Talk:Star Fox Adventures/Dinosaur Planet Leftovers
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INCLUDE.bin
Among the files directly related to N64 Dinosaur Planet. Thereof refers to eight types of data:
OBJ, CNT, DLL, BIT, TXT, FSA, LEV, TAB
I just tried to match the images from videos that we know, with TXT.
00002C04 0000000F C TXT_CHARSELECT
00002C23 0000000D C TXT_DIEMENU
00002C44 0000000C C TXT_DIEOPT1
00002C64 0000000C C TXT_DIEOPT2
00002C84 0000000C C TXT_GAMEBOY
00002CA4 0000000F C TXT_GAMESELECT
00002CC3 0000000A C TXT_HELP
00002CE4 0000000E C TXT_LANGUAGE1
00002D04 0000000E C TXT_LANGUAGE2
00002D24 0000000E C TXT_LANGUAGE3
00002D44 0000000E C TXT_LANGUAGE4
00002D63 0000000F C TXT_MAXGROUPS
00002D84 00000011 C TXT_MAXLANGUAGES
00002DA4 00000010 C TXT_MULTIPLAYER
00002DC4 0000000C C TXT_NEWGAME
00002DE4 00000011 C TXT_NOCONTROLLER
00002E04 0000000C C TXT_OPTIONS
00002E24 00000010 C TXT_OPTIONSMENU
00002E43 0000000F C TXT_PAKCANCEL
00002E63 0000000F C TXT_PAKDELETE
00002E84 00000012 C TXT_PAKDELETENOTE
00002EA4 0000000C C TXT_PAKEXIT
00002EC4 00000010 C TXT_PAKFILENAME
00002EE4 00000011 C TXT_PAKFREEPAGES
00002F04 0000000C C TXT_PAKNOTE
00002F24 0000000D C TXT_PAKNOTES
00002F44 0000000C C TXT_PAKSIZE
00002F64 0000000D C TXT_PAKTITLE
00002F83 0000000F C TXT_PAUSEMENU
00002FA4 0000000F C TXT_PRESSSTART
00002FC4 0000000D C TXT_RAREWARE
00002FE4 0000000E C TXT_STARTGAME
00003004 0000000E C TXT_STARTMENU
00003024 0000000E C TXT_STARTPAGE
00003043 0000000F C TXT_SUBTITLES
00003063 0000000E C TXT_SWAPMENU
00003084 0000000B C TXT_TIMBER
DLLS.bin
I know this observation is not new, I published a post in 2011 on the 64dd.net forum.
My question is, how the display routine knew where to begin and end these parameters in this file?
LEVEL NOT AVAILABLE
NEW GAME
LOAD GAME
SWAPSTONE HOLLOW
SWAPSTONE CIRCLE
DARKICE MINES
DARKICE MINES TWO
WALLED CITY
DRAGON ROCK
CLOUDRUNNER FORTRESS
KRAZOA PALACE
BLACKWATER CANYON
NORTHERN WASTES
EARTHWALKER TEMPLE
WILLOW GROVE
DIAMOND BAY
DISCOVERY FALLS
MOON MOUNTAIN PASS
CAPE CLAW
GOLDEN PLAINS
TEST OF COMBAT
TEST OF STRENGTH
TEST OF FEAR
TEST OF CHARACTER
TEST OF KNOWLEDGE
TEST OF SACRIFICE
TEST OF SKILL
TEST OF MAGIC
DARKICE BOSS
GENERAL SCALES BOSS
BLACKWATER BOSS
CLOUDRUNNER RACE
KAMERIA DRAGON BOSS
DRAKOR FINAL BOSS
ICE MOUNTAIN
DESERT FORCE POINT
VOLCANO FORCE POINT
EARTHWALKER ACT TWO
ENERGY DEMO
WARLOCK ACT ONE
WARLOCK ACT TWO
WARLOCK ACT THREE
WARLOCK ACT FOUR
WARLOCK ACT FIVE
WARLOCK ACT SIX
CONTINUE SWAP TO WARLOCK
--Gilgamesh (talk) 13:11, 27 October 2015 (EDT)
The Nintendo 64 controller
By extracting the files from three directories. There are buttons textures of the Nintendo 64 controller.
root/cloudtreasure/TEX0.bin
root/Copy of swaphol/TEX0.bin
root/frontend/TEX0.bin
root/swapcircle/TEX0.bin
Here are the C-buttons, A button, and Analog Stick. I create animated gifs with these tiles.
This is probably related to the explanations are found in GAMETEXT.bin
To cast a Spell, press the LEFT C BUTTON to activate the menu.
Press the LEFT C BUTTON again to highlight the spell you want to use.
Then press the A BUTTON to cast it!
Once a Spell is active, press the B BUTTON to cancel it's power.
If you need to use it quickly, hold down the Z BUTTON and it will be ready to fire instantly!
To use an Object, press the RIGHT C BUTTON to activate the menu.
Press the RIGHT C BUTTON again to highlight the Object.
Then press the A BUTTON to use it!
Other source: http://archive.thegia.com/n64/dino/dino.html
Other basic elements of the fighting system felt more solid, with the up C button going into first person view,
right C using different objects, down C bringing up magic spells, and left C commanding your sidekick.