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User talk:AttackedbyGlitch

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Archives

Company sub-categories

This is just to ask if you could, when making a category with [[Category:Games * by [Company]]], to make it a sub-category if the company is owned by another (eg. Sonic Team and Sega, Nintendo R&D1 and Nintendo).

Thank you for your hard work. If you have any questions, feel free to ask them on IRC. -Einstein95 (talk) 20:54, 15 January 2014 (EST)

I'll make sure to do that. --AttackedbyGlitch (talk) 20:55, 15 January 2014 (EST)

Mass organisational changes

Why are you categorising all the templates which are perfectly fine where they are? The Category:Templates category was fine as it was. We're not against mass organisational changes, but mainly when they are made without consulting admins. -Einstein95 (talk)

I was trying to declutter Category:Templates and make things more organized. Some of those templates weren't even categorized to begin with. I'll ask an admin before I do something like this again. --AttackedbyGlitch (talk) 00:04, 28 February 2014 (EST)

Stanley Parable article

Hey feller, I've noticed you have a custom WIP page of The Stanley Parable. It would be a pleasure for a later merging of your version with the current ones (Proto:The Stanley Parable is for the demo) later! --BreakingBenny (talk) 08:11, 16 September 2014 (EDT)

Can you do Animal Jam?

Explore the Game's data to find unused stuff in AJ like what you did in Club Penguin (But I'll recommend to create an AJ accout first.)--ThePokeDigiFan (talk) 16:59, 6 December 2014 (EST)

Pokemon Go ModelViewerSample Image

Do you know if it's meant to be 512x512 in iOS, or if it was mistakenly stretched? That image is 256x512 in the Android release. -Ehm (talk) 20:17, 31 July 2016 (EDT)

It was 512x512 when I extracted it from the iOS version with Unity Assets Bundle Extractor, which looks to be the correct resolution for the image, so I'd guess the resolution was changed for the Android release for whatever reason. --AttackedbyGlitch (talk) 20:40, 31 July 2016 (EDT)
The iOS one looks pretty blurry, as if it were stretched. I guess I'll add the Android one to the page for comparison. -Ehm (talk) 20:42, 31 July 2016 (EDT)

I AM SO TICKED OFF!!!!!!!

Your Legoland-unusedrides.ips Patch does not work at all!!!!!!! And I am really ticked off about it!!!!!! So, would you be so kind as to give me step by step instructions for how to remove that ips patch from my game entirely!!!!!! AND PLEASE HURRY!!!!! Sorry for shouting, but I'm a little panicked at this point!!!! Yeah, the intro animation won't play, and every time I try to load the first tutorial level it keeps saying that the program has stopped working, and them it closes!!!!! So, could you please fix this quickly, and by that I mean tell me how to get rid of the stupid thing!!!!! I used LunarIPS to apply it, but for some reason, YOUR STUPID PATCH BROKE MY GAME!!! So, I mean no offense, but I am REALLY not happy, so, like I said, HOW DO I GET RID OF THE STUPID THING!?!?!?!? Rockatoa, a very angry and somewhat panicked Brickticks out! Brickticks (talk) 15:09, 19 November 2016 (EST)

Hotel Mario

I'm curious, how exactly did you crack Hotel Mario? Using MIPS? The reason I ask is because I can't seem to find anything on hacking the CD-I anywhere on the internet. --CeilingFan (talk) 22:48, 11 February 2017 (EST)

You can extract files from CD-i ISOs with IsoBuster, and view the graphics for some games with opt_fr_'s CD-i image drawer (note: the download link on opt_fr_'s site is dead, get it from here instead). LuigiBlood has a tutorial for ripping music on his channel. --AttackedbyGlitch (talk) 13:31, 16 February 2017 (EST)
Okay, thank you! --CeilingFan (talk) 16:18, 16 February 2017 (EST)

PMMine

All evidence I've found so far points to this being an unofficial OS/2 version and one that dates after all the prototypes found so far and there's no proof it's official. Scratch that, turns out there's another PMMine on the Internet that's more common than the version I'm seeing in those screenshots. Carry on. --From: divingkataetheweirdo (talk) 17:22, 19 February 2017 (EST)