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The Amazing World of Gumball: Class Spirits
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Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Yamago
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Games > Games by release date > Games released in 2013
Games > Games by series > Amazing World of Gumball series
The Amazing World of Gumball: Class Spirits |
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Developer:
Yamago
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This article has just been started and needs the article basics added. Help us out and add them. |
Unused Graphics
An early version of the logo exists inside the files.
A work in progress graphic for a level selection screen that was never implemented.
A placeholder for an external image, which itself is also a placeholder:
tuto.swf
This file contains a boatload of placeholder graphics.
Development Text
This line inside assets.xml repeats tons of times.
Original | Translated |
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racine à coller devant tous les noms d'export du jeu |
root to paste into all of the game's export names |
(Translation: divingkatae)
A bunch of disabled debugging elements along with three unused mentioned SWF files inside config.xml.
<!-- true to activate cheats --> <debug type="Boolean">false</debug> <!-- development versions --> <fps type="Boolean">false</fps> <dev type="Boolean">false</dev> <export type="Boolean">false</export> <debugBounce type="Boolean">false</debugBounce> <debugMode type="String">false</debugMode> <frameRate type="Number">30</frameRate> <showRasterizations type="Boolean">false</showRasterizations> <parseLvlD type="Boolean">true</parseLvlD> <!-- export IOS --> <textureGenerator type="String">single</textureGenerator> <exportAssets type="Boolean">false</exportAssets> <level_design type="String">level_design.swf</level_design> <!-- note: not used for release build --> <level_decoration type="String">level_decoration.swf</level_decoration> <!-- note: not used for release build --> <level_design_xml type="String">level_design_xml.swf</level_design_xml> <gameDev type="Boolean">false</gameDev> <textFlowModeDebug type="Boolean">false</textFlowModeDebug>
lvld.xml
<!-- <levelXX> <goalPct></goalPct> <- goal to win. value : 30 - 90 <timePopPowerUp></timePopPowerUp> <- time between two pop power up <maxPowerUpSameTime></maxPowerUpSameTime> <- nb power up on same time. value : -1 no limit to X <listPowerUp></listPowerUp> <- if null random power up. else select power up : Stun. Slow. X2. Invincible <obstacle> <nbMax></nbMax> <- nb max obstacle in level <distanceMin></distanceMin> <- distance min between to obstacle. value : on pixel if -1 no limit <distanceMax></distanceMax> <- distance max between to obstacle. value : on pixel if -1 no limit </obstacle> <swarmer> <- enemy swarmer <nb></nb> <- nb swarmer in level. value : 0 - 2 <speedMax1></speedMax1> <- speed max. value : 0 - X <speedMax2></speedMax2> <- speed max. value : 0 - X <randomChangeDir></randomChangeDir> <- chance swarmer change direction. value : 0 - 1 </swarmer> <heavy> <- big enemy <speedMax></speedMax> <- speed max. value : 0 - X <ia> <rush></rush> <- % ia use rush mode. value : 0 - 1 <flee></flee> <- % ia use flee mode. value : 0 - 1 <random></random> <- % ia use random mode. value : 0 - 1 </ia> <aggroRange>50</aggroRange> <- distance in pixels from the player within which the ennemy will automatically switch to rush IA mode : 0 - 500 (higher value = harder) <stalkDistance>200</stalkDistance/> <- distance in pixels from the player within which the ennemy will randomly move while in rush mode : 0 - 500 (higher value = easier as the mob may move farther away from the player) </heavy> </levelXX> -->
main_en.xml
<!-- HTML SUPPORT - -> Use CDATA syntax into the source nodes if you want to add HTML tags: <source><![CDATA[<FONT FACE="Lithos Pro Light" SIZE="15" COLOR="enFF0000"><U>HTML</U> it's so cool !</FONT>]]></source> --> <!-- BODY TAG - -> html tag "true": all the texts will have the html enabled by default html tag "false": all the texts won't have the html enabled by default no html tag: all the texts will have or not the html enabled as they are set in the FLA files example: <body html="true"> --> <!-- TRANS-UNIT TAG - -> html tag "true": the text will have the html enabled and ignores the body html attribute html tag "false": the text won't have the html enabled and ignores the body html attribute no html tag: the text will have or not the html enabled as it is set in the body or in the FLA files if the body html attribute isn't set. example: <trans-unit id="001" resname="IDS_SELECTLEVELMENU_TITLE" html="false"> ---><trans-unit id='000' resname='IDS_PLAY'><source>play</source></trans-unit>
The Amazing World of Gumball series | |
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Adobe Flash | Blind Fooled • Dino Donkey Dash • Class Spirits • Nightmare in Elmore • Battle Bowlers • Sky Streaker |
Cleanup > Articles needing basics
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Yamago
Games > Games by platform > Adobe Flash games
Games > Games by publisher > Games published by Cartoon Network Studios
Games > Games by release date > Games released in 2013
Games > Games by series > Amazing World of Gumball series