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Talk:Star Fox Adventures/Dinosaur Planet Leftovers

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INCLUDE.bin

Among the files directly related to N64 Dinosaur Planet. Thereof refers to eight types of data:

OBJ, CNT, DLL, BIT, TXT, FSA, LEV, TAB

I just tried to match the images from videos that we know, with TXT.

00002C04 0000000F C TXT_CHARSELECT

Starfoxadv-sfakrystaladv.png


Starfoxadv-sfasabreadv.png


00002C23 0000000D C TXT_DIEMENU

TXT DIEMENU.jpg


00002C44 0000000C C TXT_DIEOPT1

00002C64 0000000C C TXT_DIEOPT2

00002C84 0000000C C TXT_GAMEBOY

00002CA4 0000000F C TXT_GAMESELECT

TXT GAMESELECT.jpg


00002CC3 0000000A C TXT_HELP

00002CE4 0000000E C TXT_LANGUAGE1

00002D04 0000000E C TXT_LANGUAGE2

00002D24 0000000E C TXT_LANGUAGE3

00002D44 0000000E C TXT_LANGUAGE4

00002D63 0000000F C TXT_MAXGROUPS

00002D84 00000011 C TXT_MAXLANGUAGES

00002DA4 00000010 C TXT_MULTIPLAYER

00002DC4 0000000C C TXT_NEWGAME

Dino Planet Levels select.jpg


00002DE4 00000011 C TXT_NOCONTROLLER

00002E04 0000000C C TXT_OPTIONS

00002E24 00000010 C TXT_OPTIONSMENU

00002E43 0000000F C TXT_PAKCANCEL

00002E63 0000000F C TXT_PAKDELETE

00002E84 00000012 C TXT_PAKDELETENOTE

00002EA4 0000000C C TXT_PAKEXIT

00002EC4 00000010 C TXT_PAKFILENAME

00002EE4 00000011 C TXT_PAKFREEPAGES

00002F04 0000000C C TXT_PAKNOTE

00002F24 0000000D C TXT_PAKNOTES

00002F44 0000000C C TXT_PAKSIZE

00002F64 0000000D C TXT_PAKTITLE

00002F83 0000000F C TXT_PAUSEMENU

TXT PAUSEMENU.jpg


00002FA4 0000000F C TXT_PRESSSTART

TXT PRESSSTART.jpg


00002FC4 0000000D C TXT_RAREWARE

TXT RAREWARE.jpg


00002FE4 0000000E C TXT_STARTGAME

00003004 0000000E C TXT_STARTMENU

00003024 0000000E C TXT_STARTPAGE

00003043 0000000F C TXT_SUBTITLES

00003063 0000000E C TXT_SWAPMENU

00003084 0000000B C TXT_TIMBER

DLLS.bin

I know this observation is not new, I published a post in 2011 on the 64dd.net forum.
My question is, how the display routine knew where to begin and end these parameters in this file?

Levels select


LEVEL NOT AVAILABLE


NEW GAME
LOAD GAME

SWAPSTONE HOLLOW
SWAPSTONE CIRCLE

DARKICE MINES
DARKICE MINES TWO
WALLED CITY
DRAGON ROCK
CLOUDRUNNER FORTRESS
KRAZOA PALACE
BLACKWATER CANYON

NORTHERN WASTES
EARTHWALKER TEMPLE
WILLOW GROVE
DIAMOND BAY
DISCOVERY FALLS
MOON MOUNTAIN PASS
CAPE CLAW
GOLDEN PLAINS

TEST OF COMBAT
TEST OF STRENGTH
TEST OF FEAR
TEST OF CHARACTER
TEST OF KNOWLEDGE
TEST OF SACRIFICE
TEST OF SKILL
TEST OF MAGIC


DARKICE BOSS
GENERAL SCALES BOSS
BLACKWATER BOSS
CLOUDRUNNER RACE
KAMERIA DRAGON BOSS
DRAKOR FINAL BOSS
ICE MOUNTAIN

DESERT FORCE POINT
VOLCANO FORCE POINT

EARTHWALKER ACT TWO
ENERGY DEMO

WARLOCK ACT ONE
WARLOCK ACT TWO
WARLOCK ACT THREE
WARLOCK ACT FOUR
WARLOCK ACT FIVE
WARLOCK ACT SIX


CONTINUE SWAP TO WARLOCK
--Gilgamesh (talk) 13:11, 27 October 2015 (EDT)

The Nintendo 64 controller

By extracting the files from three directories. There are buttons textures of the Nintendo 64 controller.

root/cloudtreasure/TEX0.bin
root/Copy of swaphol/TEX0.bin
root/frontend/TEX0.bin
root/swapcircle/TEX0.bin

Here are the C-buttons, A button, and Analog Stick. I create animated gifs with these tiles.

SFA-N64controller's buttons.jpg
SFA-A Button.gif
SFA-Spellbook-tricky.gif
SFA-Spellbook-kyte.gif
SFA-Stick2right.gif
SFA-Stick2left.gif

This is probably related to the explanations are found in GAMETEXT.bin

To cast a Spell, press the LEFT C BUTTON to activate the menu.
Press the LEFT C BUTTON again to highlight the spell you want to use.
Then press the A BUTTON to cast it!
Once a Spell is active, press the B BUTTON to cancel it's power.
If you need to use it quickly, hold down the Z BUTTON and it will be ready to fire instantly!

To use an Object, press the RIGHT C BUTTON to activate the menu.
Press the RIGHT C BUTTON again to highlight the Object.
Then press the A BUTTON to use it!

Other source: http://archive.thegia.com/n64/dino/dino.html

Other basic elements of the fighting system felt more solid, with the up C button going into first person view,
right C using different objects, down C bringing up magic spells, and left C commanding your sidekick.

--Gilgamesh (talk) 23:07, 20 November 2015 (EST)