We just reached 30,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Talk:Legend of Mana

From The Cutting Room Floor
Jump to navigation Jump to search
This is the talk page for Legend of Mana.
  • Sign and date your posts by typing four tildes (~~~~).
  • Put new text below old text.
  • Indent replies by prefixing with a colon :
  • Add new sections with the 'Add topic' button at the top right.
  • Be polite.
  • Assume good faith.
  • Don't delete discussions.
  • Be familiar with the talk help page.

[[1]] - Extensive debug room. Now that I'm home, I can get some screenshots and describe what's in there. Sarikuya 19:50, 27 June 2011 (EDT)

Waza Point Gauge

This game was created by the SaGa Frontier team, and it's pretty obvious in some places that they took chunks of the SF engine to make this game with, mainly through references LoM makes to SF terms. This is another. In SaGa Frontier, Waza Points (WP) are used to power non-magic attack skills (like martial arts, sword, or gun techs) like Magic Points (MP) are used to power spells. More than likely the Waza Point Gauge is the same gauge that allows you to use a Special Attack once it has filled up. --SarielV 13:30, 3 March 2012 (EST)

Rabite swarm error(?) screen

This cute little screen, presumably unused anywhere else, appeared when someone tried to boot the game in AdriPSX. (Video was uploaded in April 2007, so the emulator version is at least that old.) —BoringPerson (talk) 10:00, 26 December 2018 (EST)

My Notes and Observations

Sorry for being gone so long and never finishing my Debug room thing. (Life problems.) But I have added some notes on my user page relevant to LOM and development. (Link) --Sarikuya (talk) 18:55, 8 September 2021 (UTC)

Oddities and Trivia

Not sure if this is useful or not, but I wanted to include some oddities and trivia about the game I’ve noticed over the years.

  • Opening Movie

During the opening movie, there are a series of short in-game footage videos, mostly about combat. However, the last one shows the protagonist, Larc, and a rabite running through Mekiv Caverns with their health bars showing, despite not being in combat.

  • Chainsaw Golem

The golems the player can create all come with weapon types associated based on what they are made with. These include types like spear, punch, and the like. The types seem to come from attacks seen from the mana golems in previous games. Interestingly, though, one type is chainsaw, which is ostensibly a reference to the Kettle Kin boss in Secret of Mana whose sprite was altered for the American release.

  • Kristie’s Gallery

Kristie’s Palace of the Arts is full of references to Seiken Densetsu 3, but she was careful what to include in the showroom. All six of the protagonists can be seen in their second class change costumes in the main showroom. In the basement, though, are several statues reflective of the villains in the game, including Bigieu, Goremand, and a few bosses.

  • Strange Room in Ulkan

There is an odd room in the Ulkan Mines that, despite its completely unique appearance, never has any events or significance attached to it. The room is a few floors in, above and to the left of the save point.

  • Thoma and Thona

There is an odd time paradox (or at least confusing sequence) relating to the character Thoma from the Drowned Dreams event. In the event, an imperial soldier named Thoma comes to Polpota Harbor to investigate the sinking of a ship carrying his brother Thona. After the event is concluded, the player can return to Polpota to see a scene where Thoma encounters the ghost of Thona, now a thrall to the Deathbringer. However, when the player goes to the Bone Fortress, they can see a short scene of a soldier becoming a ghost that looks identical to Thona, despite Thona having died at sea.

  • Amalie the Pelican

There is an event called Lil Cactus in which Lil Cactus sets out on a journey to get a healing potion for Bud when he becomes ill. The player is required to go to various locations to talk to NPCs to track down the little succulent. The last clue is that Lil Cactus was given to “Amalie,” who turns out to be Pelican, the postal worker. However, outside of this one reference, the Pelican is not ever referred to by this name, resulting in a very unhelpful clue.

  • Broken Luck Boost

Some of the stat boosts listed in the produce encyclopedia don’t actually work. The most significant is the luck boost supposedly provided by Mush-in-the-Box. The only produce that gives a reliable luck boost is the significantly rarer Gold Clover.

  • Location References

The game’s locations are full of references to previous games. Some examples include Lester’s Harp in Geo (a reference to the bard in SD1) and Cafe Sorry, Carl (a reference to Kevin’s wolf from SD3).

  • Other Game Save Checks

Legend of Mana includes various special items/events that check the save files present on the player’s memory cards for other Squaresoft game files. These include Final Fantasy VIII (ensures the pet you get during the pet catching event is a chocobo instead of a rabite), Chocobo Racing (a short event in Geo where Skippie gives you a ring called The Fastest Wheel), and SaGa Frontier 2 (you receive a 2h Sword called Heishishorin after beating The Deathbringer 2).

  • Unused Chess Knight Animation

Included in the Monster Encyclopedia are images showing various animations for the monster being described. The Chess Knight monster shows a few different transformations, including one where it turns into a Chess King piece. In actual encounters, this animation is never used. MoeChicken (talk) 19:01, 7 October 2024 (UTC)