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Battalion Wars 2

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Title Screen

Battalion Wars 2

Developer: Kuju Entertainment
Publisher: Nintendo
Platform: Wii
Released in JP: May 15, 2008
Released in US: October 29, 2007
Released in EU: February 15, 2008
Released in AU: March 20, 2008


DevTextIcon.png This game has hidden development-related text.


Battalion Wars 2 (stylized as "BWii" for console name humor) is the sequel to Battalion Wars, and allows you to play as several different armies in separate campaigns.

Hmmm...
To do:
Check out LiveEditDebug and Debug. Probably need to replace the files in the corresponding directories to access these. Need to look at the unused units in the files of some levels, must edit the files to get them to appear.

Unused Text

Knight Wars Unit Classes

eKWUnitClass
KW_UNIT_UNDEFINED
KW_UNIT_PEASANT
KW_UNIT_CAVALRY
KW_UNIT_KNIGHT
KW_UNIT_ARCHER
KW_UNIT_SPEARMAN
KW_UNIT_HERO
KW_UNIT_OGRE
KW_UNIT_GIANT
KW_UNIT_DRAGON
KW_UNIT_TREBUCHET
KW_UNIT_BALLISTA
KW_UNIT_SIEGE_TOWER
KW_UNIT_BATTERING_RAM
KW_UNIT_OILER_STATION
KW_UNIT_MOUNTED_TREBUCHET

In the game's main executable can be found these strings referring to medieval/fantasy-themed unit types. KW stands for Knight Wars, a cancelled strategy/action game set in the medieval ages that was in development by Kuju in 2006/2007 (See [1]). In Battalion Wars 2's Level XML files many objects have a "mKWUnitClass" attribute, so both Battalion Wars 2 and Knight Wars shared the same engine at a point in development.


Developer Text

hack.txt has this message, along with a Kuju Entertainment developer's email address:

This file exists as a workaround to a bug in DVD emulation that leaves files open after they are supposed to be closed.

Stephen.Boissiere@kuju.com

DLL.txt in the DLL folder explains the code files used in this game (ZLib is a very popular compression library supposedly used in this game):

This directory contains DLL files for BW2.

The DLL file are of type .rso and the ELF DLL symbol files are of type .sel

Currently there are two DLLs:

 * ZLib
 * HomeButtonMenu

The DLLs are generated as part of the build process.
Please note each .ELF has to have a corresponding DLL symbol file (.sel).