Bloodstained: Ritual of the Night
Bloodstained: Ritual of the Night |
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Developers: ArtPlay,
WayForward Technologies This game has unused animations. |
Bloodstained: Ritual of the Night follows in the footsteps of the Mighty No. 9 Kickstarter, in which a legendary developer (in this case, Koji Igarashi) attempts to create a spiritual successor to a famous series that was put on ice by its owner.
Unlike Mighty No. 9, however, Ritual of the Night was a success, in spite of a lengthy development cycle that involved multiple developers and multiple delays, stretch goals that weren’t delivered until much later than expected (if at all), a subpar Nintendo Switch port, and many complaints of "poop" graphics. Overall, the game is considered to be a Kickstarter success story and was well-received by critics and fans alike, who consider it to be a worthy successor to Castlevania.
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Contents
Sub-Pages
Classic II: Dominique's Curse/Developer Notes |
Internal Project Name
The internal project name of the game is ProjectBlood, as stated by the file "\Core\Sound\ProjectBlood.uexp" as well as many files using the abbreviated prefix "PB".
Unused Graphics
Buer Ball
Added on update 1.3.1, clearly meant for the "Extra Mode" menu screen, presumably a mini-game involving demon Buer's bounce physics. Despite still having the graphic in the files, all references to it on PBSystemStringTable.uasset appear to have been overridden by Versus mode after update 1.5.
Unused Models
A model for the Waystone meant to appear as an item drop in Classic Mode II: Dominique's Curse, never actually appears in-game.
Unused Playable Characters
While Dominique got a whole game mode of her own in Classic Mode II: Dominique's Curse, it would appear the original plan for her would have been far less ambitious and just have her be playable in the main game like in Zangetsu Mode (despite of ArtPlay's attempts at dissuading from the idea that she was the third planned playable character.[1]) Evidence of this includes HUD elements and a savefile icon as well as a fully-voiced cutscene for her final encounter against Miriam (both of which can be activated by modifying the game's memory values through CheatEngine). However, unlike other playable characters she doesn't appear to have any abilities in her pause menu, whether because these weren't finished or because they were meant to be unlocked throughout the game (like Bloodless). In updates after 1.3.1, trying to load the game as Dominique will make the game hang at the loading screen.
HUD
Face_Dominic | frameDominic |
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Save Icon
FaceCoin_Dominic | In-Game |
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Cutscene
English | Japanese |
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Unused Animations
The crows at the Castle Entrance use the model from a scrapped enemy and have an unused idle animation.
In-game | In-game (Zoomed-in) | N3048_Stay |
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Unused Text
Entries for multiple items, enemies, and shards meant for the Archives not seen in the final game.
Enemies
ID | Name | Explanation | Notes |
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N2005 | Focalor | A demon who presides over water. | Featured in Curse of the Moon as a boss, conspicously the only one missing from Ritual of the Night, yet referenced by Bloodless' win screen on the Boss Revenge Mode. It posseses a checkpoint flag in the Speedrun Mode strings. Design documents suggest it was meant to be fought on Subterranean Caverns area.[2] Eventually became a boss in Dominique's Curse. The lack of a medal item suggests it's not considered a real boss. |
N2011 | Thracula | A vampire lord returned to his rightful throne. | Scrapped boss. Based on its proximity to O.D. and IGA's IDs, it was probably meant to share the same body-type and animations. |
N3026 | Gold Morte | A lesser demon that has fused with gold and gained great power. | Stronger variant of the Morte demon, likely meant for Gold farming. |
N3027 | Bloodbath Morte | A morte that has baptized itself in blood to become invulnerable. | Stronger variant of the Morte demon, likely a reference to the Blood Skeletons from Castlevania. |
N3036 | Giant Simian | A murderous ape made immense through arcane experimentation. | Stronger variant of the Simian demon, likely meant to appear at the Den of Behemoths. |
N3046 | Glasya-Labolas | A demon with the body of a beast and huge wings.
Savors every kill. |
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N3047 | Marchosias | A winged wolf demon who breathes scorching flames. | |
N3048 | Dark Crow | A sinister crow that hungers for blood and for flesh. | Its model was repurposed for the murder of crows at castle's entrance. Their actual idle animation isn't used in-game. |
N3049 | Malphas | A demon who takes the form of a jet black crow.
Prefers lavish abodes. |
Stronger variant of the Dark Crow demon. |
N3050 | Giant Crow | A sinister crow made immense through arcane experimentation. | Stronger variant of the Dark Crow demon, likely meant to appear at the Den of Behemoths. |
N3060 | Botis | A horned, blade-wielding serpent demon. | Appears as an enemy in both Classic Mode and Classic Mode II as a White Dragon expy. |
N3061 | Andromalius | A serpent demon who flies about incessantly. | Stronger variant of the Botis demon. |
N3062 | Chicomecoatl | An ancient serpent god who has sworn by corn. | Stronger variant of the Botis demon. The Material Monster Horn is internally referred to as "Chicomecoatlhorn". |
N3068 | Cerbera | A demonic plant with human form. | Stronger variant of the Moco demon, still referenced in the item description for the Fell Leaf[3] (referred to internally as "CerberaLeaf"). |
N3069 | Datura | A demonic plant that attacks with poisonous vines. | Stronger variant of the Moco demon, still referenced in the item description for the Fey Leaf[4] (referred to internally as "DaturaLeaf"). |
N3094 | Berith | A crimson, demon warrior astride a griffin just as red. [sic] | |
N3097 | Murmur | A demon warrior who commands a griffin.
A gifted trumpeter. |
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N3118 | N/A | N/A | |
N4001 | Rainbow Elemental | The ultimate elemental.
It shines with all the colors of the rainbow. |
Stronger variant of the Elemental demon(s). |
N4002 | Hati | A maniacal wolf that continues its rampage no many how many swords pierce it. | Stronger variant of the Gieremund demon. |
N4003 | Hanzo | A legendary ninja from the Far East. | Stronger variant of the Assassin demon. |
N4004 | Matarisvan | An invincible knight that wields a fiery flail. | Stronger variant of the Dullahammer demon. |
N4005 | Luison | A wolfman who appears only on Monday,
Wednesday, and Friday nights. |
Stronger variant of the Wolfman demon. |
N4007 | Arion | A horse mantled in searing flame. | Stronger variant of the Gamigin demon, likely meant to appear at the Inferno Cave. |
Items
ID | Name | Explanation |
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Andromaliusfluid | Botanic Blood | Fluid taken from a tree demon. |
ArmsRecipe001 | Bronze Equipment/R | A recipe for bronze equipment. |
ArmsRecipe002 | Iron Equipment/R | A recipe for iron equipment. |
ArmsRecipe008 | Orichalcum Equipment/R | A recipe for orichalcum equipment. |
ArmsRecipe010 | Cotton Equipment/R | A recipe for cotton equipment. |
ArmsRecipe013 | Emerald Equipment/R | A recipe for emerald equipment. |
ArmsRecipe014 | Sapphire Equipment/R | A recipe for sapphire equipment. |
ArmsRecipe015 | Ruby Equipment/R | A recipe for ruby equipment. |
ArmsRecipe016 | Diamond Equipment/R | A recipe for diamond equipment. |
ArmsRecipe017 | Alexandrite Equipment/R | A recipe for alexandrite equipment. |
ArmsRecipe021 | Ultimate Equipment/R | A recipe for the ultimate equipment. |
CastleMap1 | Castle Map 1 | A partial map of the demon castle. |
CastleMap2 | Castle Map 2 | A partial map of the demon castle. |
Comboring | Combo Ring | A ring that increases your strength with each
successive hit. |
CloakingTonic | Cloaking Tonic | Magical medicine that renders you invisible for a period of time. |
DishRecipe001 | Nipponese Dish/R | A recipe for a Nipponese dish. |
DishRecipe009 | Pie/R | A recipe for pie. |
DishRecipe012 | Fried Food/R | A recipe for fried food. |
DishRecipe013 | Hot Pot/R | A recipe for a hot pot. |
InnocentWhite | Invisible Overcoat | An overcoat that makes it difficult for enemies to see you. |
Medal019 | Thracula Medal | Proof that you have triumphed over Thracula. |
PictureHat | Picture Hat | An elegant and ornate hat. |
RagdollRounds | Ragdoll Rounds | Strange bullets that contort targets and send them flying. |
Shards
ID | Name | Explanation | Rank Effect |
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Adail | Serpent Tail | Manifest a serpent's tail. | Increased range |
RamblingBlade | Rambling Vines | Attack with a belladonna's vines. | Increases the number of projectiles casted at once. |
SerpentRicoche | Serpent Ricochet | Send a serpentine demon bounding in the designated direction. | N/A |
Techniques
ID | Name | Explanation | Weapons | Controls | MP Cost |
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ARTS_12 | Dragon Kick | Attack enemies by executing a kick in midair. | N/A | N/A | N/A |
Unused Maps
Multiple test maps for Classic Mode:
- "Classic_Gym" contains a set of platforms, including spinning cogs and an up-and-down platform. A statue holding a candle in the center which when destroyed will reveal one of the secret bonus points items (the crown). An upper area can be accessed, which contains insta-death guillotines and many destructable blocks, all containing health refilling items. Back in the lower area, there's a door gate after two unstable platforms (one respawnning-one, the other permanently lost), which leads into a room which contains a boomerang subweapon among other things, behind the breakable blocks there's a door gate leading into a long hallway filled with Lance Armor enemies, both bellow and above the player (likely to test their attack behavoir).
- "Classic_Cinematic_Test_1" seems to be an animation test for the ending cutscene.
- "Classic_Cinematic_Test_2" uses the same map as Classic_Cinematic_Test_1, but contains a candle which drops an invencibility potion in the middle.
- "Classic_ForcedStairs" contains a set of stairs in the middle of the stage to which the player will always cling onto automatically, whether from the floor or when jumping, without pressing up. Due to this, it's also not possible for the player to jump down the stairs by pressing down + jump. In the game proper this effect is applied to all of the non-suspended staircases.
- "Classic_Objects" appears to be a duplicate of Classic_Gym but without the statue at the center of the first room, without any other breakable blocks in the upper room other than the default Unreal cubes, without the unstable platforms, and it completely lacks the Lance Armor room.
- "Classic_Spline_Testing" contains a set of candles which provide mana and all of the projectile subweapons, moving further into it shows that the level was made to test a path-tracking camera. It also appears that the player becomes stuck after walking inside the inner path.
- "Classic_Subweapons" contains a set of platforms and candles which drop mana and all the projectile subweapons. Additionally, on the left side of the room there's a bunch of breakable blocks contaning health refilling items.
- "Classic_Items" contains a room filled with candles which drop all possible items in the game, including all of the secret bonus points items (alongside an invisible one, which should be the Lucky Cat statue), a 1-Up, health refill, a stage-clear heart (has no effect), all of the subweapons, the screen-clear laurel, an invencibility potion and common bonus points items.
- "Classic_LevelWarp_Test" will start with the same basic structure as Classic_Cinematic_Test_2, but once reached the center of the room it will load the player into the regular game starting from the second screen of the first stage.
Oddities
- When playing the game at an ultrawide (21:9) aspect ratio, Zangetsu makes an appearance during the ending sequence. While this is clearly a hint that he did survive by the end of the story (his footsteps can be heard and his shadow is faintly visible during the ending when playing the game normally), his off-screen appearance becomes random as a result.
- In Classic Mode II, the NPC portraits in the "Info" sub-menu appear to have weirdly high exposure levels in-game. The actual assets don't have this issue.
In-gmGame |
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References
- ↑ https://playbloodstained.com/one-million-milestone-and-development-roadmap/#:~:text=(It%E2%80%99s%20not%20Dominique)%C2%A0
- ↑ https://youtu.be/sC-w05OHzak?si=DxL_pYZt4fjo39-D&t=188
- ↑ https://bloodstainedritualofthenight.wiki.fextralife.com/Fell+Leaf
- ↑ https://bloodstainedritualofthenight.wiki.fextralife.com/Fey+Leaf
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