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Team Fortress 2/Unused Sounds/Unused Voice Lines

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This is a sub-page of Team Fortress 2/Unused Sounds.

Hmmm...
To do:
  • Several administrator alternate takes for SD.
  • Civilian's "Medic!" calls.
  • Normal variants for Soldier's WAR! domination lines.
  • Unused Necromasher and Pumpkin Bomb lines.
  • Finish Soldier's Trading lines.
  • Spell casting line for Pyro.
  • Several mercenary lines for Mann Vs. Machine.
  • As is noted on the main unused sounds page add in dates of addition/removal of files where necessary along with filenames and full directories for any entries missing that information.

Contents

Generic Death Sounds

In the files, 5 critical death sounds not tied to any class can be found, left over from prior to the game receiving full voice acting. As a result, they were used as the critical death sounds for the partially-implemented Civilian class prior to its complete removal. These remain used in Day of Defeat: Source, albeit mildly pitched up.

Filename Audio
crit_death1.wav
crit_death2.wav
crit_death3.wav
crit_death4.wav
crit_death5.wav

Unknown Mercenary Voicelines

There were some unused player voicelines around in the files used in the first 2007 build of the game which were later removed. It's unknown whether these voicelines were just placeholders or not. According to their metadata, they were recorded on the 21st of August, 2006, with the exception of medic1.wav and medic2.wav, which are still in the game's files and were recorded on September 20, 2006. The files were removed from the game in the August 19th, 2008 Patch.

Death

The Mercenary has died. Good night, sweet prince.

Filename Audio
death3.wav
death5.wav
death6.wav
death7.wav
death8.wav
death9.wav
death10.wav

On Fire

The Mercenary is on fire and should stop, drop and....what's the third one again?

Filename Audio
fire1.wav
fire2.wav
fire3.wav
fire4.wav
fire5.wav
fire6.wav
fire7.wav

In Pain

The Mercenary got a big owie, but that's fine because such is life and there's no need for medical assistance.

Filename Audio
pain6.wav
pain7.wav
pain8.wav
pain9.wav
pain10.wav
pain11.wav
pain12.wav
pain13.wav
pain14.wav
pain15.wav
pain18.wav
pain20.wav
pain21.wav
pain23.wav
pain24.wav

Fall Damage

The Mercenary has taken fall damage. These were used in launch-day TF2, before class-specific responses to fall damage were recorded. Maybe jumping off tall things isn't a good idea?

Filename Audio
pl_fallpain3.wav
pl_fallpain4.wav
pl_fallpain5.wav
pl_fallpain6.wav
pl_fallpain7.wav
pl_fallpain8.wav
pl_fallpain9.wav
pl_fallpain10.wav
pl_fallpain11.wav
pl_fallpain12.wav
pl_fallpain13.wav

Breaking Flesh

The Mercenary has sustained a crippling injury.

Filename Audio
pl_fleshbreak1.wav
pl_fleshbreak2.wav
pl_fleshbreak3.wav
pl_fleshbreak4.wav
pl_fleshbreak5.wav
pl_fleshbreak8.wav

Calling For Medic

The Mercenary is in need of medical attention.

These two sound files were not removed in the August 19th, 2008 Patch.

Filename Auido
medic1.wav
medic2.wav

Miss Pauling

Halfway Into A Contract

Thanks to how the game sends out messages from Miss Pauling during Contract campaigns, the Gun Mettle campaign had some voicelines that made it unlikely the player would ever hear while completing a contract. The only way to do so was to intentionally leave the server (or not do any more progress on the contract and wait for the server to change) and then join another server, which then triggered the messages. Valve realised this rather convoluted process a few months later, when they added contract-style "Merasmissions" on the Scream Fortress 2015 update, which didn't add the equivalent lines for Merasmus. Future Contract campaigns, like Tough Break and Jungle Inferno never use these lines either, and Scream Fortress 2016 - 2019 didn't add any new voice lines outside of taunts, so the Merasmissions folder for Merasmus remain unaltered.

Transcript Audio
"You're halfway done."
"Half-way to contract complete."
"Good Work! Half the contract's fulfilled!"
"Halfway there."
"Nice work. You're halfway there."

Scout

Trading

The files for this trading concept were first added in the June 18, 2014 Patch and can be easily found in that patch's diffs.

Hmmm...
To do:

Soldier also has some similar lines that will need to be documented for him;

  • sound\vo\soldier_trade_taunts01 through 06
  • sound\vo\soldier_hat_taunts15 through 19 (01 through 14 are not in the game files)
  • sound\vo\soldier_weapon_taunts01 through 05

Scout has one lone trading line left in the files.

Transcript Audio
"What 'ya think of that?"

Domination

Note: All lines below lack lip-syncing.

Transcript Audio
"Are you even tryin'?"
"Yo, did ya even see me hittin' ya?"

Succesful Sandman Stun

Transcript Audio
"Oh, I didn't mean to hit ya! No wait, yeah, I did!"
"Oh, that's a skull fracture for sure!
"Ooooh, I got all of that one!"
"There's a dinger for ya!"
"DOWNTOWN!"
"Home-frickin-run!"
"Gotta nice piece of that!"
"Niiice catch, knucklehead!
"Good hands, buddy!"
"Good catch, dummy!"

Soldier

Trading

Just like Medic, Soldier also has unique trading voice lines.

Transcript Audio
Ten hut! Company! Trade!
Traaade!
This is a good deal.
I'm not going to just give it to ya! You'd like that, wouldn't you? COMRADE!
I will trade this thing to you for another thing that you have.
We are trading now!

Taunting another player's weapon

Soldier and Medic have unique lines for taunting other players' weapons.

Transcript Audio
This is a war, not a bra factory! Get a MANN's weapon, son!
That thing is not a weapon! That thing is why the enemy WINS!
You do not skip around in this man's battlefield with a weapon like that.
Look at you, maggot! Even your weapon needs a haircut!
Do you call that a weapon, son? Somewhere your father is weeping because of you!

Critical Rocket Launcher Kill

Seems as if Soldier could've had something to say regarding the infamous crit rocket - or Crocket.

Transcript Audio
"Crocket!"

Truncated Fresh Brewed Victory Responses

An oversight in the audio department cuts a part off of one of the lines for the "Fresh Brewed Victory" taunt. The reason the line gets cuts off is because the sound for the Soldier drinking coffee kicks in at around two seconds into the taunt, meaning this is cut short by mistake. Despite Valve claiming it had been fixed in the 24th January, 2015 Patch, the fixes were undone due to Valve's decision to convert the sound files from WAV into MP3.

Transcript Audio Notes
"A Big Mug of my foot up your ass."
What the soldier is meant to say during the taunt.
"A Big Mug of my foot up your a-"
What he actually says during the taunt in-game.
"I Love the smell of a Kicked Ass in the Morning!"
What the Soldier is meant to say during the Taunt.
"I Love the smell of a Kicked Ass in the Morni-"
What he actually says during the taunt in-game.

WAR! Update - Dominating A Demoman

In 2009, the WAR! Update was put in the game, which was themed around the Soldier and Demoman being more bitter rivals than usual (but not really, they're actually good friends who are only saying these things because the Admin wouldn't like it any other way). There are several voice lines for both of them that reference this event, showing their true feelings.

Oddly, there are even variants for the Robot Soldier and Demo in the MvM mode which are also obviously unused.

Transcript Audio
"DOMINATED!" (sotto voce) "Call me later, we can talk about our day."
"DOMINATED!" (sotto voce) "Boy, I have something I want to tell you about the Engineer. Call me later pal."
"DOMINATED!" (sotto voce) "I cherish these moments we spend together."
"DOMINATED!" (sotto voce) "I'm still your friend."
"DOMINATED! I'LL SEE YOU IN HELL!" (sotto voce) "Bye. See you soon."

Tin Soldier - General Responses

The Tin Soldier set, a Halloween cosmetic set for Soldier that has him wearing a bunch of boxes and pipes to make himself look like a robot, has several robot-related quips that he will say in place of normal lines. It seems there would have been even more responses at some point that have gone unused, however.

Transcript Audio
"It is a full moon! I have turned into a robot again! Awoo-ooh!"

Tin Soldier - Encountering The Ghost

Soldier would have even had something to say when getting spooked by the ghost seen on several Halloween maps.

Transcript Audio
"Beep beep. I am scared."
"Beep boop. I am terrified."
"Oh no! That robot is a ghost!"

Pyro

Trading

Pyro only has the main trading lines to present. Most of them are various grunts and noises made by them.

Transcipt Audio
"Hmm mph! Hmm waaaaaah."
"Da da, hmm waaaaaah."
"Huh duh hmmmmm."
"Hmmm. huduh Hududu."
"Huh duh, duh duh?"
"Huh duh nuh, nuhnuhnuh huh."
"Huh? huh duh huh?."
"Huh duh?."
"Huh duh, huh?"

Demoman

Trading

Demoman also joins in on the trading frenzy.

Transcipt Audio
"Look at this bonny thing!"
"Yah might like this."
"Whot'da think, eh?"
"Cast yer eyes on this."
"Not bad, ehhh?"
"Ayyye, heeey, heh? Hahahaha."
"Hmmmm? Uhmha? Uh hahahaha."

(MVM) WAR! Update - Dominating A Soldier

Same situation as Soldier's WAR! lines, just...different lines. Yes, there are also MvM variants, a result of Valve simply passing all the related voice lines for each class through a robot filter.

Transcript Audio
"DOMINATED!" (sotto voce) "But you're a good man and I love you."
"EVERYBODY! I DON'T LIKE THIS MAN. HE IS A SOULLESS MONSTER!" (sotto voce) "I do like you, it's just for show."
"DOMINATED!" (sotto voce) "But you're still me best mate, heh."
"DOMINATED!" (sotto voce) "But I treasure your friendship."
"DOMINATED!" (sotto voce) "You are okay though, right lad?"
"MY GREATEST ENEMY IS DEAD!" (sotto voce) "We should be friends forever, eh?"

WAR! Update - Dominating A Soldier

Same situation as Soldier's WAR! lines, just...different lines.

Transcipt Audio
"DOMINATED!" (sotto voce) "But you're a good man and I love you."
"EVERYBODY! I DON'T LIKE THIS MAN. HE IS A SOULLESS MONSTER!" (sotto voce) "I do like you, it's just for show."
"DOMINATED!" (sotto voce) "But you're still me best mate, heh."
"DOMINATED!" (sotto voce) "But I treasure your friendship."
"DOMINATED!" (sotto voce) "You are okay though, right lad?"
"MY GREATEST ENEMY IS DEAD!" (sotto voce) "We should be friends forever, eh?"

Heavy

Trading

Like Demoman, Heavy only has the main trading lines.

Transcript Audio
"Daaaahhh!"
"Ah ha! Haha!"
"Whooaa, yes?"
"Hmmmmm."
"This is nice thing."
"This item, is Heavy's favorite."
"Heavy likes this one most."
"Everything you have is bad, compared to this thing."
"Is best item."


Upon Killing An Enemy's Medic While Being Healed

Transcript Audio
"Where is your doctor, coward?"

Teleportation

This voice response used to play after the Heavy exited a Teleporter. It is unknown which patch removed this, but it was around the time the Jungle Inferno update was under development.

Transcript Audio
"до свидания!" ("Da svidaniya!" Translation: "Goodbye!")

Alternate Takes

These are earlier versions of various lines used in the game, all labeled as "yell(number)". The sound quality is lower than the final versions. None of these lines have lip-syncing data.

Hmmm...
To do:
Add used versions for comparison, along with filenames/full directories.
Transcript Audio
"Beeeeehhhhh!"
"Uwaaaaaaah!"
"Wahahahahaha!"
"Cry some more!"
"Cry some more!"
"You are so small! Is funny to me!"
"Time to hide cowards!"
"I am coming for YOU!"
"Keep crying, baby!"
"Who sent all these babies to fight?"
"All of you are babies!"
"It's good time to run, cowards!"
"I am bulletproof!"

This particular line ended up being used in Valve's "Meet The Medic" Short Film. Note how this version and the version in-game sound slightly different.

[Mimicking Minigun revving noise then laughing] "Vzzzzzt! Rahrahrahrah! Vrrrrr! Wahahahaaaaaa!"
[Mocking] "Ooohhhh, run, run, I'm coming for you!"

Unknown Condition

The file name implies this would have been used in a taunt or a melee battle cry. But it seems no one wanted to even play with the idea of touching his gun.

Transcript Audio
"Who. Touched. My. Gun."

Engineer

Medic

Trading

The Medic wants to trade

Transcript Audio
"How about zis?"
"Now zis, you might like."
"What do you think of zis? Haha!"
"Hmmm? Hmmm?"
"Not bad, yeah?"
"I'm fond of zis one."
"I found zis, inside a patient! Hahaha!"

The Medic has lines relating to wanting someone to tauntingly trade with him.

Transcript Audio
"Ve should trade!"
"Ohhh, I see you looking!"
"You vant zis? THEN TRADE ME FOR IT!"
"Let us trade! Schnell!"

Taunting another player's weapon

The Medic also has taunts for weapons as well.

Transcript Audio
"Hehe, your zilly clown veapon is making a mockery of zis war."
"Hmhm, What do you zhink you were going to kill with zhat?"
"Ohhahaha, oh haha, I'm sorry! I'm sorry, I'm not laughing at you. It's zust, your weapon. Hahaha!"

Unknown Condition

The filename seems to imply this, too, would have been used in a taunt or battlecry of some kind.

Transcript Audio
"Hello, Fräuleins!" (Cheery, taunting voice. Translation: "Hello, Ladies!")

Voice Commands

One voice command line for the "Go Go Go!" command went unused up until the October 5, 2021 Patch (Scream Fortress 2021) when the Mannbulance! taunt was added, which resulted in the line finally being used for the taunt.

Transcript Audio
"Los los!" (translation: "Go go!")

Sniper

Trading

Sniper only has two trading lines to work with.

Transcript Audio
"Ain't that something?"
"Good as gold, mate!"

Domination

Note: This line is missing its lip-syncing.

Transcript Audio
"That there was a mercy kill, stay down, lad."

Revenge Kill

Possibly directed at a specific class.

Transcript Audio
"There was you, very full of yourself. Then, very briefly surprised. Then, dead."

Spy

Trading

Spy has more taunts relating to trading on average.

Transcript Audio
"Magnificent!"
"Such treasure!"
"Jealous?"
"Stylish."
"You are green with envy, I can tell."
"What do you think?"
"Very nice, yes?"
"The pearl of my collection."
"Le pièce de résistance. (Translation: "The piece de resistance.")"
"I have expensive tastes."
"I spare no expense on luxuries"

Dominating a Demoman

Transcript Audio
"'Kaboom' to you sir"

Default Revolver Taunt

In the files, there lie lines with the prefix "spy_tietaunt". With Spy's only tie taunt being his default revolver taunt, some have thought these could've been intended to be retroactively added to said taunt.

Transcript Audio
"Let's see... Yes, good. I still look magnificent."
"Good, I still look magnificent."
"Huhuhu, it should be a crime to look this good."
"It should be a crime to look this good."
"Heueueueu, like a wolf among the lambs."
"Like a wolf among the lambs."
"You handsome devil, don't you ever die!"
"It's a privilege to be killed by a man who looks this good."
"As if I would get blood on a three thousand dollar suit, come on."

Default Knife Taunt

Similar to the above, there are files under the "spy_stabtaunt" prefix are greatly speculated to be intended to be added to the Spy's default knife taunt. Many of the lines are similar to each other, often being different takes and formatted same way as what Spy currently says while taunting in-game.

Transcript Audio
"Time for the killing stroke!"
"Time to make that ugly face a little prettier!"
"Ah, stab wounds. My favorite type of wound."
"Shock, blood loss, infection. Euh-hohoho, I love stabbing!"
"Some are born great, others have greatness thrust into their sternums!"
"Let me get straight to the point!"
"I'm not going to stab you, I'm not going to stab you! Ha! I stabbed you!"
"I'm going to fillet you like a salmon!"
"I'm going to puncture you like a juicebox!"
"I'm going to carve you like a partridge!"
"I'm going to carve you like a pumpkin!"
"I'm going to butcher you like a pig!"
"I'm going to hack you up like cordwood!"
"I'm going to fillet you like a salmon!"
"I'm going to hack you up like cordwood!"
"I'm going to puncture you like an old tire!"

Rock Paper Scissors Tie

According to one voiceline, it may have been possible to tie with Rock Paper Scissors. This is normally impossible in game.

Transcript Audio
"'Merde, a tie! (Translation: "Shit, a tie!")"

Kazotsky Kick Taunt

Transcript Audio
"Hon, Hon!"

Interestingly, if you open up the console while the Spy is using the Kazotsky Kick, the console will print out an error message, which relates to the game not finding this sound. As of July 17th, 2024, this (alongside another unused line) has been fixed in the 2024 Summer Update

Initiating High Five Taunt

Funny enough, Spy is (or at least could have been) the most vocal about wanting a high five from someone. As it is, he'll only say "Slap my hand!" when activating it in-game.

Transcript Audio
"Slap it now!"
"Who will join me?"
"Trust me."
"This is not a trick."
"I'm waiting."
"Gentlemen!"
"Who is with me?"
"Up high!"
"Leave me hanging and you will regret it."
"Slap my hand."
"Slap it now!"
"Come on, I don't have all day."
"Who will join me?"

Successful High Five Taunt

Transcript Audio
"Yes."
"Mission accomplished!"

Unknown Condition

Unknown what this line was intended for, perhaps for being healed or ÜberCharged by the Medic?

Transcript Audio
"I feel très bon!" (Translation: "I feel very good!")

Unknown kill taunt of somekind? Maybe a set of Scout domination lines? Who knows?

Transcript Audio
"I'll tell Ms. Pauling you're... occupied."
"Hmmm, well, maybe I'll ask Ms. Pauling out?"
"I'll tell your mother hello."

Likely voice lines for dominating Scout.

Announcer/Administrator

Killstreak Announcements

Separate from the Arena Mode killstreak announcements, these files are killstreak announcements meant for maps outside of Arena. These could potentially be intended to be played with or replacing the standard killstreak sound. Interestingly, announcer_ks_19 was repurposed for when the revenge powerup spawns in Mannpower.

Transcript Audio
(Monotone) "You're a killer!"
"Hohahahaha, bathe in their blood!"
"You're a killer!"
"You're a killer!"
"You butcher!"
"Hohohohoho, you butcher!"
"Hmhmhmhmhm, you butcher!"
"Yes, kill them all!"
"Hohohohoho, kill them all!"
"Hmhmhmhmhm, kill them all!"
"Yes, kill them. Kill them all!"
"Today you are a god!"
"You are unstoppable!"
"More, more!"
"Hohohoho, yes, that's it!"
"Kill them, slaughter them like dogs!"
"Yes, that's it!"
"Spare no one!"
"Gut their fattened hogs!"
"Spare no one!"
"Spare no one! Gut them like fattened hogs!"
"Dominate them, crush them. Destroy them all!"

Match Start

Transcript Audio
"Mission begins in twenty seconds."
"The mission has commenced."
"The round has started."
"The round has commenced."
"The mission has started."

Upon Capturing The Enemies Intelligence

These files were used as a placeholder for the administrators voice lines for Mannpower Mode while it was in Beta.

Transcript Audio
"Success! We have secured the enemies Intelligence."

Note that the file plays at 1.5x speed throughout.

"Success! We have captured the enemies Intelligence."

Note that the file plays at 1.5x speed throughout.

Match Ending

Transcript Audio
"Mission ends in twenty seconds!"
"Nine!"
"Eight!"
"Seven!"
"Six!"

Match Win

Transcript Audio
"We have succeeded."

Stalemate

Transcript Audio
"Stalemate."

Control Point Mode Responses

Some voices lines that likely refer to the game's Control Points (known by many as 5CP, and not to be confused with Attack/Defend) game mode and specific points being attacked. In-game, the same lines are used in pretty much all maps with control points.

Transcript Audio
"Alert! The center control point is being captured!"
"Alert! The center control point is being contested!"
"Prepare to defend our control points."
"Success! We have captured the enemy's final control point."
"Success! We have captured the enemy's last control point."
"Success! We have secured the enemy's final control point."
"Success! We have secured the enemy's last control point."
"We have captured the center control point!"
"We have lost the center control point!"

Intelligence Responses

Transcript Audio
"Prepare to capture the enemy's intelligence."
"You must defend our intelligence."
"You must defend our intelligence."
"Success! We have captured the enemy intelligence."

Failure Responses

Transcript Audio
"Do not fail me again."
"Do not fail this time."
"You must not fail me again."
"You must not fail this time."
"You failed."

Alert Responses

Transcript Audio
"Alert!"
"Attention."
"Warning!"
"Stop the courier."
"Secure!"

Mann Vs. Machine

Dead Spybots

There are a total of 13 voice files for the Announcer announcing Spy bots being destroyed. Originally, all of them were used during MvM's launch, but for some reason these 9 are not used anymore. It was speculated that they went unused when the Mecha Update for TF2 has been released as there is a new advanced mission named Broken Parts that uses 100 Spy bots in the main wave.

Transcript Audio
"You have killed the Spy!"
"You have killed the Spy-bot!"
"Spy-bot destroyed."
"Six Spy-bots remain."
"Five Spy-bots remain"
"Four Spy-bots remain."
"Three Spy-bots remain."
"Two Spy-bots remain!"
"Only one Spy-bot remains."

Enemy Teleporter Activated

There are also 5 voice files for the Announcer alerting players about the presence of an active teleporter that go unused.

Transcript Audio
"Robot teleporter activated!"
"The robots have installed the teleporter!"
"Enemy teleporter activated, destroy it!"
"Robot teleporter activated, destroy it!"
"Robot teleporter activated! (This is said in a different tone)"

Multiple Engineer-bots Teleporting In

There are 6 unused voice files related to multiple Engineer-bots teleporting in the map, dying without a teleporter and dying with an active teleporter left in the battlefield. But all of these are never used and instead the Announcer only announces if another Engineer-bot appears in the battlefield.

Transcript Audio
"Multiple Engineer-bots have teleported in!"
"Multiple Engineer-bots have appeared. Destroy them, before they build teleporters!"

Multiple Engineer-bots Dead

There are also unused voice files related to multiple dead Engineer-bots, but in two categories; with a Teleporter left active;

Transcript Audio
"Engineer-bots destroyed, good!"
"Engineer-bots destroyed, good work."

And without a Teleporter left active;

Transcript Audio
"The Engineer-bots are dead, but there's still an active teleporter!"
"Engineer-bots destroyed, now take down their teleporters!"

Arena Mode

Match Starting

Transcript Audio
"Start fighting, now!"

Control Point Open

Transcript Audio
"Get to the control point."
"Get to the control points."
"Seize the control point."
"Seize the control points."

Kill Streak

Transcript Audio
"Yes, yes, YES!"
"Well done!"
"Amazing!"
"You're a maniac!"
"You're a crazed killer!"
"Good job. Let's see some more."
"Yeeeeessss!"
"Yes!"
"Oh, I love this."
"Crazed killer!"
"Maniac!"

Last Man Standing

There are 8 unused Last Man Standing voice files. The first 4 are for when you are the last man standing;

Transcript Audio
"Your friends are all dead. Good luck."
"You are the last one alive."
"It's all up to you now."
"Your team is dead. Good luck."

The other 4 are for when the enemy wins by capture.

Transcript Audio
"Coward!"
"You were always a disappointment."
"You're an embarassment."
"You disgust me."

Payload Race

There are multiple unused voicelines for Payload Race, varying for who's in the lead, what stage, and how much of a headstart the enemy has.

First Stage Outcome

Transcript Audio
"Success!"
"You Failed"

Second Stage Outcome

Transcript Audio
"Success! We will have a headstart in the final race!"
"Success! You are now tied!"
"Failure, you are now tied."
"You failed. The enemy will have a headstart in the final race."

Final Stage Start

While winning on a multi-stage gives a positional advantage on the last stage, it does not give a time advantage. These voicelines show evidence that it was time-based instead.

Transcript Audio
"The final race has begun! We have a two minute headstart."
"The final race has begun! We have a thirty second headstart."
"The final race has begun! We have a sixty second headstart."
"The final race has begun but our cart will not be available for two minutes!"
"The final race has begun but our cart will not be available for thirty seconds!"
"The final race has begun but our cart will not be available for sixty seconds!"
"The final race has begun!"
"The enemy cart is now available."
"Our cart is now available."

Final Stage Outcome

Despite ending the same compared to the others, the final stage uses different lines compared to other stages.

Transcript Audio
"We win!"
"You lose!"

General Payload Race Lines

Leftover lines suggest the Administrator would be a lot more active in commenting on the gamestate of Payload Race.

Transcript Audio
"You're catching up!"
"You've fallen behind!"
"They're getting close!"
"They're catching up!"
"It's neck and neck."
"This is going to be close!"
"Push. Push!"
"It's not a race, it's a war!"
"Push harder!"
"Push, throw your backs into it!"
"They're coming into the final stretch!"
"You're coming into the final stretch!"
"At this rate, you'll never catch them!"
"You have a commanding lead!"
"You are losing ground!"

Special Delivery

Suitcase Carrier Is Not Moving

There are some unused voicelines for when the suitcase carrier isn't moving;

Transcript Audio
"Get the Australium to the rocket!"
"Get the suitcase to the rocket!"
"Get the device to the rocket!"
"You have the Australium! Get to the rocket!"
"You have the Australium! Get to the lift!"

Suitcase Is About To Explode

There are also some unused voicelines for when the suitcase is about to self destruct;

Transcript Audio
"The Australium is about to self-destruct!"
"The suitcase is about to self-destruct!"
"The device is about to self-destruct."

Robot Destruction Start

Hmmm...
To do:
There are 29 total sounds that'll go here.

All of these soundclips go unused, as they appear to be superseded by the main intro for Robot Destruction.

For context, this is the final intro:

Transcript Audio
"You must destroy the enemies robots and collect their Reactor Cores to win. Retrieve stolen power cores by invading the enemy vault."

...and here are the unused clips. Some of these appear to be snippets voices of what would become the final intro.

Transcript Audio
"Protect your robots!."
"Protect your reactor!."
"Destroy the enemies robots!."
"You must destroy the enemies robots!"
"Quickly! Steal the enemies reactor!"
"Hurry! Steal the enemy's reactor!"
"Now, steal their reactor core!"
"The launch is imminent."
"We must launch that shuttle!"
"We must launch that missile!"
"We must launch that transport ship!"
"We must stop that launch!"
"We need to stop their ship from launching!"
"We need to stop their missile from launching!"
"You must protect the reactor to win."
"Your reactor is charging, protect it!"
"The enemy's reactor is charging. Take it!"
"The enemy's reactor is charging. Take it before it's too late!"
"We are running out of time!"