We just reached 30,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Ōkami (PlayStation 2)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Okami

Developer: Clover Studio
Publisher: Capcom
Platform: PlayStation 2
Released in JP: April 20, 2006
Released in US: September 19, 2006
Released in EU: February 9, 2007
Released in AU: February 14, 2007


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article

Hmmm...
To do:
  • Look into the demo in PlayStation underground jampack volume 14.
  • Look into the two prototype builds released in Project Deluge.

Ōkami is Hideki Kamiya's cult classic Zelda clone starring the Japanese sun goddess Amaterasu, reincarnated as a white wolf in a Japanese fantasy setting inspired by Shinto mythology.

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Map

A blank map once associated with the main menu. It has no music, and physically consists of one square tile with just enough space for Amaterasu to stand on.

Apply the following GameShark/CodeBreaker code for the North American version of the game to appear there:

Enable Code (for console only)
90401030 0C1003B4
Tap L2+O In Game For Blank Map
D0539302 0000DDFF
1067E73E 00000C03
D0539302 0000DDFF
2067E750 BDA6F64A
D0539302 0000DDFF
2067E754 3F0010F0
D0539302 0000DDFF
2067E758 40BA7BDE
D0539302 0000DDFF
0067E78F 00000002

Okami - Blank Map.png

Hmmm...
To do:
Find more possibly unused maps. See the Talk page for more details.
(Source: Original TCRF research)

Unused Animations

A few unused animations can be viewed with the following codes:

20369D68 2403???? type of square attack animation
2038AC3C 2403???? type of bark animation (circle button)
2036A9F0 2403???? type of digging animation
2038ABF4 2403???? type of circle animation while in attack mode

The following code puts you in attack mode. It may be necessary to see some animations:

D-Pad Down + X for attack mode. D-Pad Right + X to return to normal.
D0539302 0000BFBF
0067E78D 00000010
D0539302 0000BFDF
0067E78D 00000000

Replace "????" with any of the following:

0012 - Comes up from the ground with a swirl motion + SFX.
0025 - Rubbing up against something?
004A - Headbutt?
004E - Creates a loud sound + wind SFX then radiating SFX. Seems to only do this with Divine Retribution and Snarling Beast equipped as sub weapons.
0059 - Odd falling animation (is this used?)
005E - Roles up into a ball and spins for awhile (is this used?)
Hmmm...
To do:
Clarify if some of these are used or not. Also list more unused animation values.
(Source: Original TCRF research)

Regional Differences

Moon of Shinshu Field

After defeating Orochi, a crescent moon comes out in Shinshu Field. In the Japanese version, a full moon comes out instead due to a programming mistake.

(Source: 神谷英樹 Hideki Kamiya)