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Team Fortress 2/Unused Sounds

From The Cutting Room Floor
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This is a sub-page of Team Fortress 2.

There's a whole lot of unused voice acting in the game's data - the story goes that there's a lot of improvisation and general silliness when recording dialog for TF2 (or any Valve game really), so it's not a shock that a lot of it isn't used.

Contents

Unused Music

Lo and behold, there is unused music in the game, too!

A rendition--perhaps the original version--of Intruder Alert in MIDI format. This file was added in the May 9, 2011 patch. It is located inside a folder named "midi".

This inclusion of this file is very odd, as neither the Source Engine, nor Team Fortress 2, support the playback of MIDI files.


A 1-minute loop of elevator music that presumably would play in Mann vs. Machine when players were at an Upgrade Station.
A 30-second loop of some bonus round music for... something.

Unused Jungle Inferno Contracker Music

Added in the October 2017 "Jungle Inferno" update were music tracks specifically set to be heard while in the contracker menu while you selected the contract you wanted to work on, or just to check progress on a given contract. These Music tracks are taken from the soundtrack, then had some of their instruments stripped and removed to be more mellow while browsing the contracker. The prefix "cyoa" stands for "Choose Your Own Adventure", which clearly points to these playing while looking at contracts. There are also "TV" variants of all the songs, which have been further edited with a low-pass filter, as if they came from a Television.

Cyoa_musicdrunkenpipebomb.ogg
Cyoa_musicfasterthanaspeedingbullet.ogg
Cyoa_musicintruderalert.ogg
Cyoa_musicmedic.ogg
Cyoa_musicmoregun.ogg
Cyoa_musicmoregun2.ogg
Cyoa_musicplayingwithdanger.ogg
Cyoa_musicrightbehindyou.ogg
Cyoa_musicteamfortress2.ogg

Civilian Death Sounds

In the files, 5 scrapped Civilian class death sounds can be found.

crit_death1.wav
crit_death2.wav
crit_death3.wav
crit_death4.wav
crit_death5.wav

Unknown Mercenary voicelines

There were some unused player voicelines around in the files which were subsequently removed - It's unknown whether these voicelines were just placeholders or not. According to their metadata, they were recorded on the 21st of August, 2006, with the exception of medic1.wav and medic2.wav, which are still in the game's files and were recorded on September 20, 2006.

EDIT: Some of these were actually used in the first 2007 build of the game.

death3.wav
death5.wav
death6.wav
death7.wav
death8.wav
death9.wav
death10.wav
fire1.wav
fire2.wav
fire3.wav
fire4.wav
fire5.wav
fire6.wav
fire7.wav
medic1.wav
medic2.wav
pain6.wav
pain7.wav
pain8.wav
pain9.wav
pain10.wav
pain11.wav
pain12.wav
pain13.wav
pain14.wav
pain15.wav
pain18.wav
pain20.wav
pain21.wav
pain23.wav
pain24.wav
pl_fallpain3.wav
pl_fallpain4.wav
pl_fallpain5.wav
pl_fallpain6.wav
pl_fallpain7.wav
pl_fallpain8.wav
pl_fallpain9.wav
pl_fallpain10.wav
pl_fallpain11.wav
pl_fallpain12.wav
pl_fallpain13.wav
pl_fleshbreak1.wav
pl_fleshbreak2.wav
pl_fleshbreak3.wav
pl_fleshbreak4.wav
pl_fleshbreak5.wav
pl_fleshbreak8.wav

Miss Pauling

Halfway into a Contract

Thanks to how the game sends out messages from Miss Pauling during Contract campaigns, the Gun Mettle campaign had some voicelines that made it unlikely the player would ever hear while completing a contract. The only way to do so was to intentionally leave the server (or not do any more progress on the contract and wait for the server to change) and then join another server, which then triggered the messages. Valve realised this rather convoluted process a few months later, when they added contract-style "Merasmissions" on the Scream Fortress 2015 update, which didn't add the equivalent lines for Merasmus. Future Contract campaigns, like Tough Break and Jungle Inferno never use these lines either, and Scream Fortress 2016 - 2019 didn't add any new voice lines outside of taunts, so the Merasmissions folder for Merasmus remain unaltered.

"You're Halfway Done"
"Half-way to contract complete"
"Good Work! Half the contract's fulfilled!"
"Halfway There"
"Nice work. You're Halfway There"

Scout

Domination

Note: All lines below lack lip-syncing

"Are you even tryin'?"
"Yo, did ya even see me hittin' ya?"

Soldier

Air Strike

The Air Strike has an unique unused sound for when a critical rocket is fired.

airstrike_fire_crit.wav

Critical Rocket Launcher Kill

"Crocket!"

Cow Mangler 5000

There are many unused sounds for the Cow Mangler 5000, the bulk of them being alternate explosion sounds.

cow_mangler_explosion_charge_01.wav
cow_mangler_explosion_charge_02.wav
cow_mangler_explosion_charge_03.wav
cow_mangler_explosion_charge_04.wav
cow_mangler_explosion_charge_05.wav
cow_mangler_explosion_normal_04.wav
cow_mangler_explosion_normal_05.wav
cow_mangler_explosion_normal_06.wav
cow_mangler_idle.wav
cow_mangler_over_charge_shot.wav

Taunt Responses

An oversight in the audio department cuts a part off of one of the lines for the "Fresh Brewed Victory" taunt. The reason the line cuts off is because the sound for the Soldier drinking coffee kicks in ~2 seconds into the taunt, meaning this get cut short by mistake. Despite Valve claiming it had been fixed in the 24th January, 2015 Patch, the fixes were undone due to Valves decision to convert the sound files from WAV into MP3.

"A Big Mug of my foot up your ass."
What the soldier is meant to say during the taunt.
"A Big Mug of my foot up your a-"
What he actually says during the taunt in-game.
"I Love the smell of a Kicked Ass in the Morning!"
What the Soldier is meant to say during the Taunt.
"I Love the smell of a Kicked Ass in the Morni-"
What he actually says during the taunt in-game.

Wearing The Tin Soldier Item Set

General Responses

"It is a full moon! I have turned into a robot again! Awoo-ooh!"

Encountering the Ghost

"Beep beep. I am scared."
"Beep boop. I am terrified."
"Oh no! That robot is a ghost!"

Dominating a Demoman

"DOMINATED!" (sotto voce) "Call me later, we can talk about our day."
"DOMINATED!" (sotto voce) "Boy, I have something I want to tell you about the Engineer. Call me later pal."
"DOMINATED!" (sotto voce) "I cherish these moments we spend together."
"DOMINATED!" (sotto voce) "I'm still your friend."
"DOMINATED! I'LL SEE YOU IN HELL!" (sotto voce) "Bye. See you soon."

Righteous Bison

Similarly to the Cow Mangler 5000, the Righteous Bison also has an unused idle sound. It also has another unused sound for firing.

bison_idle.wav
bison_main_shot.wav

Demoman

Dominating a Soldier

"DOMINATED!" (sotto voce) "But you're a good man and I love you."
"EVERYBODY! I DON'T LIKE THIS MAN. HE IS A SOULLESS MONSTER!" (sotto voce) "I do like you, it's just for show."
"DOMINATED!" (sotto voce) "But you're still me best mate, heh."
"DOMINATED!" (sotto voce) "But I treasure your friendship."
"DOMINATED!" (sotto voce) "You are okay though, right lad?"
"MY GREATEST ENEMY IS DEAD!" (sotto voce) "We should be friends forever, eh?"

Heavy

Upon Killing an Enemy's Medic while being healed

"Where is your doctor, coward?"

Teleportation

Note: This voice response would play after the Heavy exited a Teleporter. It is unknown which patch removed this, but it is around the time the Jungle Inferno update was under development.

"до свидания!" ("Da svidaniya!" Translation: "Goodbye!")

Yelling

Note: These are earlier versions of various lines used in the game. The sound quality is lower than the final versions. None of these lines have lip-syncing data.

"Beeeeehhhhh!"
"Uwaaaaaaah!"
"Wahahahahaha!"
"Cry some more!"
"Cry some more!"
"You are so small! Is funny to me!"
"Time to hide cowards!"
"I am coming for YOU!"
"Keep crying, baby!"
"Who sent all these babies to fight?"
"All of you are babies!"
"It's good time to run, cowards!"
"I am bulletproof!"

This particular line ended up being used in Valve's "Meet The Medic" Short Film. Note how this version and the version in-game sound slightly different.

[Mimicking Minigun revving noise then laughing] "Vzzzzzt! Rahrahrahrah! Vrrrrr! Wahahahaaaaaa!"
[Mocking] "Ooohhhh, run, run, I'm coming for you!"

Unknown Condition

"Who. Touched. My. Gun."

Engineer

Recon

Only one sound clip remains of whatever this concept was intended to be.

recon_ping.wav

Medic

Trading

The Medic has lines relating to wanting someone to trade with him.

"Ve should trade!"
"You vant zis? THEN TRADE ME FOR IT!"
"Let us trade! Schnell!"

Unknown Condition

"Hello, Fräuleins!" (Cheery, taunting voice. Translation: "Hello, Ladies!")

Sniper

Domination

Note: This line is missing its lip-syncing.

"That there was a mercy kill, stay down, lad."

Revenge Kill

Possibly directed at a specific class

"There was you, very full of yourself. Then, very briefly surprised. Then, dead."

Spy

Dominating a Demoman

"'Kaboom' to you sir"

Voice Line while taunting with the Kazotsky Kick

"Hon, Hon!"

Interestingly, if you open up the console while the Spy is using the Kazotsky Kick, the console will print out an error message, which relates to the game not finding this sound.

Initiating High Five Taunt

"Slap it now!"
"Who will join me?"
"Trust me."
"This is not a trick."
"I'm waiting."
"Gentlemen!"
"Who is with me?"
"Up high!"
"Leave me hanging and you will regret it."
"Slap my hand."
"Slap it now!"
"Come on, I don't have all day."
"Who will join me?"

Successful High Five Taunt

"Yes."
"Mission accomplished!"

Unknown Condition

"I feel très bon!" (Translation: "I feel very good!")


Unused Announcer Responses

Robot Destruction Start

Hmmm...
To do:
There are 29 total sounds that'll go here.

All of these soundclips go unused, as they appear to be superseded by the main intro for Robot Destruction.

For context, this is the final intro:

"You Must destroy the enemies robots and collect their Reactor Cores to win. Retrieve stolen power cores by invading the enemy vault."

..and here are the unused clips. Some of these appear to be snippets voices of what would become the final intro.

"Protect your robots!."
"Protect your reactor!."
"Destroy the enemies robots!."
"You must destroy the enemies robots!"
"Quickly! Steal the enemies reactor!"
"Hurry! Steal the enemy's reactor!"
"Now, steal their reactor core!"
"The launch is imminent."
"We must launch that shuttle!"
"We must launch that missile!"
"We must launch that transport ship!"
"We must stop that launch!"
"We need to stop their ship from launching!"
"We need to stop their missile from launching!"
"You must protect the reactor to win."
"Your reactor is charging, protect it!"
"The enemy's reactor is charging. Take it!"
"The enemy's reactor is charging. Take it before it's too late!"
"We are running out of time!"

Match Start

"Mission begins in twenty seconds."
"The mission has commenced."
"The round has started."
"The round has commenced."
"The mission has started."

Upon Capturing the Enemies Intelligence

These files were used as a placeholder for the administrators Voice lines for Mannpower Mode while it was in Beta.

"Success! We have Secured the enemies Intelligence."

Note that the file plays at 1.5x speed throughout.

"Success! We have Captured the enemies Intelligence."

Note that the file plays at 1.5x speed throughout.

Match Ending

"Mission ends in twenty seconds!"
"Nine!"
"Eight!"
"Seven!"
"Six!"

Match Win

"We have succeeded."

Stalemate

"Stalemate."

Control Point Mode Responses

"Alert! The center control point is being captured!"
"Alert! The center control point is being contested!"
"Prepare to defend our control points."
"Success! We have captured the enemy's final control point."
"Success! We have captured the enemy's last control point."
"Success! We have secured the enemy's final control point."
"Success! We have secured the enemy's last control point."
"We have captured the center control point!"
"We have lost the center control point!"

Intelligence Responses

"Prepare to capture the enemy's intelligence."
"You must defend our intelligence."
"You must defend our intelligence."
"Success! We have captured the enemy intelligence."

Failure Responses

"Do not fail me again."
"Do not fail this time."
"You must not fail me again."
"You must not fail this time."
"You failed."

Alert Responses

"Alert!"
"Attention."
"Warning!"
"Stop the courier."
"Secure!"

Unused Arena Mode Responses

Match Starting

"Start fighting, now!"

Control Point Open

"Get to the control point."
"Get to the control points."
"Seize the control point."
"Seize the control points."

Kill Streak

"Yes, yes, YES!"
"Well done!"
"Amazing!"
"You're a maniac!"
"You're a crazed killer!"
"Good job. Let's see some more."
"Yeeeeessss!"
"Yes!"
"Oh, I love this."
"Crazed killer!"
"Maniac!"

Last Man Standing

"Your friends are all dead. Good luck."
"You are the last one alive."
"It's all up to you now."
"Your team is dead. Good luck."

Last man standing when enemy team wins by capture

"Coward!"
"You were always a disappointment."
"You're an embarassment."
"You disgust me."

Unused Special Delivery Gamemode responses

Suitcase carrier is not moving

"Get the Australium to the rocket!"
"Get the suitcase to the rocket!"
"Get the device to the rocket!"
"You have the Australium! Get to the rocket!"
"You have the Australium! Get to the lift!"

Suitcase is about to explode

"The Australium is about to self-destruct!"
"The suitcase is about to self-destruct!"
"The device is about to self-destruct."

Mann Vs. Machine

Expiring Money

The credits that can be picked up in this gamemode have a corresponding sound for disappearing, yet it is not played in-game.

mvm_money_vanish.wav

"Mothership Loop"

Not much can be deduced from this eerie hum other than the name of the file itself. This was used on the first day of MvM.

mvm_mothership_loop.wav

Dead Spybots

There are a total of 13 voice files for the Announcer announcing Spy bots being destroyed. However, only 4 are used in-game. The other 9 voice files goes unused. The unused voice files were initially used when MvM launched. It was speculated that they went unused when the Mecha Update for TF2 has been released as there is a new advanced mission named Broken Parts that uses 100 Spy bots in the main wave.

"You have killed the Spy!"
"You have killed the Spy-bot!"
"Spy-bot destroyed."
"Six Spy-bots remain."
"Five Spy-bots remain"
"Four Spy-bots remain."
"Three Spy-bots remain."
"Two Spy-bots remain!"
"Only one Spy-bot remains."

Engineer-bot's teleporter activated

An unused sound is present in the game files related to an Engineer-bot's teleporter being activated. But this is never used in-game.

mvm_tele_activate.wav

There are also 5 voice files for the Announcer alerting players about the presence of an active teleporter. However, this too goes unused in the game.

"Robot teleporter activated!"
"The robots has installed the teleporter!"
"Enemy teleporter activated, destroy it!"
"Robot teleporter activated, destroy it!"
"Robot teleporter activated! (This is said in a different tone)"

Multiple Engineer-bots related

There are 6 unused voice files related to multiple Engineer-bots teleporting in the map, dying without a teleporter and dying with an active teleporter left in the battlefield. But all of these are never used and instead the Announcer only announces if another Engineer-bot appears in the battlefield.

Multiple Engineer-bots teleporting in

"Multiple Engineer-bots has teleported in!"
"Multiple Engineer-bots has appeared. Destroy them, before they build teleporters!"

Multiple Engineer-bots dead without a teleporter left active

"Engineer-bots destroyed, good!"
"Engineer-bots destroyed, good work."

Multiple Engineer-bots dead with a teleporter left active

"The Engineer-bots are dead, but there's still an active teleporter!"
"Engineer-bots destroyed, now take down their teleporters!"

Other Unused Sound Effects

Coaching

A mournful trumpet sound clip for when the student you are coaching dies. Unused for some reason.

coach_student_died.wav