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TimeSplitters 2

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Title Screen

TimeSplitters 2

Also known as: Time Splitter: Jikuu no Shinryakusha (JP)
Developer: Free Radical Design
Publisher: Eidos Interactive
Platforms: PlayStation 2, GameCube, Xbox
Released in JP: February 27, 2003 (PS2)
Released in US: October 8, 2002 (PS2), October 16, 2002 (GC/Xbox)
Released in EU: October 18, 2002 (PS2/Xbox), November 1, 2002 (GC)
Released in KR: April 11, 2003 (PS2)


RegionIcon.png This game has regional differences.


NotesIcon.png This game has a notes page

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Free Radical Design sought to improve everything from the original TimeSplitters, and they sure succeeded in doing so. Widely regarded as one of the best FPSes of the 6th generation, TimeSplitters 2 leverages the best of classic Rare-era shooters with a hint of modern controls and ever-so expansive multiplayer capabilities.

Let's do the TimeSplit again!

Hmmm...
To do:

  • Any more regional differences?
  • There are two PS2 prototypes and one Xbox prototype that should be dug into.
  • There's a couple of unused characters and possibly more unused content to look into.
  • The port in Homefront: The Revolution uses some different sound effects. Probably might be some other differences.
    • A patch created by Discord member Fanoto in the Dambuster Studios Easter Egg Discord fixes some bugs with the port that allows you to access most of TimeSplitters 2 in Homefront: The Revolution. Note: as of now, NeoTokyo doesn't work, MapMaker is inaccessible, multiplayer doesn't work, music does not play in certain levels, and the UI/HUD doesn't scale properly. There also seems to be some debug functionality via a "Hasit Debug Menu".

Sub-Pages

Miscellaneous tidbits that are interesting enough to point out here.
Notes

Regional Differences

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

The Japanese version has a number of differences.

  • There will be a warning message when you start the game that has Monkey standing on some corpses.
  • The demo videos play in a different order, starting with Siberia.
  • The mapmaker and LAN options have been removed for unknown reasons.
  • The zombies cannot have their heads or limbs shot off, making the game quite a bit harder as a result.
    • Civilians can't be killed period, but the game will still have objectives telling you to not kill them.
  • You can't kill the monkeys on Aztec in story mode, and the ones that throw watermelons have been removed.
  • The Wood Golem can be killed in one shot by using a crossbow with fire arrows.
  • The trophy for Sergio's Last Stand has been made easier to get: the requirement for gold is 12,000 instead of 25,000, you can't be lit on fire, and you can shoot zombies anywhere and they'll die just as fast.
  • Day of the Damned's trophy requirement is halved (10,000 instead of 20,000), but the zombies are much stronger.
(Source: Anemptybox on The-Elite)

The Korean PS2 version is essentially based on the Japanese version, but translated back to English. Korean GameCube is the same as the US GameCube version.