If you've blocked our ad, please consider unblocking it.
We promise it isn't annoying. No flash, no sound, ever.

Ads by Project Wonderful! Your ad here, right now: $0

Advance Wars: Dual Strike

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

Advance Wars: Dual Strike

Also known as: Famicom Wars DS (JP)
Developer: Intelligent Systems
Publisher: Nintendo
Platform: Nintendo DS
Released in JP: June 23, 2005
Released in US: August 22, 2005
Released in EU: September 30, 2005


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
Sgf2-unusedicon1.png This game has unused abilities.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Advance Wars: Dual Strike concluded the storyline from the Game Boy Advance games...by focusing largely on its new characters. The Japanese version's dissimilar name doesn't make even that connection readily apparent.

Unused Text

Text for "Test Island 4" through "Test Island 8" remains, starting at 1CC7D4 (US version).

Unused Equippable Skills

In addition to the standard 43 equippable skills for each CO to use, the game has data assigned to support up to 95 skills. These skills are normally equippable (through the use of memory editing) and function normally in the menus. Each one is allocated equipped flags in RAM, two text table string pointers, a name string and a description string. Each skill also has an entry in the Skill equip table that assigns the Text IDs and rank unlocked of every skill. Each also has a generic numbered icon. None of the unused skills have any in-game effect - they are not referenced by any of the game's checks like the skills that do actually have effects.

The icons are contained as part of the uncompressed graphical data in the "res/res_skill" file

The text is located in Overlay9_0000.bin

Every unused Skill has a name string and a description string of "Blank" in the US English version.

Advance Wars DS Unused Skills.png

Regional Differences

Hmmm...
To do:
Any renames of interest, like CO powers?

The Japanese and international versions have several differences.

Japan US
Famicom Wars DS title.png Advance Wars Dual Strike title.png

Aside from the logo and copyright symbol, "TOUCH START!" became "Touch to Start".

Japan US
Famicom Wars DS intro.png Advance Wars Dual Strike intro.png

Various English was rewritten to flow better, notably during the intro sequence. "Farthest bounds of the ocean" became "A world under siege".

Japan US
Famicom Wars DS menu.png Advance Wars Dual Strike menu.png

More wording changes. The menu button icons also now resemble the DS' controller buttons.

Japan US
Famicom Wars DS bonus map.png Advance Wars Dual Strike bonus map.png

The bonus map, accessible by holding L + R while entering the map editor, is very different.

COs

Designs

Olaf, Grit, and Sonja retain the previous game's international design changes.

Names

Kindle and Koal in the US version, are named Candy and Zak in the European version.

However, the EU English translators missed a few instances of "Koal" in Hachi's shop dialogue. All other languages corrected this.