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User:SONIC123CDMANIA+&K(B&ATSA)/Pizza Tower if Mods & Hacks were documented/Unused Objects

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This is a sub-page of User:SONIC123CDMANIA+&K(B&ATSA)/Pizza Tower if Mods & Hacks were documented.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • Add the mach 4 marble block. (placeholder sprite, but uses the secret metal block's unused death sprite)
  • Add the pizza slice. (It normally doesn't move unless dropped by something, like a broken old cardboard tank)
  • Add the wooden door. (No sounds)
  • Add the hay bales. (No screams of pain or fizzling sounds, but it gives you firebutt.)
  • Add the shit that you throw at the cheese dragon. (Piledriving it crashes the game)
  • Add the noise satellite. (It causes an instant game crash.)
  • Add vertical grindrails. (Fully works, but no vertical grinding sprites exist, so it's just default grinding)
  • Add the johnghost block thing. (It spawns a mushroom ghost, possibly a placeholder, that flies to one side of the screen, stays there harmlessly a few seconds, and flies at Peppino. Parryable, but can't be killed, and does not count for the combo)
  • Hey, there's a switch and associated block that only can be walked through if an enemy's touching the switch! baddiebutton and baddiegate it should be added.

obj_arenadoor

Pizza Tower spr-arenagate-close.gif

A door intended for in-level arenas for enemy fights, a concept introduced sometime during development in levels like War, the scrapped Kung Fu and Oh Shit. As the mechanic was scrapped in favor of a faster gameplay type, the door followed and became unused.

obj_balloon

PTballoon.gif

A simple balloon that was first seen in a video preview from September 3rd, 2018, with appearances in early playtest versions of the Halloween demo. It would bounce the player upwards on contact and pop the balloon. It respawns a few seconds afterwards.

obj_cheeseboat

PizzaTower CheeseBoat.png

As the name suggests, it's a boat made out of cheese, though only a crude placeholder graphic was made. As seen in hub_port, this boat is supposed to take you into hub_island, and can also move left and right when made contact with in hub_sewer. Below is a colored mockup.
PizzaTower CheeseBoat color mockup.png

obj_goldendoor

Windows-PizzaTower-spr goldendoorvisited-1.png Obj goldendoor.gif

A golden door that was used in older demo builds, mainly the Halloween demo and Demo 2 builds for the dance room, though it has existed since Early Test Build. A different variant for Snick Challenge exists too. Interacting with the door now crashes the game.

obj_phonebooth

This object serves as a few of the alternatives for activating Pizza Time. When approaching the desk, the player picks up the phone and stays in an idle animation. Only when you press Z, the player picks up the phone and activates Pizza Time, though stuck in a screaming animation, unable to move. Pizza Time is also quite short and the small icon of John doesn't draw a bar that fills up behind him.

This object was only used briefly between Demo 2 and the January Patreon build, but was never in the later builds following up to the release.

obj_pizzashield

Pizza Tower spr-pizzashield-collectible.gif Pizza Tower spr-pizzashield.gif Pizza Tower spr-pizzashield-block.gif

A fully functioning very appropriately pizza themed shield, it's even still included in in the unused war_4 room. It can be collected it by going near it. If the player is hit it will absorb all damage and will automatically drop out.

obj_noisesatellite

PT-noiseSatellite.gif Ptnoisesatellitestunned.png Ptnoisesatellitedead.png

Although the Noise Satellite does appear in-game in one of the hub secret rooms, it cannot be interacted with. In earlier builds (such as in Demo 2), destroying this would've activated Pizza Time. Currently, when placing this object in-game, the game crashes due to the stuntouchbuffer variable not being set. When said stuntouchbuffer is set, The Noise Satellite cannot, infact, activate Pizza Time.

obj_tombstone

PTtombstone.png

A simple tombstone that was first seen in the Graveyard Playtest Patreon build. If the player touches it while in ghost form, it will convert them back to normal Peppino. In addition, it can also be grabbed and thrown. It also has a bigger variant, obj_bigtombstone, although the code doesn't seem to work anymore, though, and the game crashes if you try to use it to end the ghost transformation. Like the trash can you threw at the Cheese Dragon, the game crashes if you try to pile drive it, and it also lacks sound effects whenever you throw it.

This, and all other transformation removing objects, were replaced by the generic Pizza Priest object in the final game, likely to lessen the amount of unique objects. Less is more with this game, as shown with everything but the length of development and cut content.

Giant Pizza

PTgiantpizza.gif

A giant pizza that, if collected, grants the player with 1,000 points, complete with a unique sound effect. These were presumably replaced by the Pizzasonas seen in the final game. Starting with the Rework build, these also instantly teleport the player to the previous room, with mixed results.

Purple Trashcan

PTpurpletrashcan.png PTpurpletrashcanshoot.gif

A purple trashcan that would shoot out cheese balls that would give you the Cheese Ball transformation. It would later be replaced by the Giant Cheeseslime in the final game.

Corn

PTcorn.png

A pile of corn intended for use in the Fun Farm level. Similar to obj_tombstone, this object would remove Mort from the player. Unlike obj_tombstone, however, it can't be grabbed and thrown around. As stated before in obj_tombstone's section, it was cut and replaced by the Pizza Priest. Perhaps this pile of corn has a obj_tombstone somewhere.

Noise's Pranks

obj_noisebombspawner

A bomb spawner featuring the Noise throwing a bomb out of a window. The object itself would've lined up with the background walls seen in the Pizzascape level. It was replaced early on and last used in Demo 2. The bomb can't be picked up, and doesn't hurt. Instead, the explosion sends Peppino flying in one direction, with him being able to kill Stupid Rats in this state until he hits a wall.

Ptnoisebombspawner.gif

obj_noisetrap_rock & obj_noiserock

Unused instance where The Noise would push a large rock onto the player meant to be seen in Oregano Desert. (Note: The sprites of The Noise pushing are spr_noisepushrock)

PT spr noisepushrock.gif PT spr noiserock.png

Noise in his Balloon

The scenery sure is pleasant from my hot Noise Balloon. Ptmatch.gif

In one of the scrapped mansion levels, The Noise would have been in a hot air balloon and dropping a lit match on a haystack, which is ALSO an unused object, lighting it on fire. the balloon would later be used as one of his attacks in his boss.

Unused Blocks

Hmmm...
To do:
  • There's also a mach 4 block (sprite only).

There seemed to have been a point in time where the Wario Land influence was more prevalent, judging by the presence of a few of these blocks.

obj_barrelblock

PTbarrelblock.png

The barrel block would've been destroyed in the barrel transformation. With the changes that were made to the transformation, the block no longer breaks unless you noclip or walk into it normally. All instances of this block were replaced by the small Stupid Rat pins in the final game, which is interesting considering its large size.

obj_cheeseballblock

Spr cheeseballblock.png

A block that could have only been destroyed by rolling into it with the Cheese Ball transformation. All instances were replaced with the Stupid Rat object in the final game.

obj_hotmetalblock

PTsupermetalblock.png

A red iron block that can only be destroyed by the Knight or Rocket transformation. It was first seen in the April 2021 Build, and was also replaced with the Stupid Rat object by the time the final build came around.

obj_rollblock

Ptballblock.png

This block would've been destroyed when you were in the rolling ball transformation. It no longer breaks on impact now. Yet again, this was replaced with the Stupid Rat object, this time in pin form!

obj_enemyblock

Spr enemyblock.png

An old version of the target blocks that is seen in Oldest Mansion and a few unused secrets. Interestingly, it's called obj_enemyblock, rather than obj_targetblock, meaning the destruction of these would have been likely tied to specific enemies in the level. This is in contrast to how they act in the final game: when in the tutorial, they are destroyed by the destruction of Target objects, while in WAR, Don't Make a Sound, and The Crumbling Tower of Pizza, they are simply shot with the Shotgun to be destroyed.

obj_gustavodestroyable

PTgustavoblock.png

A block with an unfinished texture that could only be destroyed by Gustavo and Brick. It seems that the idea of separating the areas Gustavo and Peppino were playable in came very early on in this object's lifespan, due to how it doesn't have a finished sprite like the other objects here do.

obj_secretdestroyable

Spr secretblock.png

A version of the big breakable block that was going to appear in the secret rooms. Notably, it doesn't use the final game's brickwork texture seen on other breakable blocks, and instead the cracked stone-like texture seen in older builds. This likely means it was cut before July 2021, when breakable blocks were resprited.

obj_iceblock

PTiceblock.gif

A block made out ice that, if touched, would move them forward. Ice blocks do exist in the final game, notably in the level Refrigerator-Refrigerador-Freezerator, however they look and behave differently compared to this unused object. The biggest change between the two is the fact that the unused object has some slip to it, while the final object doesn't. It's safe to say that players wouldn't let such annoying mechanics slide in a game as fast as Pizza Tower, as can be gleamed from the change.

obj_tomatoblock

PTtomatoblock.gif

A tomato-like block that would bounce the player upwards if touched. Was planned to appear in the Oh Shit! level.

obj_glassblock

PTglassblock.png

A glass barrier that would have protected the Treasure, and was first seen in the Early Test Build demo. Likely cut due to how redundant it would be to have two layers of protection for the Treasure (having to unlock the Treasure Door and then breaking this glass barrier).

obj_johndestructible

PT JohnBlock.gif

A peculiar unused block that is themed around Pillar John. When destroyed, it summons the unused obj_johnghost object (which uses the Mushroom Ghost's graphics as a placeholder). It's theming could suggest that it could've fit in well in John Gutter, although its behavior of summoning the ghost (which is possibly meant to be a smaller version of the Ghost John enemy) could've place it in Wasteyard instead.


Mach 3 Block

Ptmach3peppinoblock.pngPtmach3noiseblock.pngPtmach3vigilanteblock.pngPtmach3gustavoandbrickblock.png

Some pretty creepy blocks that has the faces of Peppino, The Noise, The Vigilante, and a fusion of Gustavo and Brick. These blocks cannot be destroyed and can only be passed through if the player goes in the speed of either Mach 3 or 4 with the corresponding character that matches the block. Note that the sprites of these blocks do not show up in the game for some reason. The block sprites themselves were briefly used as replacements for the purple collision block sprites used for a majority of the game's development, before McPig finally settled on using pink transparent squares instead.