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Bishoujo Senshi Sailor Moon (SNES)

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Title Screen

Bishoujo Senshi Sailor Moon

Also known as: Sailor Moon (FR)
Developer: Angel
Publishers: Angel (JP), Bandai (FR)
Platform: SNES
Released in JP: August 27, 1993
Released in FR: 1994


SourceIcon.png This game has uncompiled source code.
GraphicsIcon.png This game has unused graphics.


And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Nude character model base.
Hmmm...
To do:
Regional differences.

Uncompiled Source Code

A decent chunk of uncompiled source code can be found in the ROM at 0x2737C0.

i03000_pat:
	db	$02
	PDAT	$f9,$f7,$c7,$08,$00,$48
	PDAT	$fc,$fc,$bf,$00,$0c,$40

i03100_pat:
	db	$02
	PDAT	$f9,$f7,$c7,$08,$02,$48
	PDAT	$fc,$fc,$bf,$00,$0d,$40

i03200_pat:
	db	$07
	PDAT	$f1,$ff,$be,$08,$04,$48
	PDAT	$01,$ef,$c6,$08,$06,$48
	PDAT	$01,$f7,$be,$00,$0e,$40
	PDAT	$f1,$07,$ce,$00,$0f,$40
	PDAT	$f9,$ff,$ce,$00,$1c,$40
	PDAT	$f9,$ff,$d6,$00,$1d,$40
	PDAT	$01,$f7,$d6,$00,$1e,$40

i03300_pat:
	db	$07
	PDAT	$f1,$ff,$c1,$08,$08,$48
	PDAT	$09,$ef,$c9,$00,$1f,$40
	PDAT	$01,$f7,$c9,$00,$20,$40
	PDAT	$01,$f7,$bc,$00,$21,$40
	PDAT	$f6,$02,$d1,$00,$22,$40
	PDAT	$fe,$fa,$d1,$00,$23,$40
	PDAT	$06,$f2,$d1,$00,$24,$40

i03400_pat:
	db	$03
	PDAT	$f9,$f7,$c8,$08,$0a,$48
	PDAT	$f1,$07,$c8,$00,$25,$40
	PDAT	$f9,$ff,$c0,$00,$26,$40

i03500_pat:
	db	$07
	PDAT	$01,$f7,$c1,$00,$27,$40
	PDAT	$ec,$0c,$c7,$00,$28,$40
	PDAT	$f4,$04,$c7,$00,$29,$40
	PDAT	$f4,$04,$cf,$00,$2a,$40
	PDAT	$f5,$03,$bf,$00,$27,$40
	PDAT	$07,$f1,$c3,$00,$2b,$40
	PDAT	$07,$f1,$cb,$00,$2c,$40

i03600_pat:
	db	$07
	PDAT	$f1,$07,$bc,$00,$2d,$40
	PDAT	$f1,$07,$c4,$00,$2e,$40
	PDAT	$f1,$07,$cd,$00,$2f,$40
	PDAT	$ea,$0e,$c6,$00,$30,$40
	PDAT	$0a,$ee,$ce,$00,$31,$40
	PDAT	$03,$f5,$be,$00,$30,$40
	PDAT	$0e,$ea,$c6,$00,$30,$40

i03700_pat:
	db	$07
	PDAT	$f1,$07,$c8,$00,$32,$40
	PDAT	$f1,$07,$d3,$00,$33,$40
	PDAT	$f2,$06,$c0,$00,$34,$40
	PDAT	$ea,$0e,$ce,$00,$35,$40
	PDAT	$03,$f5,$c0,$00,$36,$40
	PDAT	$0b,$ed,$d6,$00,$34,$40
	PDAT	$0e,$ea,$ca,$00,$34,$40

i03800_pat:
	db	$06
	PDAT	$f1,$07,$c8,$00,$37,$40
	PDAT	$e9,$0f,$d0,$00,$38,$40
	PDAT	$f1,$07,$d8,$00,$39,$40
	PDAT	$09,$ef,$db,$00,$3a,$40
	PDAT	$03,$f5,$c8,$c0,$39,$80
	PDAT	$0d,$eb,$d0,$00,$3b,$40

i04000_pat:
	db	$03
	PDAT	$fd,$fb,$e3,$00,$00,$40
	PDAT	$fd,$fb,$eb,$00,$01,$40
	PDAT	$fd,$fb,$f3,$00,$02,$40

i05000_pat:
	db	$03
	PDAT	$fd,$fb,$f0,$00,$00,$40
	PDAT	$f5,$03,$f8,$00,$01,$40
	PDAT	$fd,$fb,$f8,$00,$02,$40

i05100_pat:
	db	$07
	PDAT	$05,$f3,$f0,$00,$03,$40
	PDAT	$ed,$0b,$eb,$00,$04,$40
	PDAT	$f5,$03,$eb,$00,$05,$40
	PDAT	$fd,$fb,$e7,$00,$06,$40
	PDAT	$fa,$fe,$f8,$00,$07,$40
	PDAT	$02,$f6,$f8,$00,$08,$40
	PDAT	$f2,$06,$f7,$00,$09,$40

i05200_pat:
	db	$04
	PDAT	$ee,$0a,$f8,$00,$0a,$40
	PDAT	$ef,$09,$f0,$00,$0b,$40
	PDAT	$04,$f4,$f0,$00,$0c,$40
	PDAT	$04,$f4,$f8,$00,$0d,$40

Body Model

Perverted much? Well, this IS unused graphics, folks...

Presumably to save time and space, the pre-stage screen superimposes different sets of Senshi uniforms onto a common, secondary-layer body model, depending on who was picked. The model itself, however, has a surprising amount of its own detail underneath.