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Talk:Street Fighter II

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Sound test, #12

Considering it's located between the continue theme and the game over theme (and after that one follows the hi-score list theme), I think it was originally supposed to appear if a player managed to get the first place on the high score table. However, that could just as well mean absolutely nothing. MrBison 11:54, 5 February 2011 (EST)

Getting the Bison picture up

Is there a code to play as him, in order to lose and get that image up in THE WORLD WARRIOR? - luigi442wii, 15/06/13.

Is this what you were looking for? SFII WW Boss Hack Video As M. BisonCookieman9000 (talk) 21:32, 29 September 2014 (EDT)

Playing as Bison (or any of the bosses) in WW will make the game crash. What I did was modify the opponent's value to get the image. It'll be easy to beat them if you're doing it early on in the game. Andrew Rae (talk) 21:38, 29 September 2014 (EDT)

Moving layers up.

How can I get the chains to be in normal gameplay? I need an answer that means the ROM is being hacked. - LUIGI442WII, 15/6/13

WW, CE, and HF Differences

I noticed a "to do" note has been added about explaining the differences between World Warrior, Champion Edition, and Hyper Fighting. But I don't think this falls under TCRF's scope seeing as these were considered to be separate games (we just have one page covering them all for convenience at the moment). However, there are still revisional and regional differences within each individual game that would fall under TCRF's scope and could be added to the article (removal of glitches, name changes, varying move properties (I remember hearing something about Sagat's Tiger Uppercut either knocking down or not knocking down depending on region/revision)).--Felineki (talk) 19:27, 26 November 2013 (EST)

I added portrait differences between World Warrior and Champion Edition as of recently. --CPPS (talk) 13:51, 10 October 2018 (EDT)

Is there any MAME graphic viewer?

Is there any MAME graphic viewer I can use to look for unused graphics? --Cookieman9000 (talk) 21:34, 29 September 2014 (EDT)

Press F4 to open the palette/tilemap/graphics viewers. --BMF54123 (talk) 20:20, 29 September 2014 (EDT)

Damaged Portraits

In Revisional Differences, should I add the damaged portraits as well? They were changed, but I think they would clog up the page. --CPPS (talk) 12:26, 11 October 2018 (EDT)

Anyone recall these arm sprites?


I was looking at the game's tiles and found these two arm sprites but I can't recall every seeing them. Could it be unused or perhaps I overlooked a detail? Toolkitz (talk) 20:20, 25 November 2018 (EST)