Talk:Mario Golf (Nintendo 64)
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Contents
Intro Music
I have access to both Intro themes. But how should I post them? What format?--TheUltimateKoopa 18:53, 5 May 2013 (EDT)
Upload them as individual .OGG files nensondubois 18:55, 5 May 2013 (EDT)
Debug Stuff
I made a gameshark code today that enables different debug features. 800B67C0 0001 for the (U) version. 800B0FC0 0001 for the (J) version.
First thing you'll probably notice is the text displayed when playing cutscenes. You can press L+Start to go to the SRAM editor. There's a bunch of stuff you can modify, and I made quick notes of the addresses.
00 Displays rotation/positioning?
01 Frame buffer text
06 Disables land rendering
07 Renders land nearby
10 Displays CLIPRATIO
13 Disables HUD
15 Disables Skybox
19 Disables player rendering
1D Disables rendering
1F Game locks up when you try leaving
24 Prevents you from turning
25 Activates ring game
27 Disables land nearby
28 Debug numbers I'm not sure of
29 Debug numbers I'm not sure of
2C Debug numbers I'm not sure of
2D Light/Fog editor (use second controller)
32 Lets the AI take over
36 Displays "Pres"
38 Displays [PCO Frame30]
39 Cuts the sram screen in half
46 Displays サンプルABCDEFG (can move text around and change colour with controller 2)
47 Displays X/Y/Z/Attr? of player
4A Close-up of the player's golf club
5F Edit random numbers with controller 2
68 Displays Player0 EXP 0
6D Use D-Pad to display different messages
70 Displays square texture to the left of the screen
71 Displays Prec: 10
You can also do stuff with controllers 2, 3, and 4. Press start to display different numbers. L will freeze the game and pressing left on the D-Pad will cycle through the frames. Press right on the D-pad to continue playing. --Fkualol (talk) 18:02, 12 November 2013 (EST)
- Wow! Good find. There's really a lot of information here that needs to be added to the article. I've investigated some of these, but there's certainly need for someone who understands a lot more about this game's code than me. Even still, I've investigated some things here and I'll be adding it to the article ASAP. Anyway, congrats! That's a good bit of debugging information. --RanASTC 05:50, 29 December 2014 (EST)
PAL distance differences?
I know the PAL version (and J i think) uses metres and NTSC uses yards, but doesn't this have an effect on putting? i remember my pal copy's "short, medium, long" being 10m, 20m, and 30m, but in the NTSC version it's 30ft, 100ft and 200ft. i don't know much about impreial measurement but that seems like the putting distances have been changed or at least adjusted in certain ways... — The preceding unsigned comment was added by Timic83 (talk • contribs)
- That is slighty wrong. Although the US version changed 10m, 30m and 60m (used in the Japanese and European versions) to 30ft, 100ft and 200ft respectively, that's a conversion from meters to feet, yards are used in all versions of the game. Also i just tested it and no changes on distance were made, only the numbers are different. --RanASTC 07:58, 28 October 2014 (EDT)
Dummy Character
There is a character called ダミー (Dummy) in the Japanese version of Mario Golf 64. It uses Mario's model, but has limited animations and will use the wrong head sprite in-game. It can be unlocked with GameShark code 810BC84E 000D. I don't know if it's in the US or European versions. --Grandta13 (talk) 06:45, 8 June 2015 (EDT)
- Interesting. Maybe it's an early/unfinished version of Metal Mario (as far as I know he was only in the international release). N. Onymous (talk) 07:33, 8 June 2015 (EDT)
Password Screen
Since no one has taken a thorough look into this yet, I would like to note there is a password screen in the game. It's enabled by highlighting the Clubhouse option on the main menu and holding ```Z + R + A```. One of the cheats does enable Donkey Kong on the character select screen, so I'm wondering if there's something more to this option. It also may have been disabled in the European version, which I'd like to get confirmation on. --From: CounterDiving (talk) 16:48, 3 October 2020 (UTC)