813FFC76 FD28
813FFC78 A205
813FFC7A FD2A
813FFC7C 3C01
813FFC7E 800C
813FFC80 942A
813FFC82 E930
813FFC84 2408
813FFC86 0200
813FFC88 1548
813FFC8A 0003
813FFC90 2402
813FFC92 0002
813FFC94 A022
813FFC96 E615
813FFC98 3C01
813FFC9A 800C
813FFC9C 902A
813FFC9E 35EA
813FFCA0 1540
813FFCA2 001A
813FFCA8 942A
813FFCAA E930
813FFCAC 2408
813FFCAE 0100
813FFCB0 1548
813FFCB2 0008
813FFCB8 AC3B
813FFCBA E9F0
Cutscene Viewer 2/2 (NTSC)
813FFCBC 9604
813FFCBE FD28
813FFCC0 9205
813FFCC2 FD2A
813FFCC4 0D40
813FFCC6 74D2
813FFCC8 2407
813FFCCA 0001
813FFCCC 3C10
813FFCCE 800E
813FFCD0 A200
813FFCD2 0B94
813FFCD4 2404
813FFCD6 00FF
813FFCD8 2405
813FFCDA 00FF
813FFCDC 2406
813FFCDE 00FF
813FFCE0 0D41
813FFCE2 0CCB
813FFCE4 2407
813FFCE6 00FF
813FFCE8 2404
813FFCEA 00DC
813FFCEC 2405
813FFCEE 00A4
813FFCF0 2406
813FFCF2 0001
813FFCF4 AFBC
813FFCF6 0010
813FFCF8 9203
813FFCFA FD2A
813FFCFC 0060
813FFCFE E025
813FFD00 AFBC
813FFD02 0014
813FFD04 0D41
813FFD06 0B65
813FFD08 2607
813FFD0A FD30
813FFD0C 0C00
813FFD0E 8B70
813FFD14 8FBF
813FFD16 0024
813FFD18 03E0
813FFD1A 0008
813FFD1C 27BD
813FFD1E 0028
81024E28 0C0F
81024E2A FF00
813FFD30 6375
813FFD32 7473
813FFD34 6365
813FFD36 6E65
813FFD38 2076
813FFD3A 6965
813FFD3C 7765
813FFD3E 720A
813FFD40 6C76
813FFD42 6C20
813FFD44 6964
813FFD46 3A20
813FFD48 2530
813FFD4A 3478
813FFD4C 0A73
813FFD4E 6365
813FFD50 6E65
813FFD52 2025
813FFD54 3032
813FFD56 7800
Cutscene Viewer shorter version (NTSC)
813FFC00 27BD
813FFC02 FFD8
813FFC04 AFBF
813FFC06 0024
813FFC08 3C01
813FFC0A 800C
813FFC0C 942A
813FFC0E E930
813FFC10 2408
813FFC12 0200
813FFC14 1548
813FFC16 0003
813FFC1C 2402
813FFC1E 0002
813FFC20 A022
813FFC22 E615
813FFC24 3C01
813FFC26 800C
813FFC28 902A
813FFC2A 35EA
813FFC2C 1540
813FFC2E 000B
813FFC34 942A
813FFC36 E930
813FFC38 2408
813FFC3A 0100
813FFC3C 1548
813FFC3E 0008
813FFC44 AC3B
813FFC46 E9F0
813FFC48 2404
813FFC4A XXXX
813FFC4C 2405
813FFC4E 00YY
813FFC50 0D40
813FFC52 74D2
813FFC54 2407
813FFC56 0001
813FFC58 3C10
813FFC5A 800E
813FFC5C A200
813FFC5E 0B94
813FFC60 0C00
813FFC62 8B70
813FFC68 8FBF
813FFC6A 0024
813FFC6C 03E0
813FFC6E 0008
813FFC70 27BD
813FFC72 0028
81024E28 0C0F
81024E2A FF00
XXXX is the level ID, and YY is the cutscene number. ConkerGuru (talk) 21:59, 7 July 2022 (UTC)

Are there any Twelve Tales: Conker 64 prototypes around?

Mainly playable ones that can played by players, after being dumped online. If it does have some, we could see what the game played like before it was changed to the game it was known as now.--Nidoking (talk) 16:07, 10 February 2022 (UTC)

No, none have been dumped yet, we only have 30+ mins of footage to go off of. --Turbulation (talk) 16:35, 10 February 2022 (UTC)
Maybe one day, we could get one. We just gotta wait and see, because we already got a prototype from a another one of Rare's games called Dinosaur Planet (Which was originally going to be a original game on the N64 at one point, until being recycled to be Star Fox Adventures) Maybe we could get one from former Rare Employees, but very unlikely. --Nidoking (talk) 16:44, 10 February 2022 (UTC)