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beatmania IIDX
| beatmania IIDX |
|---|
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Developer:
Konami GMD
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For beatmania IIDX, Konami added two more buttons and called it a day.
Now that is complicated. Like... trigonometry. Haha.
Contents
Unused Graphics
Song Title Graphic Placeholder
Found at the very end of file SEL16.MGP is a placeholder song title graphic, reading "Fujii DX", which refers to Takehiko Fujii, who composed two tracks for this game.
Early Build Remnants
Several remnants of early builds still exist within the decompressed ISO file of version JAA, the game's initial release. All of these graphics seem to be dated around a month prior to the game's release. Note that the palettes cannot be truly determined for now.
Continue?
File CONTI16.MGP is an early version of the assets seen in the continue overlays. They are very barebones compared to the final assets, present in file CONT16.MGP.
| Early | Final |
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Name Entry
The font used in the name entry sequence was originally going to be hand-drawn, more or less fitting its background. This early variant can be found in ENT16.MGP, compared to the final file NAME16.MGP.
| Early | Final |
|---|---|
Other
- LEVE16.MGP is an early version of the final results screen asset package. Compared to the final LEVL16.MGP, only the rainbow ranking text sprites are present.
- MAIN256.MGP is an early version of the Single Play gameplay HUD. The color indexes seem to be different from the final SMAIN256.MGP, although whether the palette is truly different cannot be known yet.
- TECHNO.MGP is an early version of the overlay sprite sheet for the song special energy. Although it lacks many overlays present in the final ENERGY.MGP, the available ones don't seem to be different from the final.
Development-Related Text
HDD Data
At the beginning of the game's HDD data, the following credit can be found:
youheishimizuSPUPROGRAMGQ863**
At the time of beatmania IIDX's release, Youhei Shimizu worked for Konami as a sound programmer, and was credited on this game as such. GQ863 is the model for beatmania IIDX.
Build Date
The game's build date can be found in the title of the game's uncompressed ISO:
| ver.JAA | ver.JAB |
|---|---|
VOL_19990211063308 |
VOL_19990317161212 |
Revisional Differences
Two known releases of the game exist, officially known as JAA and JAB, respectively. The only difference seems to be on the song flo jack, where it was renamed to The theme from "Flo-jack". This change is reflected on its splash and song selection screen graphic.
| ver.JAA | ver.JAB |
|---|---|
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| The beatmania IIDX series | |
|---|---|
| Arcade | beatmania IIDX • substream • 2nd style • 3rd style 11 IIDX RED • 15 DJ TROOPERS • 18 Resort Anthem • 19 Lincle • 20 Tricoro |
| PlayStation 2 | beatmania |
| See also | |
| beatmania series | |
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Konami > Games developed by Konami GMD
Games > Games by platform > Arcade games
Games > Games by publisher > Games published by Konami
Games > Games by release date > Games released in 1999
Games > Games by series > Beatmania IIDX series






