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Ys Seven/Joyoland Test Maps

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This is a sub-page of Ys Seven.

Download.png Download Ys Seven Test Maps
File: YsSeven_TestMaps.7z (9.06 MB) (info)


The Chinese PC port done by Joyoland retained 21 additional test maps that were deleted from other versions, and can be found in an archived form within \pack123\map inside the files with the .1mp extension. Some of them are the maps with green markers on mp_9999.

They can be unpacked and added back to any version of the game using the Falcom Data Archive Conversion Tool. For convenience, all maps featured on this page may be downloaded from the link above.

It is recommended that the Cheat Engine method detailed on Ys VIII's page be used to gain access to these areas.

tes_0000

Rolent from the PSP version of Trails in the Sky. This map has a marker on mp_9999, but it warps to a different map named test.

It's mostly intact from its source game, but can be difficult to navigate since it was designed with a controllable camera in mind, which Ys Seven lacks. It's also easy to fall off the stage while exploring due to most of the original loading zones being removed.

  • Entering the Bracer Guild is supposed to take you to the map named test, which no longer exists.
  • Entering the Elger Arms & Guards shop south of the Guild is supposed to warp to yet another lost map, tes_0001.

It's worth noting that this map comes with a script (tes_0000.bin), but it appears to have been intentionally disabled, as it is not set to load in this map's .arb file.

tes_0006

A detailed and elaborate test dungeon. This map has a marker on mp_9999, but it doesn't function at all. Despite this, heading down the southernmost stairs will indeed return you to mp_9999, albeit with a glitch that blackens the screen. You won't be able to see anything else (even in menus) until you enter another map or restart the game.

  • It has many connected rooms, branching pathways, and outside areas.
  • Something odd is that there are parts that require jumping to get across, even though jumping was excluded from Ys Seven. Some skills do raise you up though, so these can be used as a substitute for jumping (specifically, Adol's Earth Shaker skill).
  • There is also a rope ride that you can't get on, and another rope above an inaccessible platform.

tes_0007

An early version of Segram Desert: Northwest. Its layout is very similar to its final form, and even has animations for the sand already in place. No objects or entry points have been added yet; everything here is part of the map's model.

  • Notable differences include the presence of cacti and two large statues at the southern exit, as well as a more drab color scheme.
  • For whatever reason, the area where the statues are has a fairly long solid platform you can walk on, but the rest of the surrounding area lacks collision.
  • The camera's positioning is incorrect, making it clip into the ground. As you approach the statues, the camera takes more of a bird's eye angle, and clips into the statues and walls.

tes_0008

A very early iteration of Altago Plains: Southwest.

  • Depsite its early state, it's actually connected to the same areas as its final version.
  • The camera's positioning is incorrect, making it clip into the ground.
  • There appears to be an additional part of the map far off in the distance, possibly the map's collision model being rendered by mistake.

tes_2139

YsSeven-tes 2139.png

A test map for the Earth Dragon.

  • It's almost the same as what's used, except there is grass instead of thorny vines behind the Earth Dragon, and the vines are missing on the lower level.
  • Since nothing is scripted after the fight, defeating it will cause the sound effect to get stuck in a loop, and the boss will never disappear.

This map (and the others that test the dragon bosses) do not put the game into the boss-fight mode, meaning that you can freely open the menu without any restrictions.

tes_3139

YsSeven-tes 3139.png

A test map for the Flame Dragon that's larger than the final map. Nothing is scripted after the fight.

tes_4139

YsSeven-tes 4139.png

A test map with the Wind Dragon on it, much smaller than its final map. Nothing is scripted after the fight.

tes_5139

At first glance, it's just a circular platform, but if you head north, there's an invisible pathway you can go through to find a whole other area with ramps and platforms. Attempting to head back will completely screw up the camera, making it impossible to see anything. The minimap only includes the circular platform. It uses the music from Iska Village.

It is set to load .mtb files related to the Moon Dragon, but not the model itself, suggesting that this was originally a map for testing it.

tes_6139

A work-in-progress version of the Water Dragon's map. The boss itself lacks collision and cannot be damaged at all, but it can still hurt you.

The map is configured to be underwater, so make sure to equip the Grattheos Talisman before you drown!

tes_9000

YsSeven-tes 9000.png

A test map for the Moon Dragon. It looks the same as what's used in the actual fight, but walking into the corners will reload the map, restarting the boss fight. No music is associated with this map.

Defeating the Moon Dragon will make the game proceed as it would after winning the actual fight, playing out the script from the real map, mp_5139.

tes_9001

One of the six character test maps. This one can be accessed by entering the marker on mp_9999 that says "tes_9001". The other character maps are connected vertically, so they can be entered through the north or south corridors.

These types of maps have four connected areas in a horizontal row, each of different categories: NPCs, field enemies, dungeon enemies, and objects. The latter two categories no longer contain anything, however. The contents of these maps are rather inconsistent, since they typically don't match up very well with their intended areas.

tes_9001 is a character test map for Altago City.

  • The NPC room is what you'd expect, with all Altago City NPCs lined up. Speaking to them will tell you their model ID.
  • The enemy room is not what you'd expect though, as it contains the Earth Dragon. It will disappear if you break the rocky parts of its legs.

tes_9002

Supposed to be a character test map for Shannoa Village, but it contains a variety of NPCs from several different areas, including a herd of animals.

  • The enemy room contains the unused Mineralion boss. It simply disappears once killed.

tes_9003

Character test map for Segram Village.

  • The NPC room has people from both Segram and Shannoa.
  • The enemy room just contains a single Klou from outside Altago City. Nothing interesting like the two maps before.

tes_9004

Kylos Village character test map.

  • The NPC room contains people from this village and Iska.
  • The enemy room contains four types of enemies in pairs: Tram-Grams, Dea'borgs, Rio Fargas and Lysteries.

tes_9005

Iska Village character test map.

  • Rather than having NPCs from Iska, it contains the supporting cast and antagonists.
  • The enemy room is empty.

tes_9006

Supposed to be a character test map for Edona Village, part of Ruins Island.

  • Since no characters from the village exist anymore, it instead shows the player characters, plus a few extras.
    • Talking to the training dummy makes it turn around on its own. Spooky!
  • The enemy room is empty.

tes_9010

YsSeven-tes 9010.png

In this map, you are constantly being hurt and flown upward; so much so that you easily end up going out of bounds.

The minimap shows that there is an exit, but the map lacks an entry file, meaning that it wouldn't work anyway.

tes_9100

YsSeven-tes 9100.png

A circular platform with nothing on it.

Its .arb file loads up the motion data for the Siralints enemy, but the actual model of it is not set to load.

tes_9101

Same as tes_9100 but with a different .mtb file included. Like tes_9100, the associated models are not set to load.

The .mtb file it includes is the Water Dragon's. How it would have worked on a map like this is anyone's guess.

tes_xxxx

YsSeven-tes xxxx.png

Uses the same model as mp_9999. There isn't anything to do here, but the terrain acts like water, splashing with every step.

testmap

A test map with checkered floors and walls. This map can be accessed by entering the marker on mp_9999 that says "test", which refers to it as a camera test map. This map would be added onto in Memories of Celceta and Ys VIII. It's much simpler in this game compared to its later iterations.

  • In the central area, there is a dirt path with thorns you can run into to break them, even without the Diamond Boots.
  • The tiles on the left side of the central area pull you closer to the incline.
  • The Steel Hooks are required to walk up the incline in the central area. Getting past it will reveal an open section in the wall where you can fall off the map.
  • The left room rotates the camera depending on where you are.
  • The right room transitions the camera when moving through the southern part.
  • mp_9999 can be returned to by entering the lower corner at the top of the ramp in the central area.

Lost Test Maps

Two maps currently remain lost: tes_0001 and test. Both PC versions include the entry files for these maps, but the actual files of the maps are gone, even from Joyoland's port. Despite this, there is a little bit of info about them.

tes_0001

  • This map was connected to tes_0000.
  • The script included with tes_0000 would have jumped to this area, playing out a simple test scenario.

test

  • This map was connected to mp_9999 and tes_0000.
  • The script file, test2.bin would have been utilized.
  • Test objects are included with the map: A switch, box, and levers.
  • .mtb files for four enemies are included: Org, Klou, Bartalos and Klifs.
(Source: Original TCRF research)