If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Ultraman The Ultimate Fighting

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Ultraman The Ultimate Fighting

Developer: CyberPlanet Interactive[1][2]
Publishers: C-Plus Network[1] (TH), Replaygem (SG), Selectsoft Publishing[2] (US)
Platform: Windows
Released in US: 2006[2]
Released in AS: 2004[1]


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


One of the first two of ten Chaiyo-licensed Ultraman games developed by Thai studio CyberPlanet Interactive on the wake of the former's copyright crisis with series creators Tsuburaya Productions, Ultraman The Ultimate Fighting is a rather basic fighting game with characters from the tokusatsu franchise - at least, from the installments Chaiyo had obtained merchandise rights to outside of Japan.

NOTE: All of the files take in consideration the folder Data, and all graphics are normally compressed under zlib.

Unused Graphics

Menus

The menu folder contains graphics used in the game's menus, which includes the title screen, character selection menu, and options. Within it, several unused graphics can be found:

chaiyo.bmp is an earlier version of the Chaiyo Productions copyright tag found at the bottom of the title screen, which uses a different font and lacks a proper mention to the game.

Early UltramanTHEULTIMATEFIGHTING-chaiyolicensedEARLY.png
Final UltramanTHEULTIMATEFIGHTING-chaiyolicensedFINAL.png

Ultraman_taroh.bmp and Zetton.bmp are early name tags for the characters Ultraman Taro and Z-Ton, which spells their names as "Ultraman taroh" and "Zetton" (though this latter spelling is also correct). Notably, the used graphics (Ultraman_taroh_name.bmp and Zetton_name.bmp, respectively) don't natively have their red and blue channels swapped.

Early Final
UltramanTHEULTIMATEFIGHTING-tarotagEARLY.png UltramanTHEULTIMATEFIGHTING-tarotagFINAL.png
UltramanTHEULTIMATEFIGHTING-zettontagEARLY.png UltramanTHEULTIMATEFIGHTING-zettontagFINAL.png

Gameplay

The ConsoleFace folder contains the name tags and icons for the game's characters, meant to be seen during gameplay. With this said, Ultraman_father_o.bmp is an earlier version of Father of Ultra's name tag, which reads "Ultraman father" instead of "Father of Ultraman". Likewise, Ultraman_taroh_o.bmp is an early name tag for Ultraman Taro which reads "Ultraman taroh".

Early Final
UltramanTHEULTIMATEFIGHTING-fathertag gameplayEARLY.png UltramanTHEULTIMATEFIGHTING-fathertag gameplayFINAL.png
UltramanTHEULTIMATEFIGHTING-tarotag gameplayEARLY.png UltramanTHEULTIMATEFIGHTING-tarotag gameplayFINAL.png

Unused Music

A few music tracks that are uncalled by the game's executable can be found in both the root of the data directory, as well as in the folder music.

Ase1.wav and Ase-mp3.wav, both found in the root of the data directory, are both earlier iterations of music\Ase.wav, which is a rendition of the opening theme from Ultraman Ace, and one of the possible gameplay BGMs. Of these early renditions, Ase-mp3.wav has a slightly higher quality than Ase1.wav.

Earlier
Ase1.wav
Early
Ase-mp3.wav
Final
music\Ase.wav

music\GameOver.wav is the Game Over theme from Ultraman Episode I: The Taro Adventure.

music\Seven Intro.wav is an unused introductory section for music\SevenInterlude.wav, which is the opening theme from Ultraseven, and one of the game's possible BGMs.

Likewise, music\Taro Intro.wav is an unused introductory section for music\TaroInterlude.wav, the opening theme from Ultraman Taro, and another one of the game's possible BGMs.

Unused Sounds

A plethora of unused sounds can be found within the game's data at the root of the data folder, as well as the folders FightSound and music.

Root

Charge.wav is an earlier, shorter iteration of the charging sound, whose final version can be found in the folder FightSound.

Early Final

GameOver.wav is an unused announcer sound meant to be heard in a game over screen.

Slash1.wav, Slash2.wav, and SlashHit.wav are three unused sounds for a slashing weapon. The first sound is identical to Fencing.wav, a sound heard in Moontra Kid - Episode 1: Drug War, while the third one is a louder variation of the unused Fenced.wav from the same game.

UltramanBeam.WAV is possibly an early version of FightSound\Specium.wav, the sound that plays during Ultraman's Specium Beam attack. UltramanCharge.WAV, in the same directory, sounds closer to the final sound, but is much longer.

Earlier Early Final

Wave1.wav is an unused swooshing sound.

Folder FightSound

Baria.wav is an unused sound likely meant to be used as part of a barrier move.

KICK1.WAV, KICK2.WAV, KICK4.WAV, KICK6.WAV, and PUNCH7.WAV are all fairly generic punching and kicking sounds.

Folder music

Clear.wav is an unused clear jingle.

click botton.WAV is an unheard sound meant for clicking on a button.

falledit.wav and falledit2.wav are two unused louder variants of fall.wav, which plays when a character hits the ground during gameplay.

Unused 1
falledit.wav
Unused 2
falledit2.wav
Used
fall.wav

KinggoVox1.wav and RedkingVox.wav are two roar sound effects associated with the kaiju Red King, which doesn't appear in this game.

menuwuttwutt.WAV and Newwutttwutt.wav are unused variations of menuwuttttwutttt.WAV, which plays when scrolling through options in the menus.

Unused 1
menuwuttwutt.WAV
Unused 2
Newwutttwutt.wav
Used
menuwuttttwutttt.WAV

New.wav, New2.wav, and New3.wav are earlier iterations of New4.wav, which plays when entering the main menu or an option in the options screen.

Earliest
New.wav
Earlier
New2.wav
Early
New3.wav
Final
New4.wav

UltramanVox 2.wav is an unused sound effect for Ultraman. Funnily enough, this file is only not accessed due to an erroneous space, as the executable references a file labeled "UltramanVox2.wav".

wrong.wav would have likely played when trying to access something that is locked.

Ztonvoxshot.wav is a shorter version of ZattonVox.wav, a roar sound effect associated with the kaiju Z-Ton.

Early Final

Unused Text

Found at offset 0x826EC of the game's executable, UUF.exe, are leftover text strings from Deep Hunter, a previous game by CyberPlanet Interactive:

   Deep hunter is a shooting game in the deep ocean. There are three major sea creatures: octopus, green jellyfish and red jellyfish. Octopus earns 5 points and 10 Oxygen points. Green jellyfish earns 10 points. Red jellyfish earns 20 points. There is chance to earn Bonus point too. Press the UP and DOWN arrow key to control the diver's movement. When ready to shoot, press the centre button. Earn as many points as you can within the time limit.

Deep Hunter
Version 1.0


Copyright 2003
CyberPlanet Interactive.
All rights reserved.

References