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The Lord of the Rings: Aragorn's Quest (PlayStation 2)

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Title Screen

The Lord of the Rings: Aragorn's Quest

Developer: TT Fusion
Publisher: Warner Bros. Interactive Entertainment
Platform: PlayStation 2
Released in US: September 14, 2010
Released in EU: October 29, 2010
Released in AU: October 27, 2010


DevTextIcon.png This game has hidden development-related text.


Note: The PS2 version is different from the Wii and PS3 versions of the game.

Build Date

Property of WBIE. Do not distribute.
Build: Jun 28 2010 09:35:49

Development Related Text

Some error notes from the developers.

I'm in the wrong collision nodes.

Hello? Hello? What's all this spawning, we'll have no trouble here!

Game over man. Game over!

Text referencing a DS emulator.

DS Emulation
dsemuenv
DS Emulation EnvMapped

A list of animations and their internal descriptions.

%s: (Step Backwards) 
<unknown>
%s: (Sidestep) 
%s: Kiss my bad self cha'mone! (Moonwalking) 
%s: (Step Forwards) 
%s: Mummy! (Running away) 
%s: Nowhere to run away to 
%s: Arrrgghhhhhh so scary! (Fear)
%s: Give me your lunch money, %s!
%s: I can't get there (no unstationary scaffold found)
%s: Using unstationary scaffold: %s
%s: Reset pathfinder (morris dance)
%s: GOCharacterAI_UpdateGameSpecificMove removed!!!
%s: Walking to patrol target [%.1f,%.1f,%.1f] (%d:%d->%d:%d) (%d)
%s: Running to patrol target [%.1f,%.1f,%.1f] (%d:%d->%d:%d) (%d)
%s: No more pathfinding allowed in this frame
%s: I can't get there (not in range) heading home instead
%s: Hi honey - I'm home!
%s: On screen, activating
%s: Off screen, deactivating
%s: Nothing to wait about for, heading home instead
%s: Waiting about
%s: Attacking %s (%s mode; %f)
%s: Taunts %s (%s mode; %f)
%s: LOLZ you pulled aggro noob - I was shot!
%s: No state
%s: Facing target %s
%s: Facing target wait state %s
%s: LOLZ you pulled aggro noob!
%s: I can't get there (no pathfinder)
%s: Walking to switch %s
%s: Reset pathfinder (stuck)