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Talk:The Simpsons: Hit & Run

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In \scripts\missions\ there are two files that give data about the things you can buy in each level. One is called rewards.mfk, and the other e3rwrds.mfk. I'm assuming the second one is an earlier version from E3, judging by the title. Every level has about half of its rewards changed, such as you could originally buy Moe's car in level 1 from Gil. Don't know if this is big enough to add. --Burpgoeztheweazel 22:36, 25 June 2013 (EDT)

Yeah, I have been working on a mod with two other guys that's working on making the game much harder (Project Donut). While I didn't check out the file for myself, they have told of some weird things like that. I remember hearing that it was possible to purchase The Comic Book Guy's (Jeff Albertson's) car in level 1 and Snake's being purchasable in level 2. Not only that, I hear the cars were ridiculously cheap (50 coins or something?). It seems likely to me that an E3 demo may have had a time limit for each one of the levels before you were automatically exited out of it, so the cars were made cheap for each one of the levels so this way the player would have plenty of time to use them and not have to worry about having a large amount of cars to purchase them.

If you're interested, you can check out Project Donut on Youtube and discuss some things we've found. There are some things I've been meaning to add, such as a total of THREE removed black sedan chases in Clueless (Level 3 Mission 2), and a couple of removed gags. I've been told of some sort of removed glitchy crow gag in the Tobacco fields for levels 1, 4, and 7. --Daluigi208

Yup, the crow gag was meant for the levels but was cut out for some reason. I also see a perfectly programmed Merry-Go-Round in the files which appears in the playground's icon. --BetaEmolga (talk) 04:04, 8 July 2014 (EDT)

Misplaced Items

When i was messing about with the jump cheat in Level 7... I found out a misplaced "Springfield Gasoline" sign, which didn't have the support. There were also two of them. They were located beyond the blocked-off bridge near the Springfield Elementary School of "magic". --SodaDog 10:33, 7 July 2013 (EDT)


I recall hearing this track playing during normal gameplay on the PS2 version of the game. It will occasionally play as one of the randomly-selected background tracks while wandering outside of a vehicle in level 7, albeit only rarely if memory serves. I may check to see if I can get it to play in the PC version; if I can, I'm planning to remove it from the page. Will-T 04:24, 10 July 2013 (EDT)

What place in Level 7 where you in, near the power plant? --SodaDog 06:34, 10 July 2013 (EDT)

Debug Cam

In the Xbox version at least, using a certain cheat code (B,B,B,A) gives you access to many other camera options, one of which is "Debug Cam" that allows the camera to be moved around using controller #2. I noted references to it in the PC version but I'm unsure how it works, or how to access it, there. (btw i found the reference to the Debug Cam at this page) Wack0 06:50, 15 July 2013 (EDT)


What are these "cheats" that let you access the various characters and cars? If they're actually glitches or require a cheat device (e.g. GameShark), they need to be labeled as such. If they're just regular in-game cheats, then the content is not appropriate for TCRF, as that means the characters/cars ARE used, regardless of the developers' original intent. --BMF54123 (talk) 15:23, 28 June 2014 (EDT)

I removed it, *sigh* I guess no one's gonna figure out about the frankenstein boy... it's fully cut. --BetaEmolga (talk) 04:40, 8 July 2014 (EDT)
If it is "fully cut" and it is "possible to put him back in the game by editing the files", then why did you remove it from the page? -Einstein95 (talk) 04:50, 8 July 2014 (EDT)
I'll add it back, but the reason I added it was because of a pedestrian cheat. It was never used as a pedestrian model anyway. --BetaEmolga (talk) 04:54, 8 July 2014 (EDT)

Springfield Cemetery song

Can someone upload it for me? If you need the link, search up "The Simpsons Hit and Run Springfield Cemetery Song". Thanks if you upload it. --BetaEmolga (talk) 06:23, 11 July 2014 (EDT)

Way to make the page "less suck"

I mean, I'm only a noob. I don't know much. Come on guys. I've thought of adding a page for the images, what do you think? --BetaEmolga (talk) 17:39, 11 July 2014 (EDT)

I'm not fully sure if I understand your question. If you're adding a page dedicated solely to images currently on the page, that's not allowed here. I'd like to have some clarification here. --From: divingkataetheweirdo (talk) 17:47, 11 July 2014 (EDT)
Well, unused art found in the games files I mean to be clear. --BetaEmolga (talk) 18:22, 11 July 2014 (EDT)
Ah, you want to create a subpage for the unused art. That is, indeed, acceptable. Make sure you move over the description to that subpage too. --From: divingkataetheweirdo (talk) 18:23, 11 July 2014 (EDT)

We NEED to know what is used and what is unused

first of all: HOMER Transcript: Oh no! Its that evil little black car! I've got to get some waste before it wastes me! this voice sample is ACTUALLY used in game, my opinion.i was in "There's Something About Monty" mission and when the black ferrini appeared I hear this voice sample,when I was editing this mission in the MFK file,i think this part of the script the voice sample was reffered as "boss",i might be wrong,but also I have my doubt --The preceding unsigned comment was added by Norev durok (talk) • (contribs)

    • No, it isn't actually used. The quote used is actually "Oh no, it's that cool black car again! Ooh, it has the speed of a sub-boss, combined with the tenacity of a level boss!".

static_bee (Nonmoving wasp cams?)

I'm not sure if they're used in the game anywhere but some of the level scripts (Such as level 1 and level 7) have this:

//STATIC wasps - these ones never move //AddBehaviour( "static_bee", "ATTRACTION", "2.0","20","10.0");

I've not seen these in-game but i haven't checked properly.

From what I can tell they would spawn in the powerplant but I couldn't seem to enable them --Combine11 (talk) 16:29, 5 June 2015 (EDT)

Sausage Censorship

Every knows that it was censored in PAL, but if i recall correctly (and my memory doesn't forgets.) You can still hear it in Spanish Versions 'No entres, estamos haciendo salchichas... salchichas humanas.' Of course, european spanish, as i think there never existed a Latin American dub copy of the game. Confirm it if it's true.

--SimisageJittens (talk) 18:59, 12 June 2015 (EDT)


I check a PAL PS2 version but the page's listed changes were not there - it was the same as the NTSC version. Any more details on this? Were there multiple PS2 versions or was the censorship only in the GC and/or Xbox versions? --CensoredGaming (talk) 09:53, 14 June 2015 (EDT)

PR Disk Content

On Youtube I found a video of some press release disks for this game ( It's not 100% clear and there's a giant facecam that covers some of it but I thought it could be useful for seeing if there is any explanation for why something is unused (For example, It states that in level 4's "Wolves Stole my Pills" Jasper was meant to replace Grandpa which is why there is an unused stage message saying "Talk to Jasper") --Colou (talk) 15:14, 20 June 2017 (GMT)

    • Thanks for linking it. I was going to link it myself, since it seems to be a very interesting search, but thank you anyway. Elite Octoling (talk) 07:46, 21 July 2017 (EDT)
    • Now I think about it, I probably should have posted this on the prerelease article. But I still managed to find some usage of it on the main page Colou (talk) 08:58, 19 August 2017 (GMT)

Does this page really "suck"?

OK, it's been about three years since the page has been marked as a page for improvement, and while it is still in the works, I'd say it's not really as deserving of the "sucks" label now than it was three years ago - Most of the poor formatting has been tidied up and split onto subpages, the Level 7 thing has been solved ( this is the topic source, for anyone who needs to know), there is now screenshots and comparisons for data that has been changed or unused, etc. I feel that outside of a few to-dos, the page doesn't suck as much as it did once. --Elite Octoling (talk) 07:46, 21 July 2017 (EDT)

    • I agree, page isn't sucking anymore, even if there's still something to do. CMB (talk) 14:27, 21 July 2017 (EDT)
    • I also agree. It's a bit long and rambling and you can definitely see the difference between peoples styles of writing, but I don't think it's reached the tipping point yet. It's also a lot better than some rewrite attempts I've seen, although some actually listed some more things that this one missed Colou (talk) 08:58, 19 August 2017 (GMT)
      • To Colou - In what way can be reduce the article's length so it's a lot more simple to read? Elite Octoling (talk) 08:00, 23 August 2017 (EDT)
      • We could perhaps move unused models (Cars/Characters etc) into its own subpage? I dunno really, but those take up the most amount of space Colou (talk) 22:29, 28 August 2017 (GMT)
        • Good Idea. CMB (talk) 06:10, 30 August 2017 (EDT)
          • Sounds good. I'll go see what I can do. Elite Octoling (talk) 09:05, 24 September 2017 (EDT)

3 2 1 Signs

By Looking At The Simpsons Hit And Run Scrooby2 Folder Images I Found 3 2 1 Signs. 1 Was Black And 2 And 3 Are White. Also By Looking Mission Files In Notepad That Have Races It Use 3 2 1 Go! But In Street Races Like Level 1 Circuit Race It Says 3 2 Psyche 1 But There Is No Signs Of The Psyche Sign Or Go In The Scrooby2 Folder. It Could've Been Still Placeholder Images (Images That Don't Move) --JaydenAButton (talk) 11:11, 3 September 2017 (EDT)

  • Scrooby2 folder are unused by the game, so there's a lot of unsued stuff. btw, can you send us the images of those signs? CMB (talk) 11:36, 3 September 2017 (EDT)

motown_intro_end_pos is actually used

To avoid an editing war and to get banned. I am using the talk page. motown_intro_end_pos is actually used. Why put it in tcrf because it is heard in the final game and it shouldn't be there. It is only heard in level 3 mission 5.--JaydenAButton (talk) 10:07, 23 September 2017 (EDT)

    • Alright, you are correct. Apologies. --Elite Octoling (talk) 10:24, 23 September 2017 (EDT)

70's Sports Car Texture Oddity

The damaged texture for the 70's sports car seems to use a different front grill and headlight design than the regular texture does.

--DonGlitchy 15:57, 4 February 2019 (EST)

  • Yeah, me and Colou noticed this while we were making Homer's Adventure(this one). Colou even "restored" the original look of the sports car, based on the damaged version. The vehicle also has a license plate, that magically disappears while the car is undamaged, and the car is overally a bit more greenier when it's damaged, so, this damaged texture is definitely some beta leftover...At least I think so CMB (talk) 04:43, 5 February 2019 (EST)
    • I went ahead and ripped the textures in question. Kinda strange that something like this would survive into the final build unnoticed.

--DonGlitchy 16:52, 5 February 2019 (EST)

  • Guess that's enough "evidence" to add this to the page(Unused Vehicles subpage probably? idk) Judging by how rush-y they were when the level 7 was in development (They had to cut L7's rich side out to make it in time), it's pretty possible that they could've missed the textures by accident (CMB, forgot to sign. 06.02.19)
    • An oddities section was recently added to the main page, this information would fit great there. The Level 6 Movie also uses the earlier design of the car, the license plate is present and it has slightly different tail lights compared to the final.
      • Never noticed that. Good find! CMB (talk) 05:58, 7 February 2019 (EST)

Early Scrapbook Level Preview Images

I went through the trouble of ripping the scrapbook images to be compared with the final game.

Differences: Level 1 seems to lack any lighting on the houses, Level 2 has a different skybox and darker lighting setup, Level 3 has a different skybox and the unused "Moleman in Cadillac" gag is visible, Level 4 has a vastly different skybox, Level 5 has a different skybox and a different lighting setup, Level 6 has a different skybox and a darker lighting setup, and Level 7 has a different skybox and a deteriorated school bus in front of the school not present in the final. --DonGlitchy 17:17, 5 February 2019 (EST)

  • I'll take some shots in the "same" positions via Lucas' Pure3D Editor to see more changes (if there's gonna be any left) (CMB. Again forgot to sign, I'm dumb. 07.02.19)

Here's L1: (Small changes, like the "Evergreen Terrace" sign's absence)
L2: (The Statue's looking the opposite way, the benches and the dust bins are in different spots)
L3: (I had to open the Model Viewer, so that's why there's a background here. Also, The Casino is not in the shot, 'cause it's located to the right. The cadilac is absent, as it will only appear as a drivable car in L6)
L4: (Can't see changes)
L5: (Slatted(I believe that's the correct word) windows on Moe's instead of regular windows?)
L6: (Again, Model Viewer. There's no place with Squidport gates near buildings (Only the entrance and the C-Spanker), so I may have mistakenly shot the wrong location. Ok, changes: Lots'a banners, balloons and these Buzz Can balloons)
L7: (No bus, different billboard in front of the school) CMB (talk) 06:30, 7 February 2019 (EST)

Some of the pumpkins are in different locations in the level 7 image. --DonGlitchy 22:09, 12 February 2019 (EST)

Nice find. I remember noting those details somewhere else at one point, but I can't remember where. Here's some additional stuff I spotted. The evergreen trees in Level 1's picture are less detailed and more cartoony than in the final game (they're the same ones seen in IGN's Sizzle Reel video). They also appear to be surrounding Homer's house in the background - In the final game, only houses are seen behind his home. Level 2's sky suggests the level originally took place at sunrise, hence the pink sky colour. It's difficult to see, but the Springfield Elementary sign in Level 4's picture appears to me made out of stone and looks similar to the Evergreen Terrace sign. In addition, the traffic light was pushed back to the left a bit more, and the sky isn't as cloudy in the final game (another Sizzle Reel detail). Also, the lit-up window positions are different compared to the final game. Springfield Elementary in Level 7's picture looks much blue (in the final game, it's orange-ish) and the windows aren't lit up. The traffic light is missing, as well as the Halloween decorations. The sky's also much more different compared to the final game. The houses near the school appear to be missing as well.

Is it possible to reconstruct the sky/lighting in the images, or maybe find the textures even? I'm curious as to how these would have looked, that, and is there anything left of Moleman's Level 3 gag? I don't know, I don't have the game anymore so I can't look through the files, only look at images to see what's changed. Elite Octoling (talk) 20:39, 23 February 2019 (EST)

  • I was able to reconstruct the skybox and lighting used in the Level 1 Scrapbook Picture. Also, the house across the street from the Simpsons House is missing entirely in the Level 1 Scrapbook Picture, being replaced by an Evergreen Terrace sign, and the foliage is overall more cartoonish and in different locations. --DonGlitchy 16:32, 1 March 2019 (EST)
    • I went and did an overlay of your recreation with the original scrapbook image. In doing this I also noticed that Flanders' chimney is a different colour. --Cha0seight (talk) 19:47, 1 March 2019 (EST)
      • Interesting. Is there any way of obtaining the skybox textures for the bonus race maps of Level 2 and Level 6, as well as the tree textures for Level 1? That might be a way of showing what exactly changed. Elite Octoling (talk) 07:46, 2 March 2019 (EST)
        • I compared the textures between Level 1 and its Bonus Level, all of the tree textures are identical, but the bush texture is different between the two and the Bonus Level's bush texture is darker and seems to match the scrapbook picture. Now I'm going to compare the skybox textures between Levels 2 and 6 and their respective Bonus Levels. --DonGlitchy 10:09, 2 March 2019 (EST)
          • By editing Level 3's level.mfk file, I got the leftovers of the moleman gag to load in-game. The graphics for the cadillac are missing and moleman appears to be way too large. Clicking on the gag only causes it to slowly move up, then return to where it was. I added a screenshot of this above. --DonGlitchy 14:14, 2 March 2019 (EST)
            • Huh, I never even knew about those files still being left over. I'd just assumed the only remnants were the scrapbook picture and the commented-out mention in the level script.--Cha0seight (talk) 15:19, 2 March 2019 (EST)
              • Should I add the information on how to load the leftovers of the moleman gag in the game on this page? --DonGlitchy 16:20, 2 March 2019 (EST)
                • Go ahead. Is there any quotes left from it? Elite Octoling (talk) 17:44, 2 March 2019 (EST)
                  • Sadly, there aren't any quotes leftover, they were all removed. All that remains is its name, an animation, a skeleton for the animation, its location data, trigger location data, gag scene and controller data, and a model of moleman. It doesn't even have a sound defined to play when activated. The trigger for the gag doesn't even work so all it does when added back to the game is display a model of moleman below where the cadillac is located at planet hype. --DonGlitchy 19:03, 2 March 2019 (EST)

Level 6 Prerelease Screenshots

While I was sifting through the Fandom wiki, I stumbled across these images uploaded a user called OliverDuckAndToad11. They seem to be taken from another gaming website, and from what I can tell, they're definitely early screenshots.


This one confirms the fact that the Chase Sedan was used instead of the cPolice vehicle in Level 6, but also shows the beta radar. Note how the chase sedans appear as red arrows on the radar, while the heat system appears to be a reddish-yellow meter. This next one, also from Level 6, shows some changes around the Squidport area. Besides the Scrapbook image, this appears to be one of the few images showing that the Squidport was changed before release. Note that the sky looks more purplish in colour and cloudier than in the final game.


Notice the tree on the left corner of the image. You can find the same tree in Level 1/4's map, and you can see another in the background. They were likely cut because they would have been a hindrance for driving. Also, you can see the café table and chairs that don't appear in this area of the Squidport (not fully unused - they're around Planet Hype), and an antennae in the background that I don't remember seeing. Elite Octoling (talk) 13:40, 1 March 2019 (EST)

Bonus Map Differences

The bonus maps seem to be based off of earlier versions of the main game's levels. Here are some comparisons of the differences that are documented so far.

  • All of those are definitely a match for the earlier builds of the game. Where should we add them? Elite Octoling (talk) 16:07, 2 March 2019 (EST)
    • I believe this sort of stuff would be best-suited for the Oddities section. Cha0seight (talk) 18:09, 2 March 2019 (EST)
  • Can someone check if the Level 4 bonus level skybox is any different to the normal Level 4 skybox? I'm curious to see if that exists as well. Elite Octoling (talk) 12:27, 3 March 2019 (EST)
    • The skyboxes between Level 4 and Bonus 4 are identical, the checksums for the rendered images are even the same. --DonGlitchy 13:15, 3 March 2019 (EST)
      • Alright then. Seeing as the pre-release skyboxes for Level 2 and Level 6 still exist, how about Level 7's pre-release skybox? It doesn't appear on the bonus level, but I doubt it was fully removed from the game. Elite Octoling (talk) 14:55, 3 March 2019 (EST)
        • Sadly, there's nothing left of the pre-release Level 7 skybox, they completely overhauled it and deleted all the old assets. However, when digging in the files of the main menu, I discovered a never seen before skybox texture for Level 1! Here's how it looks. --DonGlitchy 15:25, 3 March 2019 (EST)
The Level 1 Skybox Texture from the Main Menu
          • Oohhh, that's very interesting, I don't think I've ever seen that mentioned before. Correct me if I'm wrong, but does the main menu texture for the big house across the street from them (visible out of the front window) have a gate in front of the house? That would match up with other prerelease footage. Cha0seight (talk) 06:38, 4 March 2019 (EST)
            • Yes, the main menu texture for the big house across the street from them does indeed have a gate in front of the house. Perhaps it's time for a main menu section because the main menu contains a lot of oddities as well (such as that level 1 background). --DonGlitchy 15:16, 4 March 2019 (EST)

Moleman in Cadillac Gag Leftovers

The Gag in-game loaded in Level 3

The following commented out script can be found in the level.mfk files for levels 3 and 6:

//moleman in cadillac
//GagSetPosition(-495.76, -62.487, -75.88);
//GagSetTrigger("touch", 2.163, -6.047, 16.343, 26.57);

By changing the commented out script to this one...

//moleman in cadillac
GagSetPosition(-495.76, -62.487, -75.88);
GagSetTrigger("touch", 2.163, -6.047, 16.343, 26.57);
GagEnd(); can load what remains of the moleman gag in levels 3 and 6. It has no functionality left, all it does is display a model. The line that sets what sound the gag uses remains commented out because it throws an error, which prevents this gag, along with most of the other gags in the level, from loading if it is left in.

Area Code sign

Any idea what area of the game the "You Are Now Entering/Leaving" Area sign shows? I can faintly make out what appears to be houses, so it appears to be Evergreen Terrace, but other than that, I can't see anything else. Elite Octoling (talk) 09:39, 3 March 2019 (EST)

  • Based off the road layout in the image on the sign, it appears to be an extremely early version of the area by the Simpsons house, well before any of the scrapbook photos were taken and the sizzle reels were released. --DonGlitchy 09:51, 3 March 2019 (EST)
    • Interesting how they'd keep that, in my opinion. I took a look over, and the road reminds me of the blocked-off road near Lard Lad's and the Kwik-E-Mart. Elite Octoling (talk) 10:00, 3 March 2019 (EST)
  • My current theory is that it's quite possibly around the area of the Wiggum house and the (current) Evergreen Terrace sign, well before it was moved. Cha0seight (talk) 10:03, 3 March 2019 (EST)
possible location?
    • Yes, that definitely looks like an extremely early version of the area by the Wiggum house. Heck, that might even be an Evergreen Terrace sign hidden underneath the words 'Area Code'. Perhaps there were two signs before they added the house across the street from the Simpsons house, but this is just speculation. --DonGlitchy 10:09, 3 March 2019 (EST)
      • That's definitely the area. You can see that the sidewalk is the same. Elite Octoling (talk) 10:13, 3 March 2019 (EST)
        • The main difference to me is that the road has more lanes in the beta screenshot, although I don't imagine it was too difficult to change that. Cha0seight (talk) 10:17, 3 March 2019 (EST)
          • Everything is a perfect match expect for that road having four lanes instead of two, but all they'd have to do to change that is get rid of the polygons for the outer two lanes and move the curb and sidewalk geometry in place of the outer two lanes and touch it up a bit. --DonGlitchy 10:21, 3 March 2019 (EST)
            • Apologies for bumping, but I took a look at the beta loading screen video and this screenshot, and by any chance, is the gate used for the house in the screenshot the same one that was used for the house facing the Simpsons in the beta? Elite Octoling (talk) 16:41, 13 March 2019 (EDT)

Environment Map

Out of curiosity, what does the environment map texture do? Elite Octoling (talk) 16:10, 6 March 2019 (EST)

  • Environment maps are what allow shiny objects (like vehicles) to have reflections in this game. Since the Bonus Maps use an earlier environment map texture, the reflections on the vehicles will look slightly different in the Bonus Maps than they do in the main game. --DonGlitchy 16:28, 6 March 2019 (EST)

Level Interior Outside Textures

The texture for the view of the backyard from inside the Simpsons living room seems to have a skybox that matches up with Level 1's scrapbook preview, and the collapsible swing-set gag is missing entirely. The DMV outside texture for Level 5 seems to be using an early purple skybox, and both level interior outside textures for Level 6 are using the skybox seen in pre-release footage.

And the following level interior outside textures still need to be checked for any minor differences, if any. These ones appear to be mostly final.

--DonGlitchy 16:53, 6 March 2019 (EST)

  • Level 3/6's outside image has a good few - The streetlamp's light is much brighter than it is in the final game, the "DON'T EAT MEAT/EAT DEER" billboard to the left of the Krusty Burger was moved to the road near the dam, the Krusty Burger's lights aren't on, and there's an unused billboard (it's hard to see clearly, but it looks like Krusty's head?) at was replaced by the Ham Ahoy! billboard.

Also, speaking of beta textures - The trees seen in the background of Level 3/6 (behind the Krusty Burger in particular) in the final version of the game are the unused Level 1/4 evergreen tree textures (as in, the ones used in the scrapbook image for Level 1)! Able to extract them? Elite Octoling (talk) 17:18, 6 March 2019 (EST)

  • I got the treeline texture and was able to snag one of the tree models. Are these them? --DonGlitchy 17:46, 6 March 2019 (EST)
  • Those are a match, yeah. Elite Octoling (talk) 13:17, 7 March 2019 (EST)
  • It's hard to spot, but you can faintly make out the kiddie ride gag from Level 2 in Level 5's box. Elite Octoling (talk) 16:41, 13 March 2019 (EDT)
    • My current theory is that the exterior textures for the night versions of the levels are NOT actually screencaps from the levels, but rather the textures from the daytime versions but modified to look like the night versions, explaining the odd street lights being far brighter, and stuff like the skyboxes not matching the final versions. Cha0seight (talk) 12:51, 14 March 2019 (EDT)
      • The DMV Texture for Level 5 is most definitely a modified version of the Level 2 DMV Texture, this explains the kiddie ride gag from Level 2 being present and why the skybox doesn't match anything ever seen before. The Level 6 Textures are interesting, they are using the pre-release skybox that can be found in the Level 6 Bonus Level. The vehicles in the Level 6 Textures are parked in the same exact locations as the vehicles in the Level 3 Textures, further adding evidence that the nighttime textures are modified from the daytime textures. Your theory seems to be very correct. --DonGlitchy 15:12, 14 March 2019 (EDT)


Is it worth moving the Oddities section to its own unique subpage, considering the sheer scope of how many oddities there are?

I'd say it's very much worth it, the oddities section currently takes up an entire third of the main page. There's more than enough there to start a subpage, and many other games on this site have an oddities subpage. There's still many oddities to discover and document, so the sooner the better. --DonGlitchy 15:36, 8 March 2019 (EST)
I third that notion. I'll try create the page later once I get time. Elite Octoling (talk) 17:03, 9 March 2019 (EST)
EDIT - It's been done. Elite Octoling (talk) 17:03, 9 March 2019 (EST)

Environment Map Comparisons

I'd say it's a good idea to compare and contrast the environment maps in Level 1 or so. Make it clearer. Elite Octoling (talk) 13:40, 9 March 2019 (EST)

Destroyed Vehicle Phonebooth Image

Is it just me, or does the destroyed vehicle image in the phonebooth look much more different than to that used in the final game? If I'm not mistaken, it looks like the one used when the kiddie ride gag in Level 2 gets blown up. I'd suggest putting that on the Oddities page if it is the case. Elite Octoling (talk) 19:57, 23 March 2019 (EDT)

Yes, they are considerably different. I'm adding a comparison to the oddities page. --DonGlitchy 20:59, 23 March 2019 (EDT)

Level 7 Environment Map

SHAR level7 EnvMap.png

Does this actually go used in the game or not? If it doesn't, what does it look like on cars? Elite Octoling (talk) 17:07, 31 March 2019 (EDT)

It looks identical to the Environment Map used in Levels 1 thru 6, except being slightly greener for a spooky effect in Level 7. --DonGlitchy 12:43, 1 April 2019 (EDT)
It was once listed during the comparison between the bonus environment map and the final game environment map, but was removed soon after without explanation. Any reason as to why? Elite Octoling (talk) 12:35, 7 April 2019 (EDT)
I believe it was removed to make the comparison clearer. Should I add it back? --DonGlitchy 13:06, 7 April 2019 (EDT)
Apologies for the late reply, but yeah, that sounds good. Elite Octoling (talk) 09:09, 24 April 2019 (EDT)
EDIT: I just did some texture swapping and discovered both the Level 7 Environment Map and the Bonus Game Environment Map are actually used. Adding it back to the page. --DonGlitchy 16:04, 24 April 2019 (EDT)

Should A Page Be Created For The Demo Version

Should we create a subpage for the PC Demo release of the game? There are a few changes, and a lot of unused content in it's files.

That definitely seems like a good idea. Where is the link to the PC demo? Elite Octoling (talk) 15:06, 13 June 2019

The PC demo can be found here:!LSBSSIYA!PZ9n_ugTlAHq7qQtBnv_e3pLf6ew77eNbpNgcWmIdiA . It came free with a UK based newspaper, The Sun. It is labelled as a "Special Edition". Only the first four missions of Level 1 are playable, along with all of the Street Races and the Wager Race. No Bonus Mission. The only difference I could find to the final release is that upon collecting all seven Collector Cards, the player is not told of having unlocked a Bonus Game Track. This is almost certainly due to there being no Main Menu to the demo, and therefore no Bonus Game, among other things. It should also be noted that the file "burns_mansion_interior_loop" is missing, so the game crashes with an error message when the player gets to the top of the back garden of Mr. Burns Mansion, or the front door. All of the cheat codes seem to be present.DeepFriedBurger (talk) 16:16, 13 June 2019 (EDT)