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Carmageddon 64

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Title Screen

Carmageddon 64

Developer: Software Creations
Publishers: SCi (EU), Titus (US)
Platform: Nintendo 64
Released in US: December 5, 1999
Released in EU: October 22, 1999

DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.

Carmageddon 64 is what happens when you take the well-regarded Carmageddon II: Carpocalypse Now and give it to a studio that doesn't seem to know what to do with it. The result is a very bad port, one that for some people rivals Superman 64 in terms of quality.

Crash Handler

Carmageddon64-crash1.png Carmageddon64-crash2.png

An uncalled crash handler function exists at memory location 0x8008E2CC (US). This would have printed memory info about the crash.

(Source: Punk7890)

Regional Differences


  • The US version adds an additional meter to the HUD, which seems to track how far along the track you are.
  • The handling and physics were tweaked between versions. Most notably, in the European version the cars are extremely slow to turn, which isn't the case in the US version.


The pedestrians went from dark blue zombies with red blood in the European release, to dinosaurs with green blood in the version distributed in Germany, to light blue zombies with darker green blood in the US version.

Europe Germany US
CarmaEU3.png CarmaGER3.png CarmaUS4.png
CarmaEU4.png CarmaGER4.png CarmaUS5.png


The story was changed to accommodate the change from zombies to dinosaurs, and then got reworked back into zombies in the US version, with the text formatted differently.

Europe Germany US
CarmaEU1.png CarmaGER1.png CarmaUS1.png
CarmaEU2.png CarmaGER2.png CarmaUS2.png


In the European and German versions, the roadblocks were slanted, mirroring how they were on Carpocalypse Now. This was changed for the US version to plain rectangular roadblocks, perhaps to avoid players accidentally sending themselves flying off the course with them.

Europe/Germany US
CarmaGER5.png CarmaUS3.png