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User:FMecha/sandbox

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Gran Turismo 6

References to unused cars

F10 '10
Interceptor MkIII '74
500 Mondial Pinin Farina Coupe CN.0422MD '54 - Pebble Beach GT Award Winner 2012
2010 Joey Logano #20 GameStop TOYOTA CAMRY
GSR Hatsune Miku BMW '12
G4 '64
370Z (GT Academy 2012)
370Z Tuned Car (GT Academy 2010)
GT-R SpecV (GT Academy 2010)
F2007
Camaro SS "Edge Special"
GT-R SpecV (GT Academy SPECIAL)
Red Bull X2010 JP Flag Color
March 12SR (GT Academy Version) '07
Silvia spec-R AERO (GT Academy Version) '02
370Z (GT Academy 2013)
GT-R Black edition (GT Academy 2013)
Leaf G (GT Academy 2013)
370Z Tuned Car (GT Academy 2013)
R8 LMS Base Model '10
Quattro S1 Base Model '86
R18 TDI Base Model '11
Red Bull X2014 Junior Color
Red Bull Racing Kart 125 Color
Red Bull X2010 5G
2014 Corvette Stingray Final Prototype
XXXXXXX

Note that the Red Bull X2010 5G is actually listed thrice. There does not seem to be any traces of Danica Patrick's NASCAR machine or the old name of black DeltaWing (Nissan DeltaWing '12, the final game after day one patch uses DeltaWing sponsored by Nissan at LeMans 2012 instead).

"XXXXXXX" refers to the teaser version of the Corvette C7 shown on GT5's demo mode. Also, the GT Academy March and Silvia, as well as the Interceptor, has some truncated text, so I added them.

References to unused tracks

Alaska (Snow)
Eifel (Circuit)
Eifel (Kart)
Liège (Gravel)
Mt Aso (Tarmac)
Piazza del Campo
Route X
The Top Gear Test Track
Tokyo Bay (Kart)
Toscana (Tarmac)
Willow Springs International Raceway: Horse Thief Mile
Willow Springs International Raceway: Kart Track

The Top Gear Test Track is actually listed twice in the dump, the other possibly meaning the wet version used in a license test in GT5. GT5 course maker themes are mentioned, and a track calling itself "Route X", possibly a shorter version of Special Stage Route X. Piazza del Campo (which was removed completely from GT5, contrary to Polyphony Digital's announcement to appease the local people) is also mentioned.

References to unused features

Decken_No_Installed.None Fitted
Decken_Normal_Setup.Normal
Group_Decken.Driver Number
Group_WindowSticker.WindowSticker

Decken means cover, by the way.

Street Fighter Alpha: Warriors Dreams

Character editor

To activate the character editor, set FF8001 to 0A when in the test mode. Setting it during gameplay or attract mode can cause the game to lock up, black out, or throw ADDRESS ERROR/ILLEGAL INSTRUCTION messages, similar to the messages appearing in Mega Man: The Power Battle.

Setting the value to 06 when in test mode causes the game to lock up at the test menu's main mode. The other listed features are SCR2 and SCR3 BLOCK TEST, MESSAGE TEST, ATACK CHECK EX, and SCROLL TEST. They probably would have worked similarly to the ones in X-Men: Children of the Atom.

Setting any of these values during the first attract scene (Ken in foreground, Ryu in background) will cause the game to restart the attract sequence from the Capcom logo; setting it to 00 during attract mode causes the attract loop to restart to QSound logo.

Controls

  • 1P LP animates the character
  • 1P MP resets to first frame
  • 1P HP changes character/TBLMODE (with up/down) and palette (with back/forward)
  • 1P LK advances a frame
  • 1P MP flips (use up, down, back, forward)
  • 1P Up and down changes animation type (standing, rolling, etc)
  • 2P Start changes mode (default is 1Player Only; 1P & 2P, 1P & 2P NAGE, which adds Nagerare address [thrown status] and Effect)
  • When not in 1P & 2P or Effect, P2 up, down, back, forward acts as cursor.

Do not press 1P Start and 2P Start simultaneously! It will send you to the main menu, which will crash the game. Also, do not operate the cursor during Effect mode; it will result in an ADDRESS ERROR debug screen.

Modes:

  • CODE PTR: Code pattern - defines where the currently displayed sprite is stored in the ROM.
  • TBLMODE: Table mode - determines whether the sprite is for character stance (CHAR), attacking (ATCK), or being hit (DAM).
  • PL TYPE: Player type - the character ID of the currently displayed sprite. The IDs:
Hex Character
00 Ryu
01 Ken
02 Akuma/Gouki
03 Charlie Nash
04 Chun-Li
05 Adon
06 Sodom
07 Guy
08 Birdie
09 Rose
0A Dictator
0B Sagat
0C Dan
  • CHR COUNT - hexadecimal count of the currently displayed sprite.

Regional changes and everything else

  • Alpha/Zero (names)
  • Charlie/Nash and Akuma/Gouki (do we have to include Dictator too?)
  • SF2 Anime Movie music in Japanese version if fighting in Dramatic Battle mode
  • Error handlers - I've faced Address Error and Illegal Instruction (could not reproduce the later, but I was able to snap it), but are Privilege Violation/1111 Emulator errors used in SFA? What about other errors unused in MM:TPB?

Grand Prix Manager 2

(Moved from GPRaceGames thread)
These files are definitely unused; I need to have a good, free PCX to PNG converter. Web converters are inefficient for batch work (can't they just sent a zipped copy instead) and downloadable programs are all 30-day trials.

GPM1 Leftovers

  • END.PCX
  • FIAPANEL.PCX
  • IM_0013_3.PCX
  • IM_0019_2.PCX
  • MTCSTRI2.PCX
  • MTCSTRIP.PCX
  • TVTEST.PCX
  • TVTEST2.PCX
  • TVTESTNO.PCX
  • CARS/CAROVR13.PCX
  • CARS/CAROVR14.PCX
  • CARS/CAROVR15.PCX
  • CARS/WINDSTN.PCX
  • NEWS/CONCERN.PCX
  • NEWS/WELCOME.PCX
  • NEWS/MAN1.PCX
  • NEWS/MAN2.PCX
  • NEWS/PARTY1.PCX
  • BANK.TXT
  • CAREXT.TXT
  • CARINT.TXT
  • DRAID.TXT
  • ENGINE.TXT
  • FUEL.TXT
  • INSURANC.TXT
  • MERCHAN.TXT
  • NEWCAR.TXT
  • OFERDEAL.TXT
  • SECURITY.TXT
  • SPARES.TXT
  • SPONS.TXT
  • TESTT.TXT
  • TYRE.TXT
  • In addition, all track images (in TRACKS folder) have GPM1 status bars in it.

New to GPM2

  • INTROPIC.PCX
  • TD_WINP2.PCX? (not sure, a similarly functioning picture exists in GPM1 but with a different picture)
  • TD_WINPT.PCX? (ditto)
  • CARS/SCARS.PCX
  • CARS/SCARS?.PCX (? = 0 to 12)

Dev Notes

  • HELM.TXT (GPM1 helmet editor strings)
  • NEWSPICS.TXT (developer note about GPM1? game pics)

Everything Else

  • IAMACHEAT and Option 13 (click in a lower-right spot in the newspaper screen, exactly 7 pixels from the newspaper date). Option 13 passwords:
    • win: Displays a menu that lists all available car parts and driver aids.
    • debug: Displays team, driver, engineer stats (Next button is the third-last option, not the actual Next text - "F3000" in first screen)
    • import: Imports .EDY (game screen) files to be viewed (WELCOME.EDY is unused and is a welcome screen for this debug menu)
    • drivers: Shows driver parameters (not working)
    • tracks: Shows track paramaters (not working)
    • spin: Spins the screen; useless, also requires hex editing
    • wash: Erases working files (bugged, may destroy your game files)
    • it: Tests some kind of client/server stuff, not working (causes game to black out with "IT" text on top left)
    • IAMACHEAT cheat mode consist of:
      • In Testing: Allows to view drivers' feedback based on current car settings even without a test lap.
      • In pit menu during testing: Adds transitions to driver picture in the pit screen. There are three types of transitions.
      • In Offer Deal to Sponsors menu: Allows sponsor graphics to be tested by pressing the letters. Note this fills the e-mail inbox and the game will eventually prompt you to delete old ones (you are limited to 52 emails per inbox).
      • In News screen: Press A, D, or T to see three sets of all available news items, then click OK and return. Press C to restore the initial news.
    • There's also a hidden track editor, accessible by hex editing.
  • 256 color checks, and disabling it (not notable for TCRF?)
  • Error when the error message when attempting to select no or more than 4 teams: "In Grand Prix Manager 2, you must have at least 13 teams, and between 1 and 4 human players." (should be 10, 13 is from GPM1) (source)
  • Unusable repair function in pit in, related to the SCARS files.
  • In the GCF (game configuration) file, there are references to unused parts: fuel injection, radiator, and skirt (implemented as driver aid instead). (Source - currently dead)
  • Revision changes: Version 1.02b fixes a bug related to driver aids and (EMS/ECU causing retirements to occur more frequently.
  • Related to GPM1 status bars in tracks, some tracks have visual differences in TRACK*.PCX vs TRACK*A.PCX (AI line definer) versions.

NASCAR Rumble

Unused Messages

Present in $104C4:

Getting into the flush, yet there's an unfinished flush going on!

This would occur if multiple operations occur and a race condition is triggered.

Asphalt 8: Airborne

1967 Chevrolet Impala Enduro Double Down Quotes

(TODO: check if it's still in game code. Definitely there's also versions for other languages as well.)

Welcome to the School of Street Smarts. Lesson 1: Don't lose!
Nice start, but Lesson 2 is: Don't slow down!
And finally, Lesson 3: Always expect the unexpected.
Time to put what you've learned to the test against the Chevy Impala.
You get the hang of street racing yet?
Hm, I think you're learning, but practice makes perfect.
Don't get cocky. There's another big challenge just over the horizon.
It's time for the Chevrolet Impala Ghost Challenge: Round 2!
Time to take you off easy street!
You get it in gear yet? Then show me!
You're in about... second gear now. Let's see you at full speed!
Your engine's roaring, but you're not quite fast enough! Come on!
Well, the Impala is waiting. You better be up to speed!
Nice going, road warrior. But these streets just keep getting meaner.
You're being too nice out there. Show me your street rage!
Nice! I felt the anger out there. But don't cool down yet.
Is your blood pumping? Because your next big challenge is after this.
Don't hold back! Show the Chevrolet Impala your racing spirit!
Congrats on making it here. But there's still a long road ahead.
Be careful; a lot of racers lose their way on these streets...
The problem with being first is, you have nobody to follow...
You're getting close to the goal. But you gotta keep your cool!
All right, hotshot. Beat this and face your next real challenge!
This opponent knows these streets better than anyone. You ready?
Oh, a fresh pup finally made it this far! Let's see how you run.
Good start, but can you keep up with the rest of the pack?
Well, well, this pup has claws! Now I wanna see your bite!
I still think you're all bark. Come on and get back out there!
That wasn't just your engine roaring. You're almost ready for the boss.
Time to prove you're the Alpha Dog against the Chevrolet Impala!
I've heard of you. But I really just wanna see what you can do.
Hm, the rumors are true. You just might have what it takes!
Keep up this pace and we'll have to name a street after you.
Look out; road bump ahead! Don't let it stall your style!
Whew! You just keep on cruisin', don't ya? Just a little more to go!
Honestly, I'm puttin' my money on you against the Impala. Good luck!
You're near the top... but I promise it's gonna be all downhill from here.
You don't like to lose, do you? Neither do my street racers.
Getting tired yet? Because we've still got more surprises in store!
Come on, just give up already! You're not getting past this one!
I've had it with your luck. This round we're giving it our all!
Even if you beat us here, there's no way you're gonna beat the boss.
This is it: You versus the Chevrolet Impala. Your luck ends here!
Welcome to the fast lane! No time to talk... just GO!
These streets are as unforgiving as our street racers.
Better not flinch! At this speed, you'll probably miss a turn.
Keeping up? Good! Time for us to kick it into high gear!
You're almost there! Just don't lose sight of the finish line.
Almost done? Man, time flies when you're flying this fast!
This is IT! Time to race the Chevy Impala for all the marbles!

Pre-race quotes for the Enduro Double Down event for the 1967 Chevrolet Impala, added during the Championship Update (December 2016). The event was quietly cancelled, replaced with another event of same type for another car (Aston Martin One-77), and the Impala, originally an Class A car, was nerfed to a Class D car in the next update.


(Source: Asphalt Wikia)

Villain Wheels

Version 3.3.0 (Munich Update, October 2017) added a car, Villain Wheels, used and accessible only in a cross-promotion time-limited event races, promoting Despicable Me 3 (the car originated from the movie, and Gameloft has a game based on the movie, Despicable Me: Minion Rush). The car, a Class D car with high ranking, was used only for the events and not purchasable in the garage. The car has a stock performance rating of 848, MAX rating of 1252 (this configuration was used during the events) and MAX PRO (fully tuned) rating of 1505. As the car is an open-cockpit vehicle, it featured a modeled driver when being raced, similar to McLaren Formula One cars, using the driver model of McLaren M14A. As the car was otherwise inaccessible outside the event, the car has a similar fate to GT Academy-only cars used in Gran Turismo 5 and 6.

Curiously, however, "Villain Wheels" is listed in manufacturers that start with "D" instead of "V". Considering the order the manufacturer is stored, it is possible that the internal manufacturer name is DreamWorks, the studio that produced the Despicable Me film series. In addition, the events featuring the car were held on tracks without barrel roll ramps.

Asphalt Nitro (J2ME)

(I don't know if this fact is notable for the wiki or not.)

Asphalt 6: Adrenaline Leftover

If the game is run from an J2ME emulator, the game creates two files in the rms folder of the J2ME emulator called A6_v2.idx and A6_v2_1.rms, in a folder named .A6_v2. This gives a obivious indication that the game was modified from the J2ME version of Asphalt 6: Adrenaline, with some mechanic changes from Asphalt 8: Airborne and the Android version of Asphalt Nitro, such as ramp jumps/barrel rolls.

Side by Side Special

Most information here are based on Fatalita's videos. I don't have SBSS ISO, only SBSS2K.

Unused Things

  • There are English track name graphics, complete with increased size boxes to fit them.

SBSS English Text.png
SBSS English Text Box.png

  • Some unused text string, all mentioning car names, many of them different from featured in-game. Note the blatantly obvious Initial D reference in AE86 entry in both versions (this game has manufacturer licenses but not the manga license; Ask Kondansha's Initial D game was the opposite), in addition to different specifications of the cars mentioned in-game:

In Side by Side Special: (0x59D84)

BNR32 SKYLINE GT-R
BCNR33 SKYLINE GT-R
RX7 FD3S RZ
RX7 FC3S
SILVIA KS
CIVIC SIR
HONDA NSX-R
TOYOTA SUPRA RZ
AE85 LEVIN
AE86 FUJIWARA TOUFU
DELTA HF INTEGRALE EVO
HONDA ODYSSEY
SUBARU LEGACY WAGON GTB
SUBARU IMPREZA WRX-RA STI3
MITSUBISHI LANCER RS EVO4
TOYOTA CELICA GT-FOUR WRC
NISSAN 180SX
NISSAN SILVIA Ks
HONDA ACCORD WAGON SIR
IMPREZA TYPE-RA STI2
LANCER EVO.3
TAITO BAN
TAITO 1BOX
TAITO TRACK

Some of the cars featured in this list, namely the Lancia Delta HF Integrale, Honda Odyssey, Subaru Impreza WRX STI Version II, and Honda Accord Wagon SiR never appeared in any of the Side by Side or Battle Gear (the succeeding series to Side by Side series) games, although the Mitsubishi Lancer Evolution III does appear in the Battle Gear games.

In Side by Side Special 2000: (0x5CA48)

BNR32 SKYLINE GT-R
BCNR33 SKYLINE GT-R
RX7 FD3S RZ
RX7 FC3S
SILVIA KS
CIVIC SIR
HONDA NSX-R
TOYOTA SUPRA RZ
AE85 LEVIN
AE86 FUJIWARA TOUFU
SUBARU LEGACY WAGON GTB
SUBARU IMPREZA WRX-RA STI3
MITSUBISHI LANCER RS EVO4
TOYOTA CELICA GT-FOUR WRC
TAITO VAN
TAITO 1BOX
TAITO TRUCK

All the no-show cars are trimmed out, and the typo fixes to the Taito-branded secret cars (see below) also apply in the unused text.

  • Versus mode mentioned amongst the game mode select text at 0x6D138 (SBSS) and 0x70194 (SBSS2K).

Revisional Differences (SBSS vs SBSS2K)

Side by Side Special Side by Side Special 2000
SBSS Title.png SBSS Title 2K.png
  • Bonus car Engrish fixed (Taito Ban -> Taito Van, Taito Track -> Taito Truck)
Side by Side Special Side by Side Special 2000
SBSS Taito Truck.png SBSS Taito Truck 2K.png
Side by Side Special Side by Side Special 2000
SBSS Taito Van.png SBSS Taito Van 2K.png
  • DualShock support: Vibration added to options menu
Side by Side Special Side by Side Special 2000
SBSS Options.png SBSS Options 2K.png
  • Information on main menu removed in SBSS2K (it was a trailer for Go by Train/Densha de GO)
  • Difficulty settings also alters AI difficulty, not only time.
  • Race timer changes in Special track (from the first Side by Side game, all times in seconds):
Difficulty Side by Side Special Side by Side Special 2000
Easy 75.0 70.0
Medium 70.0 60.0
Hard 65.0 50.0
Very Hard 60.0 45.0
  • The default fastest laps have also been changed to be more harder:
Course Side by Side Special Side by Side Special 2000 Difference (seconds)
Spring 0:55.00 0:45.00 5.00
Summer 1:00.00 0:50.00 10.00
Autumn 1:10.00 1:01.50 9.50
Winter 1:10.00 0:59.00 20.00
Special 1:15.00 1:09.00 6.00
April 0:35.00 0:30.00 5.00
March 0:55.00 0:52.00 3.00
July 1:15.00 1:08.00 7.00
October 1:40.00 1:34.00 6.00
22:00 3:10.00 3:05.00 5.00
June 2:50.00 2:31.00 19.00
0:00 2:50.00 2:26.00 24.00
2:00 2:30.00 1:57.00 33.00

For July and October courses, the track names corresponds what it refers to in Side by Side 2 rather than in Side by Side Special. See Oddities section for details.

Oddities

  • SBS2 night (July) and autumn (October) courses have their months swapped around in menu and race start. This was not fixed in SBSS2K.
Side by Side 2 Side by Side Special
SBS2 Mixup July.png SBSS Mixup July.png
Side by Side 2 Side by Side Special
SBS2 Mixup October.png SBSS Mixup October.png
  • When racing in night tracks, the shading colors of the digital speedometer becomes red in SBSS2K:
Side by Side Special Side by Side Special 2000
SBSS Tachometer.png SBSS Tachometer 2K.png

WWF SmackDown! Just Bring It

Unused Voices

Due to time constraints, some wrestlers have to be left off the game, leaving only their voice calls and unlockable movesets. However, as it turns out, there are several more voice calls that cannot be selected from Nick Name list in the Biography section of Create A Superstar. The voice calls below refer for Tazz and Michael Cole's commentary calls, unless otherwise stated.

Name Reason
Kevin Kelly Unknown, possibly because he was not a wrestler.
Tiger Ali Singh Sent back to developmental during development.
Grand Master Sexay Fired from WWF during development.
Scotty 2 Hotty Injured for most of 2001. Might also related to Sexay's firing.
Chyna Left WWF during development on very bad terms.
Mark Henry Injured and took a long hiatus during development.
Only unused name-only superstar to also have Howard Finkel announcement voice.
Gangrel Left WWF during development; also trademark issues with White Wolf.
Paul Bearer Removed from television during development.
Pat Patterson Removed from television as the Stooges were no longer required on-screen.
Gerald Brisco Removed from television as the Stooges were no longer required on-screen.
Pete Gas Sent back to developmental during development.
Joey Abs Sent back to developmental during development.
Rodney Sent back to developmental during development.
Chaz Left WWF during development.

In Howard Finkel's files, there are also references to Ivory's status as representative of the Right to Censor stable. Curiously enough, Fred Durst is only mentioned by name by Finkel; Cole and Tazz refers Durst as simply "superstar".