This game has unused playable characters.
This game has a prerelease article
|This game is still under active development.|
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
There is unused content Among Us…
- 1 Sub-Page
- 2 Unused Graphics
- 3 Fortegreen
- 4 Unused Sounds
- 5 Unused Text
- 6 Hidden Crewmate
- 7 Cursor
- 8 Development Text
- 9 Unused Tasks
- 10 Internal Name
- 11 References
In the voting screen graphics, there are early countdown numbers, early vote selection graphics, and a star (which may have been an early I voted! graphic). The countdown starts at 15 and goes down to blank.
An unused uncolored version of the Traffic Jam color hats exists in the files, with it existing before version 2021.11.9.
Digging Helmet (old)
An old version of the Digging Helmet from the upcoming Innersloth Cosmicube, which was in the files in way older versions.
An unused drinking cap hat that has no official name, and only has 1 sprite.
Placeholder Pets Shop Icon
In version 2019.5.28, a placeholder pets shop icon was present in the files. It's a roughly edited version of the skins icon featuring Big Chungus, Sonic's infamous scrapped design from Sonic the Hedgehog (2020), and SpongeBob SquarePants.
Early Mira HQ Sprites
In version 2019.6.12, there were many rough, placeholder Mira HQ map and task sprites in the files.
An early version of the Assemble Artifact task, using a basic white background. The crystal is also green and its parts are numbered.
An early version of the Sort Samples task.
An early version of the Mira HQ objects sheet, with most of the objects being simple outlines, mostly in blue.
An early version of Mira HQ's map.
Placeholder Xbox Buttons
Crudely-drawn placeholder versions of the buttons seen in the Xbox versions of the game.
Fortegreen (actually Eucalyptus Green) is a subtly different shade of dark green from the one in-game. The "forte" part of the name likely refers to one of Innersloth's programmers, Forest W. (also known as Fortebass). It's not entirely unused, as it's effectively the game's "default" color for a player, which can be seen when a new player joins a lobby (their name will also be ??? until they've fully joined). The color can be made fully playable by editing the PlayerPrefs file or using an editor.
Originally, too many players disconnecting from a game would result in a stalemate, and this audio cue would play. After an update on March 25th, 2020, disconnected players are simply counted as dead, making stalemates impossible and rendering this cue unused.
Audio originally intended for Impostors jumping in holes on the Polus map, judging by the underlying sound of rustling pebbles. It likely remains unused because of the cartoonish "phoomp" at the beginning.
You're dead. Enjoy the chaos.
This text string was originally intended to be displayed in the place of the task list as a ghost player. It is a remnant of the closed beta, where ghosts could not complete tasks yet.
CREWMEMBER NUTTYJAR HAS (number) EMERGENCY MEETINGS LEFT
While the specific text string is used, "NUTTYJAR" is replaced with your name in game.
Showcased in the Nintendo Switch release's trailer, and in one picture on the eShop, the Cursor in Among Us was never officially implemented into a public release of the game. According to ForteBass, it was an early replacement for touch controls while in handheld mode, but was replaced by touch controls because it was "kinda slow to do most tasks with[.]" It could be controlled at the time by moving the left analog stick or by using gyroscopic controls. It does appear randomly in the Switch version's options menu, likely unintentionally. However, plugging in a keyboard and mouse into your console does show this cursor.
This isn't how that works.
A small quip by one of the developers, purpose unknown. Tweeted out via the Innersloth Twitter account.
Get Biggol Sword
|This needs some investigation.|
Discuss ideas and findings on the talk page.
Specifically: If this is not a dummied-out task and the only remnant is the file name, this should be considered an Oddity instead.
An unused task for the Airship map, whose only remnants are this chest texture and its translation string (task_bigolchest.png, used in one of the main hall's rooms). The task would have been a reference to finding the Biggol Sword in a sidequest in Infiltrating the Airship.
The game was originally called Space Mafia (since it was inspired by Mafia) before settling on the less blunt Among Us. The data folder on Android/iOS still references Space Mafia (com.innersloth.spacemafia).