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Development:Super Mario World 2: Yoshi's Island/Sprites

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This is a sub-page of Development:Super Mario World 2: Yoshi's Island.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:

All assets, including the sprites and animations, are stored in other/NEWS.7z/テープリストア/NEWS_11/NEWS_11.tar/hino/yoshi and other/NEWS.7z/テープリストア/NEWS_09/NEWS_09.tar/home/nogami/yoshi.

Contents

Animations

Animations are stored in .OBJ files.

hino/yoshi

These .OBJ files are stored in other/NEWS.7z/テープリストア/NEWS_11/NEWS_11.tar/hino/yoshi.

Yoshi

CHR-stock/PLAYER-boyon.CGX

14 October 1993 15:09

CHR-stock/PLAYER-boyon-2.CGX

22 October 1993 10:42

CHR-stock/TAMAGO-DEMO.CGX

18 March 1994 15:38

Final
YI PLAYER-boyon.png YI PLAYER-boyon-2.png TAMAGO DEMO.png YI 50-57.png

Early versions of Yoshi and Baby Mario's sprites, and also a... wizard? It seems the original plot of the game was Yoshi attempting to save a baby wizard, rather than Mario. The first iteration lacks graphics for a baby at all, instead using the space for transformation graphics which wound up unused in the final game.

Early Final
YI Early Yoshi Palette.PNG YI Final Yoshi Palette.PNG
  • The palette is different, notably having a few shades of blue that were replaced in the final game.
  • There are several minor shading differences.
  • The extra shades of blue are used for extra shading on Yoshi's eyes.
  • A few Yoshi expressions were removed.

Early Baby Mario graphics can be found in the toru folder of the parent directory, dated 31 August 1994 04:08.

SMW2AssetLeak hino toru PlayerGraphics.png

Despite primarily featuring Baby Mario, they are in a notably different style, still making use of the earlier palette. Similar graphics can still be found in the Japanese release of the final game.

CHR-stock/PLAYER-boyon-baby.OBJ

21 October 1993 18:42

YI PLAYER-boyon-baby 0.gif YI PLAYER-boyon-baby 1.gif YI PLAYER-boyon-baby 2.gif YI PLAYER-boyon-baby 3.gif YI PLAYER-boyon-baby 4.gif

Animations of Baby Mario, with a baby bonnet and... a mustache. Moving on.

yoshi-swiming-cogi-2-new-M.OBJ

17 June 1992 10:48

yoshi-swiming-2-new.OBJ

17 June 1992 20:01

YI yoshi-swiming-cogi-2-new-M 0.gif YI yoshi-swiming-cogi-2-new-M 1.gif YI yoshi-swiming-cogi-2-new-M 2.gif
YI yoshi-swiming-cogi-2-new-M 3.gif YI yoshi-swiming-cogi-2-new-M 4.gif YI yoshi-swiming-cogi-2-new-M 5.gif
YI yoshi-swiming-cogi-2-new-M 6.gif YI yoshi-swiming-cogi-2-new-M 7.gif YI yoshi-swiming-cogi-2-new-M 8.gif
YI yoshi-swiming-cogi-2-new-M 9.gif YI yoshi-swiming-cogi-2-new-M 10.gif YI yoshi-swiming-cogi-2-new-M 11.gif
YI yoshi-swiming-2-new 0.gif YI yoshi-swiming-2-new 1.gif YI yoshi-swiming-2-new 2.gif

Several animations of Yoshi swimming underwater, using boots to indicate frame count. Nearly all of these were removed in the final game, as Yoshi can swim forward on the surface of the water, but can only enter underwater briefly before floating back to the surface. The sprites of Yoshi's head facing up and down still exist in the final game's ROM, but they are never used.

TAMAGO-DEMO.OBJ

14 March 1994 14:08

YI TAMAGO-DEMO 0.gif YI TAMAGO-DEMO 1.gif YI TAMAGO-DEMO 2.gif YI TAMAGO-DEMO 3.gif YI TAMAGO-DEMO 4.gif

The wizard baby performing some sort of magic act on an egg, and getting encapsulated in a bubble. An animation of the wizard waving its wand is used in the ys_romX_0 prototype when Yoshi transforms, so it's likely these animations were a story explanation behind the inanimate objects you suddenly play as. The sprite of Yoshi lying motionless exists unused in the final game.

Opening

OPENING-5-BABY-DOSUN.OBJ

31 March 1994 14:04

OPENING-5-BABY-PYOKON.OBJ

01 April 1994 20:15

OPENING-6-YOSHI-DOSUN.OBJ

14 April 1994 20:06

OPENING-6-YOSHI-DOSUN-TEST.OBJ

01 April 1994 19:14

OPENING-6-YOSHI-WALKING.OBJ

31 March 1994 21:55

YI OPENING-5-BABY-DOSUN.gif
YI OPENING-5-BABY-PYOKON.gif
YI OPENING-6-YOSHI-DOSUN 0.gif
YI OPENING-6-YOSHI-DOSUN 1.gif
YI OPENING-6-YOSHI-DOSUN-TEST.gif
YI OPENING-6-YOSHI-WALKING.gif
CHR-stock/OPENING-OBJ-5-YOSHI.CGX

31 March 1994 22:00

CHR-stock/OPENING-OBJ-YOSHI.CGX

01 April 1994 18:50

YI OPENING-OBJ-5-YOSHI.png YI OPENING-OBJ-YOSHI.png

Various opening animations of the baby magician. The wand falling on Yoshi's head occurs in some of the prototypes, despite the presence of Baby Mario.

Bandit

V-KUSA-o-cours-taitle.CGX

10 February 1994 16:49

YI V-KUSA-O-cours-taitle Bandit.png
dorobo-kun.OBJ

05 January 1994 10:37

YI dorobo-kun 0.gif YI dorobo-kun 1.gif

The earliest known iteration of the Bandit, that has the appearance of a Pikku from A Link to the Past.

V-CHIKA-O.CGX

02 May 1994 11:53

BAK-chr/58-5F.CGX

08 June 1994 09:20

Final
YI V-CHIKA-O Bandit.png YI BAK-chr 58-5F Bandit.png YI Final Bandit.png
DOROBOU-S.OBJ

04 November 1994 13:52

YI V-CHIKA-O.CGX DOROBOU-S.OBJ 0.gif YI V-CHIKA-O.CGX DOROBOU-S.OBJ 1.gif YI V-CHIKA-O.CGX DOROBOU-S.OBJ 2.gif YI V-CHIKA-O.CGX DOROBOU-S.OBJ 3.gif YI V-CHIKA-O.CGX DOROBOU-S.OBJ 4.gif YI V-CHIKA-O.CGX DOROBOU-S.OBJ 5.gif

YI 58-5F.CGX DOROBOU-S.OBJ 0.gif YI 58-5F.CGX DOROBOU-S.OBJ 1.gif YI 58-5F.CGX DOROBOU-S.OBJ 2.gif YI 58-5F.CGX DOROBOU-S.OBJ 3.gif YI 58-5F.CGX DOROBOU-S.OBJ 4.gif YI 58-5F.CGX DOROBOU-S.OBJ 5.gif

Different designs of the Bandit.

OBJ-VRAM/GURU-DORO.CGX

24 August 1994 21:09

YI GURU-DORO.CGX.png
GURU-DORO.OBX.BAK

20 August 1994 11:02

YI GURU-DORO.OBX.BAK.GIF

A group of Bandits swinging in a long chain. The final game would use Grinders for this instead.

Roger the Potted Ghost

ice-obj.CGX

22 July 1993 20:50

Final
YI ice-obj Potted Ghost.png
YI Final Potted Ghost.png
bg3-obake.OBJ

08 April 1993 14:28

YI bg3-obake 1.gif YI bg3-obake 2.gif

Early versions of Roger with different graphics. The final renders his body using the SuperFX chip, rather than with sprite graphics.

Grim Leecher

ice-obj.CGX

22 July 1993 20:50

YI ice-obj Grim Leecher.png
ghost.OBJ

06 April 1993 19:18

YI ghost 0.gif YI ghost 1.gif

The Grim Leecher originally wielded a scythe like its namesake. The enemy sprites itself are identical to the final game.

Rocky Wrench

telesa-gabon-wanwan-poo.CGX

19 January 1994 13:02

YI telesa-gabon-wanwan-poo RockyWrench.png
poo.OBJ

18 January 1994 10:41

YI poo 0.gif YI poo 1.gif YI poo 2.gif YI poo 3.gif
poo-kemuri.OBJ

18 January 1994 11:16

YI poo-kemuri 3.gif YI poo-kemuri 4.gif
poo-aruki.OBJ

18 January 1994 17:18

YI poo-aruki 0.gif YI poo-aruki 1.gif YI poo-aruki 2.gif

Rocky Wrench was planned to appear in Yoshi's Island, but was scrapped for unknown reasons. This version of the enemy would have used a car that bears a resemblance to the Flintmobile from The Flintstones. The wrench and feet sprites are still present in the final game's ROM.

Bone Yoshi

CHR-stock/GAM.CGX.BAK

01 May 1995 15:46

YI GAM BoneYoshi.png
HONE-YOSHI.OBJ

01 October 1994 13:58

HONE-YOSHI-2.OBJ

01 October 1994 18:22

YI HONE-YOSHI 0.gif YI HONE-YOSHI 1.gif YI HONE-YOSHI-2 0.gif YI HONE-YOSHI-2 1.gif YI HONE-YOSHI-2 2.gif

A skeletal version of Yoshi, internally named Bone Yoshi. A Shy Guy would have ridden this enemy as a send-up of the baby that rides Yoshi. It's also able to jump, and has a collapsing animation.

Cookie

ice-obj.CGX

22 July 1993 20:50

YI ice-obj Cookie.png
cookie.OBJ

03 February 1993 16:15

YI cookie.obj.gif

A cookie resembling those seen in Yoshi's Cookie.

Balloon

ice-obj.CGX

22 July 1993 20:50

YI ice-obj Balloon.png
fusen_1.OBJ

08 February 1993 15:56

YI fusen 1 0.gif YI fusen 1 1.gif

What seems to be an early version of the balloon platforms, which lack mouths. In the final game, balloons are stored as SuperFX bitmaps, rather than standard sprite graphics.

Goal

CHR-stock/goal.CGX

12 January 1994 09:35

YI goal.CGX.png
goal-sanple.SCR

12 January 1994 10:52

YI goal-sanple.png

Sprites and a layout for a different goal. Its layout made it all the way to the final game, but everything about it was overwritten by code for the final Goal Ring, and its graphics by the Yoshi House graphics.

goal-test.OBJ

12 January 1994 09:35

YI goal-test 0.gifYI goal-test 1.gifYI goal-test 2.gifYI goal-test 3.gif

This object file showcases how the early goal worked. The pump was repurposed into an egg pump in the prototypes, and a balloon pump in the final game.

bable.OBJ

BOING!!

A test animation for the lava bubble.

ABIS

CHR-stock/ABIS-EYE-ROM.CGX

26 April 1994 07:59

ABIS.OBJ

27 April 1994 01:56

SMW2AssetLeak CHR-stock ABIS-EYE-ROM.png SMW2AssetLeak hino ABIS 00.gif

A ghost enemy that was scrapped in the final game. It also has some turning sprites, but these are not assigned to any sequences in the object file.

A mockup of what the turning sprites may have looked like:

SMW2AssetLeak ABIS Turningmockup anim.gif

hino/yoshi/CHR-stock

These .OBJ files are stored in other/NEWS.7z/テープリストア/NEWS_11/NEWS_11.tar/hino/yoshi/CHR-stock.

PLAYER-boyon.OBJ

Yoshi on caffeine

A test animation of Yoshi.

GURA-GURA-IWA.OBJ

Yoshi's Island GURA-GURA-IWA.gif

An animation of the falling platform seen in most sky levels.

nogami/yoshi

These .OBJ files are stored in other/NEWS.7z/テープリストア/NEWS_09/NEWS_09.tar/home/nogami/yoshi.

Mario

OBJ-BOTU/MARIO.CGX

24 August 1994 21:24

YI MARIO.CGX.png
MARIO.OBJ

15 July 1994 09:06

YI MARIO.OBJ 0.gif YI MARIO.OBJ 1.gif YI MARIO.OBJ 2.gif YI MARIO.OBJ 3.gif YI MARIO.OBJ 4.gif YI MARIO.OBJ 5.gif

Mario, as an adult. This was an early idea that when Yoshi touched the invincibility star, Baby Mario would turn into his adult form. This evidence came from a 1995 Developer Interview with Shigeru Miyamoto.

(Source: shmuplations)

Shy Guy

OBJ-VRAM/FISHING-HEIHO.CGX

07 March 1995 18:31

YI FISHING-HEIHO.CGX Scratchpad.png YI FISHING-HEIHO.CGX Sprite.png
FISHING-HEIHO.OBJ

06 March 1995 14:24

YI FISHING-HEIHO 0.gif YI FISHING-HEIHO 1.gif YI FISHING-HEIHO 2.gif

A fishing Shy Guy. The graphics are still present in the final game.

Snifit

OBJ-VRAM/MUCHO.CGX.BAK

24 August 1994 21:10

OBJ-VRAM/MUCHO.CGX

19 November 1994 19:20

Final
YI MUCHO.CGX.BAK Snifit.png
YI MUCHO.CGX Snifit.png
YI Final Snifit.png
MUCHO.OBJ

13 September 1994 16:49

MUCHO.OBX

19 November 1994 19:20

Final
YI MUCHO.OBJ 0.gif YI MUCHO.OBJ 1.gif YI MUCHO.OBJ 2.gif YI MUCHO.OBJ 3.gif
YI MUCHO.OBX 0.gif YI MUCHO.OBX 1.gif YI MUCHO.OBX 2.gif YI MUCHO.OBX 3.gif YI MUCHO.OBX 4.gif
YI MUCHO-NEW 0.gif YI MUCHO-NEW 1.gifYI MUCHO-NEW 2.gif YI MUCHO-NEW 3.gif

Early Snifits with a shorter stature. One of the animations shows a Snifit breathing fire, something that doesn't happen in the final game. Fire-breathing Snifits known as Scorchits would later appear in Yoshi's Island DS.

CHR-stock/NEW-POO.CGX

16 September 1994 11:58

YI NEW-POO Snifit.png
NEW-POO-TEST.OBJ

15 September 1994 14:02

YI NEW-POO-TEST 0.gif YI NEW-POO-TEST 1.gif YI NEW-POO-TEST 2.gif

It was considered at one point to have a Snifit utilize Rocky Wrench's car, presumably after said enemy was scrapped.

Poochy

OBJ-VRAM/ATHLETIC.CGX

24 August 1994 21:03

Final
YI ATHLETIC Poochy.png
YI Final Poochy.png
POCHI.OBJ

30 July 1994 10:23

Final
YI POCHI 0.gif YI POCHI 1.gifYI POCHI 2.gif YI POCHI 3.gif YI POCHI 4.gif YI POCHI 5.gif YI POCHI 6.gif YI POCHI 7.gif YI POCHI-NEW 0.gif YI POCHI-NEW 1.gif YI POCHI-NEW 2.gif YI POCHI-NEW 3.gif YI POCHI-NEW 4.gif YI POCHI-NEW 5.gif YI POCHI-NEW 6.gif

Early sprites of Poochy lacking a collar and having different shading.

Hookbill

kameboss.cgx.BAK

07 July 1994 22:01

kameboss-NEW.CGX.BAK

02 August 1994 19:35

YI kameboss Sprite.png YI kameboss Shell.png YI-kameboss-NEW Sprite.png YI kameboss-NEW Shell.png
kameboss.OBX

12 July 1994 17:51

YI kameboss.cgx.BAK kameboss.OBX 0.gifYI kameboss.cgx.BAK kameboss.OBX 1.gifYI kameboss.cgx.BAK kameboss.OBX 2.gifYI kameboss.cgx.BAK kameboss.OBX 3.gifYI kameboss.cgx.BAK kameboss.OBX 4.gif

YI kameboss-NEW.CGX.BAK kameboss.OBX 0.gifYI kameboss-NEW.CGX.BAK kameboss.OBX 1.gifYI kameboss-NEW.CGX.BAK kameboss.OBX 2.gifYI kameboss-NEW.CGX.BAK kameboss.OBX 3.gifYI kameboss-NEW.CGX.BAK kameboss.OBX 4.gif

Hookbill the Koopa was originally not a Koopa, but rather a creature that resembles Birdo. The palette and shell graphics are used in some of the prototypes.

Boss Monkey

OBJ-VRAM/BOSS-SARU.CGX

06 December 1994 13:05

YI BOSS-SARU.CGX Grinder.png
BOSS-SARU.OBJ

06 December 1994 21:10

YI BOSS-SARU 0.gif YI BOSS-SARU 1.gif YI BOSS-SARU 2.gif YI BOSS-SARU 3.gif YI BOSS-SARU 4.gif YI BOSS-SARU 5.gif YI BOSS-SARU 6.gif YI BOSS-SARU 7.gif

Several animations of a monkey enemy called BOSS SARU (boss monkey) that resembles Donkey Kong. The graphics remain in the final game, unused.

Tamachan

TAMACHAN.CGX.BAK

08 August 1994 20:12

YI TAMACHAN.CGX.BAK.png
TAMACHAN.OBJ

08 August 1994 21:31

YI TAMACHAN 0.gifYI TAMACHAN 1.gif

An unknown creature that somewhat resembles a dog. As its file name "Tamachan" (タマちゃん) suggests, it looks a bit like a seal.

Skeleton Jellyfish

HONEKURAGE.CGX.BAK

08 August 1994 06:10

SMW2AssetLeak nogami yoshi HONEKURAGE.BAK.png
HONEKURAGE.OBJ.BAK

06 August 1994 07:35

HONEKURAGE.OBJ

07 August 1994 23:39

SMW2AssetLeak nogami yoshi HONEKURAGE.BAK 01.gif SMW2AssetLeak nogami HONEKURAGE.BAK 03.gif SMW2AssetLeak nogami HONEKURAGE 00.gif SMW2AssetLeak nogami HONEKURAGE 01.gif

An unused UFO-shaped enemy that would have walked on three legs. The file name "Honekurage" suggests it is a skeleton jellyfish, or perhaps, more playfully, a skelefish. Much like Dry Bones, it seems that stomping it would only temporarily stun it for a while.

Ngatotto

NGATOTTO.CGX

24 August 1994 07:11

SMW2AssetLeak nogami NGATOTTO.png
NGATOTTO.OBJ

08 August 1994 01:43

SMW2AssetLeak nogami yoshi NGATOTTO 00.gif SMW2AssetLeak nogami NGATOTTO 02.gif SMW2AssetLeak nogami NGATOTTO 05.gif

An unused catfish enemy who would have tried to swallow Yoshi, not unlike Lunge Fish in the final.

hino/hati-toru/teki

These .OBJ files are stored in other/NEWS.7z/テープリストア/NEWS_11/NEWS_11.tar/hino/hati-toru/teki.

Frog Pirate/Prince Froggy

GEROGERO.CGX

10 February 1995 07:11

kawazu.obj
Yoshi's Island Lanky Frog Parts.png SMW2AssetLeak hati-toru kawazu 01.gif SMW2AssetLeak hati-toru kawazu 02.gif

An earlier version of the Frog Pirate, and by extension, Prince Froggy. This version has some unusual proportions, and purple warts all over its body. In addition to the above animations, the object file also contains these unassigned frames.

Sprites/Objects

Sprites are stored in .CGX files. And there's a ton of them...

General Progression

Changes that can be observed in the used tile space (i.e. not scratchpad space).

Banks 28-29 (SuperFX bitmaps 1)

NEWS_11.tar/hino/yoshi/BAK-chr/28-2F.CGX

07 June 1994 19:20

NEWS_11.tar/hino/yoshi/28-2F-BAK.CGX

08 October 1994 06:53

NEWS_09.tar/home/nogami/yoshi/28-2F-BAK.CGX

13 March 1995 06:58

Final
YI BAK-chr 28-29.png YI hino 28-29-BAK.png YI nogami 28-29-BAK.png File:YIFinal 28-29.png
  • Yoshi's eyes have extra shading.
  • There is a roulette with various items on it. Possibly an early Bonus Challenge.
    • Later replaced with a stopwatch, an unused slime variant, a smaller Snifit with unusual shading, an earlier version of the orbs making up the Goal Ring (incidentally resembling the GCN-era Mario Party capsules/orbs), Lantern Ghost, and Barney Bubble. Only the latter two stuck around.
      • An earlier version of the sprite used after defeating Prince Froggy. The perspective on Baby Mario's nose was fixed up.
  • An early Bandit sprite, with a much different face.
    • Later updated with a design closer to the final one, but still a bit different. Final replaced it with Spike.

Banks 2A-2B (SuperFX bitmaps 2)

NEWS_11.tar/hino/yoshi/BAK-chr/28-2F.CGX

07 June 1994 19:20

NEWS_11.tar/hino/yoshi/28-2F-BAK.CGX

08 October 1994 06:53

NEWS_09.tar/home/nogami/yoshi/28-2F-BAK.CGX

13 March 1995 06:58

Final
YI BAKchr 2A-2B.png YI hino 2A-2B-BAK.png YI nogami 2A-2B-BAK.png File:YIFinal 2A-2B.png
  • A Lakitu in an airplane, which resembles the Roketons from Super Mario Land.
    • Partially overwritten by Muddy Buddy, Flowers, Tap-Tap's hit sprite, and later, Boo Guy.
  • Yoshi skiing. Similar sprites exist in the final game.
  • An unused flame enemy that somewhat resembles the flame enemies used in the final boss battle of Super Mario World.
  • Early sprites used when Yoshi touches a transformation bubble, or gets crushed. Actually contains the baby magician in the sprite, instead of being its own object.
  • Extra shading on Yoshi's eyes, and some other minor shading differences.
    • All of the Yoshi sprites received improved shading. The baby magician is still here, though now look much less palid.

Banks 2C-2D (SuperFX bitmaps 3)

NEWS_11.tar/hino/yoshi/BAK-chr/28-2F.CGX

07 June 1994 19:20

NEWS_11.tar/hino/yoshi/28-2F-BAK.CGX

08 October 1994 06:53

NEWS_09.tar/home/nogami/yoshi/28-2F-BAK.CGX

13 March 1995 06:58

Final
YI BAKchr 2C-2D.png YI hino 2C-2D-BAK.png YI nogami 2C-2D-BAK.png File:YIFinal 2C-2D.png
  • Thinner highlights on the skiis.
  • More of Yoshi skiing without Baby Mario.
    • Shading was updated.
  • The unusual palette on the unused Boo sprites in the final game is explained by the earlier palette, which gives them a much more appropriate palette.
  • An unknown man with an umbrella.
    • Replaced with a running sprite of adult Mario, which in turn was replaced with Powerful Mario.
  • Flatter shading on the snowball.
    • The snowball initially was not updated to accommodate the new Baby Mario palette, resulting in an orange snowball. Fixed when it was redrawn in the final.
  • An early black Bullet Bill. While both the homing and bouncing variants do use sprite rotation, their graphics are located in a different bank in the final.
    • Replaced by an Arrow Lift.
  • An unknown fish enemy, made up of three parts.
    • Replaced by Powerful Mario falling, making a victory pose (wound up unused in the final game), and an ! Switch.
  • A plain door, which looks identical to the doors used for Bandit houses in the prototypes.
  • An early Cheep Cheep/Flopsy Fish. Again, while some variants of Cheep Cheeps do use sprite rotation in the final, their graphics are located in a different bank.
    • Replaced by Bowling Goonie and Navel Piranha's head.

Banks 2E-2F (SuperFX bitmaps 4)

NEWS_11.tar/hino/yoshi/BAK-chr/28-2F.CGX

07 June 1994 19:20

NEWS_11.tar/hino/yoshi/28-2F-BAK.CGX

08 October 1994 06:53

NEWS_09.tar/home/nogami/yoshi/28-2F-BAK.CGX

13 March 1995 06:58

Final
YI BAKchr 2E-2F.png YI hino 2E-2F-BAK.png YI nogami 2E-2F-BAK.png File:YIFinal 2E-2F.png
  • A version of Hootie the Blue Fish with a coloration more akin to Piranha Plants.
  • Smaller versions of the Mario and Luigi heads seen in the bonus rooms of Super Mario Bros. and The Lost Levels in Super Mario All-Stars. They display correctly with hino/yoshi/BAK-color/moving.COL.
  • A Yoshi head.
  • Sprites for the helicopter transformation.
  • A rubber block. Possibly related, but different, to the spongy blocks found in the final's 5-4.
    • All of these would be replaced with sprites for the scrapped adult Mario transformation, which were naturally overwritten with Powerful Mario.

Banks 40-41 (Standard sprites 1)

NEWS_11.tar/hino/yoshi/CHR-stock/killer.CGX

14 December 1993 03:21

NEWS_11.tar/hino/yoshi/BAK-chr/V-KABE-O.CGX

07 June 1994 19:20

NEWS_11.tar/hino/yoshi/V-NAMI-O.CGX

19 January 1994 01:07

NEWS_11.tar/hino/yoshi/BAK-chr/40-47.CGX

07 June 1994 19:20

NEWS_11.tar/hino/toru/40-47.CGX

03 October 1994 19:23

Final
YI CHRstock killer 40-41.png YI BAKchr V-KABE-O 40-41.png YI hino V-NAMI-O 40-41.png YI BAKchr 40-41.png YI toru 40-41.png File:YIFinal 40-41.png

Saw significant changes in its content over the development.

  • The first iteration contains graphics for black Bullet Bills, their associated blasters, Boos, Big Boos, a crumbling block, and (presumably) lava particles. Bullet Bills don't appear in black in the final, and though the standard variants are standard sprites in the final, they don't open their mouths, as seen here. Also seen are some smaller variants which were never used. The Boo graphics look to be the same ones seen in banks 2C-2D. The second iteration is mostly the same, with the removal of the firing Bill Blaster.
  • The third clears out even more space, but does add some early Wild Piranha stems. They're blue in color, as in the prototypes.
  • The last two iterations only contained bank 41, and iteration 4 shows exactly why: it's very bare at this point in time. The black Bill Blasters return, as do the Wild Piranha stems. This iteration is the first to add both Harry Hedgehog and Melon Bug. An early Shy Guy is also present.
  • The fifth iteration much more closely resembles the final layout, but contains a few things which were overwritten in the final. Namely, in addition to the Hookbill BG tiles, there are also graphics for what looks like magic which resembles Kamek's, an early Snifit, and a cage.

Banks 42-43 (Standard sprites 2)

NEWS_11.tar/hino/yoshi/V-KUSA-O-cours-taitle.CGX

10 February 1994 02:49

NEWS_11.tar/hino/yoshi/BAK-chr/40-47.CGX

07 June 1994 19:20

NEWS_11.tar/hino/yoshi/CHR-stock/PAFU-BOO.CGX.BAK

01 June 1994 06:18

NEWS_11.tar/hino/toru/40-47.CGX

03 October 1994 19:23

Final
YI hino V-KUSA-O-cours-taitle 42-43.png YI BAKchr 42-43.png YI CHRstock PAFU-BOO backup 42-43.png YI toru 42-43.png File:YIFinal 42-43.png
  • Potted Spiked Fun Guy originally lacked the titular pot, and had a slightly different design. It was later moved to another sprite bank, and replaced with Stretch, who would later be moved to make room for Wild Piranha stems and Tap-Tap.
  • Little Mouser had thicker tails and less clearly defined nests.
  • A bird-like enemy.
  • An unused enemy that resembles Kirby or a Waddle Dee. These would be replaced by Milde in the final.
  • An unknown helmeted enemy that vaguely resembles a Buster Beetle from Super Mario Bros. 3. Possibly an early Grunt? Replaced by Stretch in the final.
  • Additional spites for the top Needlenose comprising a Heading Pokey. These would be replaced by Nipper Plants in the final.
  • Snifit, countdown block numbers, and finalized Bullet Bills once resided here. They were moved to another graphics bank when Boo Blah was added.

Banks 44-45 (Standard sprites 3)

NEWS_11.tar/hino/yoshi/BAK-chr/40-47.CGX

07 June 1994 19:20

NEWS_09.tar/home/nogami/yoshi/OBJ-VRAM/AHO-DORI.CGX.BAK

24 August 1994 07:50

NEWS_09.tar/home/nogami/yoshi/OBJ-VRAM/AHO-DORI.CGX

29 August 1994 00:18

NEWS_11.tar/hino/toru/40-47.CGX

03 October 1994 19:23

NEWS_11.tar/hino/yoshi/40-47-T.CGX

28 February 1995 23:58

Final
YI BAKchr 44-45.png YI nogami AHO-DORI backup 44-45.png YI nogami AHO-DORI 44-45.png YI toru 44-45.png YI hino 44-45-T.png YIFinal 44-45.png
  • The earliest iteration is mostly empty, but seemingly contains what seems to be an early version of the decorative sparrows.
  • Goonies underwent a few mapping changes to make room for other sprites to be added, but did not change much visually.
  • The black Bill Blasters are also seen here. They were recolored in the final game.
  • The unused Huffin' Puffin sprites in the final game once resided here. They would be moved to banks 42-43, and the space would be used for Big Yoshi Eggs.
  • Said Big Yoshi Eggs were moved to make room for Bullet Bills.
  • Boos, with their final designs, once resided here. They were moved to a completely different sprite bank in the final, and the space was used for countdown block numbers.

Banks 46-47 (Standard sprites 4)

NEWS_11.tar/hino/yoshi/BAK-chr/40-47.CGX

07 June 1994 19:20

NEWS_09.tar/home/nogami/yoshi/SABOTEN.CGX.BAK

25 July 1994 20:43

NEWS_09.tar/home/nogami/yoshi/NGATOTTO.CGX.BAK

28 July 1994 00:18

NEWS_09.tar/home/nogami/yoshi/OBJ-BOTU/BATSAN.CGX

24 August 1994 07:16

ys_romX_0 Prototype Final
YI BAKchr 46-47.png YI nogami SABOTEN backup 46-47.png YI nogami NGATOTTO backup 46-47.png YI nogami BATSAN 46-47.png File:YsromX sprites 46-47.png YIFinal 46-47.png
  • Stilt Guys once had brighter highlight colors. This also applies to Spear Guys, and Stretch, who would be moved to banks 42-43 in the final.
  • In addition to the changes to Spear Guy which could be seen between the prototypes and the final, they also originally had shoes. This was changed so the shoes could be animated independently of their body.
  • A spiked ball, possibly originally what Blowhards would spit out, rather than yellow Needlenoses. Additionally, there is an earlier version of its stunned sprite.
  • An early version of Slugger with beadier eyes and a plain bat. Originally lacked graphics for Green Glove.
  • Early Green Glove mitts, which are larger than the one they use in the final.
  • The unused fish enemy once resided here.

Banks 48-49 (Standard sprites 5)

NEWS_11.tar/hino/yoshi/BAK-chr/48-4F.CGX

07 June 1994 19:20

NEWS_09.tar/home/nogami/yoshi/TEWATASI.CGX.BAK

05 August 1994 00:08

NEWS_09.tar/home/nogami/yoshi/HONEKURAGE.CGX.BAK

08 August 1994 06:10

NEWS_09.tar/home/nogami/yoshi/PUDDING.CGX.BAK

10 August 1994 01:17

NEWS_11.tar/hino/toru/48-4F.CGX

26 September 1994 19:48

ys_romX_0 Prototype Final
YI BAKchr 48-49.png YI nogami TEWATASI backup 48-49.png YI nogami HONEKURAGE backup 48-49.png YI nogami PUDDING backup 48-49.png YI toru 48-49.png File:YsromX sprites 48-49.png File:YIFinal 48-49.png
  • The earliest iteration is mostly empty, but it contains a scrapped octopus enemy that would have been defeated with the submarine transformation. Would be replaced by the more interesting Loch Nestor.
  • Some of the castle hazard operator sprites were shuffled around. As in the prototype, they are Shy Guys instead of Boo Guys. Compared to the sprites used there, however, these have more shading, which is especially notable in the darkened sprites. Relay Heihō are also mirrored.
    • The first iteration to rectify these also has a bit of an anomaly of its own. All of the sprites were given yellow shoes for some reason.
  • Poochy, as noted in the animations section, has an earlier set of sprites, lacking a collar.
  • Smaller Snifits, with a slightly different palette to the one used in the final. Their shading would be simplified prior to being simplified.
    • The revamped Snifits saw some tweaking as well, with several sprites being mirrored, and their bullets being redrawn. The former change might explain why some of the sprites are incorrectly flipped in the ys_romX_0 prototype: their tile mappings hadn't been updated yet! nogami/yoshi/MATOKUN.CGX.BAK contains an intermediary version with the early mappings, but the final bullet graphics.

Banks 4A-4B (Standard sprites 6)

NEWS_11.tar/hino/yoshi/ice-obj.CGX

22 July 1993 06:50

NEWS_11.tar/hino/yoshi/V-NAMI-O.CGX

19 January 1994 01:07

NEWS_11.tar/hino/yoshi/BAK-chr/48-4F.CGX

07 June 1994 19:20

NEWS_11.tar/hino/hati-toru/48-4f.cgx NEWS_11.tar/hino/toru/48-4F.CGX

26 September 1994 19:48

YI hino ice-obj 4A-4B.png YI hino V-NAMI-O 4A-4B.png YI BAKchr 4A-4B.png YI hati-toru 4A-4B.png YI toru 4A-4B.png
NEWS_09.tar/home/nogami/yoshi/OBJ-VRAM/NOKONKO.CGX.BAK

30 September 1994 04:09

NEWS_09.tar/home/nogami/yoshi/OBJ-VRAM/DOKAN-ZAKO.CGX.BAK

03 October 1994 02:01

ys_rom_0_D Prototype NEWS_11.tar/hino/yoshi/48-4F-T.CGX

28 February 1995 23:58

Final
YI nogami NOKONKO backup 4A-4B.png YI nogami DOKAN-ZAKO backup 4A-4B.png File:YsromD sprites 4A-4B.png YI hino 4A-4B-T.png YIFinal 4A-4B.png
  • An Early version of both Roger and his pot, with both being less detailed than the final. The graphics for Roger's face were used in the ys_rom_0_D prototype, but not this less detailed pot.
  • Scythes originally wielded by Grim Leechers. Due to being in the same bank as Roger, and the absence of their final Shy Guy helpers in the earliest iteration, it's possible that Grim Leechers were initially going to be Roger's helpers.
  • Slime particles with different shading compared to the final.
  • An unused ghost enemy, likely an early Spooky.
    • Later redesigned to look a bit less generic.
  • The wooden rafts once resided here, before becoming SuperFX sprites in the final. The skinny sinking log platforms also once had unique bottom graphics, rather than just being mirrored as in the final.
  • Early Piro Dangle body graphics.
  • Face on Lakitu's cloud is thinner. Lakitu's original throwing sprite seems to have been repurposed for Aqua Lakitu in the final. Spiny Eggs are less detailed.
  • An earlier version of Lemon Drop, with much smaller eyes. The sprites for them dropping from the ceiling would be added later. The slime particles were made larger in the final.
  • Koopa Troopas went through a number of changes. The first iteration is drawn from a slightly different perspective, and have turning sprites. Their shoes are also colored differently. As in the prototypes, Beach Koopas more closely resemble their appearance in Super Mario World, with plain color boxers. The shells have notably different shading than the final.
    • The second iteration more closely resembles the version used in the prototypes, but still have a comparatively more shocked expression.
  • Boos used to have a more intimidating expression.

Banks 4C-4D (Standard Sprites 7)

NEWS_11.tar/hino/yoshi/V-CHIKA-O.CGX

1 May 1994 01:53

NEWS_11.tar/hino/hati-toru/48-4f.cgx

31 August 1994 09:42

NEWS_11.tar/hino/yoshi/CHR-stock/FIRE-BAK.CGX

17 October 1994 21:09

NEWS_11.tar/hino/toru/48-4F.CGX

26 September 1994 19:48

ys_romX_0 Prototype NEWS_09.tar/home/nogami/yoshi/48-4F.CGX.BAK

8 May 1995 05:44

Final
YI V-CHIKA-O Kaboomba.png YI nogami OBJ-VRAM ATHLETIC 4C.png YI CHRstock FIRE-BAK 4D.png YI toru 4C-4D.png File:YsromX sprites 4C-4D.png File:SMW2AssetLeak nogami 4C-4D backup.png YI Final Kaboomba.png
  • The Kaboomba was initially conceived for Super Mario World, and its sprites here are closer in appearance to said earlier iteration, with the shoes being white instead of orange. Also contains an early version of its cannonball, with more shading, and a unique explosion cloud, which would be removed in the final.
  • Early Donut Lifts, in both small and large varieties, which once had supports on the ends of them.
  • A debatably less rotund Fat Guy.
  • Potted Spiked Fun Guys briefly resided here, before being moved back to banks 42-43, with their graphic space later being used for Aqua Lakitu.
  • This is where Bandit's sprites would wind up in the final, though they remained global sprites until relatively late in development.

Banks 4E-4F (Standard Sprites 8)

NEWS_09.tar/home/nogami/yoshi/OBJ-VRAM/HANACHAN.CGX

3 September 1994 01:03

NEWS_11.tar/hino/hati-toru/teki/teki-o-b.cgx NEWS_11.tar/hino/toru/48-4F.CGX

26 September 1994 19:48

Final
YI nogami OBJ-VRAM HANACHAN 4E.png YI hati-toru teki-o-b 4E.png YI toru 4E-4F.png File:YIFinal 4E-4F.png
  • An early Lantern Ghost, looking much more like a Shy Guy.
  • Early Fang with slightly different shading.
  • Early Cheep Cheep/Flopsy Fish, which is mirrored compared to the final.
  • Early Spray Fish, with a slightly less frilly dorsal fin.

yoshi

The .CGX files are stored in other/NEWS.7z/テープリストア/NEWS_11/NEWS_11.tar/hino/yoshi and other/NEWS.7z/テープリストア/NEWS_09/NEWS_09.tar/home/nogami/yoshi.

Hmmm...
To do:
  • Document more sprites stored in the directory.
  • Compare early sprites to their final counterparts.

BAK-chr and BAK-col

Backup of many graphics and colors, dated 1994-06-08. Still has the wizard baby, who is mostly replaced by December 1994.

Main Folder

Content stored in the main "yoshi" folder.

Melon Bug
V-CHIKA-O.CGX

02 May 1994 11:53

Final
YI V-CHIKA-O MelonBug.png YI Final MelonBug.png

The Melon Bug's early sprites are nearly identical to its appearance in the unreleased Super Donkey, save for a few minor shading differences. This design is seemingly the basis for the enemy's official artwork.

World Map
map-BG-small-new.CGX

04 June 1992 15:14

map-BG-small-mono.CGX

11 June 1992 10:55

map-BG-small-pop.CGX

02 July 1992 17:17

map-BG-small.CGX

17 July 1992 14:20

Yoshi's Island map-BG-small-new.png Yoshi's Island map-BG-small-mono.png Export CGX map-BG-small-pop.png YI-map-BG-small.png

Tilesets for a "small" overworld map, similar to Super Mario World's. They are very similar to the early overworld graphics found in Super Mario World's leaked source files.

map-BG-small-pop-bara.CGX

02 July 1992 13:26

map-BG-small-pop-sanple.CGX

02 July 1992 17:17

Yoshi's Island map-BG-small-pop-bara.png Yoshi's Island map-BG-small-pop-sanple.png

Assembled versions of the tileset seen in map-BG-small-pop, with and without reused tiles. The island design was used in the final game for the title screen.

map-BG-big-pop.CGX

02 July 1992 17:01

map-zone-0.CGX

29 July 1992 15:03

map-BG-big.CGX

06 August 1992 10:37

YI map-BG-big-pop.png Yoshi's Island map-zone-0.png Yoshi's Island map-BG-big.png

Tilesets for a "big" overworld. There seemingly would have been a "big" and "small" overworld.

map-OBJ-teki.CGX

16 July 1992 13:25

map-OBJ-BAK.CGX

28 July 1992 14:15

map-OBJ.CGX

03 August 1992 10:40

Yoshi's Island map-OBJ-teki.png Yoshi's Island map-OBJ-BAK.png Yoshi's Island map-OBJ.png

Objects for the overworld map(s). Multiple sizes of Yoshi's sprites are present, possibly meant to be used depending on the size of the map. The medium sized Yoshi sprites are used in the final game during the castle destruction scenes.

map-obj-sanple.OBJ

13 July 1992 16:09

YI map-obj-sanple 0.gif YI map-obj-sanple 1.gif YI map-obj-sanple 2.gifYI map-obj-sanple 3.gif YI map-obj-sanple 4.gif
map-obj-sanple-2.OBJ

13 July 1992 16:09

YI map-obj-sanple-2 0.gif YI map-obj-sanple-2 1.gif YI map-obj-sanple-2 2.gif YI map-obj-sanple-2 3.gif YI map-obj-sanple-2 4.gif

Early level or world names meant to be seen on one of the world maps. "Dragon" and "Mountains" are misspelled as "Dolagon" and "Mowntains".

map-OBJ.OBJ

27 May 1992 18:23

map-OBJ-1.OBJ

27 May 1992 18:23

YI map-OBJ 0.gif YI map-OBJ 2.gif YI map-OBJ 3.gif YI map-OBJ-1 0.gif YI map-OBJ-1 3.gif
map-OBJ-bero-0.OBJ

27 May 1992 20:12

map-OBJ-bero-1.OBJ

27 May 1992 20:08

YI map-OBJ-bero-0 0.gif YI map-OBJ-bero-0 2.gif YI map-OBJ-bero-0 3.gif YI map-OBJ-bero-1 0.gif YI map-OBJ-bero-1 1.gif
map-OBJ-egg.OBJ

16 June 1992 14:46

YI map-OBJ-egg 0.gif

Multiple animations of Yoshi traversing the overworld, including some animations of Yoshi eating something, and an egg.

map-lens.OBJ

17 July 1992 18:06

YI map-lens 0.gif

A magnifying glass, possibly used when switching between the small map and big map.

MAP-kaiten-parts.cgx
Yoshi's Island Overhead View MAP-kaiten-parts.png

A top view of the title screen objects. The "中" on one mountain means "medium", and the "小" on the mountain means "small". These were used by the editor for the main overworld Mode 7 map.

color-kumo-OBJ.CGX
Yoshi's Island color-kumo-OBJ.png

A palette test animation for the water and clouds.

map-kaiten-test.CGX
Yoshi's Island map-kaiten-test.png

A test graphic for the mountains seen on the world map.

kaiten-parts-new.CGX
Yoshi's Island kaiten-parts-new.png

Early versions of the title screen objects.

ROGO.CGX
Yoshi's Island Early Logo 1 ROGO.png
Yoshi's Island Early Logo 2 ROGO.png

This file and the next one contain early ideas for the game's title. This one, for instance, uses the same type of lettering as the Japanese Super Mario World logo and likely predates both the "Super Mario Bros. 5" prefix seen in the available prototypes and the "Super Mario World 2" prefix the final game uses.

ROGO-2.CGX
Who would call something cute monsters?

"Monster Park"? This could either be evidence of an early draft of the game that wasn't themed around Yoshi, or a leftover of some other unknown project. It doesn't seem to fit with anything.

Yoshi's Island Early Logo 2 ROGO-2.png

A "Super Yossy" logo ("Yossy" being an alternate romanization of Yoshi's name).

Yoshi's Island Early Logo 3 ROGO-2.png
Yoshi's Island Early Logo 4 ROGO-2.png

Two different kinds of "Yossy's Island" logos. The thicker one was used in an undumped prototype dated November 18, 1994.

Yoshi's Island Copyright Text ROGO-2.png

A 1993 copyright.

MOJI.CGX
Yoshi's Island Moji.png

A placeholder font from The Legend of Zelda: A Link to the Past.

V-YUKI-O.CGX
Yoshi's Island Unused Flame killer ani.gif

An unused flame enemy that somewhat resembles the flame enemies used in the final boss battle of Super Mario World.

Yoshi's Island Early Balloon Platform killer.png

Probably an early version of the rising Balloon platform.

A computer.

A computer found in the sprite sheet that resembles the classic Macintosh.

Yoshi's Island Unused Heart killer.png

What looks to be a more detailed heart from the Super Mario All-Stars version of Super Mario Bros. 2. Could be related to the duplicate sprites of Shy Guy and Tweeter in All-Stars.

This is what precocious puberty does to you.

Another sprite of the aforementioned mustachioed Baby Mario.

Yoshi's Island Yellow Berry V-YUKI-O.png

A yellow apple (or berry from Super Mario World), unknown purpose.

Yoshi's Island Silverware V-YUKI-O.png

Silverware... What is silverware doing in the graphics files? ...Likely a test graphics by the artists.

Yoshi's Island Balloon Platforms V-YUKI-O.png

The balloons mentioned above, but without the eyes.

Yoshi's Island Weird Galoomba V-YUKI-O.gif

A weird-looking Galoomba from Super Mario World.

Yoshi's Island Bullet Bill Cannon V-YUKI-O.png

An early version of the Bullet Bill cannon with higher detail.

Yoshi's Island Question Block V-YUKI-O.png

A ? Block that looks nothing like the one found unused in the final game.

Yoshi's Island Early Burt V-YUKI-O.gif

An early version of the Burt enemy.

Yoshi's Island Ice Enemy V-YUKI-O.gif

A scrapped enemy that shoots spikes out of its mouth. Similar behavior to the Snifit enemy, so probably why it was scrapped.

V-MAP-ICON.CGX

This tileset contains early icons for levels or options.

Yoshi's Island Early Icon 1.png

An icon representing Yoshi's head, likely used for the save file icon.

The hill looks kinda sad...

An icon representing a single hill, with a gray sky.

Yoshi's Island Early Icon 3.png.png

An icon representing a forest.

Yoshi's Island Early Icon 4.png.png

An icon representing a castle.

F in the chat for that castle.

An icon representing a destroyed castle.

Oh?

An icon representing a Yoshi egg. However, the shading seems to be off, meaning the palette used for these icons was changed at one point.

A Yoshi hatched from the Egg!

An icon representing a hatched Yoshi egg with the same off-shading.

Hey Apple! Knife!

An icon representing an orange.

Yoshi's Island Early Icon 9.png.png

An icon representing a shooting Starman.

Yoshi's Island Early Icon 10.png.png

An icon representing a baby Yoshi.

But what are inside the bags?!

An icon representing three bags of stuff.

Yoshi's Island Early Icon 12.png.png

An icon representing a creature that resembles the Slime from the Dragon Quest series.

???

An icon representing question marks, likely for a locked level or minigame.

Yoshi's Island Early Icon 14.png.png

An icon representing a Warp Pipe.

What if you wanted to go to heaven, but God said...

An icon representing Yoshi pointing and saying "GO!".

Yoshi's Island No Icons.png.png

Icons representing level icon numbers, similar to Super Mario Bros. 3.

MAP-M1-HOLDER.CGX
Yoshi's Island No Icons 1.png.png

Icons representing more level icon numbers but with 3 more. However, they look incomplete and rough.

V-KUSA-O-cours-taitle.CGX
Yoshi's Island Unused Egg Pump V-KUSA-O-cours-taitle.png

An unused variation of the Egg pump (the prototype) or the large balloon platform pump (final).

Yoshi's Island Unused Platform1 V-KUSA-O-cours-taitle.png
Yoshi's Island Unused Platform2 V-KUSA-O-cours-taitle.png

Early variations of the platform.

Yoshi's Island Early Spiked Fun Guy V-KUSA-O-cours-taitle.gif

An early version of the Spiked Fun Guy.

Oh s##t! A rat!

The early rat-like Bandit from before.

OBJ-VRAM

BAMBOO.CGX
BAMBOO.CGX scratchpad.png

A scratchpad of the Dancing Spear Guy.

UNBABA.CGX
UNBABA other lava thingy.png

An early version of the Red Blargg.

UNBABA lava thingy .png

Another early version of the Red Blargg.

W6-ZAKO.CGX
W6-ZAKO.CGX

11 July 1994 16:07

Final
W6-ZAKO bigger boo.png Final bigger boo.png

An early version of Bigger Boo's face.

W6-ZAKO.CGX

11 July 1994 16:07

Final
W6-ZAKO monkey.png Final YI monkey.png

An early version of Ukiki.


TORI-ZAKO.CGX.BAK
TORI-ZAKO.CGX.BAK cloud gust.png

An enemy who looks like a Gusty.

cool

A Tweeter.

TORI-ZAKO.CGX.BAK wing guy.png

A Shy Guy with wings.

TORI-ZAKO.CGX.BAK early goonie.png

A unused bird enemy. Likely an early Goonie.

TORI-ZAKO.CGX.BAK big goonie.png

Another more circular unused bird enemy. Likely an early fat Goonie.

HIMAWARI.CGX
HIMAWARI.CGX

17 October 1994 14:15

Final
HIMAWARI sunflower.png Final flower.png

An early version of the sunflower, with a criss-cross face instead of the smiley face used in the final.

DOKAN-ZAKO.CGX
DOKAN-ZAKO chomp sign.png

A scratchpad of the chain chomp sign.

DOKAN-ZAKO springs.png

A scratchpad of the spring.

CHIKA-ZAKO.CGX.BAK
CHIKA-ZAKO.CGX.BAK lantern ghost.png

A scratchpad of the Lantern Ghost.

HANACHAN.CGX
HANACHAN.CGX early lantern ghost.png

An early version of the Lantern Ghost.

HANACHAN.CGX seal.png

A seal.

' . '

Two shy guys with different faces.

KAITEN-LIFT.CGX
KAITEN-LIFT arrow platform.png

An alternate version of the arrow platform.

POCHI-NEW.CGX
POCHI-NEW.CGX new palette poochy.png

Poochy with a different palette.

CHR-stock

saru-kikki.CGX
Saru-kikki cgx.png

Various graphics from Super Donkey are found in this file.

TAMAGO-DEMO.CGX
TAMAGO DEMO.png

A sprite sheet dated 1994-03-18 15:38:59 JST ("Tamago" is Japanese for "egg"), featuring a different baby. The wizard baby was seemingly the original idea for the child Yoshi would carry throughout the journey prior to being replaced by Mario.

OPENING-B1-0.CGX
OPENING-B1-0.bmp.png

The paper reads "chizu", meaning "map". Likely a placeholder for one of the shots of the pre-title screen cinematic.

OPENING-OBJ-5-YOSHI.CGX
OPENING-OBJ-5-YOSHI.bmp.png

A CGI version of the wizard baby and its wand, intended for the pre-title screen cinematic.

OPENING-OBJ-6-7-8.CGX
OPENING-OBJ-6-7-8.bmp.png

Early versions of the Toadies in the CGI intro. They were also found in the ys_romX_0 prototype.

BABBLE-test.CGX
Yoshi's Island bable-TEST.cgx.png

This sprite sheet contains a black Bullet Bill and a Podoboo/Lava Bubble. "Babble" is probably a mistransliteration of "bubble".

BG-0.CGX
Yoshi's Island export CGX BG-0.png

This sprite sheet contains backgrounds never seen in the final game, as well as Raphael the Raven's platform.

BG-1-BLOCK.CGX
Yoshi's Island export CGX BG-1-BLOCK.png

A scratchpad of early falling rock platforms.

BIYOOON-OBAKE.CGX
Yoshi's Island Unknown Creature.png

Found in the sprite sheet of the Boo-Blah ("Biyoon-Obake" is its Japanese name) is a gnat creature that somewhat resembles Venonat from Pokémon is found in its VRAM sheet; more assets for the creature are in FIRE.CGX.

Unused Gnat Enemy.png

Here is what it would look like if it was assembled (from FIRE.CGX).

DOOR.CGX
Ever read Pearls Before Swine?

An early version of Little Mouser, and an unknown helmeted enemy that vaguely resembles a Buster Beetle from Super Mario Bros. 3.

Yoshi's Island Propeller Plant Beta.png

An early version of Hootie the Blue Fish that more closely resembles the standard Pirahna Plant. It also has placeholder numbers next to it to count its frames.

Yoshi's Island Unused Door.png

An unused flip door that resembles the final game's boss doors.

DOROBOU-sanple.CGX
0 fuzzey: Happy banned it

An early version of Bandit without the angry expression on its face.

Spooky!

An unused ghost enemy, likely an early Spooky.

WATCH OUT ABOVE!

The unused enemy from the Little Mouser graphics above.

Hiiii!

An unused enemy that resembles Kirby or a Waddle Dee.

Yoshi's Island Unused Bird Enemy DOROBU-sanple 1.gif
Yoshi's Island Unused Bird Enemy DOROBU-sanple 2.gif

Two variants of unused bird-like enemies.

FIRE.CGX
Yoshi's Island Unused Fire.png

Unused fire frames, likely related to Flamer Guy.

GAM.CGX
Yoshi's Island Dry Bones Parts.png

Bone Yoshi again.

Yoshi's Island Dry Bones.png

An assembled version made in Photoshop.

Yoshi's Island BobBomb and Cloud.png

A more detailed version of the unused Bob-Omb in the final game, and a cloud-like creature.

GEROGERO.CGX

"Gero-Gero" literally translates to "Ribbit-Ribbit".

Yoshi's Island Lanky Frog Parts.png

An alternative version of the frog in the final game.

BALOON-TELESA.CGX
BALOON-TELESA.CGX jean de fillet.png

A more detailed version of the Jean de Fillet.

goal.CGX
Yoshi's Island Early goal tileset.png

Based on this tileset, the Goal was going to be much different compared to the available prototypes and final game. Not to mention, it contains point and number graphics from Super Mario World!

GRADASION-SANPLE.CGX
A rainbow of colors!

Looks to be a gradient test by the artists.

HANA-BG-TEST.CGX
Yoshi's Island unused grass tileset.png

Unused grass and flowers tileset.

HANA-BG-TEST-2.CGX
Yoshi's Island early flower garden.png

An early version of the flower garden tileset found in the first level of the final game. Seems unfinished, as one of the parts is crudely drawn.

ITEM.CGX
Yoshi's Island Slightly Early.png

A slightly early version of the graphics close to the final build.

iwa-mori.CGX
Yoshi's Island Iwamori scenery.png

Tilesets of forest scenery with cobblestone floor tiles.

killer.CGX

"Killer" is Bullet Bill's Japanese name.

Early Final
Yoshi's Island Early Bullet Bill killer ani.gif
Yoshi's Island Early Bullet Bill killer ani final.gif

An early version of the Bullet Bill found in "babble-TEST.CGX".

SO CUTE!

A smaller version of the early Bullet Bill.

Yoshi's Island Beta Cannon.gif

An animated cannon that goes with the early Bullet Bill.

B I R B

A weird-looking bird balloon, unknown purpose.

ZAP!!

A bolt of electricity used by an unknown enemy or obstacle.

just clouds.

Three frames of clouds, unknown purpose.

yummy!

Four frames of a spinning cookie from Yoshi's Cookie.

What kind of Fuzzies is it on?!

An early version of the Clawdaddy enemy with bloodshot eyes.

h o l l o w

Frames of the early Boo not present in the final game.

B3-teki-kaiju.CGX
what even are you

This..... thing.

kinkin-kei.CGX
Yoshi's Island export CGX kinkin-kei.png

An extended tileset of the unused tree seen in the final game. "kinkin-kei-1.CGX" is the same tileset, but includes the jungle mountains found in the final game.

kusa-2-FILE.CGX
Yoshi's Island Early Coin kusa-2-FILE.png

An early version of the coin with no animation.

Yoshi's Island Early Grass Tileset kusa-2-FILE.png

An early version of the grass tileset with thinner outlines.

kusa-real.CGX
Yoshi's Island Unused Tileset kusa-real.png

An unused tileset that has the same style as the one in "kusa-2-FILE.CGX".

KYUCHAN-BOSS.CGX
Yoshi's Island Early Raph Raven KYUCHAN-BOSS.png

An early, primitive-looking version of Raphael the Raven.

mizu.CGX
Yoshi's Island Unused Lake Tielset mizu.png

An unused pond tileset with logs sticking out of the water.

MY LEG!

An unused fish found in the tileset.

moving-CHR.CGX
Yoshi's Island Heads moving-chr.png

Mario and Luigi's heads from Super Mario All-Stars in different sizes, plus Yoshi's head. The color palette is located in other/other/NEWS/テープリストア/NEWS_11/NEWS_11/hino/yoshi/BAK-color/moving.COL.

new-bg.CGX
Yoshi's Island Early Grass Tileset new-bg.png

Another early version of the grass tileset with thin outlines and an unfinished graphic at the top.

NEW-POO.CGX

An early version of the locked door. The final version is white with blue dots.

Early Final
Yoshi's Island Early Cactus Jack NEW-POO.png
Yoshi's Island Early Cactus Jack NEW-POO final.png

A less detailed version of the Cactus Jack enemy.

Early Final
Yoshi's Island Early Snifit NEW-POO Ani.gif Yoshi's Island Early Snifit NEW-POO Ani Final.gif

An early version of the Snifit.

Do the propeller around and around!

An unused variant of Lakitu in an airplane, which resembles the Roketons from Super Mario Land.

Just keep swimming!

An unused variant of a Cheep Cheep, larger in size.

OBJ.CGX
I can hear this image: "wana wana wana wana"

A simple ? Block spinning diagonally. Something like this was later used in New Super Mario Bros. U.

Yoshi's Island Unused Ground Spike OBJ.png

Unused ground graphics similar to those in Super Donkey, and a spike block.

I'd probably open them...

Different-sized crates that say "DANGER" on them.

Early Final
I'd probably not take advice from any of them... I'd take advice from them instead.

Freakish-looking early hint boxes with female lips and small beady eyes. Some of their frames had an invalid palette; what you're seeing is restored versions of them.

Earliest Early Final
Yoshi's Island Early Propeller Plant OBJ 2.gif
Yoshi's Island Early Propeller Plant OBJ 1.gif Yoshi's Island Early Propeller Plant OBJ final.gif

Early versions of Hootie the Blue Fish: one with pincers, the other with normal Piranha Plant teeth.

Yoshi's Island Early Egg Plant Purple OBJ.gif
Yoshi's Island Early Egg Plant Green OBJ.gif

Early versions of the Egg Plant. The final version has eyes and a green stem. However, no horizontal Egg Plant appears in any of the builds.

PAFU-BOO.CGX
Yoshi's Island Unused Coloured Doors.png

Doors had different colors at one point in development, though what the colors may have denoted (if anything) is unknown.

Yoshi's Island Scrapped Hedgehog Enemy.gif

A cut enemy which may have later been reworked into the Harry Hedgehog. Has an animation which has some interesting resemblance to Sonic the Hedgehog's spin-dash move.

Yoshi's Island Early GoalRing Power Star.gif

An early variant of either the Goal Ring star (prototypes) or the invincibility star (final).

PLAYER-boyon-2.CGX
Before the puberty began...

Another early version of Baby Mario.

PLAYER-SKY.CGX
Yoshi's Island Timer PLAYER-SKY.png

An unused timer. It was likely an early version of the timer that appears when the baby falls off Yoshi's back, or it could be a transformation timer.

Yoshi's Island TapTap Defeat PLAYER-SKY.png

An early hit animation for Tap-Tap.

3 fuzzey: ANGERY banned it

An unused hit animation for the Bandit.

He dummy thicc!

An unused fish enemy. Since it was segmented into three separate parts in the sprite sheet, it was reassembled in Photoshop.

Idle
Sprinting

Several frames of adult Mario.

Yoshi's Island Bob Omb exploding PLAYER-SKY.png

Frames of the unused bomb transformation exploding.

pop-wood.CGX
They put a lotta effort into that!

A crudely drawn tree that looks like it's been drawn in MS Paint with a plant next to it.

KOOPA-FINAL

Contains an early version of the final boss, including some .bak files.

KOOPA.CGX
...Is that Moomin?

A rather creepy-looking version of the gigantic Baby Bowser. However, no high-resolution animations exist for the sprite sheet.