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WarGames: Defcon 1

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Title Screen

WarGames: Defcon 1

Developer: Interactive Studios
Publishers: MGM Interactive (US), Electronic Arts (EU)
Platform: PlayStation
Released in US: June 30, 1998
Released in EU: May 1998


DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.


WarGames: Defcon 1 is a tactical vehicle-shooting game for the PlayStation developed by Interactive Studios and published by MGM Interactive.

Debug Text

tty text

The tty debug console displays a lot of chatter seemingly for everything. The below example shows text from booting the disc and playing level 1. This is not visible to the user.

...
...
...
 WARGAMES Master 1.2 A(26/JUN/98)

CD_init:addr=800a5cec
BS: Set loc for seek.0,0,6,55
CD_init:addr=800a5cec
number of CD tracks=1
file=GRAPHICS\TINYFONT.SPX FROM CD
file=GRAPHICS\NEWFONT.SPX FROM CD
load \VIDEO\MGM.STR;1
load \VIDEO\ISL.STR;1
load \VIDEO\INTRO.STR;1
file=GRAPHICS\TINYFONT.SPX FROM CD
file=GRAPHICS\NEWFONT.SPX FROM CD
file=GRAPHICS\TITLOAD.SPX FROM CD
remove spr
step==1


NOT Creating Texts......

-FREE-ERROR-800a855c
file=ALLTEXT.TXT FROM CD
ALLTEXT.TXT at $f00d8
Found gametextures
Found icontextures
Found scenictextures
file=GAMETEXT.BIN FROM CD
step==2
file=ICONS.PSL FROM CD
Library Loaded at $f18d8
file=GRAPHICS\GAMETXTA.SPX FROM CD
file=GRAPHICS\ICONTEXT.SPX FROM CD
step==3
file=SOUND\JOSHUAFX.VH FROM CD
file=SOUND\JOSHUAFX.VB FROM CD
file=SOUND\PIPBOBS.VH FROM CD
file=SOUND\PIPBOBS.VB FROM CD
file=SOUND\WEAPONS.VH FROM CD
file=SOUND\WEAPONS.VB FROM CD
-FREE-ERROR-800a9378
-FREE-ERROR-800a9360
-FREE-ERROR-800a9384
-FREE-ERROR-800a9368
-FREE-ERROR-800a9378
-FREE-ERROR-800a937c
-FREE-ERROR-800a93d0
-FREE-ERROR-800a9374
-FREE-ERROR-800ac04c
-FREE-ERROR-800a936c
step==4
step==5
file=TERRAINS.TXT FROM CD
TERRAINS.TXT at $f00d8
Found DesertTextureNames
Found LowlandsTextureNames
Found PacificTextureNames
Found AlpineTextureNames
Found UrbanTextureNames
Found FareastTextureNames
file=UNITINFO.BIN FROM CD
file=MAPS\HUMAN\HMISS00.WGP FROM CD
file=GRAPHICS\MINISCRS\MLOW.SPX FROM CD
file=MAPS\LOWLANDS.SPX FROM CD
Loaded Map-Cover Disc Demo Level
Dimension 64x64
Mission 1,Enviroment 3
Campaign 0,Players 2
CTID=$1959a0 * 141.........................................
No Hedges On This Map
-FREE-ERROR-800a855c
file=ALLTEXT.TXT FROM CD
ALLTEXT.TXT at $f1e04
Found gametextures
Found icontextures
Found scenictextures
file=GRAPHICS\GAMETXTL.SPX FROM CD
file=BUILDING.PSL FROM CD
Library Loaded at $10c604
file=GENERAL.PSL FROM CD
Library Loaded at $10c604
file=GRAPHICS\HDROID.SPX FROM CD
step==6
file=SCENICS.PSL FROM CD
Library Loaded at $10c604
file=WALKERS.PSL FROM CD
Library Loaded at $10c604
step==7
step==8
file=GRAPHICS\ICONTEXT.SPX FROM CD
file=COMMS.PSL FROM CD
Library Loaded at $fb604
************** LOAD PAUSE ICONS *****************
file=GRAPHICS\SCENIC.SPX FROM CD
file=GRAPHICS\ANIWATER.SPX FROM CD
file=GRAPHICS\PANEL.SPX FROM CD
file=GRAPHICS\FLAMES.SPX FROM CD
file=GRAPHICS\EXPLODE.SPX FROM CD
file=GRAPHICS\SHADOWS.SPX FROM CD
file=GRAPHICS\SHRAPNEL.SPX FROM CD
file=GRAPHICS\LASERS.SPX FROM CD
file=GRAPHICS\FLARE.SPX FROM CD
file=GRAPHICS\BLOOD.SPX FROM CD
file=GRAPHICS\DRAGON.SPX FROM CD
PRINT LIST SIZE = 135 from 141
init sink
step==9
file=GRAPHICS\EALOGO.SPX FROM CD
file=GRAPHICS\EXIT.SPX FROM CD
file=GRAPHICS\LOGOS.SPX FROM CD
step==10
file=GRAPHICS\TITLESPR.SPX FROM CD
file=GRAPHICS\DEFCON1.SPX FROM CD
file=GRAPHICS\PASSWORD.SPX FROM CD
file=GRAPHICS\FGLOGOS.SPX FROM CD
step==11
-FREE-ERROR-800ac170
-FREE-ERROR-800a7abc
-FREE-ERROR-800ac0f4
file=GRAPHICS\SKY\CLOUDSKY.SPX FROM CD
file=GRAPHICS\RAINSNOW.SPX FROM CD
ambience=0
snapping camera !
-FREE-ERROR-800abd20
-FREE-ERROR-800abd28
CD_init:addr=800a5cec
number of CD tracks=1
play CD track 10 (1st @1)whoops, not that many tracks, playing track 1
spotted 1
Exited Title playside=1
done fonts
-FREE-ERROR-800ab9c8
-FREE-ERROR-800a9db8
-FREE-ERROR-800a9378
end title
ResetGraph:jtb=800a0188,env=800a01d0
*** Simulated known Patch: missing_cop0r13 (6-opcode variant)
file=GRAPHICS\TINYFONT.SPX FROM CD
file=GRAPHICS\NEWFONT.SPX FROM CD
ResetGraph:jtb=800a0188,env=800a01d0
*** Simulated known Patch: missing_cop0r13 (6-opcode variant)
file=GRAPHICS\TINYFONT.SPX FROM CD
file=GRAPHICS\NEWFONT.SPX FROM CD


*************************************************************
TESTING LEVEL 1   PLAYSIDE=1    NOOFPLAYERS=1
*************************************************************

file=SOUND\PIPBOBS.VH FROM CD
file=SOUND\PIPBOBS.VB FROM CD
file=GRAPHICS\SKY\CLOUDSKY.SPX FROM CD
file=GRAPHICS\RAINSNOW.SPX FROM CD
file=GAMETEXT.BIN FROM CD
file=GRAPHICS\BRIEF.SPX FROM CD
file=GRAPHICS\DEFCON1.SPX FROM CD
file=GRAPHICS\DEFCON.SPX FROM CD
file=GRAPHICS\NORAD.SPX FROM CD
file=GRAPHICS\ARROWS.SPX FROM CD
message=BRIEFS\BRIEFH\BRIEFH1.TXT
file=BRIEFS\BRIEFH\BRIEFH1.TXT FROM CD
whichmap=1
minimap MINIMAPS\HMISS01.SPX
file=MINIMAPS\HMISS01.SPX FROM CD
minimap loaded
file=TERRAINS.TXT FROM CD
TERRAINS.TXT at $f00d8
Found DesertTextureNames
Found LowlandsTextureNames
Found PacificTextureNames
Found AlpineTextureNames
Found UrbanTextureNames
Found FareastTextureNames
loading comm.spx
file=GRAPHICS\COMM.SPX FROM CD
loading wepicons.spx
file=GRAPHICS\WEPICONS.SPX FROM CD
loading ring.spx
file=GRAPHICS\RING.SPX FROM CD
file=GRAPHICS\MAILICON.SPX FROM CD
done SetUpIcons();
file=UNITINFO.BIN FROM CD
file=MAPS\HUMAN\HMISS01.WGP FROM CD
file=GRAPHICS\MINISCRS\MLOW.SPX FROM CD
file=MAPS\LOWLANDS.SPX FROM CD
Loaded Map-hmiss01 - carolina - 90%
Dimension 64x64
Mission 1,Enviroment 3
Campaign 0,Players 2
CTID=$1aba2c * 214.........................................
-FREE-ERROR-800a855c
file=ALLTEXT.TXT FROM CD
ALLTEXT.TXT at $f19e8
Found gametextures
Found icontextures
Found scenictextures
file=GRAPHICS\GAMETXTL.SPX FROM CD
file=BUILDING.PSL FROM CD
Library Loaded at $10c1e8
file=GENERAL.PSL FROM CD
Library Loaded at $10c1e8
file=GRAPHICS\LDROID.SPX FROM CD
file=GRAPHICS\HDROID.SPX FROM CD
file=GRAPHICS\BAZOOKA.SPX FROM CD
file=GRAPHICS\INFANTRY.SPX FROM CD
file=SCENICS.PSL FROM CD
Library Loaded at $10c1e8
smoke occupant=102575
added chimney smoke 26 $2bf3,$fffffbbc,$ffffcdd9 ptr->$800ce4e8
file=WALKERS.PSL FROM CD
Library Loaded at $10c1e8
file=GRAPHICS\ICONTEXT.SPX FROM CD
file=COMMS.PSL FROM CD
Library Loaded at $fb1e8
************** LOAD PAUSE ICONS *****************
file=GRAPHICS\SCENIC.SPX FROM CD
file=GRAPHICS\ANIWATER.SPX FROM CD
file=GRAPHICS\PANEL.SPX FROM CD
file=GRAPHICS\FLAMES.SPX FROM CD
file=GRAPHICS\EXPLODE.SPX FROM CD
file=GRAPHICS\SHADOWS.SPX FROM CD
file=GRAPHICS\SHRAPNEL.SPX FROM CD
file=GRAPHICS\LASERS.SPX FROM CD
file=GRAPHICS\FLARE.SPX FROM CD
file=GRAPHICS\BLOOD.SPX FROM CD
file=GRAPHICS\DRAGON.SPX FROM CD
PRINT LIST SIZE = 206 from 214
memory left=&7b94c
minimum memory left= 1024K
rndcnt=171
init sink
file=GRAPHICS\UNITS\U1.SPX FROM CD
file=GRAPHICS\UNITS\U5.SPX FROM CD
file=SOUND\DEFCON.VH FROM CD
file=SOUND\DEFCON.VB FROM CD
file=SOUND\HUMANFX.VH FROM CD
file=SOUND\HUMANFX.VB FROM CD
file=SOUND\WEAPONS.VH FROM CD
file=SOUND\WEAPONS.VB FROM CD
file=SOUND\RANDOMFX.VH FROM CD
file=SOUND\RANDOMFX.VB FROM CD
file=SOUND\VEHICLFX.VH FROM CD
file=SOUND\VEHICLFX.VB FROM CD
file=SOUND\WATER.VH FROM CD
file=SOUND\WATER.VB FROM CD
file=SOUND\WAVES.VH FROM CD
file=SOUND\WAVES.VB FROM CD
file=SOUND\WIND.VH FROM CD
file=SOUND\WIND.VB FROM CD
file=SOUND\THUNDER.VH FROM CD
file=SOUND\THUNDER.VB FROM CD
file=SOUND\RAIN.VH FROM CD
file=SOUND\RAIN.VB FROM CD
file=SOUND\TROPIC.VH FROM CD
file=SOUND\TROPIC.VB FROM CD
ambience=1
snapping camera !
memory left=&50d2c
minimum memory left= 1024K
rndcnt=171
proute for 0
proute for 1
memory left=&50c2c
minimum memory left= 1024K
rndcnt=171
CD_init:addr=800a5cec
number of CD tracks=1
play CD track 3 (1st @1)whoops, not that many tracks, playing track 1
--------------MAIN LOOP--------------
blood
oil $11
oil $12
oil $b
oil $e
stop chimney 16
making spanner out od 16
stop chimney 3
start sink
explode in effects bsize=52
buidling shrapnel col=3
crater size=20
sinking building 3
making spanner out od 3
secondary mission #1 complete
...
...
...