If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Disney's Aladdin (Genesis)

From The Cutting Room Floor
(Redirected from Aladdin (Genesis))
Jump to navigation Jump to search

Title Screen

Disney's Aladdin

Developer: Virgin Games
Publisher: Sega
Platform: Genesis
Released in JP: November 12, 1993
Released in US: November 11, 1993
Released in EU: November 11, 1993

SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.

ProtoIcon.png This game has a prototype article

The Genesis Aladdin, based on the movie of the same name, features high-quality animation with help from Disney animators.

To do:
Overview of development materials. (but maybe for prerelease page as its not raw data). Also, compare the game's "Final Cut" revision.


Read about prototype versions of this game that have been released or dumped.
Prototype Info

Debug Menu

I'm not David Perry, but can I still have a wish? Please?
Freezeability off? But this old cart still locks up! :(

Press A, C, A, C, A, C, A, C, B, B, B, B on te Options screen. Programmer David Perry's face will pop up to greet you, and the debug screen will appear. Aside from the font, this screen is almost identical to the one used in the later Earthworm Jim (and its sequel), which David Perry also worked on.

Menu Item Effect
CHEAT MODE Enables invincibility.
START ON LEVEL Use A and B to select a level, then press Start to begin.
FREEZEABILITY Makes the game freeze when Start is held.
MAP VIEW MODE Use the D-Pad to move the camera around the level. It's as if Aladdin is still on that spot, as far as the enemy AI and level triggers are concerned.

Unused Music

The jingle used for winning a bonus in the bonus game lasts about 8 seconds, but only the first second of it is heard in-game (slightly more if it's the last roll of that bonus game session). The full version can be heard in the sound test, or if Freezeability is used during the bonus game.