Conker's Bad Fur Day
|Conker's Bad Fur Day|
This game has unused animations.
This game has a prototype article
This game has a prerelease article
After Conker's Pocket Tales, Rare decided to take their "adorable little squirrel" N64 game Twelve Tales: Conker 64 (which was in development at the same time), scrap it, and recycle some concepts in an M-rated adventure game called Conker's Bad Fur Day.
There's a lot more, like all this and this too.
- 1 Unused Models
- 2 Unused Animations
- 3 Debug Material
- 4 Unused Text
- 5 Unused Cheats
- 6 Unused Graphics
- 7 Inaccessible Places
- 8 Partially Unused Music
- 9 Unused Music
- 10 Unused Sounds
- 11 Regional Differences
- 12 Rare Replay Differences
80087298 0002 8109D540 9612 8009D543 0001 8009D546 0000
80086EF8 0002 8109D170 9612 8009D173 0001 8009D176 0000
Would also have been for the SHC squirrels.
A typically boggle-eyed bag of corn which would fit perfectly in the Barn Boys chapter. A possible scrapped character, and judging by its unpolished look and lack of mouth, a minor one.
Bug Catching Net
A bug-catching net that seems to fit best in the Windy or Hungover chapters.
Table Candle Stick
Judging by its look, this would have been used in Count Batula's mansion.
Twelve Tales Crate
This crate was seen as a background object during development of Twelve Tales.
Experimenting Cutscene Leftovers
An animation of an Army squirrel laying down and cut open is in the game's data, along with an animation of a Tedi surgeon. Both were originally intended for a cutscene in the It's War chapter that was cut late in the game's development cycle at Nintendo's request; however, the scene was intact in the ECTS Demo.
Other Cutscene Leftovers
Unused variations of existing cutscenes exist in the ECTS Demo:
- In the cutscene where you first encounter Rodent, there are two tied-up squirrels that aren't present in the final. They were reintroduced in the Xbox remake, as seen here.
- The Great Mighty Poo's intro is different. In the final, he rises with a corn tooth on his hand.
Unused Conker Animations
This video shows some animations of Conker doing some things. An unused jumping animation, a Conker farting idle animation, and a tail punch attack (possibly a leftover from Twelve Tales). Some of these animations are of him petting Pikachu from the unused Pikachu cutscene.
Crash Debug Menu
Explain in better detail.
A debug mode can be enabled by entering the cheat code "XFYHIJERPWAL_IELWZS" (where "_" is a space). When the game crashes, it will display a crash debug menu. Press A to enter the menu. While in this menu, a version number and build date can be seen. Selecting HOSTDEBUG will exit the menu.
All of this is used by the debugger, usually loaded at RAM location 802D0000 whenever the game crashes unless it's a severe sound error.
Non UPDATE_CHARS DRAW_CHARS UPDATE_DBOBJ DRAW_DBOBJ TASK Task Exec Effects Update_frontend Draw_frontend Main-UpdateOncePerView Gfx-lockup Maincode-lockup Deliberate Lockup (Tm) Scheduler Audio timer SCHEDULER_CPU_LOCKUP NOT_ENOUGH_CUTSCENE_BITS DODOWNLOAD_DATA_BIGGER_THAN_MEMORY_BUFFER DODOWNLOAD_COMPRESSED_DATA_BIGGER_THAN_MEMORY_BUFFER DODOWNLOAD_SIZE_MISMATCH ZERO_SIZE_LEVEL_INFO_DOWNLOAD DB_OBJECT_INIT_NOT_ENOUGH_SPACE NOT_ENOUGH_MEMORY_FOR_VISIBLE_TRI MOVE_THINGY_ON_OBJECT OUT_OF_MEMORY_DOWNLOADING_CHARACTER_TO_HEAP OUT_OF_MEMORY_DOWNLOADING_ANIMATION_TABLES OUT_OF_MEMORY_DOWNLOADING_CHARACTER_INFO_TABLES LIGHTING_HARDWARE_TOO_MANY_LIGHTS LIGHTING_HARDWARE_WRONG_NUMBER_OF_LIGHTS TOO_MANY_CHARACTERS_TO_DECOMPRESS LAST_DISPLAY_LIST_NOT_FREED HEAP_RAN_OUT_OF_MEMORY HEAP_BLOCK_ERROR HEAP_SIZE_WRONG HEAP_ERROR INVALID_TEXTURE_NUMBER TASK_OUT_OF_GLIST TASK_OUT_OF_SAFETY_BUFFER_GLIST TASK_TOO_MANY_COMMANDS_FOR_GLIST_SAFETY_BUFFER DB_HITPOLY_INIT INC MAX TRI SPACE DB_HITPOLY_INIT INC MAX TREE SPACE HITS C OUT OF RANGE APD HEAP_LOW_PRI_TOO_MUCH SC STACK OVERFLOW WETCHARACTER MATRIX INDEX ORA CHARACTERNODE MATRIX INDEX ORA CHARACTER FIRE CONKER MATRIX ABI LIST ERROR (see Mike) AUDIO CACHE DMA NOT DONE (Mike) AUDIO CACHE DMA START FAILED (Mike) EFFECTS STACK OVERFLOW (Andy) EFFECTS STACK UNDERFLOW (Andy) AUDIO STACK OVERFLOW (Mike) MALLOC FREE MISMATCH CHAREFFECT CORRUPTION GFX LIST CHECK (Andy) Interupt TLB Modification TLB Refill (l/i) TLB Refill (s) Addr Error (l/i) Addr Error (s) Bus Error (i) Bus Error (data) Syscall Brk Point Reserved Inst Cpr unusable Arithmetic ovflo Trap — Floating point PRESS BUTTON REGISTERS STACK MAIN MENU CONTINUE HOSTDEBUG RETRY CODE Version. Built Jan 31 2001 13:29:42 Pc Cause Sr Badvadr Thread Lockup_Now Inexact op Underflow Overflow Div by 0 Invalid op Unimplemented op Fpcsr: fp
A build date and version number is displayed in the crash debug menu.
Version 163 Built Dec 19 2000 09:57:42
Version 19 Built Jan 31 2001 13:29:42
Present at 0x8009E834 in memory are internal level names.
Training – Scarecrow Training – Jumping Training – Frying Pan Training – The Baddie Training – Waterfall Cash The Queen’s lost her Home! The Queen’s lost her Home (again)! Shoot The Beetles? Open Poo Cabin Poo Mountain Big Beetle Stone Faced Island Roll And Rat Start Roll And Rat? Windmill Exploded Bee Cavern Deep Strike Bee Cavern Deep Strike Return Feed Marvin Meet King Bee Sunflower Babe Sunflower Babe Bounceable Leap Of Faith Frankie Wants to Poke You! Burn The Bats Free Frankie ? ! ! Giant Haystack Barn Flipper Cash Terminator Haystack Barn Arena Escape Meet the Toff Catfish Open The Safe Crazy Dogfish Escapes Second Safe Lock Intro Open The Blast Doors Miners helmet Inside Safe Cash Through The Clang’s Domain Cog Needs His Women Pull The Dogfish In The Vampire Bats Tower Rock Rollin’ Cavern Sacrifice a Baby Bronto Snot Head Worship Me BLOW UP THE CAVERN HATCH THE EGG GET BABY DINO TO CAVERN FIND UGGA HAT THROW BOMB IN NEST Rock Solid Rock Solid Roll Rock Rock Solid Cash MEET WEASEL BOSS Dining Dino Bugga the Knut Meet The Ugga Babe Enter Poo Cabin Leave Poo Cabin Poo Sweetcorn Teeth Poovarotti Sings Poovarotti Flush WEASEL POO SCAM Ugga Lava Race Start Ugga Lava Race Bull Shitters Fire Imp Frenzy Boiler Big Nuts Boss Bowling Bollocks Beach Assault Bloodbath Beach Sail Away Lift Tunnel Flame Tunnel Machine Gun Nest Annihilation Execute Private Rodent? Saved Private Rodent Parachute Lock Canyon End Tediz Tank Blow Tunnel Door A Tank Too Far Tank Acid Tunnel Electric Eel Blast the wreckage Up Periscope War Boss War Boss Countdown Medical Mayhem Horror Intro Zombie Grave Shoot Count Batula Zombie Fest Haunted Barrel Roll Bank Entrance The Vertex (TM) Bank Vault Blade Boardroom End Arena Fight The Alien (no suit) Fight The Alien MP Heist MP Tank Battle MP Beach MP War MP Beach War MP Volcano MP Tunnels MP Raptor Introduction The Table Problem The Experiment A Red Squirrel Is That Bridge Safe Rocky Gets Berri End of Game Cutscene and Credits LogoScreen First Death Ha Ha Ha Your Dead
Other Development Messages
Compressed in the ROM are various development messages.
-----------------------------------------------------------------------------Cheese Must be Auto Thrown!!!!!!!!!!!!!!!!!! Time : You finished the task in . Seconds . Failed Way Too Slow!!!!!!!!!!!!! Conker on ladder. Cheat time brought down to . from . All characters dead, start cutscene. 1wrong 2wrong 3wrong S E T O H N U P EERRRORRR!! ++++++ Hit correct letter! num correct . Had to kill errant pebble. -------------------------------------------------------------------- In Drop Slab ***************************** KILL THE BABY ********************************* -------------------------------------------------------------------------------------- Signal DROP Slab hit ------------------------------------------------------------ In Raise Slab -------------------------------------------------------------------------------------- Signal RAISE Slab hit ***************** Conker Leaves Catapult Context Ugga fell off track!!!!! Crash detected, changing back to leadmode==0 WARNING!! aispeed==0 Setting to 1 gate_hitobjects . : C_HUNG_OVER gunner died ( Error creating mine subs this sector . SubsThisSectorAtOnce[sector] SUB IS DEAD Sub Dived So re-gen create sub . lower ang . upper ang create new zombie EFFECT_LIGHTBULB FINISHED Area : Here Grab the tail! Final thrown out of the door! Thrown out of the door! Hit the wall! Jump over Conker! Giving up cash chase (club) Giving up cash chase (shooter) INVALID AI-STATE . ---------------- Missed weapon Attack network - corrected state (. .) THROWN GRENADE dms attack count: dms: P. -> Team . New strategy: Team . P. : Collector Team . P. : Attacker Team . P. : Sniper Team . P. : Guard Stunned Player . - Dropped the Cash!! Reroute Recreating cash as it has fallen off level Cash Picked up by player!!!! - INVALID AI-STATE ---------------- Missed weapon Team . New strategy: Team . P. : Collector Team . P. : Attacker1 Team . P. : Attacker2 Team . P. : Gunner BOMB GOING OFF NOW Dead Player . - Dropped the Bomb!! Bomb got to bunker --- EXPLODE!!!!! : Bomb Picked up by player!!!! - Old route New route Got hit INVALID AI-STATE touching_char INVALID AI-STATE P%d: got gas mask THROWN GRENADE dms attack count: dms: P. -> Sniper override Team . P. : Collector Team . P. : Attacker Team . P. : Sniper Team . P. : Guard GAS KILLING NOW P. Killed too many team mates!!! . TASK IS DOING SOMETHING TASK IS FINISHED SOMETHING INVALID AI-STATE Got flag - Jump off ledge its quicker!!!! Restart getwp Attack network - corrected state THROWN GRENADE dms attack count: dms: P. -> Sniper override Team . New strategy: Team . P. : Collector Team . P. : Attacker Team . P. : Sniper Team . P. : Guard Team . P. : Gunner Destroy Flag 1 Destroy Flags 2 Destroy Flag 3 Kill Flag set Dropped . Got to return zone Recreating cash as it has fallen off level Picked up flag P. Killed too many team mates!!! . B press INVALID AI-STATE Restart getwp Attack network - corrected state (.) THROWN GRENADE dms attack count: dms: P. -> INVALID AI-STATE Restart getwp Attack network - corrected state (. .) THROWN GRENADE dms attack count: dms: P. -> Team . New strategy: Team . P. : Collector Team . P. : Attacker Team . P. : Sniper Team . P. : Guard Drop ugga in nest Reset egg Picked up egg Skipped last cutscene! SKIPPED DEATH LIFE COLLECTED Sent to HELL but task was done - Tell Shawn TASK : HaHaHaYourDead.tc - A_C_DEATH_TYPE NOT SET Tell Shawn and Chris M
Present at 0x801551EC in memory is some unused main menu text which indicates that additional languages were planned at one point as well as a widescreen setting.
PICTURE 4:3 16:9 SOUND STEREO MONO SURROUND HEADPHONES LANGUAGE ENGLISH FRENCH GERMAN SPANISH JAPANESE
Present at 0x80155568 is unused text for the multiplayer menu. This menu uses images instead of text.
Back to bar Heist Tank Raptor Death Match Beachhead War Race
Present at 0x3C420 in the ROM is a hidden credit.
Conker N64 - Rare Ltd
Present at 0x3F88880 in the ROM is unused dialogue text that appears to be a placeholder for additional languages. Unlike the rest of the dialogue text, this text is stored in the ROM uncompressed.
The SPANISH Catapult Let's see now, Use ± to aim and ® to fire. That seems simple enough... Hit ® You SPANISH fool! Now press ¨. It lets you piss! Ahh ! Seems to be a SPANISH instruction book. Oh, I see... It's for the more complex stuff. It'll appear the first time you use a more complex zone. And if you need it again, then press ¯ and ©. To skip it, just press ©. Le Catapult Let's see now, Use ± to aim ® to fire. That seems simple enough. Hit ® You ´²µ³ fool! Now press ¨. It lets you piss! HoHeeHo. Ahh ! Seems to be an instruction book. Oh, I see... It's for le more complex stuff. It'll appear le first time you use a more complex zone. And if you need it again, then press ¯ et © . To skip it, just press ©. The GERMAN Catapult Let's see now, Use ± to aim and ® to fire. That seems simple enough. Hit ® You GERMAN ´²µ³ fool! Now press ¨. It lets you piss! Ahh ! Seems to be a GERMAN instruction book. Oh, I see... It's for the more complex stuff. It'll appear the first time you use a more complex zone. And if you need it again, then press ¯ and ©. To skip it, just press ©. The JAPANESE Catapult Let's see now, Use ± to aim and ® to fire. That seems simple enough. Hit ® You JAPANESE ´²µ³ fool! Now press ¨. It lets you piss! Ahh ! Seems to be a JAPANESE instruction book. Oh, I see... It's for the more complex stuff. It'll appear the first time you use a more complex zone. And if you need it again, then press ¯ and ©. To skip it,. just press ©.
Some debug related cheats that were used in the prototypes. Only the second cheat can be entered which enables the crash debugger. The rest of them appear to be disabled in the final game as trying to enter one results in a "wrong cheat" message.
VM INFO XFYHIJERPWAL IELWZS SKIP CUTSCENES SPEEDY MOVE ALL GOOD CHEATS INFO
Some placeholder cheats also left over from the prototypes. These are unenterable due to the lack of an asterisk in the game's cheat entry keyboard.
*HEAT TWENTY SIGHT *HEAT TWENTY EINE *HEAT THIRTY N *HEAT THIRTY ONE *HEAT THIRTY TWO
Provide ways to see these graphics in-game. Grab the required GameShark codes and ROM pointers and update this section as necessary.
A handful of textures from this game went unnoticed during the transition to Bad Fur Day. Most of them have been left opaque to preserve the details.
A bunch of dancing/singing flowers and plants. The majority of these were seen in this 30-minute gameplay video of Twelve Tales. The above guesses on how they would be animated may not be 100% accurate.
A logo saying "Conker 64" along with Conker's head to the left.
A green-yellow colored fence, seen in Twelve Tales footage.
Textures for the outside of some of the houses.
32x32 sized controller buttons. The A and B button graphics were used in the ECTS Demo.
Bird wing textures, in both green and blue colors.
A brick texture.
Crow wings and face textures. Crows can actually be spotted in the ECTS Demo of Bad Fur Day, though whether they use the same textures is unknown.
An animation for a dirthill or something falling apart.
An animal nose. It looks similar to a texture used for a boss in Twelve Tales, K.O. the Cat, except this one is more blue. It's not known where this would have been used.
Unlit/lit wall textures.
Textures for a Roman building. A Roman-themed world (or at least close to it) is in Bad Fur Day, but none of these textures are used there.
Small 16×16 controller button icons.
The only Twelve Tales-related texture of Conker left in the ROM. It is actually used on Conker's fifth model when he is far away from the camera, but the texture remains unseen because of this.
Conker's Bad Fur Day/Other
Textures for an unused "!" barrel. The bottom texture cannot be seen because the bottom of the barrel doesn't seem to be modelled out.
Two faces of Berri showing expressions not normally seen on her. They actually belong to Poppet, the little girl from the experiment, who seems to share a few of Berri's textures. None of Berri's models display them normally, though they can be seen via hacking.
A rather possessed-looking version of Conker's normal eyeball image. Conker has two (likewise unused) expressions where the texture gets used, which are impossible to see without hacking.
Seems to be some texture for showing when Conker is pissed off? Regardless, it remains unused.
Textures of arm plaster cast with funny faces on them. Possibly a inside joke by the developers.
Hidden Stone Wall
Hidden outside of the Windy area is what appears to be a stone wall that never appears during normal gameplay.
Unreachable Chocolate Piece
In Poo Cabin, there is an area blocked off by a set of bars close to the very top of the cabin. Despite being in plain view, the player can never get behind these bars at any point during the game, even when the cabin has been flooded in "Sewage Sucks".
Using the GameShark moonjump code, however, the player can levitate to the very top of the cabin, go out of bounds, and land behind the bars. The player can then obtain the chocolate bar piece behind it, but that's all that's there. Despite what it looks like, there isn't a loading area behind the chocolate bar piece. A director's commentary (NSFW) confirms that there were plans to create another section for the alcove, but director Chris Seavor states that he left the anti-gravity chocolate in the game because "[he] knew it would fuckin' annoy people."
This unreachable chocolate piece is also present in Conker: Live & Reloaded.
In the Beach level, about northeast outside of the area is a tile of water just...floating there, inanimate. As the level is very dark, this tile can barely be seen unless cheats are used to brighten it up. The level layout might have been different at one point, and the designers probably forgot to delete this tile.
Fun thing: you can swim in it, only to end up drifting away, falling off of it, and into the bottomless space. The water is static, and doesn't wave up and down like the normal water at the start of the level.
Near the start of the dinosaur themed world is an inaccessible cave closed off by a grate. Using cheats to enter it reveals that there's nothing inside of it.
Partially Unused Music
I need to find the original names for both songs in Josh W.'s rip for reference, since I renamed them.
This is used in the very beginning of the game, when the milk falls from the table in Panther King's castle, but the first 32 seconds are cut and only the last four seconds remain. The full music is an alternate version of the song that plays when Conker first meets the Tediz inside their base in It's War chapter. This version is much shorter, does not loop, and has a high-pitched violin-like instrument near the end that slowly picks up in volume.
It was used in an ECTS prototype in the first cutscene of the Casuality Dept. subchapter.
Another unused song with a similar sounding instrument used in the song mentioned above. It was probably meant to play right after it, but isn't used. Rather freaky sounding, and loud.
And lots of small unused character speeches in particular as well.
Camera Sfx 1
Camera Sfx 2
Conker's Bad Fur Day
Add the unused character sounds.
- The European version added a screen adjustment to the options menu.
- In the hungover chapter, when Conker hits the gargoyle with the frying pan, he makes a sound when he begins to stands up. This sound was removed in the European version.
- During the fight against the bull, when you get the first cow out by having the bull ram into the target, Conker makes a “Swoosh” sound as he “punches” before saying something about taking control of the bull. Again, this sound was removed in the European version.
Rare Replay Differences
Check for more differences.
|This page or section needs more images. |
There's a whole lotta words here, but not enough pictures. Please fix this.
- All mentions of Nintendo were removed from the credits.
- The startup sequence is much shorter.
- All N64 button prompts were changed into Xbox One button prompts. The voice clips weren't updated, so characters will still refer to the N64 buttons.
- The blur effect on the pause menu was removed.
|The Conker series|
|Game Boy (Color)||Conker's Pocket Tales|
|Nintendo 64||Conker's Bad Fur Day (Prototypes)|
|Xbox||Conker: Live & Reloaded|