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Among Us

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Title Screen

Among Us

Developer: Innersloth
Publisher: Innersloth
Platforms: iOS, Android, Windows, Nintendo Switch, Xbox One, Xbox Series X, PlayStation 4, PlayStation 5
Released internationally: June 15, 2018 (iOS/Android), August 17, 2018 (Windows), December 15, 2020 (Switch), December 14, 2021 (XB1/Series X/PS4/PS5)

CharacterIcon.png This game has unused playable characters.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.

PrereleaseIcon.png This game has a prerelease article

<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!

There is unused content Among Us

To do:
Revisional differences.


Read about prerelease information and/or media for this game.
Prerelease Info

Unused Graphics

Voting Screen

In the voting screen graphics there are early countdown numbers, early vote selection graphics, and a star (which may have been an early "I voted!" graphic). The countdown starts at 15 and goes down to blank.


Traffic Jam

An unused uncolored version of the Traffic Jam color hats exists in the files, with it existing before version 2021.11.9.

Sprite Original Post-2021.6.15
Default Among Us Traffic Jam Old.png Among Us Traffic Jam.png
Dead Among Us Traffic Jam Old Dead Body.png Among Us Traffic Jam-Dead Body.png
Climbing ladders Among Us Traffic Jam Old-Ladder.png Among Us Traffic Jam-Ladder.png

Digging Helmet (old)

An old version of the Digging Helmet from the upcoming Innersloth Cosmicube, which was in the files in way older versions.

Sprite Image
Default Among Us Digging Helmet Old.png
Dead Among Us Digging Helmet Old-Dead Body.png
Climbing ladders Among Us Digging Helmet Old-Ladder.png

Drinking Cap

An unused hat that has no official name and only one sprite.

AmongUs-Drinking cap.png

Placeholder Pets Shop Icon


In version 2019.5.28, a placeholder pets shop icon was present in the files. It's a roughly-edited version of the skins icon featuring Big Chungus, Sonic's infamous scrapped design from the 2020 Sonic the Hedgehog movie, and SpongeBob SquarePants.

Early Mira HQ Sprites

In version 2019.6.12, there were many rough, placeholder Mira HQ map and task sprites in the files.


Among Us Early Assemble Artifact Sprites.png

An early version of the Assemble Artifact task, using a basic white background. The crystal is also green and its parts are numbered.

Among Us Early Sort Samples Task.png

An early version of the Sort Samples task.


Among Us Early Mira HQ Objects.png

An early version of the Mira HQ objects sheet, with most of the objects being simple outlines, mostly in blue.

Early Final
Among Us Early Mira HQ Map.png Among Us Final Mira HQ Map.png

An early version of Mira HQ's map.

Placeholder Xbox Buttons

AmongUs PlaceholderButtons.png

Crudely-drawn placeholder versions of the buttons seen in the Xbox versions of the game.


AmongUs Crewmate Color Fortegreen.png

Fortegreen (actually Eucalyptus Green) is a subtly different shade of dark green from the one in-game. "Forte" likely refers to one of Innersloth's programmers, Forest W. (also known as ForteBass).

It's not entirely unused, as it's effectively the game's "default" color for a player, which can be seen when a new player joins a lobby (their name will also be "???" until they've fully joined). The color can be made fully playable by editing the PlayerPrefs file or using an editor.

Unused Sounds


Audio originally intended for Impostors jumping in holes on the Polus map, judging by the underlying sound of rustling pebbles. It likely remains unused because of the cartoonish "phoomp" at the beginning.

Unused Text


While the specific text string is used, "NUTTYJAR" is replaced with your name in-game.

Hidden Crewmate

Behind the stall doors in the restrooms on Polus, there is a crewmate hidden from view. The crewmate is barely visible in-game, but can be seen by modifying the game to turn the camera.


Showcased in the Switch release's trailer, and in one picture on the eShop, the cursor was never officially implemented into a public release of the game. According to ForteBass, it was an early replacement for touch controls while in handheld mode, but was replaced by touch controls because it was "kinda slow to do most tasks with[.]" It could be controlled at the time by moving the left analog stick or by using gyroscopic controls.

It does appear randomly in the Switch version's options menu, likely unintentionally. However, plugging in a keyboard and mouse into your console does show this cursor.

Development Text

This isn't how that works.

A small quip by one of the developers, purpose unknown. Tweeted out via the Innersloth Twitter account.

Unused Tasks

Get Biggol Sword


An unused task for the Airship map, whose only remnants are this chest texture and its translation string (task_bigolchest.png, used in one of the main hall's rooms).[1] The task would have been a reference to finding the Biggol Sword in a sidequest in Infiltrating the Airship.

Internal Name

The game was originally called Space Mafia (since it was inspired by Mafia), which is still referenced by the data folder on Android/iOS (com.innersloth.spacemafia).