What happens when you give a development team at Nintendo nearly the entire lifespan of the SNES to make a game, throw in every technical trick the SNES is capable of, and garnish it all in a unique hand-drawn art style? You get Super Mario World 2: Yoshi's Island, a prequel to the entire Mario series. This time, Yoshi is the star of the show, Mario is an annoying baby that won't shut up, and the development team was evidently into some very heavy drugs during the game's three-year development. Nevertheless, it's an excellent game and is widely considered one of the greatest titles on the SNES, but is surprisingly difficult. It later got a Game Boy Advance port as Yoshi's Island: Super Mario Advance 3, adding six new levels.
On July 24, 2020, a vast amount of source code from Nintendo's early consoles surfaced as well as prototypes and assets from games such as Super Mario World, Super Mario Kart, The Legend of Zelda: A Link to the Past, and more.
The leak included a large number of Yoshi's Island source files with previously-unseen assets, tools, and more.
One of these files is Mario, as an adult. This was an early idea that when Yoshi touched the invincibility star, Baby Mario would turn into his adult form. This evidence came from a 1995 Developer Interview with Shigeru Miyamoto.
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