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Beyond Oasis
Beyond Oasis |
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Also known as: The Story of Thor: Hikari wo Tsugu Mono (JP), The Story of Thor: A Successor of The Light (EU) This game has hidden developer credits. This game has a prototype article |
Beyond Oasis is the story of Ali, a prince who found a magical Gold Armlet. Throughout his adventure to stop the Silver Armlet's user (including dungeons, breakable weapons, food items, puzzles, boss battles, and sidequests), Ali can summon water, fire, shadow, and plant spirits.
Ali also has a versatile-yet-weak knife, but once he gets the infinite Omega sword...!
Contents
Sub-Page
Prototype Info |
Title Screen Codes
There are several hidden options available on the title screen:
- Skip to the demo: Hold Down + Right and press Start.
- "5 Best Players" screen: Hold B and press Start.
- Clear "5 Best Players" records: Hold Up + Left + A + B and press Start.
New Game Codes
These require a 6-button controller. Before using these, make sure the Diary screen highlights an empty save slot by default when you open it.
On the title screen, hold any of the below sets of buttons while pressing Start twice (the first to open the Diary, the second to start a new game). A sound will confirm the code was entered correctly.
Note that these codes don't always appear to work, and it normally helps to hold Start for about a second each time you press it.
View Ending
- Down + Left + A + B + Z
Full Inventory and Upgraded Stats
- Up + Right + A + Y
The rank given appears to be random, with 21-50 having been seen so far.
Area Select and Dialogue Viewer
- Down + Right + A + Z
During gameplay, hold MODE while opening the save screen to access the area list:
- Up/Down: Change the selected area.
- Left/Right: Change the page.
- B: Warp to the selected area.
To access the dialogue viewer, hold X + Z during gameplay and press A or C to close the menu you just opened. With X + Z still held, walk up to an NPC and press B to talk. The game will now cycle through the story text.
Sound Test
On the file select screen, highlight an empty slot and press B + Start at the same time. On this menu, press C to play a sound, B to stop it, and A to fade out. While a song is playing, some stars fall from the top of the screen.
Interestingly, this menu and other data somehow got copied into Crusader of Centy.
Unused Sounds
Among the sounds present in the sound test are some from Streets of Rage, another game Ancient worked on in regard to the audio. At least some of these are unused.
Sound Driver Credit(s)
Two messages that credit the sound driver's programmer are present at both 060010 and 062E58 respectively.
Ancient Music Driver -MD- 68000 Program Version 1.06 Copyright(C)1994 Ancient corp., Programmed By Hideki Koyama
Ancient Music Driver -MD- Z80 Program Version 1.06 Copyright(C)1994 Ancient corp., Programmed By Hideki Koyama
Unused Graphics
A simple sign, used in the April prototype.
Unused Items
Please elaborate. Having more detail is always a good thing. Specifically: How do you put these in your inventory? |
Present in the game are 19 unused items, IDs 0x2B-0x31 and 0x33-0x3E, all of which use placeholder graphics. None of the items can be used as weapons, food, or equipment, although 0x2B-0x30 can be dropped on the floor.
Oddly enough, the Large Cube, which does make an appearance late in the game, sits amongst the mass of unused items at ID 0x32.
Regional Differences
Title Screen
Japan | Europe | US |
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The Japanese and European title screens are pretty much identical, while the US version changes the name and background.
Gameplay Changes
Menu controls are different between regions:
- In the Japanese version, the A Button and C Button confirm menu selections, and the B Button is used to either go back to the previous menu or exit the main menu.
- The International versions switch this up: The A Button and C Button exit the current menu, and the B Button is used to confirm menu selections.
This is a rather confusing change and seems counterintuitive to how menus work in most other Sega games. The player presses the B Button to attack, so maybe someone on the localization team thought the attack button should be the confirm button...?
Text Differences
The European version is actually based off of a slightly earlier build than the US game, so there are a few text differences between versions. Differences are underlined in the comparisons.
Europe | US | |
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I am Dytto, a spirit of water. Water has a power to purify and can wash away evil. |
I am Dytto, a water spirit. Water has the power to purify and can wash away evil. | |
Notes Slight rewriting of Dytto's introductory text. |
Europe | US | |
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Instruction | Instructions | |
Notes 'cause, you know, there's always more than one instruction. This change applies to all four spirits. |
Europe | US | |
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Press A,B and C buttons together to cancel summon |
Press A,B and C buttons together to cancel the summons | |
Notes Slightly better English on the cancelling instruction. This change applies to all four spirits. |
Europe | US | |
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"Magic Storm" Hold Button A for 1 second to blow off the enemies with a water tornado. |
"Magic Storm" Hold Button A for 1 second to attack all enemies with a water tornado. | |
Notes I think you know why this was changed. |
Europe | US | |
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He found Dytto, a spirit of water who had been sleeping in Water Shrine. |
He found Dytto, a spirit of water who had been sleeping in the Water Shrine. | |
Notes The European script is missing a "the" here. |
Europe | US | |
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He found Efreet, a spirit of fire who had been sleeping in Waterfall Shrine. |
He found Efreet, a spirit of fire who had been sleeping in the Waterfall Shrine. | |
Notes Another missing "the." |
Europe | US | |
---|---|---|
Ali defeated the gargoyle. He headed his boat in the direction where Silver Armlet disappeared. |
Ali defeated the gargoyles. He headed his boat in the direction where Silver Armlet disappeared. | |
Notes Ali has to fight two Gargoyles on the boat, so the US line is the correct one. |
Credits
International | US |
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The Japanese and European versions have the game's title before the credits. Instead of making new graphics that say "Beyond Oasis", the US version just cuts out everything but "Staff."
The US version changes a few of the staff titles in the credits. The European version branched off from the US prototype builds before these changes were made, so the European and Japanese credits are identical.
International | US |
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There's an added space after the comma in the US version.
International | US |
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"Art Direct" changed to "Art Direction."
International | US |
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"Back Ground" was corrected to "Background" in the US game.
International | US |
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"Script Write" changed to "Script Writer."
International | US |
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Yuzo Koshiro is no longer fruit and/or vegetables.
Japan | Europe | US |
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The European version keeps the copyright information the same but updates the copyright year. The US version changes the text so the copyright year is immediately after the copyright symbol in both strings.
Japan | International |
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"DEADS" was corrected to "DEATHS" in the international versions of the game.
Japan | International |
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The Japanese version has instructions on how to display the "BEST 5" list from the title screen. For some reason, these instructions were removed from the US and European versions.
The Oasis series
| |
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Genesis | Beyond Oasis (Prototypes) |
Game Gear | Defenders of Oasis |
Sega Saturn | The Legend of Oasis |
- Pages missing developer references
- Games developed by Ancient
- Pages missing publisher references
- Games published by Sega
- Genesis games
- Pages missing date references
- Games released in 1994
- Games released in December
- Games released on December 9
- Games with hidden developer credits
- Games with unused items
- Games with unused sounds
- Games with debugging functions
- Games with hidden sound tests
- Games with hidden level selects
- Games with regional differences
- Articles requiring elaboration
- Oasis series
Cleanup > Articles requiring elaboration
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with hidden sound tests
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