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Ōkami (PlayStation 2)

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Title Screen

Okami

Developer: Clover Studio
Publisher: Capcom
Platform: PlayStation 2
Released in JP: April 20, 2006
Released in US: September 19, 2006
Released in EU: February 9, 2007
Released in AU: February 14, 2007


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
RegionIcon.png This game has regional differences.


Both the swan song of Clover Studio and the game that put them on the map, Ōkami is Hideki Kamiya's cult classic Zelda clone from 2006, except instead of starring a blonde-haired boy in a medieval fantasy setting, it stars the Japanese sun goddess Amaterasu, reincarnated as a white wolf in a Japanese fantasy setting inspired by Shinto mythology. To give a basic summary of the plot, an agnostic descendant of a legendary warrior accidentally reawakens an ancient evil while trying to disprove the legends about said warrior, and it's up to Amaterasu to defeat this evil and restore the land of definitely-not-Japan, aided by a perverted bug-sized artist and the (mostly) reliable Celestial Brush. Said brush allows the player to draw on the screen to produce different effects, from slashing objects & enemies to restoring dying plants & fields.

While the game flopped upon its initial release, killing Clover Studio in the process, its mainstream adoption and acclaim gradually increased over time, bolstered by a Wii port in 2008 and an HD remaster released first for the PlayStation 3 in 2012, and then the PlayStation 4, Xbox One, Nintendo Switch, and Windows five years later. It is nowadays considered by critics and video game analysts to be one of the greatest games ever made and a prime example of games as an art form.

Blank Map

This only blank map in the game was once associated with the main menu in this game. It's unknown what its purpose once was. It has only one square tile in it with just enough space for Amaterasu to stand on and has no music. Apply the following GameShark / CodeBreaker code for the NTSC-U version of the game to appear there:

Enable Code (for console only)
90401030 0C1003B4


Tap L2+O In Game For Blank Map
D0539302 0000DDFF
1067E73E 00000C03
D0539302 0000DDFF
2067E750 BDA6F64A
D0539302 0000DDFF
2067E754 3F0010F0
D0539302 0000DDFF
2067E758 40BA7BDE
D0539302 0000DDFF
0067E78F 00000002

Okami - Blank Map.png

Hmmm...
To do:
Find more possibly unused maps. See the Talk page for more details.
(Source: Original TCRF research)

Unused Animations

A few unused animations can be viewed with the following codes:

20369D68 2403???? type of square attack animation
2038AC3C 2403???? type of bark animation (circle button)
2036A9F0 2403???? type of digging animation
2038ABF4 2403???? type of circle animation while in attack mode

The following code puts you in attack mode. It may be necessary to see some animations:

D-Pad Down + X for attack mode. D-Pad Right + X to return to normal.
D0539302 0000BFBF
0067E78D 00000010
D0539302 0000BFDF
0067E78D 00000000


Replace the ???? with any of the following:

0012 - Comes up from the ground with a swirl motion + SFX.
0025 - Rubbing up against something?
004A - Headbutt?
004E - Creates a loud sound + wind SFX then radiating SFX. Seems to only do this with Divine Retribution and Snarling Beast equipped as sub weapons.
0059 - Odd falling animation (is this used?)
005E - Roles up into a ball and spins for awhile (is this used?)
Hmmm...
To do:
Clarify if some of these are used or not. Also list more unused animation values.
(Source: Original TCRF research)

Regional Differences

Moon of Shinshu Field

After defeating Orochi, a crescent moon comes out in Shinshu Field, but a full moon comes out in the Japanese version instead because of a programming mistake.

(Source: 神谷英樹 Hideki Kamiya)