If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
WarGames: Defcon 1
Jump to navigation
Jump to search
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Blitz Games > Games developed by Interactive Studios
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by publisher > Games published by MGM Interactive
Games > Games by release date > Games released in 1998
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 30
Games > Games by release date > Games released in May
WarGames: Defcon 1 |
---|
Developer: Interactive Studios This game has hidden development-related text. |
WarGames: Defcon 1 is a tactical vehicle-shooting game for the PlayStation developed by Interactive Studios and published by MGM Interactive.
Debug Text
tty text
The tty debug console displays a lot of chatter seemingly for everything. The below example shows text from booting the disc and playing level 1. This is not visible to the user.
... ... ... WARGAMES Master 1.2 A(26/JUN/98) CD_init:addr=800a5cec BS: Set loc for seek.0,0,6,55 CD_init:addr=800a5cec number of CD tracks=1 file=GRAPHICS\TINYFONT.SPX FROM CD file=GRAPHICS\NEWFONT.SPX FROM CD load \VIDEO\MGM.STR;1 load \VIDEO\ISL.STR;1 load \VIDEO\INTRO.STR;1 file=GRAPHICS\TINYFONT.SPX FROM CD file=GRAPHICS\NEWFONT.SPX FROM CD file=GRAPHICS\TITLOAD.SPX FROM CD remove spr step==1 NOT Creating Texts...... -FREE-ERROR-800a855c file=ALLTEXT.TXT FROM CD ALLTEXT.TXT at $f00d8 Found gametextures Found icontextures Found scenictextures file=GAMETEXT.BIN FROM CD step==2 file=ICONS.PSL FROM CD Library Loaded at $f18d8 file=GRAPHICS\GAMETXTA.SPX FROM CD file=GRAPHICS\ICONTEXT.SPX FROM CD step==3 file=SOUND\JOSHUAFX.VH FROM CD file=SOUND\JOSHUAFX.VB FROM CD file=SOUND\PIPBOBS.VH FROM CD file=SOUND\PIPBOBS.VB FROM CD file=SOUND\WEAPONS.VH FROM CD file=SOUND\WEAPONS.VB FROM CD -FREE-ERROR-800a9378 -FREE-ERROR-800a9360 -FREE-ERROR-800a9384 -FREE-ERROR-800a9368 -FREE-ERROR-800a9378 -FREE-ERROR-800a937c -FREE-ERROR-800a93d0 -FREE-ERROR-800a9374 -FREE-ERROR-800ac04c -FREE-ERROR-800a936c step==4 step==5 file=TERRAINS.TXT FROM CD TERRAINS.TXT at $f00d8 Found DesertTextureNames Found LowlandsTextureNames Found PacificTextureNames Found AlpineTextureNames Found UrbanTextureNames Found FareastTextureNames file=UNITINFO.BIN FROM CD file=MAPS\HUMAN\HMISS00.WGP FROM CD file=GRAPHICS\MINISCRS\MLOW.SPX FROM CD file=MAPS\LOWLANDS.SPX FROM CD Loaded Map-Cover Disc Demo Level Dimension 64x64 Mission 1,Enviroment 3 Campaign 0,Players 2 CTID=$1959a0 * 141......................................... No Hedges On This Map -FREE-ERROR-800a855c file=ALLTEXT.TXT FROM CD ALLTEXT.TXT at $f1e04 Found gametextures Found icontextures Found scenictextures file=GRAPHICS\GAMETXTL.SPX FROM CD file=BUILDING.PSL FROM CD Library Loaded at $10c604 file=GENERAL.PSL FROM CD Library Loaded at $10c604 file=GRAPHICS\HDROID.SPX FROM CD step==6 file=SCENICS.PSL FROM CD Library Loaded at $10c604 file=WALKERS.PSL FROM CD Library Loaded at $10c604 step==7 step==8 file=GRAPHICS\ICONTEXT.SPX FROM CD file=COMMS.PSL FROM CD Library Loaded at $fb604 ************** LOAD PAUSE ICONS ***************** file=GRAPHICS\SCENIC.SPX FROM CD file=GRAPHICS\ANIWATER.SPX FROM CD file=GRAPHICS\PANEL.SPX FROM CD file=GRAPHICS\FLAMES.SPX FROM CD file=GRAPHICS\EXPLODE.SPX FROM CD file=GRAPHICS\SHADOWS.SPX FROM CD file=GRAPHICS\SHRAPNEL.SPX FROM CD file=GRAPHICS\LASERS.SPX FROM CD file=GRAPHICS\FLARE.SPX FROM CD file=GRAPHICS\BLOOD.SPX FROM CD file=GRAPHICS\DRAGON.SPX FROM CD PRINT LIST SIZE = 135 from 141 init sink step==9 file=GRAPHICS\EALOGO.SPX FROM CD file=GRAPHICS\EXIT.SPX FROM CD file=GRAPHICS\LOGOS.SPX FROM CD step==10 file=GRAPHICS\TITLESPR.SPX FROM CD file=GRAPHICS\DEFCON1.SPX FROM CD file=GRAPHICS\PASSWORD.SPX FROM CD file=GRAPHICS\FGLOGOS.SPX FROM CD step==11 -FREE-ERROR-800ac170 -FREE-ERROR-800a7abc -FREE-ERROR-800ac0f4 file=GRAPHICS\SKY\CLOUDSKY.SPX FROM CD file=GRAPHICS\RAINSNOW.SPX FROM CD ambience=0 snapping camera ! -FREE-ERROR-800abd20 -FREE-ERROR-800abd28 CD_init:addr=800a5cec number of CD tracks=1 play CD track 10 (1st @1)whoops, not that many tracks, playing track 1 spotted 1 Exited Title playside=1 done fonts -FREE-ERROR-800ab9c8 -FREE-ERROR-800a9db8 -FREE-ERROR-800a9378 end title ResetGraph:jtb=800a0188,env=800a01d0 *** Simulated known Patch: missing_cop0r13 (6-opcode variant) file=GRAPHICS\TINYFONT.SPX FROM CD file=GRAPHICS\NEWFONT.SPX FROM CD ResetGraph:jtb=800a0188,env=800a01d0 *** Simulated known Patch: missing_cop0r13 (6-opcode variant) file=GRAPHICS\TINYFONT.SPX FROM CD file=GRAPHICS\NEWFONT.SPX FROM CD ************************************************************* TESTING LEVEL 1 PLAYSIDE=1 NOOFPLAYERS=1 ************************************************************* file=SOUND\PIPBOBS.VH FROM CD file=SOUND\PIPBOBS.VB FROM CD file=GRAPHICS\SKY\CLOUDSKY.SPX FROM CD file=GRAPHICS\RAINSNOW.SPX FROM CD file=GAMETEXT.BIN FROM CD file=GRAPHICS\BRIEF.SPX FROM CD file=GRAPHICS\DEFCON1.SPX FROM CD file=GRAPHICS\DEFCON.SPX FROM CD file=GRAPHICS\NORAD.SPX FROM CD file=GRAPHICS\ARROWS.SPX FROM CD message=BRIEFS\BRIEFH\BRIEFH1.TXT file=BRIEFS\BRIEFH\BRIEFH1.TXT FROM CD whichmap=1 minimap MINIMAPS\HMISS01.SPX file=MINIMAPS\HMISS01.SPX FROM CD minimap loaded file=TERRAINS.TXT FROM CD TERRAINS.TXT at $f00d8 Found DesertTextureNames Found LowlandsTextureNames Found PacificTextureNames Found AlpineTextureNames Found UrbanTextureNames Found FareastTextureNames loading comm.spx file=GRAPHICS\COMM.SPX FROM CD loading wepicons.spx file=GRAPHICS\WEPICONS.SPX FROM CD loading ring.spx file=GRAPHICS\RING.SPX FROM CD file=GRAPHICS\MAILICON.SPX FROM CD done SetUpIcons(); file=UNITINFO.BIN FROM CD file=MAPS\HUMAN\HMISS01.WGP FROM CD file=GRAPHICS\MINISCRS\MLOW.SPX FROM CD file=MAPS\LOWLANDS.SPX FROM CD Loaded Map-hmiss01 - carolina - 90% Dimension 64x64 Mission 1,Enviroment 3 Campaign 0,Players 2 CTID=$1aba2c * 214......................................... -FREE-ERROR-800a855c file=ALLTEXT.TXT FROM CD ALLTEXT.TXT at $f19e8 Found gametextures Found icontextures Found scenictextures file=GRAPHICS\GAMETXTL.SPX FROM CD file=BUILDING.PSL FROM CD Library Loaded at $10c1e8 file=GENERAL.PSL FROM CD Library Loaded at $10c1e8 file=GRAPHICS\LDROID.SPX FROM CD file=GRAPHICS\HDROID.SPX FROM CD file=GRAPHICS\BAZOOKA.SPX FROM CD file=GRAPHICS\INFANTRY.SPX FROM CD file=SCENICS.PSL FROM CD Library Loaded at $10c1e8 smoke occupant=102575 added chimney smoke 26 $2bf3,$fffffbbc,$ffffcdd9 ptr->$800ce4e8 file=WALKERS.PSL FROM CD Library Loaded at $10c1e8 file=GRAPHICS\ICONTEXT.SPX FROM CD file=COMMS.PSL FROM CD Library Loaded at $fb1e8 ************** LOAD PAUSE ICONS ***************** file=GRAPHICS\SCENIC.SPX FROM CD file=GRAPHICS\ANIWATER.SPX FROM CD file=GRAPHICS\PANEL.SPX FROM CD file=GRAPHICS\FLAMES.SPX FROM CD file=GRAPHICS\EXPLODE.SPX FROM CD file=GRAPHICS\SHADOWS.SPX FROM CD file=GRAPHICS\SHRAPNEL.SPX FROM CD file=GRAPHICS\LASERS.SPX FROM CD file=GRAPHICS\FLARE.SPX FROM CD file=GRAPHICS\BLOOD.SPX FROM CD file=GRAPHICS\DRAGON.SPX FROM CD PRINT LIST SIZE = 206 from 214 memory left=&7b94c minimum memory left= 1024K rndcnt=171 init sink file=GRAPHICS\UNITS\U1.SPX FROM CD file=GRAPHICS\UNITS\U5.SPX FROM CD file=SOUND\DEFCON.VH FROM CD file=SOUND\DEFCON.VB FROM CD file=SOUND\HUMANFX.VH FROM CD file=SOUND\HUMANFX.VB FROM CD file=SOUND\WEAPONS.VH FROM CD file=SOUND\WEAPONS.VB FROM CD file=SOUND\RANDOMFX.VH FROM CD file=SOUND\RANDOMFX.VB FROM CD file=SOUND\VEHICLFX.VH FROM CD file=SOUND\VEHICLFX.VB FROM CD file=SOUND\WATER.VH FROM CD file=SOUND\WATER.VB FROM CD file=SOUND\WAVES.VH FROM CD file=SOUND\WAVES.VB FROM CD file=SOUND\WIND.VH FROM CD file=SOUND\WIND.VB FROM CD file=SOUND\THUNDER.VH FROM CD file=SOUND\THUNDER.VB FROM CD file=SOUND\RAIN.VH FROM CD file=SOUND\RAIN.VB FROM CD file=SOUND\TROPIC.VH FROM CD file=SOUND\TROPIC.VB FROM CD ambience=1 snapping camera ! memory left=&50d2c minimum memory left= 1024K rndcnt=171 proute for 0 proute for 1 memory left=&50c2c minimum memory left= 1024K rndcnt=171 CD_init:addr=800a5cec number of CD tracks=1 play CD track 3 (1st @1)whoops, not that many tracks, playing track 1 --------------MAIN LOOP-------------- blood oil $11 oil $12 oil $b oil $e stop chimney 16 making spanner out od 16 stop chimney 3 start sink explode in effects bsize=52 buidling shrapnel col=3 crater size=20 sinking building 3 making spanner out od 3 secondary mission #1 complete ... ... ...
Categories:
- Pages missing developer references
- Games developed by Interactive Studios
- Pages missing publisher references
- Games published by MGM Interactive
- Games published by Electronic Arts
- PlayStation games
- Pages missing date references
- Games released in 1998
- Games released in June
- Games released on June 30
- Games released in May
- Games with hidden development-related text
- Games with debugging functions
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Blitz Games > Games developed by Interactive Studios
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by publisher > Games published by MGM Interactive
Games > Games by release date > Games released in 1998
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 30
Games > Games by release date > Games released in May