File name |
Date |
Graphic |
Comments
|
Mario and Luigi
|
luiji
|
28 Jun 1989 22:24
|
|
Very early versions of Mario and Luigi, the latter of which originally had unique graphics instead of being a palette swap of Mario. Some of Mario's sprites seem to be the very same ones shown off here and here. Also, a Lakitu with a square cloud, that is more reminiscent of its appearance in previous Mario games.
|
v-ram-kabe
|
02 Oct 1989 11:15
|
|
A row of early Mario sprites farther along than those seen in luiji.CGX. The most noticeable difference is Mario's hat, which has a red brim rather than the black brim of the final. These can be seen in the Ghost House pre-release screenshot and some of the Castle screenshots. "Kabe" means "wall" in Japanese.
|
v-ram-shiro-end-demo-zoom
|
10 Aug 1990 10:46
|
|
Mario shrinking, meant for a scene where he is far away.
|
v-ram-mode-7-peach-test
|
30 Aug 1990 21:21
|
|
Unique sprites of Mario standing up straight, curiously capless too. Most likely intended for the cutscene after Bowser's defeat, due to these being grouped with Peach sprites.
|
MARI-CORE-luiji
|
19 Jul 1993 14:17
|
|
A scratchpad of sprite data for Luigi's distinct graphics implemented in Super Mario All-Stars + Super Mario World. This sheet is notable for an unused sprite of Luigi giving a thumbs-up, which at a glance humorously looks like he's flipping the bird (which is possibly the reason for its exclusion from the final game).
|
v-ram-yane
|
03 Jul 1989 17:34
|
v-ram-yane
03 Jul 1989 17:34
|
Final
|
|
|
|
An early version of the fireballs thrown by Fire Mario.
|
Enemies
|
Koopa Troopa
|
|
|
v-ram-yane
03 Jul 1989 17:34
|
v-ram-night
24 Sep 1989 20:48
|
Final
|
|
|
|
|
Koopa Troopas were much more reminiscent of their Super Mario Bros. 3 appearance. The shading on the shell was also revised.
|
v-ram-yane
|
|
v-ram-yane
03 Jul 1989 17:34
|
v-ram-night
24 Sep 1989 20:48
|
Final
|
|
|
|
|
The Koopa shell's shading changed over time, as well as eyes made squintier.
|
v-ram-yane
|
03 Jul 1989 17:34
|
v-ram-yane
03 Jul 1989 17:34
|
Final
|
|
|
|
The climbing Koopa Troopa sprites had different shading and were later given shoes.
|
|
|
v-ram-yane
03 Jul 1989 17:34
|
v-ram-night
24 Sep 1989 20:48
|
v-ram-mant-kame
16 May 1990 04:47
|
Final
|
|
|
|
|
|
- Beach Koopas lacked shoes early on. These can be seen in prerelease screenshots.
- Biting sprites are present. Use unknown.
- The walking animation was slightly different.
- The squashed sprite was changed from a 16×16 sprite to an 8×8 sprite that's flipped horizontally to create the other half.
- The "ejected from shell" sprites went through a few changes.
|
v-ram-yane
|
03 Jul 1989 17:34
|
v-ram-yane
03 Jul 1989 17:34
|
Final
|
|
|
|
An early version of the wings worn by Paratroopas and Paragoombas. These are the same graphics used by the Paragoombas in a screenshot here.
|
Goomba
|
|
|
v-ram-yane
03 Jul 1989 17:34
|
v-ram-night
24 Sep 1989 20:48
|
v-ram-kabe
02 Oct 1989 11:15
|
Final
|
|
|
|
|
|
- Sprites of classic Goombas are present, who were later replaced with the SMW design that is also called Goomba on the English localizations but re-localized as Galoombas in later games. These sprites are reminiscent of their Super Mario Bros. 3 appearance and are the same ones used by the Paragoombas in one of the screenshots here.
- The World variant may have originally been defeated by being jumped on, as indicated by the presence of a flattened sprite.
|
v-ram-yane
|
03 Jul 1989 17:34
|
|
An unknown creature, possibly a 16-bit rendition of the Micro-Goomba from Super Mario Bros. 3.
|
Piranha Plant
|
|
|
v-ram-yane
03 Jul 1989 17:34
|
v-ram-night
24 Sep 1989 20:48
|
v-ram-chijo-back
24 May 1990 13:20
|
Final
(Upside Down)
|
|
|
|
|
|
The Venus Fire Trap (from Super Mario Bros. 3) and a standard Piranha Plant that goes up. In the final game, standard Piranha Plants only go down. While sprites for an upward standard Piranha Plant do exist in the final game's data, the sprite for their vine was replaced in memory with one of the frames of a flopping Cheep Cheep.
|
Unknown
|
v-ram-kumo
|
07 Jun 1990 13:40
|
|
A flower creature that strongly resembles Hanazukin-chan, the mascot of Expo '90, which was held in Osaka in 1990. It was likely an NPC that you could interact with, as it is located in the same VRAM location where the message boxes would be placed in the final.
|
Jumping Piranha Plant
|
v-ram-kumo
|
07 Jun 1990 13:40
|
v-ram-kumo
07 Jun 1990 13:40
|
Final
|
|
|
|
The stem of the Jumping Piranha Plant was given shading.
|
Lakitu
|
|
|
luiji
28 Jun 1989 22:24
|
v-ram-yama
16 Mar 1990 22:02
|
Final
|
|
|
|
|
- Lakitu's cloud was not a separate sprite yet.
- A minor change in the perspective of Lakitu's head. The graphics of Lakitu throwing something did not exist yet.
|
Bob-Omb
|
|
|
chr-stock-9
12 Jul 1990 9:44
|
chr-stock-2
17 Jul 1990 9:44
|
Final
|
|
|
|
|
The Bob-omb's feet were different.
|
Cheep Cheep
|
v-ram-game-over
|
08 Nov 1989 17:27
|
v-ram-game-over
08 Nov 1989 17:27
|
Final
|
|
|
|
The Cheep Cheeps were originally more in line with their classic appearance.
|
Hammer Bro
|
luiji
|
28 Jun 1989 22:24
|
luiji
28 Jun 1989 22:24
|
v-ram-yama
16 Mar 1990 22:02
|
|
|
|
The classic Hammer Bros. can be seen in an early version of the forest enemy graphics set. The sprites for the hammer were reused for the Amazing Flyin' Hammer Brother's hammers.
|
Sledge Bro
|
v-ram-kuppa-big-block
|
03 Jul 1990 16:53
|
|
Sledge Bro was supposed to return in Super Mario World, complete with...shell graphics?
Sledge Bros never go into shells when stomped on in any of their later appearances, so this may have been an early idea that was scrapped later on.
|
Chain Chomp
|
v-ram-yama
|
16 Mar 1990 22:02
|
|
Chain Chomp was set to return in Super Mario World, as it can also be found in the early forest enemy graphics set. The graphic for the chain still exists in the final game's data.
Redone sprites were given for their appearance in Super Mario Maker's Super Mario World style.
|
Muncher
|
v-ram-yane
|
03 Jul 1989 17:34
|
03 Jul 1989 17:34
|
Final
|
|
|
|
An early Muncher with different shading.
- Present in SNES Test Program.
|
Rocky Wrench
|
v-ram-ghost-ship
|
23 Feb 1990 10:36
|
|
Sprites of Rocky Wrench, an enemy from Super Mario Bros. 3 that doesn't appear in Super Mario World. New sprites were used for the Rocky Wrenches seen in the Super Mario World style of Super Mario Maker.
|
Dry Bones
|
v-ram-bul-kuppa-old
|
23 Mar 1990 11:31
|
v-ram-bul-kuppa-old
23 Mar 1990 11:31
|
Final
|
|
|
|
In the final game, there are two different types of Dry Bones objects: The ones that are able to throw bones, and the ones that can't. However, the presence of two different types of Dry Bones in an early version of the Castle sprites' graphics set suggests that they were originally considered to be two different enemies with separate graphics. The palette is the same one used during the ending sequence, with the shoes being blue rather than red. The bones were also thicker.
|
Bony Beetle
|
v-ram-bul-kuppa-old
|
23 Mar 1990 11:31
|
v-ram-bul-kuppa-old
23 Mar 1990 11:31
|
Final
|
|
|
|
An early version of the Bony Beetle with a visible beak.
|
Wiggler
|
|
|
v-ram-yama
16 Mar 1990 22:02
|
v-ram-bul-kuppa-old
23 Mar 1990 11:31
|
Final
|
|
|
|
|
Wiggler was originally green and wore a cone on its head. The lack of angered sprites can be explained by the spikes on its back.
|
Chargin' Chuck
|
|
|
v-ram-bul-kuppa
23 Mar 1990 16:41
|
v-ram-sora-demo
17 May 1990 15:24
|
Final
|
|
|
|
|
Early Chargin' Chuck. The final changed the skin color, added more detailed shading to the helmet, and replaced the walking frames with charging.
The early sprites' palette actually better resembles their artwork for this game and their appearances in later titles (such as Super Mario 3D World) and their appearance in the credits.
|
Big Buzzy Beetle
|
X-Y-1F-back
|
25 May 1990 10:06
|
|
A large Buzzy Beetle appears in early versions of the underground sprites bank. It would ultimately be replaced by Blargg. A Big Buzzy Beetle would eventually make its debut in Paper Mario: Sticker Star and New Super Mario Bros. U.
|
Monty Mole
|
v-ram-kumo
|
07 Jun 1990 13:40
|
v-ram-kumo
07 Jun 1990 13:40
|
Final
|
|
|
|
Monty Mole's digging looked different.
|
Sumo Bro
|
v-ram-kumo
|
07 Jun 1990 13:40
|
v-ram-kumo
07 Jun 1990 13:40
|
Final
|
|
|
|
The Sumo Bro was given a spike on its head in the final game, possibly to signify that it can't be jumped on. There is also an unused sprite of the enemy with its mouth open, most likely early fire after Sumo Bro stomps.
|
Pokey
|
v-ram-mant-kame
|
16 May 1990 02:47
|
v-ram-mant-kame
16 May 1990 02:47
|
Final
|
|
|
|
The Pokey's original sprite resembled its Super Mario Bros. 2 appearance. The final added spikes on its head and changed its color palette to the yellow one.
|
Thwimp
|
v-ram-bul-kuppa-old
|
23 Mar 1990 11:31
|
v-ram-bul-kuppa-old
23 Mar 1990 11:31
|
Final
|
|
|
|
The Thwimp was changed from a 16×16 sprite to two 8×8 sprites that are flipped horizontally to create the right half, which resulted in a minor loss of unique shading on the right side.
|
Mechakoopa
|
v-ram-kuppa-big-block
|
03 Jul 1990 16:53
|
v-ram-kuppa-big-block
03 Jul 1990 16:53
|
Final
|
|
|
|
The Mechakoopa had simpler shading and white hair.
|
Dino Rhino and Dino Torch
|
v-ram-nakagon
|
06 Jul 1990 19:10
|
|
Early versions of the Dino Rhino, from a profile view instead of a 3/4 side view. Can be seen in a prerelease screenshot.
|
v-ram-nakagon
|
06 Jul 1990 19:10
|
|
Early Dino-Torches.
Interestingly, their official artwork is seemingly based on these sprites (or vice versa), as they're also drawn in a profile view.
|
Banzai Bill
|
v-ram-big-killer
|
31 Jul 1990 10:26
|
v-ram-big-killer
31 Jul 1990 10:26
|
Final
|
|
|
|
An early version of the Banzai Bill that resembles a standard Bullet Bill enemy more than the final sprite does. Seen in three screenshots here.
|
Fuzzy
|
X-2A
|
09 Sep 1990 22:54
|
|
Two early versions of the Fuzzy.
|
Swooper
|
v-ram-chika
|
3 Sep 1990 23:17
|
v-ram-chika
3 Sep 1990 23:17
|
Final
|
|
|
|
Swooper's wings were redrawn, and the black outlines on its body were given some more color. The hanging sprite was unchanged for the final game.
|
Post Special Zone
|
X-2A-nomoto
|
08 Sep 1990 20:42
|
|
Early graphics for the Goomba and Koopa's altered appearance after the Special Zone has been completed. In the final game, the graphics for the Goomba technically change, but the appearance is identical.
|
|
|
v-ram-chijo-2round
09 Sep 1990 14:11
|
X-2A
09 Sep 1990 22:5
|
Final
|
|
|
|
|
Early post-Special Zone Piranha Plants.
|
X-2A
|
09 Sep 1990 22:5
|
|
Early versions of the post-Special Zone Mario mask Koopas and Piranha Plants.
|
Boss Battles
|
Koopalings
|
X-Y-1F-back
|
25 May 1990 10:06
|
X-Y-1F-back
25 May 1990 10:06
|
Arranged
|
|
|
|
Early Koopalings. A duplicate of Iggy and Larry shell can be found in Ludwig/Morton/Roy graphics file in the final game.
|
v-ram-kuppa-big-block
|
03 Jul 1990 16:53
|
v-ram-kuppa-big-block
03 Jul 1990 16:53
|
Final
|
|
|
|
The ball used by some of the Koopalings was given a star pattern in the final game.
|
Bowser
|
v-ram-ending-kuppa-family
|
27 Aug 1990 19:11
|
v-ram-ending-kuppa-family
27 Aug 1990 19:11
|
Final
|
|
|
|
Bowser's eyes were changed to look downwards, presumably so he would be looking towards Mario.
|
v-ram-ending-kuppa-family
|
27 Aug 1990 19:11
|
v-ram-ending-kuppa-family
27 Aug 1990 19:11
|
Final
|
|
|
|
Bowser's arms were made thicker and the positioning of the fingers was altered.
|
v-ram-mode-7-peach
|
03 Sep 1990 20:20
|
v-ram-mode-7-peach
03 Sep 1990 20:20
|
Overlaid
|
|
|
|
Eyes located in the final boss fight sprites bank, seemingly intended to be overlaid on Bowser. Bowser's final "hit" animation does exist in this file, making it unknown what these would have been used for. The graphics were overwritten in the final game with Super Mario and Small Mario's blushing sprites.
|
v-ram-kuppa-big-block
|
03 Jul 1990 16:53
|
v-ram-kuppa-big-block
03 Jul 1990 16:53
|
Final
|
|
|
|
Bowser's fire had a completely different design.
|
Yoshi
|
|
|
v-ram-night
04 Sep 1989 20:48
|
v-ram-game-over
08 Nov 1989 17:27
|
v-ram-forest
22 Dec 1989 00:52
|
|
|
|
|
Yoshi originally had a more crocodilian appearance and was able to breathe fire.
|
v-ram-yama
|
16 Mar 1990 22:02
|
v-ram-yama
16 Mar 1990 22:02
|
Final
|
|
|
|
An early version of Yoshi with the white part extending further over his cheek. This was seemingly changed to match his official art better. Interestingly, these early sprites resemble his updated design from Yoshi's Island onward.
|
v-ram-yane
|
03 Jul 1989 17:34
|
v-ram-yane
03 Jul 1989 17:34
|
Final
|
|
|
|
The Yoshi Egg had an extra animation frame, and the cracked pieces were originally made up of four unique 8×8 tiles, which was reduced to one 8×8 tile that's flipped horizontally and vertically. The egg itself also had simpler shading. The simpler-shaded egg graphic would, however, later be used in Super Mario Kart (albeit with a different palette).
|
|
|
v-ram-night
24 Sep 1989 20:48
|
v-ram-ghost-ship
23 Feb 1990 10:36
|
Final
|
|
|
|
|
An early blob-shaped Baby Yoshi that lacks any limbs.
|
v-ram-bul-kuppa
|
23 Mar 1990 16:41
|
|
An unknown flaming head, possibly intended for the fireballs that Yoshi spits when eating a red/fire enemy.
|
Miscellaneous
|
Coins
|
v-ram-yane
|
03 Jul 1989 17:34
|
v-ram-yane
03 Jul 1989 17:34
|
Final
|
|
|
|
The second two coins were originally 16×16 sprites, which were changed to 8×8 sprites that are flipped vertically to create the bottom half. The first coin also has slightly different shading.
|
|
|
v-ram-yane
03 Jul 1989 17:34
|
v-ram-yama
16 Mar 1990 22:02
|
v-ram-kanaami
14 May 1990 20:49
|
v-ram-gosthouse
13 Sep 1990 11:34
|
Final
|
|
|
|
|
|
|
The Dragon Coin went through a number of revisions until a design with Yoshi's face on it was settled on.
- A generic large coin. This coin can be seen in prerelease screenshots.
- A coin with the number "10" on it, which presumably would have granted the player 10 coins.
- This would be reduced to 5 coins.
- A coin with Mario's face on it.
|
v-ram-ending-TEKI-meka-kuppa
|
27 Aug 1990 12:09
|
v-ram-ending-TEKI-meka-kuppa
27 Aug 1990 12:09
|
Final
|
|
|
|
An early version of the smiley coin with a star symbol on it. A similar design would be used for the coins in Super Mario 64 and the Star Coins in New Super Mario Bros.
|
|
|
v-ram-night
24 Sep 1989 20:48
|
v-ram-bul-kuppa-old
23 Mar 1990 11:31
|
|
|
|
Graphics intended for coin bonuses that would be earned by jumping off of multiple enemies. The coin bonuses are actually programmed into the final game, but the graphics don't exist and the only way to earn the bonus is through a glitch involving bouncing off of respawning calm Wigglers. The graphics were also found to exist in the SNES Test Program.
|
Power-ups
|
v-ram-yane
|
03 Jul 1989 17:34
|
v-ram-yane
03 Jul 1989 17:34
|
Final
|
|
|
|
The Super Mushroom had extra shading added.
|
|
|
v-ram-yane
03 Jul 1989 17:34
|
v-ram-night
24 Sep 1989 20:48
|
Final
|
|
|
|
|
The Fire Flower was completely redesigned late into development, to stray farther from the Super Mario Bros. 3 style.
- Present in SNES Test Program.
|
|
|
v-ram-yane
03 Jul 1989 17:34
|
v-ram-night
24 Sep 1989 20:48
|
v-ram-bul-kuppa-old
23 Mar 1990 11:31
|
Final
|
|
|
|
|
|
The Super Leaf from Super Mario Bros. 3 that would have granted the player the Raccoon form. The Raccoon form would ultimately be replaced by the Cape ability. The power-up item for the Cape was originally a literal cape.
|
Blocks
|
v-ram-yane
|
03 Jul 1989 17:34
|
v-ram-yane
03 Jul 1989 17:34
|
Final
|
|
|
|
The ? Block would be redesigned to have a rounder cartoony look to it.
|
|
|
v-ram-yane
03 Jul 1989 17:34
|
v-ram-yama
16 Mar 1990 22:02
|
Final
|
|
|
|
|
The Brick Block from previous Mario games would be replaced by the rotating block.
- Present in SNES Test Program.
|
v-ram-yane
|
03 Jul 1989 17:34
|
v-ram-yane
03 Jul 1989 17:34
|
Final
|
|
|
|
Empty blocks did not have eyes.
|
v-ram-yane
|
03 Jul 1989 17:34
|
v-ram-yane
03 Jul 1989 17:34
|
Final
|
|
|
|
The note block had darker shading.
|
|
|
v-ram-yane
03 Jul 1989 17:34
|
v-ram-yama
16 Mar 1990 22:02
|
|
|
|
The Wood Block from Super Mario Bros. 3. It was given a makeover with glasses before being scrapped and replaced in VRAM by the ! Blocks. A fully implemented Bounce Block object goes unused in the final game's data.
|
v-ram-yane
|
03 Jul 1989 17:34
|
v-ram-yane
03 Jul 1989 17:34
|
Final
|
|
|
|
The Gray Block originally resembled the tileset of the Fortresses/Castles of Super Mario Bros. 3.
|
|
|
v-ram-yane
03 Jul 1989 17:34
|
v-ram-night
24 Sep 1989 20:48
|
v-ram-yama
16 Mar 1990 22:02
|
v-ram-kanaami
14 May 1990 20:49
|
Final
|
|
|
|
|
|
|
The rubble that appears after breaking a block was changed many times. The third variant is also present in the SNES Test Program.
|
v-ram-ending-test
|
20 Aug 1990 19:49
|
v-ram-ending-test
20 Aug 1990 19:49
|
Final
|
|
|
|
An early version of the Bonus Block with a picture of a 1-Up Mushroom on it.
|
|
|
v-ram-yane
03 Jul 1989 17:34
|
v-ram-yama
16 Mar 1990 22:02
|
v-ram-gosthouse-demo
04 Mar 1990 16:42
|
Final
|
|
|
|
|
|
The Triangular block originally had a mechanical appearance to it, which can be seen in prerelease screenshots. It would be redesigned to have eyes, then gradually changed to have simpler shading and a mouth.
|
Switches
|
|
|
|
- An early P-Switch with different shading. The frame of the switch being pressed exists unused in the final game.
- The frame of the switch being pressed was originally a 16×16 tile instead of an 8×8 tile that's flipped to create the other half.
|
v-ram-kabe
|
02 Oct 1989 11:15
|
|
An ON Switch that resembles the pressable P-Switch. Possibly could've functioned like the ON-OFF blocks in the final game.
|
v-ram-game-over
|
08 Nov 1989 17:27
|
|
The corresponding pressable OFF Switch.
|
Pipes
|
|
|
v-ram-yane
03 Jul 1989 17:34
|
v-ram-yama
16 Mar 1990 22:02
|
Final
|
|
|
|
|
Pipes had sharper edges and simpler shading. The earliest iteration can be seen in prerelease screenshots. The middle iteration still exists in the final, used for the growing and shrinking pipe sprite.
|
Platforms
|
|
|
v-ram-night
24 Sep 1989 20:48
|
v-ram-mant-kame
16 May 1990 04:47
|
Final
|
|
|
|
|
The spinning platform was taller, resembling its appearance in Super Mario Bros. 3, and had a slightly different highlight on the top. The earliest iteration can be seen in
a few prerelease screenshots.
|
v-ram-sora-rock
|
28 Mar 1990 18:57
|
v-ram-sora-rock
28 Mar 1990 18:57
|
Final
|
|
|
|
The height change was also made to the checkerboard platform.
|
v-ram-sora-rock
|
28 Mar 1990 18:57
|
|
An unknown platform that was scrapped from the final game is present, that bears a resemblance to Donut Blocks seen in previous titles. It could have made an appearance as a counterpart to the Donut Blocks in Super Mario Bros. 3, and may have had the same functionality.
|
Door
|
v-ram-yane
|
03 Jul 1989 17:34
|
v-ram-yane
03 Jul 1989 17:34
|
Final
|
|
|
|
The door had an extremely minor change in shading.
|
v-ram-night
|
24 Sep 1989 20:48
|
v-ram-night
24 Sep 1989 20:48
|
Final
|
|
|
|
An early version of the Key with the peg facing upwards.
|
v-ram-night
|
24 Sep 1989 20:48
|
v-ram-night
24 Sep 1989 20:48
|
Final
|
|
|
|
An early larger keyhole that lacks a white outline. The outline was possibly added so the keyhole could be more visible against dark backgrounds.
|
Goal Tape
|
v-ram-yane
|
03 Jul 1989 17:34
|
v-ram-yane
03 Jul 1989 17:34
|
Final
|
|
|
|
An early midway point. The tape is much thinner, and the shading was reversed. This can be seen in a prerelease screenshot.
|
v-ram-yane
|
03 Jul 1989 17:34
|
v-ram-yane
03 Jul 1989 17:34
|
Final
|
|
|
|
An early version of the Giant Gate with the shading reversed and scrapped tiles for the bottom of the gate. The bottom tiles were overwritten with bush graphics in the final gameand the tilemap was not changed to account for this, though the bottom of the gate is never actually seen in-game.
|
v-ram-kumo
|
07 Jun 1990 13:40
|
v-ram-kumo
07 Jun 1990 13:40
|
Final
|
|
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The goal tape was originally flat, akin to the midway point's tape.
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Bill Blaster
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v-ram-yane
03 Jul 1989 17:34
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Final
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Unused
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The top of the Bill Blaster was originally made up of four unique tiles, rather than two tiles that are flipped horizontally to create the right half.
A later version of the bottom-right tile still exists in the final game, but goes unused (though it would interestingly go on to be used in Super Mario Maker). The bottom tiles with bolts were also removed and replaced with graphics for grass.
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Yoshi's House Sign
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Early
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Final
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The sign outside of Yoshi's house originally read "Dragon" rather than "Yoshi", which suggests it may have been called a "Dragon House" early on.
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v-ram-map-kuppa-shima
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28 Jun 1990 15:13
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This odd-looking object resembling a polka-dotted pillow may have been intended for a stage intro, as it's grouped with other stage intro graphics. Its lumpy, soft shape and center indentation imply something may have rested in the middle - possibly Yoshi, since stage intros are only used for levels where Yoshi can't enter.
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Peach
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v-ram-mode-7-peach-test
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30 Aug 1990 21:21
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v-ram-mode-7-peach-test
30 Aug 1990 21:21
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Final
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Early sprites of Princess Peach with bigger eyes and less shading.
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v-ram-mode-7-peach-test
30 Aug 1990 21:21
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v-ram-mode-7-peach-test.CGX
30 Aug 1990 21:21
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Final
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Early sprites of Princess Peach screaming. The first was... thankfully redrawn, while the other's main differences are in her eyelashes and shading.
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v-ram-mode-7-peach-test
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30 Aug 1990 21:21
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A Peach scarecrow that resembles the puppets seen during the Lemmy and Wendy fights in the final game.
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Stage Tilesets
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Plains
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v-ram-forest
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22 Dec 1989 00:52
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v-ram-forest
22 Dec 1989 00:52
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Final
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An early version of the plains tileset, with the most notable difference being the white highlight. The rounded corner tiles from an early screenshot can be seen here.
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Rope
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v-ram-sora-rock
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28 Mar 1990 18:57
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v-ram-sora-rock
28 Mar 1990 18:57
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Final
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An early version of the rope tileset. The mushroom platform has a simpler design, which can also be seen in prerelease screenshots.
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Underground
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v-ram-kanaami
14 May 1990 20:49
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v-ram-sea
18 Aug 1990 14:57
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Final
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An early version of the Underground tileset, "kanaami" meaning "wire mesh". The design would be altered and repurposed for the final game's castle tileset. This can be seen being used in a few screenshots here.
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v-ram-night
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24 Sep 1989 20:48
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A scrapped Koopaling portrait that was most likely going to be used in the Ghost Houses.
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v-ram-map
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08 Sep 1990 02:41
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A sideways 6 sign, most likely intended for the world map.
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ABCD.CGX
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7 Jun 1989 12:14
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Possibly the earliest tileset made. For an unknown reason, the "?" on the ? Block is black instead of white.
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mario1-A.CGX
16 Nov 1989 21:26
Since the graphics in mario1-A.CGX do not have a corresponding palette file, they're presented here with a custom palette.
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mario1-A.CGX
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16 Nov 1989 21:26
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Possibly some of the earliest sprites of Mario, which closely resemble those seen in Super Mario Bros. 3. Raccoon Mario was ultimately replaced with Cape Mario in the final game.
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An early Koopa Troopa, and a Beach Koopa standing upright.
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Early sprites of Larry.
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An early Buzzy Beetle, and a Big Buzzy Beetle. A Big Buzzy Beetle would eventually make its debut in Paper Mario: Sticker Star and New Super Mario Bros. U.
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These sprites use a very different style of shading compared to the final game, with a more 3-dimensional look to them.
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kawauso
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X-Q-X-kawauso.CGX
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19 September 1990 16:39
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Looks like the sprite artists were having a bit of fun here. This sheet features Kawauso-kun, the river otter from the Japanese gag manga Utsurun Desu. substituting as the playable character (one of them naked from the neck down). Funnily enough, this sheet predates the unrelated Utsurun Desu. Famicom game by about a year and a half. Also shown are strange versions of various enemies, some of which appear to be developer caricatures.
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X-1W-kawauso.CGX
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18 September 1990 20:01
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There's a comment in a file called 日本_Ver3\asm\zel_play.asm in A Link to the Past which reads "metar gage sub (BY kawauso)" (meaning "Meter Gauge Subroutine (by Kawauso)"), so "kawauso" may also be a developer nickname. Graphics for the character also appear in the files for this game.
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